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  • Best Five Nights at Freddy’s 2 game references in the movie trailer

    Best Five Nights at Freddy’s 2 game references in the movie trailer


    Close-up of the Freddy Fazbear mask resting on a chair in the FNAF 2 trailer

    Image credit: Universal Pictures

    Before I played it for the first time, I thought Five Nights at Freddy’s would be a quick, forgettable jumpscare simulator. Thankfully, I was woefully incorrect. Despite being more than a little goofy in places, the FNAF series has exploded into a rich, lore-packed franchise, now with its second movie on the way.

    While the first film was fun, the second is gearing up to be an absolute treat for fans of the video game franchise. To help get you ready for the December 5, 2025 launch, here’s a look at the best FNAF 2 game references in the movie trailer. 


    The Escapist recaps

    • Five Nights at Freddy’s 2 is due to come out in theaters on December 5, 2025.
    • While the story will still likely deviate from the game lore, it appears to be much closer in narrative to the second video game in the franchise.
    • There are lots of Easter eggs to pick up on in the trailer, including nods to mini-games and key mechanics from FNAF 2.
    • Iconic characters will be making an appearance, like Withered Chica and the Puppet.

    The main location looks well-crafted and eerie

    View of the dark hallway leading to the eerie security office in the Five Nights at Freddy’s 2 movie trailer
    One of the biggest visual references in the trailer. Image credit: Universal Pictures

    The creepy office set-up in the trailer is a clear nod to the main location in FNAF 2.

    It’s an incredible take on the security office that players work from in the game, complete with the messy desk and the hallway that seems to go on for much longer than it feasibly should. It’s not identical to the game office, but it’s incredibly close. 

    The camera looming down the hallway and looking into the office flips the standard perspective that fans are used to, almost letting us view the scene as if we’re one of the animatronics terrorizing a player in the security office. It’s quite strange, but it’s intriguing. 

    FNAF 2 office with hallway, fan, and desk on Night 5
    This hallway still sends a shiver down my spine. Image credit: Scott Cawthon

    Unlike the first movie’s location, this film takes place in the original Freddy Fazbear’s Pizzeria. The FNAF 2 trailer only gives us snippets of the Pizzeria itself, but the glimpses that we do get are incredible. 

    The outside features faded, wooden copies of the Toy animatronics with wide, toothy grins, and the inside is lit up with flickering fairylights, illuminating the thick layers of dust and grime coating the painted floors.

    It’s gross – and it’s just how I’d imagined it. 

    My favorite reference out of the lot is the Freddy mask in the security office. The acknowledgement of how silly the mechanic seems, combined with the brief but skin-crawling jumpscare that follows, is perfection. 

    There are plenty of familiar faces making an appearance

    Close-up of Withered Chica lunging forward in the FNAF 2 movie trailer
    It was a brief look, but this is definitely Withered Chica. Image credit: Universal Pictures

    Plenty of iconic characters got a look in during the FNAF 2 trailer, with one of my personal favorites, Withered Chica, getting a small jumpscare in – as she should. 

    I didn’t spot any of the other Withered animatronics in the trailer, but if Chica is present, the others will likely make an appearance as well.

    Out of the variety of animatronic groups and subcategories shown across the franchise, I find this particular type to have the most memorable designs. They’re eerie and nightmarish, and also seem to be some of the most powerful foes in the games. 

    If you’re unfamiliar with the Withered, they’re thought to be the original versions of the animatronics in a state of disrepair. They appear as threats alongside the Toy animatronics in FNAF 2 and have a much gnarlier appearance than their newer counterparts.

    Alongside Withered Chica, the Puppet popped up in several scenes throughout the trailer, along with the Balloon Boy and Mangle. I believe the Puppet will play a key role due to her seemingly being fixated on Vanessa in the trailer, silently stalking her as she moves.

    The Faz Talker seems to be tied to the mini-games

    The Faz Talker animatronic toy on Abby’s dresser in the FNAF 2 movie trailer
    The Faz Talker should play a key part. Image credit: Universal Pictures

    The mini-games in FNAF 2 seem to get a nod in the trailer, via the eerie Faz Talker toy that Abby has in her room. 

    The voice of the Faz Talker has some fans convinced that it’s the same voice heard during the second game’s mini-games. The monotone, robotic voice does sound recognizable – I’m personally convinced – and it reads out a similar message to those heard in the mini-games.

    The Faz Talker will likely be a core part of the movie’s overall narrative, as it appears to have a strong hold over Abby. There are two separate instances where she’s shown returning to the animatronics in the trailer, at the insistence of the voices in the Faz Talker telling her that she needs to help them.

    The actual purpose of this device isn’t immediately made clear. It appears to be a way for the animatronics to directly contact Abby, so it’ll be fascinating to see how this plays a part in the overall story. 

    Overall, Five Nights at Freddy’s 2 is looking like an immense film for fans of the FNAF world. While it’s still likely to deviate from the core story told in the games, this movie appears to be much more aware of the game lore and mechanics, so it should be packed to the brim with interesting easter eggs and story snippets. 

    Ask The Escapist

    When does Five Nights at Freddy’s 2 come out?

    The FNAF 2 movie is due to come out in theaters on December 5, 2025, meaning fans still have a while to wait until release day.

    Is the FNAF 2 movie lore the same as in the games?

    While there are some striking differences between the second movie and the second game, this entry into the franchise does appear to be much closer in story to its video game counterpart. The timeline is notably different, though.

    Where can you watch Five Nights at Freddy’s?

    The first FNAF movie is currently available to watch on Apple TV and Amazon Prime Video. 

    Should you play FNAF 2 before watching the film?

    While I’d highly encourage you to check out the second entry in the FNAF game series, I wouldn’t currently say that it’ll be crucial to play it before seeing the movie. It’s a stellar game, though, and worth picking up.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Prospecting codes July 2025

    Prospecting codes July 2025


    July 27, 2025: Use this new Prospecting code for the Volcano update while you can.

    What are the new Prospecting codes? Whether you need a new pan with a finer filter or a simple luck boost, these Roblox Prospecting game codes should be able to help. This experience borrows from the simple gameplay loop of Fisch, Dig, and other foraging simulators, simply tasking you to find the diamond in the rough and the gold from the garbage.

    Want to see where the idea likely stemmed from? Check out the latest Dig codes, the best Dig shovels, and the Dig Charms tier list to get off to a flying start in unearthing treasures. Prefer a little less manual labor? Pair the latest Fisch codes with the Fisch rods tier list to make it through the content from that game’s prime time in the spotlight.

    Prospecting codes

    Here are the latest codes for Prospecting on Roblox:

    • volcanic – Volcano Island update rewards (NEW)
    • sorrytwo
    • updateone – 10k cash
    • millions – double luck for 30 minutes, double dig amount for 30 minutes, and 10k cash
    • newbeginning – 5.5k cash

    How do I redeem Prospecting codes?

    Here’s how to quickly redeem codes for Prospecting on Roblox:

    • Launch Prospecting through Roblox.
    • Tap the Settings button.
    • Enter a working Prospecting code in the box at the top.
    • Claim the Claim button underneath.

    Claimed Prospecting code rewards will drop straight into your account.

    Any boosts, such as a Double Luck multiplier, will apply automatically. These won’t count down when you’re logged out, but it’s still worth keeping in mind before you redeem them.

    Use double luck boost codes only when you’re in a position to properly make use of them.

    Searching for treasure in prospecting.

    How do I get more Prospecting codes?

    Prospecting codes drop on the official Prospecting Discord server. You’ll find a link to it nestled away at the bottom of the game page on Roblox itself. With no specific codes channel, you might have to look in both the Announcements and Game-Updates channels to find them.

    New Prospecting codes tend to drop after updates, following major downtime, or as the game hits various social milestones such as game page likes, Discord members, and group invitations. That aforementioned game group can also host new Prospecting codes, but these tend to be the same codes you’ll find on the Discord.

    Not interested in joining another Discord server? Come back here each time you fire up the game. We’re always looking out for new Prospecting codes to add to the list, so there’s a good chance you’ll find each new one here as they drop.

    Why is Prospecting down right now?

    Prospecting on Roblox hasn’t been available to play until at least July 24, 2025. This is allegedly down to expoilts and hackers. The team is said to have taken the game down to protect user data and will presumably roll back the progress of offenders. It isn’t clear if this will affect the data of those who were online at the time of the incident in question.

    The Prospecting Discord was also having trouble verifying our account at the time of writing. This could be related, or it could be purely coincidental. Either way, we’re not sure when Prospecting will be playable again, whether data has been saved or wiped, or when the Discord will become active again.

    What we do feel confident in saying, though, is that a new Prospecting code should drop once the game comes back online.

    Used up the latest Prospecting codes? Waiting for the game to come back? Check out the best Roblox games around for something else to play. Tired of losing progress to bad actors? Take a break with some of the best free PC games today.



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  • Destiny 2: The Edge of Fate’s story plots a brilliant future that is becoming harder to envision [Review]

    Destiny 2: The Edge of Fate’s story plots a brilliant future that is becoming harder to envision [Review]


    Destiny 2 was already in a weird spot ahead of The Edge of Fate’s release date. I had several conversations with people who don’t play recently exclaim, “I thought Destiny was over?” That response is understandable, too. 

    Last year, a lot of hubbub was made around the release of The Final Shape, which was set to conclude the 10-year story Bungie had been crafting. The messaging was ‘this is the end’ – and to outside observers, it‘s not a surprise that’s a sentiment that prevailed. Bungie has been more focused on Marathon, before that somewhat imploded, and the new expansion was relatively quietly announced a couple of months ahead of launch. 


    The Escapist recaps

    • Destiny 2 is entering a new story known as the Fate Saga with The Edge of Fate.
    • The Edge of Fate’s story is excellent and charts a compelling course for the story going forward.
    • Kepler is a weaker destination in the Destiny world, lacking the iconic visual clarity of other worlds.
    • Several big structural changes are well-intentioned, but are very roughly implemented.
    • One day, they could be great, as their ideas aren’t bad, but it will take a lot of tweaking by Bungie to fix.

    Charting our fate

    In-game screenshot from Destiny 2: The Edge of Fate showing the Guardian talking to Ikora and Lodi
    Lodi is an exceptional addition to the Destiny 2 roster, and is an immediate fan favorite. Image credit: Bungie

    Of course, with its persistent audience and the size of the franchise, despite ending the Light and Dark saga, there was always going to be more Destiny. And thus, we have The Edge of Fate – the first entry into Destiny’s second narrative arc, The Fate Saga. However, while it promises a bright future, the expansion’s execution may have a few too many missteps at a time when Bungie really can’t afford them. 

    The Edge of Fate’s express purpose is to set up the journey that our Guardians are going to go on for years to come. However, when you’ve just had your playerbase overcome the biggest bad the universe has ever seen, the one who all other enemies ultimately bowed to, where do you go? 

    Bungie has smartly pivoted to The Nine. These entities have been within the Destiny lore since the start, but even with several direct encounters over the franchise’s history, their intentions and even their very nature have been unclear. However, The Edge of Fate drags these inter-dimensional beings into the spotlight.

    The Guardian, Ikora, Drifter, The Nine’s previous Emissary, Orin, and a mysterious new face Lod,i are all dragged to the strange and unfamiliar planet of Keplar through ‘invitations’ that come in the way of spontaneously appearing 1960s trains. Whatever is happening, the Nine, who exist outside of time, want you and everyone else invited to be on Kepler at that exact point for… something. It’s your job to get to the bottom of what that something is. 

    If there are concerns around Destiny 2’s future, none of them stem from this narrative. This is one of Destiny’s best stories and a brilliant first chapter in this new saga. Destiny has had many moments where narrative missteps have not matched the title’s gameplay and loops. This is perhaps the first time that the story campaign is doing the heavy lifting. 

    Newcomer Lodi is an absolute joy to be around. He’s an immediate fan-favorite and will be going forward. There are some fascinating new flavors mixed into proceedings, too, with 1960s Chicago being a prominent aspect, and the expansion culminating with some awesome ideas and narrative hooks that will pull us forward in the imminent future. It’s the shining star of the expansion, and the one aspect I don’t feel obliged to mention with caveats. 

    The narrative team did a great job at an opening salvo, which is not usually easy to do. If you’ve ever cared about Destiny, it’s worth experiencing this campaign at some point to see if the future of the franchise is for you. 

    What Matters(park)

    Screenshot from Destiny 2 showing a charged Matterspark trail on rocky terrain with glowing sky and structures in the background
    Matterspark is a strange new mechanic you’ll interact with while on your journey through Kepler. Image credit: Bungie

    While the story of the campaign is great, that’s not to say playing through it is always a joy. Destiny’s campaigns have been generally pretty reliably fun, but parts of the Edge of Fate can be a slog thanks to some odd choices in its flow. Before release, Bungie touted that ‘puzzles’ would be a big part of the campaign, but what they delivered feels very wonky. 

    Most of this interaction is facilitated by the game’s new ‘Matterspark’ ability. Essentially, players transform into a small electric orb, allowing them to find small gaps to traverse to new areas and/or power-up small generators. Firstly, it just looks quite strange. Something about having your Guardian turn into a little ball of energy feels off. It’s a small thing, but it looks odd, and Samus-balling around is a strange vibe for Guardians. 

    Secondly, it’s often used in annoying ways, most prominently, to gate boss damage, meaning you have to stop the fight, go find a Dark Matter source to become a spinning Sonic the Hedgehog, find an opening to enter, and go power a generator, before you can get back to killing the boss, all without dying. Oh, and every time you enter into the form, your camera whips around to lock your perspective where Bungie thinks you want to be looking.

    I don’t hate Matterspark in the way some vocal members of the community do. It’s mostly fine. A means to an end, and once it becomes castable at will while on Kepler, it’s even a decent navigation tool. However, it also doesn’t add much to proceedings, and it’s hard to get over how ‘un-Guardian’ it looks. It’s okay, but it’s a very odd idea for the developers to latch onto and commit to as fully as they do through the campaign.

    Kep on kepping on

    Screenshot from Destiny 2 showing rocky terrain, industrial structures, and a large satellite dish under a pink sky
    Kepler is an interesting location, though not always memorable. Image credit: Bungie

    Keplar itself is a mixed bag. Destiny’s planets are all very distinct, each with their own personality and layout. Every planet ever introduced is ingrained into my head, committed to memory quickly. Even last year’s Pale Heart, which was a very different space from other destinations, lingers in the mind. Kepler is new, but I still can’t quite map it out from memory, and I think that’s notable.

    Lots of areas bleed together, and the sense of direction feels very different from most planets in Destiny’s universe. Not helping the planet’s case is that, unlike every other destination, it lacks a visual identity. Destiny has always knocked its locations out of the park, making each feel dense and instantly recognisable. From landmark features to distinctive color languages, if you showed me a screenshot of any other planet, it wouldn’t take long to identify which one it was. 

    Kepler, on the other hand, lacks that visual distinctiveness. It feels like the result of smashing vaulted locations Io and The Tangled Shore together, so much so, it can be hard to untangle Kepler from those visual identities. There’s nothing inherently wrong with the space. 

    It’s still perfectly fine to navigate, even with Matterspark being necessary to travel. It’s just that Bungie has always knocked locations out of the park, and this feels like a muddled step back for what has always been an incredible aspect of the game. 

    A portal to where?

    Destiny 2 menu screen with The Edge of Fate expansion and three characters in front of a hooded figure
    The Portal is bound to be a controversial addition to the Destiny 2 experience. Image credit: Bungie

    By far, the most complicated part of The Edge of Fate’s launch is its complete systems overhaul. To Bungie’s credit, it has put significant work into overthrowing much of how the game’s grind and moment-to-moment work. A lot has changed. The Portal is a new system that is designed to get players into what will improve their Power Level, and also allows players to modularly adjust difficulty. 

    Armor 3.0 has completely changed how buildcrafting works in the game, with further incentives to use what’s new with set bonuses. The new Tier system on both armor and weapons is about creating a reason for you to continue to chase gear far into the future, mimicking the likes of Diablo 4 and Path of Exile 2, with your ultimate chase being to perfect your build with higher-tier gear. 

    Hell, even the expansion itself is a new structure. Instead of one big expansion and three or four seasons a year, there will now be two expansions a year, bringing more campaigns and destinations, but with less frequent updates. The point is that a lot has changed in The Edge of Fate.

    There’s good reason, too. The viability of the grind, the chase for random rolls on weapons, fatigue from the season structure, and it being hard to know what to do at any given moment – these are all long-discussed problems by the community, and these overhauls are Bungie’s answer. In a vacuum, these are well-intentioned shifts for the franchise. In practice, it’s been a mess, though.  

    Unclear answers

    Destiny 2 screenshot showing a hooded NPC standing in front of a golden dome-shaped structure
    The Aionians are a mysterious people you will meet on Kepler, and you’ll have to learn about their language and goals. Image credit: Bungie

    To say there are bugs in these systems would be an understatement. Destiny 2 currently feels much harder, as power deltas have been added, making your climb for power tough. The grind to get Tier 4 and 5 gear feels excessive, and also makes it so any good rolls you get that are of lesser tiers are temporary, thus disposable. The armor changes have also made ability regeneration slower, with builds feeling weak out of the gate.

    The Portal is a particular issue, too. While a decent idea to get players into the action and signpost what they should do next, its current offerings are too restrictive. It’s a good way of recycling content that isn’t currently launchable in the game, but currently, the best way to get higher power is to just run the same seasonal mission over and over again.

    It also lacks some of Destiny’s best content, with Raids and Dungeons not being relevant to the power grind currently. That’s coming, and The Portal can be a great way to resurface old content that players would be happy to see back. 

    The problem is that all of this just feels like a lot all at once, and almost none of it is in a state that feels great. Long-term, I believe all of these can be good for the game, but each system needs a lot of work, and it feels exceedingly messy.

    If these structural changes were a steak, they’d currently be blue. There’s nothing wrong with the steak itself; it probably should have just used a little more time in the pan. One day, these might all sing, but right now, it’s hard to full-heartedly recommend jumping in.

    Which fate will it be?

    Destiny 2 screenshot of a sleek black spacecraft with green lights flying near a large ringed planet
    As ever, Destiny still looks stunning at times, and Edge of Fate doesn’t change that. Image credit: Bungie

    Destiny 2 finds itself in a weird place heading into its newest saga. In a lot of ways, even for a decade-old franchise, it’s entering uncharted waters. We’ve never had a new saga launch, and it’s clear, through both the story and system changes introduced in The Edge of Fate, that things are going to be different. On the narrative side, the franchise has never felt better.

    The direction is clear, and Destiny, for one of the first times, feels like it has a well-thought-out path, fascinating elements, and surprises ahead. The narrative team carries the Edge of Fate, which is quite a difference compared to where the franchise started in 2014.

    However, it’s everything else that is currently struggling. Bungie has taken a bold step of trying to completely revamp the game’s core systems, and right now, they are not in an excellent state. The changes appear well intentioned, and there might be a future where they create an excellent harmony – but right now, there’s a lot of distance between here and there.

    As it always has, Bungie will likely sand those edges down and make something of these systems, but for anyone but the most dedicated, time is probably on your side in waiting for these things to be sorted out.

    It’s a shame those issues overshadow the good of this expansion and the first step into the Fate saga. This story deserves to be told at the scale Destiny 2 has always existed on. Destiny’s narrative clarity hasn’t always shone, but it’s always been backed up by the moment-to-moment gameplay. Bizarrely, the game currently finds itself flipped on its head.

    There is a future where these gameplay systems are refined and the intelligent driving force of this narrative find harmony. If so, there is a timeline where Destiny’s best days are ahead of it. However, with troubled waters both in and out of the game, the path to that destination is murkier than ever.

    Ask The Escapist

    How much is the Edge of Fate?

    The Edge of Fate price is currently $39.99/£34.99 as a standalone.

    When will the next Destiny Expansion release?

    The next Destiny 2 expansion will release on December 1, 2025. It’s called Renegades and will be heavily Star Wars-inspired. 

    Did Destiny 2 end with The Final Shape?

    Despite Destiny 2: The Final Shape finishing the first major saga of the franchise, which ran for 10 years, the story continues on with The Fate Saga, focused heavily on the Nine.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • All we know about the challenging platformer

    All we know about the challenging platformer


    ⚠️ This page mixes confirmed information with industry rumors and speculation. We’ll keep it updated as new details and leaks come to light.

    One of the biggest surprises of the Xbox Games Showcase, Super Meat Boy 3D is a brand new take on the tough-as-nails platformer made for a new generation. It’s been nearly five years since the last release in the franchise, the disappointing auto-runner Super Meat Boy Forever, giving Team Meat (and Sluggerfly) another shot at franchise superstardom. 

    We’re going over everything there is to know about the expected Super Meat Boy 3D release date, which is currently earmarked for a yet-to-be-determined 2026 release window, as well as analyzing the gameplay, characters, features, and more further down the page. Is a perspective and art style change enough to give the slab of raw beef another shot? Let’s find out.


    The Escapist recaps 

    • Super Meat Boy 3D will be released in ‘early 2026’ according to Team Meat. 
    • As well as a graphical facelift, Super Meat Boy 3D translates the action to three dimensions. 
    • Confirmed Super Meat Boy 3D platforms are Xbox Series X/S, PS5, and PC via Steam and Epic Games. 
    • No Super Meat Boy 3D price has been announced yet, however, it’s rumored to cost around $30-40. 
    • Precision platforming is still just as vital for Super Meat Boy 3D gameplay, just with more room to move. 

    When could Super Meat Boy 3D be released? 

    Confirmed for ‘early 2026’ with no concrete release date yet. 

    We won’t be waiting too long for the third game in the franchise as Sluggerfly and Team Meat have recently confirmed the Super Meat Boy 3D release window to be “early 2026”. While that’s no exact release date, it does nail things down to Q1 of next year, meaning we could see the platformer debut between January and March 2026, provided that a delay isn’t on the cards. 

    The proposed Super Meat Boy 3D release date marks a departure from what we saw from the original game and its sequel, as both titles were released in November and December (Q4) of their respective launch years. With that said, the Steam release of Super Meat Boy Forever dropped on January 10, 2022, after previously being an Epic Games exclusive on the platform. 

    Are Super Meat Boy 3D pre-orders and price live? 

    Pricing and pre-orders for Super Meat Boy 3D are yet to be announced. 

    With no confirmed release date, it’s unsurprising that Super Meat Boy 3D pre-orders are not yet available. Similarly, the pricing is still to be determined, meaning we can only speculate on how much the title will cost. Historically, Sluggerfly’s and Team Meat’s games have ranged between $15 and $20, which is fitting given their indie backgrounds, but this could change.

    You only have to take one look at the gameplay and graphics to know that it’s a much more sophisticated release, featuring a more advanced game engine. As such, it wouldn’t be out of the question to expect the Super Meat Boy 3D price to be higher than its predecessors; we estimate anywhere from $30 to $40, considering the face-lift, but this is unconfirmed at this time. 

    Super Meat Boy 3D platforms 

    Confirmed for Xbox Series X/S, PS5, and PC via Steam and the Epic Games Store. 

    Most people will be able to play the third entry in the franchise as the confirmed Super Meat Boy 3D platforms include the Xbox Series X/S, PS5, and PC via Steam and Epic. You will, however, note the lack of a Switch / Switch 2 port from Team Meat at this time. It’s currently unknown whether the title will arrive on either of Nintendo’s handhelds. 

    We wouldn’t necessarily rule out an eventual Super Meat Boy 3D Switch 2 port in the future. That’s because the original Super Meat Boy arrived on the Switch in January 2018, and Super Meat Boy Forever dropped the same day as the other platforms. However, considering the graphical upgrades, some work may need to be implemented for the handheld-hybrid version. 

    Super Meat Boy 3D trailers & gameplay analysis 

    The first Super Meat Boy 3D trailer was revealed during the Summer Xbox Games showcase last month as a shock reveal. It had been five years since we saw the sentient brick of mystery meat in action, and he is looking better than ever. True to its namesake, it’s no longer a 2D cartoon precision platformer, but instead, elevated to the three dimensions. 

    In just over a minute, we get a new look at not only Meat Boy, but also Dr. Fetus and Bandage Girl in this new art style. However, it’s the Super Meat Boy 3D gameplay that is the big talking point. The game shares more of its DNA with Super Mario 3D World and Sackboy: A Big Adventure than either of its predecessors, albeit as a title that’s still just as hellbent on punishing players. 

    That leads us to the latest Super Meat Boy 3D gameplay trailer, which also gave us the release window of early 2026. We get a substantial look at how the franchise’s motifs, such as a Forest, Factory, and Junkyard, have translated to 3D. What kind of Meat Boy game would it be without perilous threats such as saw blades, saw shooters, spikes, and missiles, too? Check. 

    Meat Boy’s sense of speed and unique momentum have been perfectly preserved in the jump to 3D, as the wall jumping and slick acceleration are present and accounted for. There are countless instances throughout the new Super Meat Boy 3D trailer where he’s seen weaving through obstacles, leaping up narrow gaps like Ryu Hayabusa, and gliding around the terrain on his meat… juices. 

    If you were worried that a new Super Meat Boy game would make the same missteps as Forever, better hands seem to be at the wheel here. 3D isn’t an autorunner, giving you full autonomy for your movement, nor is it geared towards the imprecise nature that a touchscreen facilitates. Everything seen so far looks promising; hopefully, the franchise will be back to form.

    What is Super Meat Boy about? 

    Super Meat Boy mid-jump through a deadly gauntlet of spinning saw blades
    Precision platforming over harsh hazards is still the name of the game in Super Meat Boy 3D. Image credit: Steam

    Meat Boy was originally developed as a proof of concept Flash game for Newgrounds by Team Meat, Edmund McMillen, Tommy Refenes, and Jon McEntee. The 2008 demo proved to be such a hit that the game was then expanded into Super Meat Boy two years later for Xbox, PlayStation, and PC platforms, which took the indie world by storm for its challenging gameplay. 

    Difficulty aside, what also helped Super Meat Boy stand out from the crowd was its irreverence. The 2010 game was very of its time with the humor on display, often parodying not only established franchises, such as Ninja Gaiden, but also the tropes of the genre as well. The puerile comedy isn’t going to be for everyone, but that’s the identity cultivated by the release, something it seems that Super Meat Boy 3D looks to uphold 15 years later, too. 

    Ask The Escapist 

    Is Super Meat Boy 3D a remake?

    It’s currently unknown whether Super Meat Boy 3D will be a remake of the 2010 original or a play on the locales and themes of its predecessor. All we know is that there are familiar locations and characters, and not that the title will employ the same levels, bosses, and structure.

    Why is Super Meat Boy so difficult?

    Super Meat Boy is regarded as one of the hardest video games of all time, and this is due to the title’s unforgiving nature. This is due to ‘slippery’ physics, increased presence of threats, and a slim margin of error for making a mistake. Mitigating (most) of the frustration, however, is the fact that you respawn instantly to try (and die) again. 

    Who is developing Super Meat Boy 3D?

    Super Meat Boy 3D is being made by Sluggerfly and Team Meat, where the game is currently scheduled for an ‘early 2026’ release window.

    References

    1. https://store.steampowered.com/app/581660/Super_Meat_Boy_Forever/
    2. https://store.epicgames.com/en-US/p/super-meat-boy-forever
    3. https://www.newgrounds.com/portal/view/463241

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  • Grimdark survival game The Forever Winter adds its most upsetting enemy mech yet

    Grimdark survival game The Forever Winter adds its most upsetting enemy mech yet


    As terrifying as they can be when things go wrong, survival games such as Valheim, Once Human, and Sons of the Forest have an underlying goofiness to them that keeps things light. Project Zomboid is more oppressive, at times relentless in its pressure, while Escape From Tarkov threatens you with the ever-present fear of a bullet from the shadows. Of late, however, I’ve had a particular penchant for The Forever Winter. Its grimdark, future sci-fi world is an unforgiving, hostile place as you claw for scraps in the shadow of giant mechs tearing the landscape apart for their respective megacorporations. Now, Fun Dog’s July update delivers a new broken cityscape to explore, along with its most horrifying foe to date.

    The Forever Winter July update adds a lot of new features to the table, as developer Fun Dog continues to hone its promising-but-flawed creation into what could become one of our best survival games. The impressive worldbuilding and atmosphere was hampered at its early-access launch by bugs, clunkiness, balance issues, and a general feeling that it was a little undercooked. As we near the one-year mark, however, regular updates have continued to hone and refine it, and this new patch includes further, fundamental changes to movement and game feel.

    YouTube Thumbnail

    Fun Dog has improved the sense of character, rig, and gear weight, fine-tuned movement and acceleration/deceleration speeds, and tweaked jumping to feel more natural. Adjustments to reload rates will “allow for much smoother ‘fire, reload, fire’ gameplay,” and small arms such as pistols now equip far faster than their larger counterparts, allowing you to respond to situations quickly. Gaz would be proud. Target marking has been made more precise, and there’s also the new ability to mash buttons to speed up mantling, climbing, or getting back up when knocked down.

    The ruined city of Lost Angels is now available to explore, along with a fresh crop of region-specific quests. It promises to be a valuable source of supplies, but you’ll need to watch your corners, as you aren’t the only one roaming the streets. What has me most afraid, however, is the arrival of Stiltwalker 1.0, Europa’s “multi-legged destruction machine.” Perhaps it’s the spider-like movements, or maybe it’s the combination of direct-fire missiles, guided ATGM munitions that can home in to obliterate any foe, and a point-defense system that keeps it safe from incoming explosives, but the mere sight of this thing strikes fear into my heart.

    Alongside this comes some additional weapon customization options, with several guns being equipped with new hardguards and the ability to attach the likes of flashlights. Among the smaller but still significant tweaks, enemy soldiers will no longer take random ‘pot shots’ at targets they shouldn’t be aware of; squads will better spread out in an attempt to surround suspected threats; recruits have been made more responsive to your commands; and larger enemies can now be briefly stunned if you manage to hit them hard enough. Fun Dog has also continued to work on performance improvements and optimization.

    The Forever Winter July update - The ruined streets of Lost Angels.

    The Forever Winter July update is out now. You can read through the full patch notes courtesy of Fun Dog Studios. “Note the file size on this update is fairly large,” it warns, “thanks for tolerating that and we are working on cutting this down in future updates.”

    Looking for more of the best co-op games for you and your friends to enjoy together? We’ve rounded up our top picks for 2025, along with a guide to the best gaming headset for PC to make sure your communication sounds crystal clear.

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  • Rematch shows soccer games don’t have to just be EA FC

    Rematch shows soccer games don’t have to just be EA FC


    If you ask football fans what they are accustomed to in the annual rhythm of video game releases, one of their first answers will likely be EA FC, which is released every autumn. For many years, this genre has been split between EA’s domination and the now-fading Pro Evolution Soccer; however, 2025 could be remembered as the year that changed that. 

    That’s all because of Rematch, which is a new arcade-style game developed by Sloclap and envisions bringing something unique to the gaming world. Launched in June, this football game was stripped down, making it fast-paced, pick-up-and-play-fun. Instead, the game focuses on fluidity, flair, and feel. 


    The Escapist recaps

    • Rematch was released in June 2025 and is available on PC and consoles. 
    • For the genre, the game developed by Sloclap brings an arcade twist to it. 
    • It has dropped all official licenses to prioritise its fluid gameplay, creative freedom, and, of course, its retro charm.
    • Updates for Rematch are already thought to be in development, with gameplay balancing and the addition of more modes. 
    • Rematch has become a part of a growing shift away from the current hyper-realism in soccer video games. 

    Why Rematch matters now 

    As Rematch could be seen as just another throwback title, it can become easy to dismiss it. It is fun for a weekend, and then there is a lack of staying power. The current soccer video game market is dominated by EA FC, so its timing couldn’t have been better. The simplicity of Rematch isn’t considered a limitation; it has become a positive, deliberate design choice. 

    Sloclap does double-down on a distinctive, stylized approach. From its exaggerated animation to its energetic match flow. You can see that every design choice embraces flair.  Although shots are considered unpredictable, they remain satisfying, and the pace is full speed in the best way possible. 

    There may not be any microtransactions or an Ultimate Team for fans to get excited about, but it’s just plainly about football, and that’s what fans love about it the most. 

    The nostalgia factor 

    A goalie in blue dives dramatically to catch a soccer ball, while teammates and opponents play in a vibrant, underwater-themed arena.
    Rematch delivers arcade-style football with vibrant visuals. Image сredit: Steam

    Fans love having a bit of nostalgia, and that, alongside its gameplay, is what makes it so compelling. Many players grew up with the likes of Pro Evo and Sensible Soccer, and will have a sense of similarity by just the way the game is. For its polish, it will be modern, but it feels as if it belongs to an era where fun came first, and realism came second. 

    Some may not like the fact that the big-name teams aren’t included, but for most, it ends up becoming a strength. Forget choosing between PSG and Manchester United, you’re choosing based on formation, kit colours, or even just pure vibes. 

    Rematch is designed for players to pick up and just have some fun, whereas EA FC relies on deep menus and team ratings, which can feel a little overwhelming. 

    This is the big question of whether a game like Rematch can remain and even thrive in the same category as EA FC. There is not really a simple answer to this; it is more complicated than it should be. It’s safe to say that EA FC will dominate commercially, but currently, there is a bigger audience for alternative soccer video games. 

    Especially games that offer excitement over the grind-heavy realism. 

    In 2025, EA FC has promised fans new features and an even further enhanced Career Mode. For this, it will draw attention for sure, but not every player is looking to spend 30 hours tweaking their tactics. Some will just want to have a fun kickabout. 

    Head-on, Rematch doesn’t compete with EA FC, but what it does offer is a completely different flavour entirely. 

    What is next for Rematch?

    If you’re a fan of Rematch, then don’t worry, it is not just a one-off experiment. Slocap has confirmed that plans are in place for regular post-launch updates, improved AI, and an enhanced multiplayer mode. The lack of an annual cycle does seem to work in Rematch’s favour, allowing for a more flexible and focused development path. 

    Without any worries about licensing deals, Rematch has the pure flexibility to become whatever it wants to be; it will be purely shaped by its players, rather than any corporate partnerships. 

    An alternative worth trying

    For many years now, soccer video games have only meant one thing, and that is EA FC. Even now, after it’s been rebranded from FIFA, the majority of the game does feel the same. Rematch, however, proves that there is a space for a different kind of soccer game, one that is more playful and focused on having fun. 

    Rematch doesn’t have to be a direct competition to EA FC, with its realism or plain star power. It values simplicity, quick enjoyment, and just pure arcade fun. 

    Ask The Escapist 

    When did Rematch launch?

    Rematch launched in June 2025 on PC, PlayStation 5, and Xbox Series X|S. 

    When is the next EA FC coming out, and what new features does it have?

    EA FC 26, if following previous years, is expected to come out in late September 2025, and will come with even better realistic crowd animations, updates to the Career Mode, and even cross-play improvements. 

    Will there be updates to Rematch?

    Yes. Sloclap has announced that the game will receive regular updates like additional modes, gameplay tweaks, and the possibility of customization tools, too.


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  • Ashes of Creation Phase 3 is delayed, but the giant new MMORPG will stay online

    Ashes of Creation Phase 3 is delayed, but the giant new MMORPG will stay online


    Launching a new MMORPG against the long-established giants is a daunting prospect. World of Warcraft, FF14, Guild Wars 2, Runescape, Eve Online; the list goes on, making it a tough task to craft a fresh world that can attract and sustain a long-term community. Nine years since it was first announced, Ashes of Creation is steadily marching through its mammoth Alpha Two test period, with developer Intrepid Studios insistent on taking the time to get things right. With this in mind, it now confirms that the playtest’s next phase will start a little later than originally planned, but lays out just what improvements we can expect.

    Creative director Steven Sharif has been quick and consistent to emphasize that he doesn’t consider Ashes of Creation Alpha 2 to be a game yet, but rather a testing environment. Each incremental stage ramps it closer to that final product, however, and to becoming something worthy of ranking among our best MMORPGs. The next big shift will come with the launch of Alpha 2 Phase 3, which was previously scheduled to start on Monday August 4, but Intrepid has now moved that date back by three weeks as it aims “to ensure phase three hits the quality bar it deserves.”

    This extra time will allow for “continued iteration, polish, and testing,” Intrepid explains. It’s looking to further refine the new starting area, the Anvils, which “arrived a little hotter than anticipated.” The developer says it’s “not aiming for content parity with the Riverlands starting zone,” but wants to ensure that there’s a strong “golden path” to guide players through their early steps.

    YouTube Thumbnail

    That means improvements to interior spaces, visual landmarks, environmental storytelling, and your introduction to systems such as pocket dungeons and node progression. Intrepid adds that it’s also “streamlining and enriching the early-game experience for newcomers” across both the Riverlands and the Anvils to ensure first-time players have the best opening hours possible.

    Level-four nodes are a big part of the incoming update, as they’ll allow the creation of full-scale towns in each region. Intrepid calls it “a major step forward in shaping the world through player agency and fostering healthy competition between nodes as they specialize and evolve. However, the team needs additional time to “smooth out the level-four layout, enhance environmental set dressing, and improve UI elements related to Vassalship.”

    As previously discussed, both the economy and stats are being fairly dramatically overhauled; Intrepid says it intends to continue this rework based on recent feedback, and will use the extra time to test and tune these systems via the PTR (public test realm). It’s also working on further backend optimization “to support larger, more stable play environments,” and adds that the extra development time will also allow for enhancements to ambience, lighting, audio, and “navigation throughout key regions of the Anvils.”

    Ashes of Creation Alpha 2 Phase 3 roadmap - A calendar with the MMORPG's next major update beginning on Tuesday August 26.

    While you’ll have to wait a while longer for the update, Intrepid notes that the PTR, which is now accessible to all players who have Alpha 2 access, will remain available until the launch of Phase 3. “As with any active development, delays happen,” Sharif concludes, “We will stay focused on our outstanding work outlined above and provide updates as we continue with our PTR testing. Your support, passion, and time mean everything to us. We’re building Ashes of Creation together, and it’s your feedback that shapes each step forward.”

    Ashes of Creation Alpha 2 Phase 3 will start on Tuesday August 26, 2025. If you want to join, you’ll need a key, which begins at $100 and includes future beta access, a month of game time, and $15 worth of Ashes of Creation’s in-game marketplace currency, Embers.

    If you’re looking for something closer to completion, we’ve rounded up the best new MMOs in 2025. To truly immerse yourself in their worlds, take a look through our recommendations on the best gaming headset for PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Complete Pokémon GO Fest 2025: Max Finale event guide

    Complete Pokémon GO Fest 2025: Max Finale event guide


    If you’re a fan of Gigantamax Pokémon, you’re in for a treat. Pokémon GO Fest 2025: Max Finale is lined up for August, offering players a slew of powerful encounters with the biggest critters in the game.

    To help you prepare for this massive Pokémon event, here’s a complete guide to Max Finale, including everything that you can expect to see and the best events to keep an eye out for during the weekend. 


    The Escapist recaps

    • Pokémon GO Fest 2025: Max Finale will take place from August 23-24, 2025, running from 10 AM til 6 PM local time.
    • Trainers can prepare by taking part in the Dark Skies festivities during the weekdays prior.
    • The event will feature a roster of Gigantamax Pokémon alongside Eternamax Eternatus
    • Dynamax Pokémon may also appear at Power Spots during the event and will pop up during Dark Skies.
    • Raids will feature Crowned Shield Zamazenta and Crowned Sword Zacian, as well as costumed event critters.
    • New field research and wild encounters will be available for players, alongside helpful rewards and resources.

    Trainers can prepare for the Dark Skies week 

    Grookey, Scorbunny, and Sobble – the three Galar starter Pokémon featured in the event
    The Galar starters are going to be everywhere in this event. Image credit: The Pokémon Company

    While Max Finale is a weekend event, there’s still plenty to look forward to on the weekdays that precede it.

    Running from August 18-23, starting and finishing at 10 AM local time, the week before Max Finale is called Dark Skies. It will be a Dynamax bonanza, featuring every Dynamax Pokémon that’s made an appearance in Pokémon GO. This includes beloved starters like Bulbasaur but also Legendaries like Raicou, Suicune, and Entei.

    There’ll also be plenty for raid fans to tear into, with both Zacian and Zamazenta appearing in 5-star raids throughout the week. 

    Also, Crowned Sword Zacian will appear on Thursday, August 21, from 6 PM until 7 PM, and Crowned Shield Zamazenta will appear at the same time on Friday, August 22. 

    Galarian Farfetch’d and Galarian Weezing will take the 3-star spot, while Sinistea will fill in the 1-star raid space.

    Alongside the raids, trainers will see increased spawns for the Galar starters, Skwovet, and Wooloo. There’ll also be timed research to complete, offering Galar starter encounters and candy for both Zacian and Zamazenta, along with event bonuses that make it easier to take part at Power Spots.

    Make sure you spend some time exploring during Dark Skies to prepare for Max Finale, and use the special code GOFESTMAX to claim timed research that’ll reward you with an encounter for any of the Galar starters in Gigantamax form. 

    Dark Skies should be a fun week, especially for fans of the Galarian region, but Max Finale is set to blow it out of the water. 

    Power Spots will be packed with Pokémon

    Lineup of powerful Gigantamax Pokémon featured during Pokémon GO Fest 2025: Max Finale
    Some of the most memorable critter designs can be seen in the Gigantamax roster. Image credit: The Pokémon Company

    One of the most exciting things about the Max Finale weekend is that every Gigantamax Pokémon ever seen in Pokémon GO will be popping up at Power Spots.

    This includes the Galarian starters, Lapras, Gengar, and other fan-favorites. The first ‘mon on the schedule is Gigantamax Lapras (10 AM August 23) and the final one is Gigantamax Toxtricity (4 PM August 24) in its Low Key form.

    Eternamax Eternatus will also be making an appearance at Power Spots throughout the weekend. You’ll be able to catch a regular Eternatus via the Pokémon GO Pass, but sadly, the Eternamax version will not be catchable.

    It should still be an entertaining fight, though, and it’ll provide buckets of essential Eternatus candy to add to your item bag. 

    Two iconic Legendaries will be popping up in raids

    Crowned Zacian and Zamazenta in Pokémon GO
    These ferocious Legendaries will be tricky to beat. Image Credit: The Pokémon Company

    During the Max Finale weekend, players will be able to take on Crowned Sword Zacian and Crowned Shield Zamazenta in 5-star raids. There’s even a chance of finding a Shiny variant of these iconic Legendaries as per the official site.

    Costume collectors will be delighted with the other raids on offer. 3-star raids will feature Falinks in Training, which is a regular Falinks in a cute train costume. 1-star raids will feature Dapper Pikachu with red, blue, or yellow accents. 

    Players in rural locations will be able to take advantage of the remote raid cap being removed throughout the weekend. 

    Max Finale will be busy and lucrative

    This upcoming event should be action-packed for both new and veteran players.While the Gigantamax critters and the Crowned raids will be the stars, the wild encounters are also worth paying attention to.

    The Galar starters and the Kanto starters will have an increased chance of showing up, alongside Skwovet and Wooloo. 

    Kabuto, Omanyte, and Trubbish will also appear as field research encounters.

    Finally, event bonuses will be live from 12 AM to 11:59 PM local time over the weekend.

    These will provide double candy from catching Pokémon and double the chance of finding XL candy from catching Pokémon, along with a collection limit boost for Max Particles. Power Spots will also show up and refresh more frequently.

    Pokémon GO Fest 2025: Max Finale is gearing up to be one of the most exciting events so far this year, with plenty of goodies on offer and iconic Pokémon to encounter. Make sure to take part in Dark Skies during the week days preceding the event to get the most out of the weekend.

    Ask The Escapist

    Is Pokémon GO Fest 2025: Max Finale an in-person event?

    This is an event that you can take part in by exploring your local area! During the event times, make sure to head out and battle at the nearby Gyms or Power Spots to take part. 

    Are there paid passes for this Pokémon GO event?

    Yes, trainers who wish to nab extra rewards can purchase the GO Pass Deluxe: Max Finale boxes on the official web store – there are three to choose from, each offering further items and goodies to unlock during the event.

    Can you catch Eternamax Eternatus during Max Finale?

    Unfortunately, the Pokémon GO site notes that Eternamax Eternatus will not be available for capture after trainers beat it in a Max Battle. They will get plenty of Eternatus Candy and Eternatus Candy XL for their GO Pass Eternatus, though.

    References

    1. https://pokemongo.com/gofestmaxfinale

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  • Minecraft challenger Hytale hangs in the balance as ex founder plans roadmap

    Minecraft challenger Hytale hangs in the balance as ex founder plans roadmap


    Former Hypixel Studios co-founder Simon Collins-Laflamme doesn’t appear to have yet secured the rights to canceled Minecraft contender Hytale, which he sold along with the developer to Riot Games in 2020, but that hasn’t stopped him from making big plans for its return. In a recent flurry of posts to X, he lays out a potential roadmap, talks about hiring devs, and even suggests what his release model will look like, despite previously cautioning that any potential deal would be extremely unlikely.

    Built by a studio born from one of the most popular Minecraft servers, Hytale was a promising contender to Minecraft’s crown. Unfortunately, its road to claim a place among our best sandbox games was stopped in its tracks when Hypixel Studios announced in June that Riot Games had called an end to development, and would be winding down the studio over the coming months. Shortly after that, Collins-Laflamme said he would “reach out” to the League of Legends and Valorant maker about picking the reins back up.

    YouTube Thumbnail

    Despite cautioning that the chances of a successful return “are next to impossible,” Collins-Laflamme has continued to talk about the project in detail, with a particularly eager rush of conversations in the past day. Indeed, when asked “how things are moving along” in a #SaveHytale thread on X, he even responds, “I won’t say much as it could potentially hurt the process. Will share details the minute I can.”

    While he’s not talking about the actual purchase discussions, Collins-Laflamme hasn’t been shy about laying out his potential plans, were he to get his hands back on the project. He emphasizes that he’d want to release something as soon as possible to raise funds. “It’s going to probably feel barebones day one but the exploration is going to be great. We would then spend many years improving the experience, of course.”

    Hytale - Comments from former Hypixel Studios co-founder Simon Collins-Laflamme.

    Having previously stated that he would be willing to invest up to $25 million towards development, Collins-Laflamme now adds, “I would probably need to burn one or two mil max before release, then have [the] income of the early access fund the development. If things get tough I can cover until it gets better between updates.” He suggests a lower-price entry version “for people who can’t afford or simply want to try it before upgrading,” along with the potential for supporter or founder packs for those looking to support at a higher tier.

    As for the potential roadmap, Collins-Laflamme muses, “Survival and/or creative would be released first, just to get Hytale out ASAP. Minigames require a bit of infrastructure hardware work so it would take a bit of time. I don’t want to make people wait; [we’ve] got to break the release curse. Later on, [an] adventure (story) mode, this would have a more complete ‘survival’ loop with more content.”

    Hytale - Comments from former Hypixel Studios co-founder Simon Collins-Laflamme.

    Speaking about proximity-based voice chat, he also notes, “Today I had a chat with one of my developers that used to work on Hytale and he thinks it’s possible to add it (back) in. I will personally make sure it happens, especially in time for minigames, this could be hilarious and chaotic, love it. Opens the door for new minigame genres as well.” Collins-Laflamme then pauses briefly before restating, “If I get to buy the IP of course!”

    It’s certainly a lot of hypothesizing for a deal that may still not happen, but it’s at least clear that Collins-Laflamme is serious about delivering the project he helped to create. He says he will “do my best to add a clause in a letter of intent that I can say publicly [that] something is being negotiated, so I can start actively hiring before the deal closes.” For now, we’ll just have to wait and see how the situation develops, but I’d certainly love this to become a surprise success story.

    In the meantime, take a look through the best Minecraft texture packs in 2025 to give the original block-builder a fresh coat of paint, or try another of the best survival games on PC right now.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Will this new Soulslike do enough to stand out?

    Will this new Soulslike do enough to stand out?


    Wuchang: Fallen Feathers is the next high-profile Soulslike game and will be released on July 24, 2025. Like Wo Long: Fallen Dynasty – another Soulslike, Wuchang is set in ancient China and will deal with events and figures from the Three Kingdoms period of history. However, the game will also sprinkle some supernatural shenanigans into the mix. 

    The issue is, in 2025, Soulslike games seem to be coming out every month, and not all of them stand up to Dark Souls when it comes to quality. So, while I get ready to play Wuchang: Fallen Feathers, I realise that one thing is for certain in 2025: the Soulslike genre is becoming thoroughly saturated – and I worry where it’s going to fit in. 


    The Escapist recaps 

    • The Wuchang: Fallen Feathers release date is today (July 24, 2025). 
    • The game is set during the Three Kingdoms period of Ancient China.
    • Wuchang: Fallen Feathers is a traditional Soulslike game. 
    • The new Madness system is original and changes everything.
    • It will not be set in an open world like Elden Ring was.

    Souled Out

    Warrior with white hair and sword stands before a weathered Chinese temple in Phantom Blade Zero
    Phantom Blade Zero is just one of the many upcoming Soulslike games on the horizon. Image credit: S-Game

    Now, there was a time when a new Soulslike game made me excited, but now I find myself rolling my eyes at my favourite genre, and with a note of exhaustion, saying, “Another one?” After all, let’s not forget, these games are never easy and often represent significant time sinks. 

    But I’ve reached the point where I find that I’ve developed a backlog of them to finish, and while I hate to admit it, some of them are starting to feel a bit too similar to each other, especially when it comes to setting and style.

    Don’t get me wrong, every time I see a trailer for one of these games, I get hyped. It could be at a State of Play, Summer Games Fest, or any other event. But once I’ve seen a few more trailers for other games that look remarkably similar, my hype is replaced by fatigue, and my excitement becomes diluted. 

    In terms of upcoming Soulslikes, Phantom Blade Zero, Where Winds Meet, Lost Soul Aside, and Tides of Annihilation all have me as intrigued as Wuchang: Fallen Feathers does, but it’s possible to become full at even the most delicious and sumptuous buffet. 

    It doesn’t help that nearly every third-person action game seems to be labeled as a Soulslike today, even when it isn’t. For example, sure, Stellar Blade borrowed some mechanics from the genre, but it felt more like NieR or Bayonetta than Dark Souls.

    So, in mid-2025, I need something more from my Soulslikes if they are to hold my attention, and while solid gameplay is a must, I find myself valuing creativity and originality more. For me, this is what will be the difference maker for Wuchang: Fallen Feathers

    I know I’ll play it through at least once, but will I stick around and play New Game Plus or purchase DLC, or will I uninstall it forever once the credits roll?

    This year has already seen a plethora of Soulslikes with games like AI Limit and The First Berserker: Khazan both standing out to me, but not because both were excellent, but how they compared to each other. 

    AI Limit was a competent Souls clone. It copied FromSoftware’s formula to the letter, even sprinkling in some original ideas, but it wasn’t enough to feel fresh. If it had been released ten years ago, then it may have won me over, but simply copy and pasting FromSoft’s template has been done to death by now; players are starting to notice.

    In contrast, The First Berserker: Khazan used the Bloodborne template as a foundation, but built out from there to become something new. While the game was unmistakably a Soulslike, it didn’t feel the need to conform to the rules of the genre and boldly blazed its own trail. 

    This is what Wuchang: Fallen Feathers needs to get right if it’s going to move the needle. Black Myth: Wukong, another game based on Chinese mythology, also understood this. It arguably did it so well that its status as a Soulslike is questionable. 

    Back when Demon’s Souls and Dark Souls came out, what made FromSoftware’s games so beloved was that they ignored many of the conventions of modern games and just did their own thing. There was minimal hand-holding and something distinctly old-school about them. It’s ironic, then, that games that rejected modern gaming conventions have now become modern gaming conventions. 

    They were always going to spawn imitators, and for fans of the genre, for a while, this was a good thing, especially when those games ended up being as excellent as Nioh, Lies of P, and Lords of the Fallen. While these games borrowed heavily from FromSoftware’s formula, in 2025, I fear that even these classics wouldn’t be enough to pass the originality test. 

    A Touch of Madness

    Warrior with a spear confronts a large, monstrous enemy in a dark, atmospheric room in Wuchang: Fallen Feathers
    The madness system could be the thing that helps Wuchang: Fallen Feathers to stand out. Image credit: Steam

    This is even more true after Elden Ring took Dark Souls and brought it into the light of an open world. After Elden Ring, any game following the old Souls template now feels somewhat antiquated – another challenge Wuchang: Fallen Feathers has to overcome. 

    But here’s why I’m not letting my genre fatigue put me off playing Wuchang, and why I’m still excited for it: the game’s Madness system. This feels like a truly innovative feature and could be a game-changer when it comes to the Soulslike genre. Here’s how it works:

    As Wuchang herself progresses through the map, slaying enemies, her Madness increases. Now, at first, this is a good thing as it allows her to unlock new moves and start dealing more damage, but it also makes Wuchang somewhat of a glass cannon. While she can deal more damage, she also becomes much more susceptible to it, increasing the risk versus reward dynamic.

    And that’s not all. If Wuchang dies in this state, then her Madness spawns a clone of her that stalks the map and gatekeeps the spot where she died, making progression even harder. So not only do players need to overcome the obstacle or enemy that originally killed them, they also have to deal with a thoroughly antagonistic clone of themselves – one that also possesses all the skills and items they do. 

    As a Souls games veteran, this is something that piques my interest because it feels like a love letter to both the “learn by death” and invasion mechanics from the original Souls games, essentially remixing these ideas into something even more challenging. 

    The concept of being hunted by my vengeful spirit is a novel one, and I’m all in with this idea. So much so, I’m preparing to “git gud” all over again. I want Soulslike games to try and hurt me, and Wuchang: Fallen Feathers looks like it’s going to do exactly that. 

    Ask The Escapist

    Does Wuchang: Fallen Feathers feature multiplayer?

    No. Wuchang: Fallen Feathers is a single-player experience only. It doesn’t feature any co-op multiplayer or PvP gameplay, such as invasions. However, players can fight an avatar of themselves if they die in the Madness state. 

    Is Wuchang: Fallen Feathers a Soulslike?

    Yes, Wuchang: Fallen Feathers is a traditional Soulslike experience. However, it doesn’t feature invasions or co-op gameplay like FromSoftware’s games did. 

    Is Wuchang: Fallen Feathers set in an open world? 

    No, Wuchang: Fallen Feathers features a large interconnected world, but it’s not an open-world game like Elden Ring. It’s closer to games like Dark Souls, Nioh, and Wu Long: Fallen Dynasty when it comes to exploration.

    Is Wuchang: Fallen Feathers connected to any other game?

    No, Wuchang: Fallen Feathers is an original adventure and is not connected to any other game. While the game has a similar setting to Wu Long: Fallen Dynasty and Black Myth: Wukong, it isn’t a sequel to any of those games.


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