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  • This April In Shut Up & Sit Down!

    This April In Shut Up & Sit Down!


    Tom Brewster

    Tom: April! The month of my birth. In it we shall surely make some videos, some podcasts, and some streams! Here’s what’s happening this month on Shut Up & Sit Down.

    Coming soon, we’ve got a few great video reviews. I’m just about to embark on playtesting a chunky box with a robust community around it to see if a video springs forth – but I’ll be coy about exactly what game that is, just to keep things exciting. Myself and Quinns are working on a ‘Top 10 Small Games Video’ that’ll hopefully be done this month – a rapidfire assessment of a bunch of little boxes we’ve been digging into that’ll hopefully capture some of the energy of the 10 Oink Games video we made all the way back in 2019. We’ve got some other ideas simmering too – one incredibly large box in particular finally getting a full script from Matt – but I will not over-promise!

    Podcasts! We’ve got some great games to cover on that front too! If the right boxes arrive on my doorstep at the right time, a ‘Retrospective Special’ on a few old favourites in shiny new jackets might appear somewhere on the podfeed – and we’ve also got a plump stack of new games to natter about too. I’ve not quite sorted out the schedule for such delights – a week of holiday was followed by a week of video… which was then followed by a week of ILL! Rubbish.

    Stream-wise, things should be really fun. I’m going to play some Slay The Spire: Downfall on Tuesday – a wildly impressive fanmade mod to one of my favourite deckbuilders! We’ll also probably squeeze some more King Of The Castle in at some point, alongside any suggestions thrown out by the general Twitch public. I’m not sure what to do on my birthday – as it does fall on a stream day! Do I go out and enjoy a nice meal with my partner, or do I use the occasion to force Quinns to play Fortnite in front of you folks? We’ll see.

    What have you been up to, everybody?

     



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  • Gym League codes April 2025

    Gym League codes April 2025


    April 22, 2025: New Gym League codes are in for UPD 18.

    What are the new Gym League codes? If you want to get buff to unlock new bodies and gyms where you can show off your impeccable physique, chances are you’re looking for a shortcut or two to get ahead of the competition. If so, then you’ve come to the right place. What, steroids? Of course not! That’s scandalous. No, no, we’re talking about free codes here.

    If you’re just starting this Roblox experience, we have plenty of Gym League codes to supplement your training regime, providing you with access to potions, cash, and other power-ups. If you want to shape up in other similar games, we have Arm Wrestle Simulator codes and Strongman Simulator codes, while Roller Skate Simulator codes can help if you prefer racing on wheeled shoes.

    New Gym League codes

    Here are all the new Gym League codes:

    • STARLIFT – UPD 18 rewards (NEW)
    • COSMICGAINS – UPD 18 rewards (NEW)
    • SOLOLEVELING – 5 Raffle tickets
    • FEELINGLUCKY – 5 Lucky Potions, 3 Power Powers, and 3 Mega Potions
    • Ancient – 3x Holy Grail, 5 Power Potion
    • GYMGAMES – 10 Power Potions and 5 Mega Potions
    • PLAYER456 – 5 Money Potions
    • QualityOfLife – 3 Mega Potions
    • BetterGameplay – 3 PowerPotions
    • HolidaySeasons – 3 Christmas Potions, 3 Gingerbread, 100 Snowflakes
    • MIDUPD – 2 Mega Potions
    • LateXMAS – 3 Christmas Potions
    • 400MVISITS – 5 Pose Rerolls, 2 Mega Potions
    • LEAGUES2 – 2 Premium Aura Rerolls, 2 Mega Stations

     Expired codes

    • LEAGUEOVER
    • TRADE
    • PUMPKING
    • HALLOWEEN
    • CLANS
    • BUGFIXES
    • LEAGUE
    • SORRYFORDELAY
    • HugeUpdateSoon
    • WEREBACK
    • MineRations
    • FIRSTTRAINER
    • PrisonBound
    • BattlePotion
    • SummerVibes
    • HIDDENFOOD
    • PirateBugFux
    • FruitPirate
    • DivineMuscles
    • 20MVisits
    • SORRY
    • 1MVisits
    • 10KLikes
    • DEFLATION
    • 150KLike
    • 100KActive
    • 5KLikes
    • Release

    In addition to the Gym League codes, you can get free items by clicking the Daily Rewards button on the top right of the screen and then clicking the Claim button to get the free item.

    The Gym League codes redeem screen.

    How to redeem Gym League codes

    To redeem any active Gym League codes, you need to:

    • Open Gym League from the official Roblox page.
    • Click the small Codes button underneath the Gym button on the left side of the screen.
    • Enter your code and click redeem for your free stuff.

    If the code works, you’ll get a green message saying that it was successfully redeemed. If you get a red error message instead, the code is either already redeemed, expired, or invalid.

    How to get more Gym League codes

    The simplest way to get more Gym League codes is to stick with us as your personal trainer. While you’re off doing bench presses, squats, and lifting weights, we’ll be looking for new codes to update this guide with. Who knows, a treat may be waiting for you when you’ve finished your next workout session.

    That said, if you’ve had enough exercise for one day and wish to look for them yourself, you can check the official Gym League Roblox page for links to the developer’s X account (formerly Twitter) and entry to the exclusive Discord server. The codes on both accounts are fairly regular and will differ, so check both the X feed and the Discord announcements channel.

    When is the next Gym League update?

    You can look at Gym League upcoming poses for bodybuilding competitions in the sneak peek channel on the Discord server, but the next update hasn’t been confirmed just yet.

    Those are all the Gym League codes you can redeem right now, but if you want stylish clothes that work with all Roblox games, you can head over to our Roblox promo codes. If you have a radio, our Roblox music codes guide has the best music you can tune into for your workout.





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  • pokemon – Pokémon TCG Battle Academy as starting point

    pokemon – Pokémon TCG Battle Academy as starting point


    The Pokémon Battle Academy box set is a reasonable starting point for a younger child, under 10. It is indeed standard cards, and follows the standard rules.

    I would only use them for that purpose though – learning. The decks aren’t remotely competitive, so don’t think of them as something you can take to a league and play with other people playing other levels of decks. They’re well tuned for each other though, and are great if you are playing with your child or with others with the same decks.

    For higher level play, there is the ex Battle Deck, which is still not “win games in a tournament” level but is somewhat higher power/difficulty level. I would start at this level for an older child (10+) honestly, as they can pick it up fast enough (but obviously this depends on the kid to some extent).

    To get to the “win games in local tournaments” level, you want the League Battle Decks, which are competitive level decks – not “win a regional” level, but absolutely good enough to win games/tournaments at the local level, and the changes needed to make them “win a regional level” are pretty small realistically – just tuning mostly.



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  • Galactic Cruise – A Slow & Steady Kickstarter Race to the Stars — Pine Island Games

    Galactic Cruise – A Slow & Steady Kickstarter Race to the Stars — Pine Island Games



    Edward “TK” King and co-designer Dennis Northcott started their publication journey for Galactic Cruise around the same time I started our journey with Nut Hunt. I remember fondly the early days of us on the Board Game Design Lab Facebook page talking design tips, sharing prototype pictures, and learning the ins and outs of bringing a game to market.

    We took different routes with our games – where I spent about 18 months developing Nut Hunt and bringing it to market, TK, Dennis & team (Koltin Thompson who I haven’t interacted with as much) have had a much more measured approach and expects to launch Galactic Cruise on Kickstarter in the first quarter of 2024.

    I’m extremely proud of what Ed and team have accomplished. A solid 6 months ahead of launching the Kickstarter they already have over 3,000 followers on the page, the game was a hit at Gen Con, and they’ve built a great game with a great community.





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  • BloxInformer Launches as a Dedicated Roblox Wiki Platform

    BloxInformer Launches as a Dedicated Roblox Wiki Platform


    Check out our new Roblox Wiki – The Escapist

    Your go-to place for all things Roblox.

    BloxInformer, a professionally made Roblox wiki site, is launching this month, aiming to become the go-to destination for all things Roblox! Unlike most wiki sites, BloxInformer features entries made by a dedicated Roblox content team. The writers and editors are active players with firsthand, in-depth experience of the games they’re covering. The team also consists exclusively of well-versed content creators, guaranteeing accurate information, as well as easy to understand, quality writing.

    Not Your Ordinary Wiki

    The primary idea behind BloxInformer is one of a reliable source for Roblox games. All of the info in each wiki is triple-checked, and everything that enters a BloxInformer page must first go through the editorial team. This approach addresses the most pressing issues related to other wikis most commonly found online. It’s a wiki HUB made by highly active Roblox players for active Roblox players and you can find it here along with our most recent projects:

    Focus on Accuracy and Up-To-Date Information

    Wiki sites usually serve as public platforms where community members can create and edit posts, which can be a double-edged sword. While open public access may serve as a form of peer-review, it also leaves specific entries unprotected from trolls. The casual nature of such wikis makes them more prone to being abandoned or not updated regularly. BloxInfromer consists of active Roblox players that are always seeking to proof-check information and update it regularly.

    For Roblox Players By Roblox Players

    Although not everyone can create new entries or edit old ones on BloxInfromer , the platform is fully dedicated to both Roblox developers and players. For developers, BloxInfromer offers an in-dept resource for their games, releasing game creators from the burden of developing websites and their own wikis.

    When it comes to players, the comment section is a noteworthy feature of BloxInfromer . Through it, members of the community can exchange ideas, tips, and information through their unique gameplay experience. The result is an ever-growing knowledge base that strictly controls the quality of posts while allowing individual voices to be heard and valued!

    Easy Access for a Personalized Experience

    BloxInfromer is developed with reader interaction in mind. To make the experience tailored to the reader’s interests, the platforms allows for easy signups via the Google email address. Users can also link their Roblox accounts to the wiki for smoother cross-site connectivity.

    Creating an account on BloxInfromer lets you participate in the comment discussions. Plus, once logged in, you can get to the pages for your favorite games directly.

    The Future of Roblox Wikis

    BloxInfromer is intended for all members of the Roblox community, be them developers, casual, or hardcore gamers. With fact-checked and proofread entries, the wiki site has a genuine chance of becoming the world’s leading repository of reliable information on Roblox games.

    Should BloxInfromer take off as intended, it will gather a community of Roblox fans who know what they’re talking about and who may, as a collective, become a leading influence in the wider world of Roblox gaming.

    If you consider yourself a part of the Roblox community, feel free to visit BloxInformer and become an early member of the Roblox wiki of the future!


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • This May In Shut Up & Sit Down!

    This May In Shut Up & Sit Down!


    Tom Brewster

    Tom: MAY! The last month of the year you can count on one hand! Unless you’re my uncle Terry, who can only get up to March on account of a freak bobsled incident. What have we got planned for YOU, though, this month? On our little site? Called Shut Up? And?? Sit Down???

    First up, let’s talk about videos. We’ve got a bumper Frosthaven video from Matt very soon – undoubtedly an exhaustive guide to our feelings on one of 2022’s biggest games that, if you’re anything like me, will be an accompaniment to your next few ‘Waiting For My Pasta To Boil’ sessions. I’ve started writing a script for Guards Of Atlantis 2, a game I’ve played a bunch of recently and developed all kinds of complicated thoughts about. Look forward to that in a few weeks, I should hope! Outside of that, Quinns and I are stewing on whether or not to take a leap into the world of Nine Men’s Morris for a video that’s being formed ‘Title-First’, but also thinking about a format for a few classic Reiner Knizia games we’ve been playing recently. Lots to think about!

    On the podcast front, you can expect the “Gerding’s Game Gulag” Special mentioned on the last podcast, alongside some chats about what we’ve been playing recently. I’ve given Findorff a couple shakes after reading its frankly ridiculous blurb. We also played some Mobile Markets, Amun-Re, and Mogul just the other day – all of which will no doubt get a slice of coverage – and I’m still gradually trying to pull groups together for a Brass Birmingham Revisited podcast, and, gulps, John Company. 

    Nothing much changing on the streams front, continuing to pursue a schedule of ‘Whatever We Fancy’. This week we’ll return to King Of The Castle after some balancing changes have made it so I’m less likely to continually ‘Get My Ass Beat’, which should be fun!



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  • From Prototype to Publication – The Bazaar Diaries Part 3: Preparing to Playtest

    From Prototype to Publication – The Bazaar Diaries Part 3: Preparing to Playtest


    [Read our full Froggy Bazaar series here: www.pineislandgames.com/bazaar-diaries]

    As I wrote about last week (in a regular blog post), as a game evolves through the development process the goals of your playtests, as well as the target playtest audience will change.

    We’re now at the point for Froggy Bazaar where I need to broaden our play tester base (beyond my immediate circle), and so have a few important questions to answer.

    1. What is the medium of playtesting?

    2. Who is playtesting?

    3. What are our goals for playtesting?

     

    Playtesting Medium

    We enlisted the help of Tabletop Simulator wizard Alexei Menardo to script our Froggy Bazaar mod. Alexei is great at getting TTS to do what you want including what could otherwise be fiddly set up [if you’d like to commission Alexei to build a mod for your game, you can reach him at pixelandboard@gmail.com].

    As such, most of our playtesting in the near term will be online through Tabletop Simulator. That said, if you’d like to print out your own version of Froggy Bazaar, we have PNP materials here, and very rough written rules here.

     

    Playtesters

    Since we’ve been through this process a couple of times, I am fortunate to have an audience of Pine Island Insiders who are excited to play our upcoming games. Over time I’ll be reaching out on the various forums to source an even broader audience.

    If you are looking for playtesters for your game, check out last week’s article Playtesting & Playtesters.

     

    Playtesting Goals

    These first rounds of playtesting are aimed at tightening up the game mechanically, finding pain points, and making sure every inch of the game is fun. Since this series focuses on a specific game, I’m going to go into a little more detail of my primary goals for this round of playtesting

    1. Make sure that the BIG HOP action is balanced.

    2. Figure out if we have the best end of game trigger (a player filling their rucksack).

    3. Balancing group bugjectives & figuring out whether we should separate them into separate color and number bugjectives.

    You can check out my full playtesting feedback form here. What I also love about these early rounds is that I run the playtesting, so can talk with players in real time about how they feel about different aspects of the gameplay.

    While I think each playtest should have a focus, it’s always helpful to have some level of consistency in what you are asking your play testers. JT Smith over at The Game Crafter put together a pretty decent starting point for a playtesting form. You can download a free pdf or buy printed booklets of it here.

    The Game Crafter Playtest Form

    I prefer to come up with my own forms rather than use a template, as the specifics of the playtest and game will determine the kinds of questions that are relevant. But, JT’s form is definitely a good starting point for inspiration.

     

    Do you want to playtest Froggy Bazaar?



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  • magic the gathering – Raid triggers and extra combat steps

    magic the gathering – Raid triggers and extra combat steps


    The ability can only trigger once on each of your turns.

    The actual text of the ability on Alesha is

    At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha’s power from your graveyard to the battlefield.

    In order to understand this ability, you can divide it into three parts: the trigger event, the condition, and the effect. The trigger event is “At the beginning of your end step”. The condition is “if you attacked this turn”. And the effect is “return target creature card with mana value less than or equal to Alesha’s power from your graveyard to the battlefield”. The beginning of your end step happens once during each of your turns, so the ability triggers once in each of your turns. The condition means that if you didn’t attack, the ability doesn’t trigger at all. If you did attack, and you have a valid target, the ability triggers and resolves that one time, and the effect happens.



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  • New Star Citizen free event is the perfect chance to play big MMO and space game

    New Star Citizen free event is the perfect chance to play big MMO and space game


    Star Citizen has taken on almost mythic proportions over the years. Its creator, eager to outdo the visions of outer space offered by games like Eve Online, No Man’s Sky, and Starfield, has been working on fleshing out a wildly ambitious MMO simulation for more than a decade now, even as other projects in its wheelhouse come and go. Given how long the game has been in active production, though, it can be hard for interested players to know when to give Star Citizen a shot. Luckily, there’s no better time than now, since a current ‘free fly’ event makes it easier than ever to give the game a look.

    Star Citizen can be a bit daunting to approach, especially given how dense its take on the space game genre has become over time. The ideal way to dip into it is through one of its free trial events, which not only provide missions for new players to situate themselves in its sprawling world, but don’t cost anything to try.

    The current free fly event allows anyone to check out Star Citizen by signing up for an account and downloading the game for free. After completing its introductory missions, players can sample some of the activities available in the massively multiplayer space sim, piloting a roster of six different ships or heading out on foot to explore the game’s far future setting. It’s a great opportunity for anyone curious to see what the space sim is all about, or to check in on how it’s been coming along over the many years it’s been available to the public.

    YouTube Thumbnail

    Star Citizen’s current free event runs until next Monday April 28. You can sign up to take part in it at the official website right here.

    Otherwise, you can find more to play with our lists of the best simulation games and best multiplayer games on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Top 50 Phonk Song ID Codes for Roblox [UPDATED]

    Top 50 Phonk Song ID Codes for Roblox [UPDATED]


    If you’re into Phonk, you’ll probably enjoy checking out our list of 50 Phonk Song ID codes for Roblox. It’s one of the most popular genres on the platform right now. Chances are, most players have some kind of Phonk track playing in their favorite games without even knowing it.

    Best Roblox Phonk ID Codes List

    Here’s a curated list of Phonk tracks in Roblox with influences from different cultures, great for adding atmosphere to your Roblox world. There’s a good mix of sounds, so you’ll find something that fits no matter what vibe you’re aiming for. Out of the 50 songs, Ultima and Sinistra are my top picks. Their beats are so catchy, I end up looping them without even knowing it.

    Follow this article to get updates

    Song Title Song ID Code
    Above Phonk 89824897586105
    AB4T 17422173467
    Alanwaad 17422074849
    Assassin’s Ride 73326647630445
    Back & Front 14145627474
    Bell Pepper 14145626111
    Black Seed 14145622615
    Blackout Drift 85290495098172
    Brazil Fiesta 125498129824026
    Cowbell God 16190760005
    Dark Phonk Damage 105529482486905
    Dionic 15689445424
    Down2Kill 16190760285
    Drooly 8053389869
    End the Soft 93203762220779
    Emotional Damage 14145621151
    F-Phonk 101326109963284
    Gabbermix 18841887539
    Ghostblade Phonk 90441404910975
    Gigachand Phonk 134366188285514
    Heptraxous 8185857772
    Hellfire Highway 136757074728111
    HR -Eeyuh 16190782181
    Infinite 16190784875
    Invade Groom 15689453529
    Invasion 15689453529
    Killer Energy Phonk 100489964626259
    Mad Phonk Energy 123636731441495
    Metamorphosis 15689451063
    Metaverse 17422168798
    Monster Bass 14145623658
    No Lights 14145623221
    Pac Man Phonk 120889371113999
    Phonk of Darkness 116896498238234
    Phonk Da Rua 104596909675653
    Phonk Killaz 86179292245507
    Phonk’t Out 14145625743
    Pure Phonk Violence 96461852889782
    Raven Theme 14145621445
    Raw Phonk Energy 135549022646779
    Reckless Drift Run 83348506277910
    Redemption 16190783774
    Robo Phonk 136932193331774
    Savage Slay Phonk 71837666565538
    Sinistra 15689443663
    Soul Crusher’s Ride 120296689321275
    Stupid Remix 16662833837
    Ultima 16190756998
    Uzipack 18841894272
    Wassa 17422207260

    How to use Song ID Codes in Roblox

    In most Roblox games, playing songs or music is something that’s typically part of the premium features. So, what does that actually mean?

    1. If you want to play songs or sometimes even just hear them in certain games, you’ll usually need a Boombox or a Radio Pass, which you can get by spending some Robux.
    2. Also, you need to ensure that the game you’re in offers those kinds of Gamepasses if you want to play music there, and players usually buy them with Robux.
    3. Right now, a few popular games like Fisch, Murder Mystery 2, GPO, and A Dusty Trip let players play music after they get the passes offered by the game’s developers.

    After you’ve got the passes, you can either equip them from your inventory or use the in-game menu. There, you can copy and paste the music codes to start listening. Simply click the ‘Play!’ button after pasting the code to start the party.

    That is all for our Top 50 Phonk Song ID Codes list. Check out our other Roblox Articles to learn more and see what the newest updates are.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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