I’ve been playing the game for 50 years and this happened to me recently:
I had the following rack
PBQZJDH
And so I could not play a legal move.
I’ve been trying to work out the odds of this (no legal word on the first turn) happening.
I’ve been playing the game for 50 years and this happened to me recently:
I had the following rack
PBQZJDH
And so I could not play a legal move.
I’ve been trying to work out the odds of this (no legal word on the first turn) happening.
For the initial meld with the pile frozen, what are the rules for picking up the discard pile? If the minimum meld is 120, is the meld plus two naturals needed to pick up the pile, or just two naturals and a wild card and be able to use this as part of my meld. I have always played that in order to pick up the pile I need the meld plus a natural pair in order to pick up a frozen pile, but just lately I’ve seen it where the person was able to pick up the frozen pile with 2 naturals plus wild card while the pile is frozen. Which version is correct?
In the question Magic: The Gathering – Are there behavioral rules for sanctioned MTG games? one of the ‘serious violations’ listed is "influencing match outcomes", and a suggested method is ‘using randomness to decide the outcome of the match’. Interestingly, (and probably because of the problem I’m about to point out) this has since been removed from this document’s latest version.
I understand the reason it’s there: if players were allowed to flip a coin to decide who wins and fix the match beforehand, that would be problematic: it could run into gambling laws.
But in the interest of completeness, I’d still like to ask a historical question: Given the rules of the day, could it be possible that this ‘behavior violation’ could come up during the normal course of play if a player decided that using randomness was the best course of action, and did so?
For example, consider a situation in which a player could ‘bluff’ having a counter-card in a combat. Gregory, playing green, attacks with a 2/2 bear into Bob’s 3/3 zombie. Normally, this would be a mistake, but Gregory has several unidentified cards in his hand.
Greg should (to play optimally) bluff some percentage of the time in this situation (the exact amount is some complex game theory I won’t get into in this post). So he could covertly roll a d20 to decide, and do the same thing if he actually does have the buff in hand, but not use the result. (Or use any other method or source of randomness.) He could use the primary colour of the shirt of the player sitting across and to the side of him. Or any other thing that would be really hard to prove. If it is not allowed, then how would one even catch a player using such a covert random method?1
Let’s say that the outcome of this play happens to decide the outcome of the match. If Greg loses his creature, he falls behind and can’t overcome Bob. But the same holds for Bob. If Greg gets in the two damage, that just so happens to be the two points he needs later on in the game. (If Bob was already at two life or below, he would obviously have to block).
1: The reason to do so would be because people are bad at generating true randomness. Using a proxy prevents your opponents from reading a pattern and catching the bluff more often than by pure guess. A pair of sunglasses is also highly recommended.
I know using the CSW2019 is known (0.572% (or 1 in 175)), but that has many strange words in it. This is regarding the first word of the game covering the center square of course. How many of the 3,199,724 racks are there with no playable word? I’m thinking the overall probability (out of 16,007,560,800) is near 1.000% or 1 in a 100.
I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:
How could a player be getting AI solver moves so quickly?
For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?
The opponent decides to use the activated ability of Nevinyrral's Disk. When the artifact is tapped to use it, I respond by casting a Stifle, which counters the Disk’s ability, avoiding the total destruction that would result.
My question, however, is the following:
Nevinyrral’s Disk is normally placed in the graveyard after being used;
but its activation was countered;
therefore, does the Disk remain on the Battlefield, or is it placed in the graveyard from the game in any case,as indicated by the card text, even after its ability was countered ?
In the Fourth and Fifth edition printings of Verduran Enchantress, her triggered ability that allows her controller to draw a card after successfully casting an enchantment was written as an activated ability:
{0}: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.
While this is nearly identical in terms of game effect, the difference in something being an activated ability versus a triggered ability can matter for other cards like Strict Proctor.
Is there an easy way to tell just from this card that the updated Oracle text has turned this into a triggered ability? If not, how do I explain it to another player, especially a beginner, who has the outdated wording of this card?
My hand is K8643 4 AQ862 64. As West, I deal and pass. With E-W silent, N-S bid:
N S
2D 2NT
3D 6H
What should I lead?
The card-interaction that triggered this question was:
P1 has a Sin, Unending Cataclysm on the board, and P1->P4 have a mixture of +1/+1 and other counters.
P2 plays Fractured Identity, targeting P1’s Sin.
What counters get moved where (assuming P2->P4 wants to put all counters on their Sin copy)?
Would P2, seeing as they control the effect, be able to choose the "order" that the copies are made, and thus have their "enter the board" happen last? Or would all the ETB’s trigger at the same time and effectively split atoms, ‘copying’ the counters being moved, as they’re all moving from the same initial board-state?