برچسب: actually

  • Baldur’s Gate 3’s latest hotfix gets rid of “trippy, high-saturation graphical artefacts”, but also totally breaks everyone’s immersion by making cats actually obey people

    Baldur’s Gate 3’s latest hotfix gets rid of “trippy, high-saturation graphical artefacts”, but also totally breaks everyone’s immersion by making cats actually obey people


    Baldur’s Gate 3‘s Patch 8 was the game’s last big update, but it’s still getting handly little hotfixes to iron out bugs and issues. The latest, hotfix 31, takes care of plenty of stuff like that, including a pretty wacky-sounding visual glitch, but I do have to take issue with one of its tweaks to photo mode.

    You can find the full notes for hotfix 31 here, and they make for refreshingly light reading compared to the great big tomes of tweaks the game’s full updates often dropped with.

    The most eye-catchjing of its fixes, and the one Larian’s led with, aims to stop folks having a “kaleidoscope of colours” appear on sceen when their party switches locations. This Aurora Badrealis is apparently made up of “trippy, high-saturation graphical artefacts”, and was prone to cropping up when you teleported via a waypoint.

    Aside from that Larian’s “removed some defunct dialogue that mistakenly made it into Minthara’s Speak with Dead dialogue in Patch 8”, with players reckoning this is the cut chatter Minty had about having a daughter, which never made it into the final game.

    Staying with Patch 8, the new subclasses that added to the game are subject of a whole host of fixes, including one that nixes a bug that let sneak attacks be triggered on activating Dirty Trick: Sand Toss, and another which was causing Shadow Blade to lose properties like bonus damage when you lost conditions like concentration.

    But enough of those, which you can read more about in the full notes. One of Larian’s two photo mode tweaks is downright scandalous. The studio’s “fixed wild-shaped boars and cats not paying proper attention to the ‘Look at Camera’ option”. Larian, cats totally ignoring you when you try to get them to look at a camera so you can take a photo of their funny little face is like 2/3 of the whole experience of owning a cat – I assume wild-shape cats are no different.

    You can’t just go against nature like this in game that features all kinds of magic, goblins, and shaggable brain-eating tentacle dudes who appear in your dreams. Won’t somebody think of the immersion? What is being exposed to this going to do to our precious realism?

    Do you and you cat agree with this fix? Are they looking everywhere but the screen as you hold them you to it in a vain attempt to get them to answer that question? Let us know below while all of us keep on waiting for whatever Larian’s next game is.





    Source link

  • Todd Howard acknowledges The Elder Scrolls 6 is actually still alive, despite the year-long radio silence since we last heard about it

    Todd Howard acknowledges The Elder Scrolls 6 is actually still alive, despite the year-long radio silence since we last heard about it


    While all the old and busted Elder Scrolls fans (all my coworkers) are excited and popping bottles around today’s The Elder Scrolls Oblivion Remake stream and shadow drop, those with an eye for the future may be happy to learn that Todd Howard took time to acknowledge that The Elder Scrolls 6 still exists! He was even so bold as to state that the team was working on it.

    The full quote, stated ahead of a plentiful feast of Oblivion Remaster news and footage, is as follows: “obviously we’re working on the 6th chapter here”.

    Wow. Fantastic. This is the biggest info drop we’ve had for The Elder Scrolls 6 since March 2024, when Bethesda confirmed that early builds of ES6 were out in the wild for testers to mess around with. They were even so generous as to hint at the game being fun, which y’know, you’d certainly hope so.

    Before that, of course, we had the scorching update courtesy of a former Skyrim designer, who said that we shouldn’t expect an update on ES6 until six months before release. That was in October 2023. Only a month before that Phil Spencer said that he believed ES6 was within five years of it’s release date! This sounded a touch comical at the time, but lo and behold, we’re nearing two years since he said it and there’s still precious little to go on.

    It’s worth noting that in terms of actual, concrete updates from Bethesda, there’s been crickets for years. Back in August 2023, the company confirmed development had started, roughly five years after the announcement during E3. I may be going out on a limb here, and feel free to call me nuts for suggesting as much, but do you reckon they may have announced the game a touch too early?

    Listen, all joking and snark aside, it’s good to see at least a faint sign of life from Elder Scrolls 6. It’s been so long. I was still at school when Elder Scrolls 6 was announced, and now I’m an adult with bills and bad habits and dating apps on my phone. Bethesda, probably still the most acclaimed first person RPG developer out there, I’m sure will do a cracking job at it. Just like, release some art or something? Liam Neeson had more concrete proof his daughter was alive in Taken than Elder Scrolls fans have for this game being real.

    Let us know below if you feel anything anymore, and how much student loan debt I’ll have by the time Elder Scrolls 6 comes out!





    Source link

  • As someone who hates extraction shooters, there’s actually a very good reason I’m willing to give Marathon a shot

    As someone who hates extraction shooters, there’s actually a very good reason I’m willing to give Marathon a shot


    If you’ve spent any amount of time on the internet as of late, you’ll have seen the big game on everyone’s mind: Marathon. It’s Bungie‘s next big release, and last week, the whole world was able to sit down and gorge themselves on new gameplay footage. The game looks pretty darn good, if I say so myself. It looks as though we might be getting a new avenue for that Bungie quality that has kept fans loyal all these years. But, some are skeptical. There’s good reason why, but after weighing up both sides, I’m still moving forward with optimism when it comes to Marathon.

    I was shocked to find myself excited at the gameplay trailer. I have struggled more with extraction shooters than I’d care to admit. I came too late to Escape from Tarkov, only dipping my toes in when cheating issues were at their problematic height, and what time un-murdered I did spend in the game felt largely unappealing. The Forever Winter nearly won me over, with its doomed future of a world in the midst of permanent robot holocaust, but once the aesthetics wore off I grew tired of scavenging for scraps. This happened over and over, and each time I just could feel the same hooks others had in me. It seemed to me that it wasn’t meant to be.

    Yet, for some reason, Marathon has caught my interest. I am not a diehard Destiny fan. I played a bit of the game for work, and have enjoyed the odd exotic quest here and there, but I’ve never dropped more than a month or so into the game at a time, with yearly chasms between my sessions. I have always admired the work Bungie has done from afar, though, and I think maybe it’s some of that Bungie magic that could make all the difference. I should clarify straight away, I’m not referring to the magic that execs seem to believe their staff can use to put out a growing game while slashing budgets. I refer – of course – to the talent of their artists, combat designers, and countless others.

    What we saw from recent Marathon gameplay is exactly what I expected from Bungie. A game that’s visually stunning, and not just in a “look at all that raytracing” kind of stunning. I mean like a real distinct art direction. There’s no game really out there at the moment that gives off the same vibe, certainly not one with Bungie’s budget. When hopping into a new genre and taking on the big hitters that’ve already fostered a community, you can’t just push out something that’ll blend into the crowd.


    I mean look at this. You can’t say it’s not unique, and intriguing to look at. | Image credit: Bungie

    The weapons, environments, and the characters themselves all scream out “hey look, I’m something new”. It all blends together an obvious futuristic aesthetic with hints of retro tech here and there. It’s set in what looks to be this far-future space dystopia, sure. But it contrasts that with a vibrancy that pops out and drowns out the sort of dreary misery you’d see from other developers looking to make a game in a similar setting.

    The artists at Bungie have, through the Destiny series, proven that when given freedom to push the boundaries in a new setting that they can really release some extraordinary work. From the small glimpse we have, I’m getting that same wanderlust I felt back when I saw The Hive for the first time.

    Then there’s the action we see. Tight, fast, co-operative first person shooting that makes good use of the setting with interesting abilities and quirky takes on modern weaponry. The gameplay trailer is sure to emphasize that Bungie is bringing its “best-in-class first person multiplayer action to the forefront”, and yeah while that stuck me as a little self-congratulatory for my British sensibilities this pat on the back isn’t exactly undeserved. Destiny has had absolutely killer PvP for years upon years. Many players don’t care for the raids and narrative Destiny is better known for (instead sticking to the Crucible), and it’s hard to argue they’re in the wrong for doing so.

    This will only help Marathon. The extraction shooters we have right now are predominantly military sims, or at least somewhat grounded in realistic gunplay. What Bungie has is decades of sci-fi FPS experience that it can use to make sure Marathon doesn’t just look like something fresh, but that it feels like something fresh too. That, I feel, will be the bigger reason folks will stick around rather than hop back into more senior titles in the genre.

    //


    A group of Destiny 2 player characters stood in a sci-fi room that looks like a forge.
    Bungie also has ample three player team experience too, which can only help with Marathon. | Image credit: Bungie

    I think the game looks totally solid, I think Bungie has earned some trust when it comes to creating a FPS that feels good to play, especially in a futuristic setting. What I do concede may be the game’s biggest barrier is its price point. Look, it’s no secret that live service games have a hard time gaining a significant following. That’s been the case for years, as evidenced by an ever-growing graveyard of admirable attempts that have come out and wasted away.

    It’s likely worse now than it’s ever been, with a potential recession coming on, consoles and PC parts potentially getting more expensive, and everyone pinching pennies. It’s not an easy thing to sell people on a multiplayer only game with no offline single player content whatsoever. Titanfall struggled to do it, and that was a game so good it should have defined a generation.

    Here’s my counter argument. Bungie, through Destiny 2, certainly has had practice rolling out an engaging narrative through limited-time major updates. While many out there will jump into a major expansion, play the new raid and dip out, those who stick around know that the team can keep interesting threads going. These aren’t just for story nerds too, interesting new game modes come hot and ready from Bungie’s oven all the time. This, in spite of multiple waves of layoffs and a reduction in Destiny 2’s scope.

    If there’s any FPS company out there who I believe has a good shot at actually making a live service extraction shooter with compelling enough updates to warrant a buy-in, it’s Bungie. Now, this is something the Marathon team will have to prove to people, and continue proving for months. I surely hope they’ve got staff working hard on post-launch plans as we speak. If they can walk the walk, with Marathon looking how it’s looking, I’ve got to say I’m officially excited for Marathon. Past experiences aside.





    Source link