GTA 6 has just gotten a second trailer. Yep, I repeat, trailer two is here, this is not a drill.
Of course, it does come after the game’s release was delayed last week. After all the speculation it might be pushed back and Rockstar sticking to that vague Fall release window for ages, GTA 6‘ll be dropping on May 26, 2026.
“We are very sorry that this is later than you expected,” Rockstar wrote in its Newswire post announcing the delay last week, “The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.
“With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve.
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This is a breaking story, so we’ll add more deets soon.
HoYoverse finally announced the Honkai Star Rail x Fate collaboration release date during the second HSR concert, including details about which characters will join the space game’s roster. HSR x Fate kicks off on July 11, 2025, in an event called Sweet Dreams and the Holy Grail, and it adds two new 5-star characters from the Fate series to HSR’s list of playable characters.
One of them is Saber, a 5-star Destruction character with wind as her element. Saber, aka Artoria Pendragon, is one of Fate’s main characters and first debuted in 2004’s Fate/Stay Night. Saber will run for the usual length of time in a limited event banner. The second Fate character in HSR is Archer, another long-time favorite. Archer is a 5-star Hunt character with quantum as his element, and anyone who logs into Honkai Star Rail during Sweet Dreams and the Holy Grail will get him for free.
Get your very own free man for a limited time | Image credit: HoYoverse
HoYoverse said the free Archer giveaway will last through the end of Honkai Star Rail 3.6. Based on the game’s current update calendar, that’d be sometime in November 2025. Assuming the free Archer event is like the time HoYoverse gave Dr Ratio away, you’ll probably only need to be at the story’s beginning, at the point where you unlock the warp function.
Saber will have “exciting” interactions with the Trailblaze crew during the event’s associated story missions. Fate writer Kinoko Nasu penned the crossover event’s story, and artist Takashi Takeuchi created the Honkai Star Rail versions of Archer and Saber.
HoYoverse also teased a new Honkai game during the concert, though had no further information to share at the time.
It’s rough out there, even for video game characters. It looks like Sackboy, from the beloved Little Big Planet series of games, has been removed from the PlayStation Productions intro sequence. This was discovered by Twitter user Radec who sat down to watch the Until Dawn movie, a horrific start to an already shocking movie.
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As such, Sackboy isn’t the star of the office like he used to be. A newer generation of Sony stars are in the office, and old man Sack has sort of been pushed to a desk in the corner of the room. With his face off the PlayStation Productions intro, it’s as if he’s been removed from the office entirely. His stuff in a cardboard box as he waits for a taxi. Or maybe it’s all in a big sack, who knows.
Upon hearing the news, folks were obviously upset. There’s a range of responses that sum up the final nail in Sackboy’s career coffin rather well, from usersr on Twitter called ‘LittleBigPlanet™ for the Playstation®3’ or what have you. I’d like to personally jump in here to say don’t lose hope just yet. Instead, you should wait to see if Sackboy gets dug up for an Adi Shankar adaptation.
Are you sad about Sackboy being thrown out into the street like this? I am. Let us know below, as well as whether you think Sackboy will every come back!
Panic over. At least for now. Sort of. Fresh off of the news that Helldivers 2 is getting some fresh content in May, April’s closed with the Illuminate’s planet-eating death ball being stopped in its tracks – something players have been working towards for ages.
Yep, this is not a drill. The Illuminate have gone into hiding too. Take that, the colour purple! I’m sure this relative peace will last forever, and that “more exciting news to come” not long after the next Warbond won’t have a chance of kicking off more squid shenanigans.
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If you take a glance at the Galactic War map right now on April 30, you’ll see no trace of the faction the divers have been going at it with on the reg for the past few months – there are only Automatons and Terminids left, because those two old foes will never totally die out. Though, as Arrowhead explained in its latest briefing, neither have the Illuminate.
“The Meridian Singularity has come to a halt,” this briefing reads, “The Illuminate have disappeared completely; Ministry of Defense analysts have concluded this is likely explained by too few remaining to present a significant threat. The enemy is likely attempting to evade detection in order to survive a second total annihilation.”
MAJOR ORDER: The Meridian Singularity has come to a halt. The Illuminate have disappeared completely; Ministry of Defense analysts have concluded this is likely explained by too few remaining to present a significant threat. The enemy is likely attempting to evade detection in… pic.twitter.com/oF9Ohtlkml
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So, the big wormhole thing that was on its way to try and add the Helldivers’ home planet of Super Earth to the list of worlds it’s blown to smithereens has stopped in its tracks, and the squids have made a tactical retreat. Nice.
This is Helldivers 2 though, meaning the fighting’s never over and there’s still a fresh major order. “The Terminids and Automatons remain significant threats,” Arrowhead continued, “In the Illuminate’s final hours, they dealt significant damage to the defenses of multiple strategic sites across both battlefronts, granting the opportunity for our foes to capture formerly well-defended territory.” Damn. It can never be easy, can it.
So, players are now taking on the task of holding on those weakened sites – the planets Fenrir III, Turing, Claorell, Mastia, and Achernar Secundus. As of writing, the latter two are being battled for, while the first two are currently held by Super Earth with just over five days left on the order. So, by the time it runs its course, that next Warbond reveal on May 8 will be just around the corner.
Are you glad to see that the death ball has stopped rolling towards your Super loved ones? Let us know below!
Are you tired of hearing or reading about Dune Awakening without actually being able to play it? Well, hopefully you’re not tired of reading about it… Either way, it turns out you’ll be able to play the game soon, courtesy of a free open beta weekend coming on May 9, and concluding on May 12.
To get access, you’ll need to either wishlist the game prior to May 9 for a chance to play, or grab one of the “thousands” of beta codes given out by the team during the weekend. So, it’s open, but only to those lucky enough to gain access. Semi-open. The door left somewhat ajar.
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Players will be able to access the first two regions, which if thoroughly explored should make up the first 20-ish hours of the game. That means you’ll be able to explore a few Research Facilities, try out the early abilities for various classes, and a little bit of PvP in ship crash sites. A good taster of the experience. If you’d like our experience, we’ve got a new preview for Dune Awakening out today that covers this same slice of the overall experience.
Are you excited for this open beta? Let us know below!
The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.
Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.
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“When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”
Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.
Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.
Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.
Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters
I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).
Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.
It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.
Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.
Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA
Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.
While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.
To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.
Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.
While all the old and busted Elder Scrolls fans (all my coworkers) are excited and popping bottles around today’s The Elder Scrolls Oblivion Remake stream and shadow drop, those with an eye for the future may be happy to learn that Todd Howard took time to acknowledge that The Elder Scrolls 6still exists! He was even so bold as to state that the team was working on it.
The full quote, stated ahead of a plentiful feast of Oblivion Remaster news and footage, is as follows: “obviously we’re working on the 6th chapter here”.
Wow. Fantastic. This is the biggest info drop we’ve had for The Elder Scrolls 6 since March 2024, when Bethesda confirmed that early builds of ES6 were out in the wild for testers to mess around with. They were even so generous as to hint at the game being fun, which y’know, you’d certainly hope so.
It’s worth noting that in terms of actual, concrete updates from Bethesda, there’s been crickets for years. Back in August 2023, the company confirmed development had started, roughly five years after the announcement during E3. I may be going out on a limb here, and feel free to call me nuts for suggesting as much, but do you reckon they may have announced the game a touch too early?
Listen, all joking and snark aside, it’s good to see at least a faint sign of life from Elder Scrolls 6. It’s been so long. I was still at school when Elder Scrolls 6 was announced, and now I’m an adult with bills and bad habits and dating apps on my phone. Bethesda, probably still the most acclaimed first person RPG developer out there, I’m sure will do a cracking job at it. Just like, release some art or something? Liam Neeson had more concrete proof his daughter was alive in Taken than Elder Scrolls fans have for this game being real.
Let us know below if you feel anything anymore, and how much student loan debt I’ll have by the time Elder Scrolls 6 comes out!
We have a sponsor for this episode! We are eternally grateful for Tursiops Studios, who you may remember as the creators of the awesome “wreck ’em up” The Day We Fought Space a few years ago, for sponsoring our podcast this week. Their new game is called Primrows, it’s one we’ve talked about before, and it’s available now on mobile and desktop. I give some of my early impressions about the game about halfway through this week’s show, but the game is free to play with a one-time premium unlock so there’s really no reason not to just go try it out for yourself. Head over to the game’s website using this link here to learn more and find links to all platforms. Oh, and here’s the trailer. Primrows is such a lovely little game, thanks again Tursiops Studios!
As for this week’s show, well, it was a hectic one. Internet issues caused us to split the recording into two parts with the first half recorded yesterday and the second half recorded today. It all worked out in the end, though. Topics include the Nintendo Switch 2, the Mario Kart Direct from yesterday, the PlayDate Season 2 announcement, retro handheld stuff, and much more. Oh, and we finally catch up on listener emails going all the way back to January.
Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.
If you’ve spent any amount of time on the internet as of late, you’ll have seen the big game on everyone’s mind: Marathon. It’s Bungie‘s next big release, and last week, the whole world was able to sit down and gorge themselves on new gameplay footage. The game looks pretty darn good, if I say so myself. It looks as though we might be getting a new avenue for that Bungie quality that has kept fans loyal all these years. But, some are skeptical. There’s good reason why, but after weighing up both sides, I’m still moving forward with optimism when it comes to Marathon.
I was shocked to find myself excited at the gameplay trailer. I have struggled more with extraction shooters than I’d care to admit. I came too late to Escape from Tarkov, only dipping my toes in when cheating issues were at their problematic height, and what time un-murdered I did spend in the game felt largely unappealing. The Forever Winter nearly won me over, with its doomed future of a world in the midst of permanent robot holocaust, but once the aesthetics wore off I grew tired of scavenging for scraps. This happened over and over, and each time I just could feel the same hooks others had in me. It seemed to me that it wasn’t meant to be.
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Yet, for some reason, Marathon has caught my interest. I am not a diehard Destiny fan. I played a bit of the game for work, and have enjoyed the odd exotic quest here and there, but I’ve never dropped more than a month or so into the game at a time, with yearly chasms between my sessions. I have always admired the work Bungie has done from afar, though, and I think maybe it’s some of that Bungie magic that could make all the difference. I should clarify straight away, I’m not referring to the magic that execs seem to believe their staff can use to put out a growing game while slashing budgets. I refer – of course – to the talent of their artists, combat designers, and countless others.
What we saw from recent Marathon gameplay is exactly what I expected from Bungie. A game that’s visually stunning, and not just in a “look at all that raytracing” kind of stunning. I mean like a real distinct art direction. There’s no game really out there at the moment that gives off the same vibe, certainly not one with Bungie’s budget. When hopping into a new genre and taking on the big hitters that’ve already fostered a community, you can’t just push out something that’ll blend into the crowd.
I mean look at this. You can’t say it’s not unique, and intriguing to look at. | Image credit: Bungie
The weapons, environments, and the characters themselves all scream out “hey look, I’m something new”. It all blends together an obvious futuristic aesthetic with hints of retro tech here and there. It’s set in what looks to be this far-future space dystopia, sure. But it contrasts that with a vibrancy that pops out and drowns out the sort of dreary misery you’d see from other developers looking to make a game in a similar setting.
The artists at Bungie have, through the Destiny series, proven that when given freedom to push the boundaries in a new setting that they can really release some extraordinary work. From the small glimpse we have, I’m getting that same wanderlust I felt back when I saw The Hive for the first time.
Then there’s the action we see. Tight, fast, co-operative first person shooting that makes good use of the setting with interesting abilities and quirky takes on modern weaponry. The gameplay trailer is sure to emphasize that Bungie is bringing its “best-in-class first person multiplayer action to the forefront”, and yeah while that stuck me as a little self-congratulatory for my British sensibilities this pat on the back isn’t exactly undeserved. Destiny has had absolutely killer PvP for years upon years. Many players don’t care for the raids and narrative Destiny is better known for (instead sticking to the Crucible), and it’s hard to argue they’re in the wrong for doing so.
This will only help Marathon. The extraction shooters we have right now are predominantly military sims, or at least somewhat grounded in realistic gunplay. What Bungie has is decades of sci-fi FPS experience that it can use to make sure Marathon doesn’t just look like something fresh, but that it feels like something fresh too. That, I feel, will be the bigger reason folks will stick around rather than hop back into more senior titles in the genre.
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Bungie also has ample three player team experience too, which can only help with Marathon. | Image credit: Bungie
I think the game looks totally solid, I think Bungie has earned some trust when it comes to creating a FPS that feels good to play, especially in a futuristic setting. What I do concede may be the game’s biggest barrier is its price point. Look, it’s no secret that live service games have a hard time gaining a significant following. That’s been the case for years, as evidenced by an ever-growing graveyard of admirable attempts that have come out and wasted away.
It’s likely worse now than it’s ever been, with a potential recession coming on, consoles and PC parts potentially getting more expensive, and everyone pinching pennies. It’s not an easy thing to sell people on a multiplayer only game with no offline single player content whatsoever. Titanfall struggled to do it, and that was a game so good it should have defined a generation.
Here’s my counter argument. Bungie, through Destiny 2, certainly has had practice rolling out an engaging narrative through limited-time major updates. While many out there will jump into a major expansion, play the new raid and dip out, those who stick around know that the team can keep interesting threads going. These aren’t just for story nerds too, interesting new game modes come hot and ready from Bungie’s oven all the time. This, in spite of multiple waves of layoffs and a reduction in Destiny 2’s scope.
If there’s any FPS company out there who I believe has a good shot at actually making a live service extraction shooter with compelling enough updates to warrant a buy-in, it’s Bungie. Now, this is something the Marathon team will have to prove to people, and continue proving for months. I surely hope they’ve got staff working hard on post-launch plans as we speak. If they can walk the walk, with Marathon looking how it’s looking, I’ve got to say I’m officially excited for Marathon. Past experiences aside.
The main point of this new patch is to fix some of the known issues and bugs introduced with TU1, and solve a couple of other issues that have been lingering there for a while.
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The new Monster Hunter Wilds patch fixes the slightly hilarious bug that caused the game to crash when you spoke to Nata and specifically requested trading with Sekka. When the bug was first identified, Capcom asked players to just fire up the BBQ and wait before trying again. That is, thankfully, no longer necessary.
With many Wilds players now firmly in the endgame, a lot of the focus has now shifted to the newly-introduced Arena Quests. As more of those quests are played, however, an unusual bug kept popping up. The bug caused the Powercharm and Armorcharm to be added to your pouch whenever you decided to bring them to the quest, but that has now been fixed.
On the topic of Arena Quests, some require you to use specific weapons the game chooses for certain fights, but crafty players managed to break that and bring their own weapons – well, no more.
Switching over to the slightly bizarre and unusual bugs, certain cutscenes – in some cases – go rogue and decide not to respect the voice pitch settings you’ve chosen for your Hunter and Palico. So, if you’ve not been skipping cutscenes, and noticed that your pals sound different, this is why – though you thankfully won’t have to worry about that anymore.
Yes, sometimes your Palico sounds different. | Image credit: Capcom
That one might only break your immersion, but one other cutscene bug actually caused a progression block involved your Palico refusing to get on the Seikret to progress the story, which has now been fixed, too.
Patch 1.010.01.00 also brings a few other crash fixes caused by your choice of weapon and gear, alongside a fix to an issue that prevented players from being able to redo the Mizutsune assignment.
As with any new patch, however, there remains a list of known issues, which Capcom has outlined in this blog post. You should check that page if you run into any issues after installing the patch. Until then, our Monster Hunter Wilds guide remains your faithful companion.