برچسب: Years

  • New Satisfactory Kickstarter brings new merch to my favorite game of the past few years

    New Satisfactory Kickstarter brings new merch to my favorite game of the past few years


    Satisfactory big box kickstarter

    Satisfactory from Coffee Stain has been one of the standout games of recent years. The factory/automation simulation has absorbed so many player hours since it first came out in Early Access five years ago that we could almost have built our own off-world factory.

    Within the last year or so, it was finally released properly and has now moved to version 1.1 more recently with a whole host of changes that make the game even greater.

    To celebrate, Coffee Stain and merch partner Heroic Miniatures have teamed up once more to bring a new Kickstarter to the table, which will put some more Satusfactory merchandise out in the wild.

    There are two options in the main, the Satisfactory Big Box bundle and the Satisfactory remote control Factory Cart, which you get to make yourself out of little bricks.

    The big box is very cool and resembles the big box games of yesteryear. However, only this one comes with merchandise, including a cloth map, posable figures, a mouse or desk mat, and a baseball cap, plus more bits and bobs.

    Interestingly, considering it mimics a game box, you don’t receive a copy of the game. Coffee Stain explains that they want to reward existing players rather than use it as a tool to sell the game, which I suppose is fair enough.

    There is a lot of cool stuff here, and the project has already been back very quickly, so it will definitely go ahead with rewards set to arrive before the end of the year. There’s even a festive jumper add-on that should land just in time for Ficsmas.

    At the time of writing, there are still 27 days left in the campaign, and it has already raised nearly three times the target amount with just under 800 backers. This number is set to rise considerably by the time it closes.

    You can check out the Satisfactory 2025 Kickstarter via this link.


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  • I am trying to find a specific Sci-Fi Board game I played once years ago


    I play many board games, this is not one of the obvious ones. I am trying to find the name of a game that I think went out of print.

    1. It is a sci-fi game.
    2. Every player is in charge of a faction.
    3. You are all trying to colonize/exploit the same planet.
    4. It is not Terra Forming Mars though the planet might be Mars. (There are fewer cards and more plastic pieces)
    5. I think every player had their own rectangular play mat that represented their stakes/claims on the planet.
    6. Trading resources was a critical part of the game. (The dynamic player influenced market is one of the biggest things I remember)
    7. It might be considered more of a worker placement game.

    My memory is getting less clear about details after this point

    1. Play took place mostly on your own mat. The "central board" was more a market where players exchanges resources and bought "units" (mostly excavators or androids?).
    2. I think the game initially came out in the 90s or earlier then got a reprint in the 2010s.
    3. The set I played was newly opened in the 2010ish and had bright plastic pieces.
    4. The theme/artistic style was slightly cartoonish.
    5. I think it was 4 player max.



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  • After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development

    After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development



    It’s now been five years since Ubisoft’s beleaguered Prince of Persia: Sands of Time remake was originally revealed, and a little over a year since the publisher last popped up to remind us all the project was still alive. But here we are again, 12 months on, with another brief update, this time letting fans know the remake remains “deep” in development.


    Ubisoft’s Sands of Time remake was initially unveiled back in September 2020, when it was expected to arrive in January the following year. However, after its announcement trailer was met with a less than positive reception, Ubisoft kicked off what would prove to be a succession of delays. Eventually, the project moved from its original developers Ubisoft Pune and Mumbai to Ubisoft Montreal, where it was seemingly rebooted from scratch, and last year brought the news it wouldn’t be ready for release until 2026.


    But while it seemed like Ubisoft might opt for radio silence until its remake was finally ready for its big re-reveal, the publisher has instead shared the briefest of updates today on social media, a little over a year since its last one. “Yep, we’re still deep in the game,” it wrote, “exploring, building, and ensuring the sands move with purpose.”

    Here’s what the Sands of Time remake looked like before it was rebooted from scratch.Watch on YouTube


    “This game is being crafted by a team that truly cares,” it continued, “and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.” And that’s pretty much all we’re getting for now, aside from an accompanying bit of art showing a glass palace against a pink sky. Ubisoft also pointed fans in the direction of series spin-off The Rogue Prince of Persia, from Dead Cells studio Evil Empire, which is set to leave early access this August.


    Ubisoft’s Sands of Time remake woes have continued to a tumultuous few years for the publisher, which has faced tumbling share prices and a number of high-profile flops in recent times, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises”, including – presumably – Prince of Persia.



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  • 27 years later, super realistic classic milsim game is getting a surprise sequel

    27 years later, super realistic classic milsim game is getting a surprise sequel


    Microprose is on a bit of a roll lately. The publisher has reached into a rich back catalog and supported new concepts through work on games like Dagger Directive, Exfil, Battlefall: State of Conflict, B-17 Flying Fortress, and Afterconflict. Now, Microprose has announced another project that returns to its past with Spearhead 2, sequel to a 1998 tank simulator akin to Steel Beasts or War Thunder, now returning with a focus on co-op play and modern military technology.

    Nearly three decades since the original simulation game launched, Spearhead 2 looks to pick up where its predecessor left off. Like the first game, the sequel will be a mix of simulation and action, with players heading into battle either alone or in co-op squads of up to 16 other people.

    The game’s missions take place across various regions of Europe and the Middle East, featuring vehicles like APCs, IFVs, and, of course, an M1A2 Abrams tank, all modeled closely on their real-world counterparts. Spearhead 2 emphasizes tactics, though its meant to offer immediate action, too, and requires careful thinking to handle objectives like defending bases, killing important targets, surviving or conducting convoy ambushes, and clearing cities.

    Though this sequel is the main part of Microprose’s surprise announcement, the publisher also plans to relaunch the original Spearhead on Steam as well.

    YouTube Thumbnail

    Spearhead 2 doesn’t have a launch date yet, but you can find more details or wishlist it on Steam right here.

    While you’re waiting, you can also find more to play with our picks for the best war games and best co-op games already out on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • What a Journey – A Board Game 15 Years in the Making — Pine Island Games

    What a Journey – A Board Game 15 Years in the Making — Pine Island Games



    But, Sigil didn’t start with me. It wasn’t my brain child, and while I helped tighten the game up around the edges, the design fully belongs to Andy Voellmer.

    15 Years in the Making

    If you were near Montreal’s Parc LaFontaine in summer 2009, you might have seen a couple of college aged kids playing a game with maple leaf pennies.

    Unfortunately, I don’t have any pictures of those first plays – and I’m not sure that those first iterations would even be recognizable to someone introduced to the game as it stands today. The rules were a bit different, spells weren’t even modular, and that’s not even getting into how the game looks.

    But, the spark of it was there.  

    That spark stayed with Andy through a PHD, from Canada to California, and to New York City where we met.

    While I don’t have pictures of those first plays, I do have a picture of one of my early plays with Andy.





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