Greetings, dear reader! Today is World Book Day, and to celebrate, we have an agony aunt question to help those who like storytelling in their games, but who prefer the role of reader to writer…
Dear Aunty Chella,
I love the idea of games with a narrative, but the thought of role playing gives me performance anxiety! I like the idea of coming away from a games night with a story to tell, but I’m just not up for writing a character as I play – I feel way too self conscious… but it’s hard to do one without the other… right?
I want to know if there’s something else out there for me in the world of games. I enjoy lots of other kinds of board games and card games, from party games to the more serious kind. I’m good at quickfire word games, and escape rooms, and I enjoy games that have a frame story. I even find myself adding a bit of a story to games that don’t have one, imagining I’m a super-duper-spy-guy trying to get a real code word to my super-duper-spy-teammates before we’re all super-duper-killed by the assassin during an perfectly ordinary round of Codenames, for example.
I’m keen and willing to try other suggestions, but something about playing a role in general, and actually about D&D in particular, is too daunting – designing a character, committing to a campaign, counting up numbers on dice, talking in a ‘ye olde’ voice and pretending to be casting spells… it all feels very notme. But making up stories round a table, particularly in a competitive way – that is definitely my idea of fun! Can you please help?
You will gain control of a creature for each of the X Keigas you created and at most one fight will happen. You decide the order.
When the Keigas enter the battlefield, each of them triggers the fight ability, then the legend rule happens. You have to choose any one Keiga you control (original or one of the tokens) and the rest die. This is a state-based action.
704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”
This happens after the fight abilities trigger, but before they enter the stack:
704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. [..]
You are left with one Keiga; the other X Keigas die and trigger their death ability. Both the fight abilities and these death abilities are waiting to enter the stack.
State-based actions area checked again and, if none apply, all the triggered abilities enter the stack in the order of your choice. You pick the relevant targets as you put each ability on the stack.
603.3b If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn’t another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
Then the stack starts resolving. If you chose to keep a token Keiga for the legend rule and the other creature is still being controlled by your opponent, that fight can happen. No other fight can happen because the Keiga it originated from will be dead to the legend rule.
701.12b If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
So in total: If you created X Keigas with Aggressive Biomancy, you take control of up to X creatures because X Keigas will die to the legend rule. If you kept a token Keiga for the legend rule, it will fight the other targeted creature if it’s still controlled by your opponent. You choose the order of control changes and the fight.
Are you tired of hearing or reading about Dune Awakening without actually being able to play it? Well, hopefully you’re not tired of reading about it… Either way, it turns out you’ll be able to play the game soon, courtesy of a free open beta weekend coming on May 9, and concluding on May 12.
To get access, you’ll need to either wishlist the game prior to May 9 for a chance to play, or grab one of the “thousands” of beta codes given out by the team during the weekend. So, it’s open, but only to those lucky enough to gain access. Semi-open. The door left somewhat ajar.
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Players will be able to access the first two regions, which if thoroughly explored should make up the first 20-ish hours of the game. That means you’ll be able to explore a few Research Facilities, try out the early abilities for various classes, and a little bit of PvP in ship crash sites. A good taster of the experience. If you’d like our experience, we’ve got a new preview for Dune Awakening out today that covers this same slice of the overall experience.
Are you excited for this open beta? Let us know below!
To let players enjoy the Easter season, Big Games Studio has launched an exciting Easter Egg hunt within Pet Simulator 99. The goal of the event is to collect 12 unique Easter Eggs scattered across the various worlds in the game, with helpful clues provided to guide you along the way. Whether you’ve already discovered a few Eggs or are just getting started, this comprehensive location guide will show you where to find each one.
All 12 Easter Egg Locations in Pet Simulator 99
Look at those cute eggs!
Below is a list of all 12 Easter Eggs in Pet Simulator 99, along with the fastest way to find each one. Just follow the steps, and you should be able to track them down without too much trouble.
Royalty Egg – Living like Royalty (Easy)
In Area 3 of Pet Simulator 99, you’ll come across a Castle on the left side. Once you go inside, look to the right of the entrance, where you’ll see a black egg with a crown hovering above a pile of gold. That’s the Royalty Egg, and you can collect it from there.
Ocean Egg – Under the Sea (Easy)
You can find this Egg in Area 23 of Pet Simulator 99, which is also known as the Atlantis area. Once you arrive, look for a pedestal directly across from the portal you used to enter. The Ocean Egg will be sitting right on top of it.
Tree Egg- Chop Chop (Easy)
Head to Area 233, also known as Nebula Forest, and go through the Woodcutting Portal. Once you spawn in the Woodcutting area, look to the left of the portal to spot the Forest Egg.
Rocket Egg – One Small Step for Dogs (Easy)
Make your way to Area 133, the Spaceship Dock in World 2. There, you’ll see a large grey and orange rocket on the left side. Just to the right of that rocket, you’ll find a red and grey rocket-shaped egg.
Magma Egg – Little Toasty (Medium)
Go to Area 209, also known as Volcano Island in World 3. Climb the small steps around the volcano, following them like an obby course, to reach the top of the first volcano. From there, jump to the second one, and then make your way to the third mountain. Near the boiling lava, you’ll find the Magma Egg waiting.
This one’s pretty easy. Just send a Huge Pet through the Mailbox to a friend or even to one of your own accounts, and you’ll receive the Paw Egg.
Lucky Easter Eggs – Odds Increased
You can find Lucky Easter Eggs by breaking regular objects throughout the game. Collecting these eggs increases your chances of getting the Huge Marshmallow Kitsune. It’s a good idea to keep an eye out for them as you play.
Hunt Easter Eggs – Huge Bunny?
During the Easter Egg Hunt event, you’ll come across special Hunt Easter Eggs scattered around the map. Picking these up increases your chances of hatching the Huge Basket Bunny, so it’s worth grabbing as many as you can while the event is active.
Secret Easter Eggs – Where is the room?
Secret Easter Eggs can be found in the Secret Easter Room, which you can access by using the Easter Secret Key. This key is randomly dropped during the event, and once you unlock the room, the Secret Easter Eggs will help increase your chances of getting the Huge Spring Griffin.
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April 26, 2025: Three new Volleyball Legends codes just arrived for UPD 16 and the start of Season 3.
What are the new Volleyball Legends codes? Taking to the volleyball court in this Roblox adventure will have you itching to get ahead of the competition. Inspired by the Haikyuu anime, you’ll participate in volleyball matches in teams of six and compete to be the best.
This unofficial, fan-made Roblox game isn’t strictly affiliated with Haikyuu, but the imagery and references to the manga series are plain to see. Unlike the latest Blox Fruits codes or Dress to Impress codes, Haikyuu Legends codes won’t get you currency, but they can have a direct effect on your skill level in the game, so take note.
New Volleyball Legends codes
All the active Volleyball Legends codes are:
SEASON_3 – 5 Lucky style spins (NEW)
SILLY_POTIONS – 5 Lucky style spins (NEW)
1.5M_FAVS – 5 Lucky ability spins (NEW)
Expired codes
UPDATE_15
TWINS_ARE_HERE
600K_MEMBERS
UPDATE_14
SECRET_ABILITY
1_MIL_FAVS
EASTER_EGGS
CHOPPED
DELAY_LEGENDS
TIMESKIP_KAGAYOMO
2X_SECRET_WEEKEND
APRIL_UPDATE
UPDATE_13
EASTER
UPDATE_12
SEASON_2
100K_INTERESTED
100K_INTERESTED2
SHUTDOWN_CODE2
SHUTDOWN_CODE
SANU_BUFF
UPDATE_11
UPDATE10
250M_VISITS
BUFF
UPDATE9
200MILLION_VISITS
TIMESKIP
PRACTICE_AREA
350K_MEMBERS
100M_VISITS
NEW_NAME
UPDATE6
RANKED
80M_VISITS
NOTONTIME
BIGGESTEVER
250K_MEMBERS
50M_VISITS
UPDATE5
MADNESS
40M_VISITS
UPDATE4
200K_Likes
PROTORIONTWITTER
LAUNCH
UPDATE3
UPDATE2
UPDATE1
How do I redeem Volleyball Legends codes?
To redeem Volleyball Legends codes, follow these step-by-step instructions:
There are sometimes new Volleyball Legends codes on the developer’s Discord server, but we’ve made it even easier for you to keep track as we’ll update this guide as soon as new codes are released, without the need to scroll through hundreds of messages to find what you’re looking for.
Is Volleyball Legends the same game as Haikyuu Legends?
Yes, Volleyball Legends and Haikyuu Legends are the same game. It was simply renamed in early February.
Now that you’re on top of your game in Volleyball Legends, why not look for the latest Anime Reborn codes, or try your luck with Jujutsu Infinite codes – you might get your hands on some fun new rewards.
Something that really excites me about Pathfinder is the sheer tonnage of setting information available. The home setting for Pathfinder is the world of Golarion, a setting that has been slowly built up over the last decade and a half of game design to encompass dozens of countries and hundreds of diverse settlements.
In this campaign specifically, players are agents of the Pathfinder Society, a group of individuals empowered to explore the distant lands of the world, report on what they find, and cooperate to ensure the tenets of good are upheld. With the resources of the Pathfinder Society behind you you can be whisked to any number of far-away locations, so every session offers something totally new.
High Society
What makes Pathfinder Society so exciting is not just the chance to explore a fantasy world, but the structure of the games themselves. Unlike a normally roleplaying campaign, where you’re expected to show up regularly to experience every beat of the story, Pathfinder Society is a totally commitment-free experience.
Every session is a standalone adventure, but put together they begin to point towards a larger metaplot. If you want to just attend once to try it out, you can do that! But if you start to attend multiple sessions, whether consecutively or with gaps in between, you’ll be able to level up your character and acquire exclusive treasures! You might play with new players every single time or find new friends to battle by your side through multiple sessions.
I feel like this flexibility makes it a great fit for Treehouse Worlds. We’ve always thought of ourselves as a way to build up community through RPGs, and through regular Pathfinder sessions we’re hoping to do just that.
Let The Adventure Begin!
If you’re as excited by the idea of Pathfinder Society as I am, then we can’t wait to see you for our first sessions in October! If you already know your stuff, you can feel free to build a character beforehand – I recommend skimming through the Guide to Organised Play to see what is and isn’t accessible to your character.
If you’d like a little bit more of a helping hand, we’ll be running a free character creation session on Thursday 6th October. You can attend this session whether you’re planning to play in Pathfinder Society or not – just as with the rest of the Society, there’s no prior commitment required. I’ll be taking you through the basics of the system in a chilled environment alongside your fellow players, and we’ll have rulebooks on hand to help you create characters. Find out more information here!
Tickets for our sessions go on sale two weeks before the event date, so keep an eye out on our events calendar to get your seat at the table. And, as ever, you can get in contact with me and the other Treehouse Worlds GMS (as well as your fellow Pathfinders) on the Treehouse Worlds Discord server, where we’ve created a special channel for Pathfinder discussion.
Pathfinder Society is a brilliant bold new chapter in the Treehouse Worlds story, and we’re hoping you’re just as excited to see it come to fruition!
Tom: Hello! How is everyone doing? In a reversal of fortunes since the last ‘This Week On Shut Up & Sit Down…’ post, I’ve garnered a copy of Frosthaven! This time I greeted the postman fully clothed! Hah! That’ll… show them?
We’ve got two absolutely fabulous weeks of content for you on the site this week to lead into the holidays with two incredibly HOT releases! Both sturdy Shut Up & Sit Down Recommends… what could they be? One is big, and the other is big! Both are games, and they feature boards! Both have cards, and one has dice! Knowing you lot, you will almost certainly guess ’em from those clues alone. Darn.
Podcast-wise, we’ve got Matt and Ava on this episode chatting about Libertalia and Oltree – two games that… well I can’t remember exactly what the thematic cohesion is there, but I’m sure they’ll have worked something out!
That’s all for this week – I’m busy sprinting the last bits of content out before nipping over to PAX Unplugged in… two days?! Oh my. What have you been up to, everybody?
The Ticket to Ride UK map collection comes with a new deck of train cards. The rules call out that the deck includes an additional six locomotive cards, but are there any other differences from the base set of Train cards?
Our base cards are a bit tired looking and could do with being replaced.
As outside observers, we don’t feel equipped to do this one justice, so here’s the inside scoop from two of the players:
“My personal favourite moment was announcing the release of our eight-hour epic Bollywood Star Wars rip-off over the tannoy as a way to cover up the fact that we (India) were going DEFCON 1 as part of our unsuccessful plan to nuke the moon!”
“My absolute favourite moment on my team (India) was our plan to cover up the alien invasion by using code words related to a science fiction Bollywood film. We spent $10M to realise our hit movie “Space Sabers: the Return of the New Hope”, an eight-hour epic featuring a two-hour-long dance section, which additionally starred the Olympic gold medal-winning UK Prime minister. Getting that published in the newspaper and announcing it over the mic along with our move to DEFCON 1 made my evening.”
And finally, a perspective from Russia…
We feel this gives an insight into the incredible number and range of stories told during a single game of Watch the Skies: no two players will have had the same experience or viewed proceedings in the same way.
“Once our chief Russian scientist (somehow) managed to negotiate getting direct access to the aliens, we immediately decided they were a force for good and that the Chinese team had been right in trying to protect the aliens from hostile interceptors. From then on, we basically decided that anyone still attacking them was a threat to humanity and decided we’d take any action up to and including deploying our nukes to neutralise unforgivably short-sighted anti-alien aggression.
After we defended some alien landings in Siberia and China, and heard that the USA had gone to DEFCON 1 after our foreign minister was assassinated, we were certain that we, China and Japan were about to face a full combined-arms attack led by the US. Without much money left to spend on defence, we pre-committed to trying for a first strike on America to leave their government in chaos.
It turned out (I think?!) that the aliens lied to us, no-one was immune to the space-plague, and the US never launched their nukes at us after a global espionage surge disarmed them, so the end of the game left the US functionally in chaos, a deadly alien plague spreading in Europe, and Russia probably facing a conventional army attack by most of the Western world in retaliation for incinerating San Franciso…”
Equipped creature has “{1}: This creature deals 1 damage to target creature that’s blocking it.”
I’m not sure what “target creature that’s blocking it” means when the equipped creature changes zones. Suppose my 1/1 blocks another 1/1 equipped with Arc Splitter. My opponent activates its ability, targeting my blocker, and in response I destroy the attacker. Does the damage ability resolve?
The key question seems to be, is my blocker still “blocking it (i.e., the attacking creature)”? If so, it’s a legal target and takes damage; if not, it’s an illegal target and the ability fizzles. 509.1g clearly says it’s still a blocking creature, but I’m not sure what rule specifies whether it’s blocking anything specific.
My best guess is rule 608.2b, which reads in part:
If the source of an ability has left the zone it was in, its last known information is used during this process [of checking whether its targets are legal].
That clearly applies here, so we should use the LKI of the attacker, and maybe that includes the set of creatures blocking it. On the other hand, the blocker is still on the battlefield, so we should use its current information. It’s a blocking creature, but it isn’t blocking any other creatures.