The Escapist brought you news a short while ago that YouTuber Peri Fractic had seemingly been successful in his crusade to rescue the much-loved Commodore brand and hopefully re-ignite a future for one of the reasons we are all here today. You can read all about that here.
At the time, he promised there would be new hardware launching, but little further information was available.
This morning, however, a new video has dropped unveiling the Commodore 64 Ultimate – a new machine that can be pre-ordered and is expected to ship before the end of the year.
This is the first official Commodore 64 in over 30 years and is a faithful recreation of the original motherboard on FPGA hardware, housed in a glowing translucent case, classic beige box, or even the special gold Founder’s Edition.
The machine will come in a variety of modern builds as well as that classic beige ‘breadbin’ look, which is the one I am about to order.
Commodore 64 Ultimate Features
Play 10,000+ original games.
Plug in dusty old cartridges, CRT TVs, datasettes, or disk drives – it all works.‡
Light up the room with a game sound-reactive hidden-LED color-changing case† and the world’s first translucent mechanical keyboard PCB.†
Includes a cassette-style USB packed with 50+ titles – full games, licensed classics, music, demos, and Commodore’s exclusive new sequel to our first ever game – Jupiter Lander: Ascension.
Get lost in the spiral-bound manual with BASIC coding adventures, and ogle the glossy original-style box.
Enjoy HDMI clarity, Wi-Fi game transfer, USB convenience.
Hidden inside: the autographs/names of C64 creators past and present, etched forever in the motherboard copper.*
Commodore 64 Ultimate models
There are three models available for pre-order:
Starlight Edition@ $349.99
BASIC Beige: $299.99
Founder’s Edition: $499.99
The Founder’s Edition is described as follows:
“Inspired by the famous one millionth gold C64, the Gold Founders Edition adds 24k gold-plated badges, satin gold keys, a translucent amber case, commemorative Commodore gold seal ‘share’ certificate, “I Rebooted C=” tee, and a gold label holographic serial number sticker starting at 00000001 – that boosts the mission to reboot Commodore.
When will the C64 Ultimate be released?
The first batch of machines is earmarked for October/November of this year and can be pre-ordered now at the website. Like Kickstarter, you will be charged now but there is a full money refund available should you change your mind.
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In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been trending upwards lately. Thank you for the support! We briefly touch on the latest version of iOS 18 before hopping into listener emails which leads into some interesting discussion, as always. Like, is the internet more dangerous now for kids than it was when I was growing up in the ’90s? We weigh in! Finally Eli gives us a rundown of his Dungeons & Dragons situation and the hardships between physical and digital ownership.
Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!
As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.
Circulating around the inner tubes of the internet for a few weeks has been the news that YouTuber Peri Fractic (aka Christian Simpson of the Retro Recipes channel) has been in talks to head up a move to purchase Commodore – yes Commodore, the actual Commodore – a company so mismanaged time and time again since the mid-90s it makes gamers of a certain age want to cry.
Commodore means a lot to so many people, from growing up with Vic 20s and C64s as their first computer to me, a former editor of the outstandingly funny Amiga Action magazine, once, briefly, the best-selling Amiga magazine in the world in its heyday.
In 1995, Commodore, a company with its hugely successful Amiga computer, collapsed, was bought out for the first of many subsequent times, and has since been a shambolic example of stubbornness and greed. About a billion fragments of various IPs and trademarks exist and are scattered around companies and people who infight and argue, and sue and counter-sue, and it’s just been horrible to watch.
Then, a couple of weeks ago, Simpson dropped a YouTube video saying he was looking to buy Commodore and reinvigorate it to its former glory, hoping to release new hardware, start a Commodore Cares charity that would install Commodore machines into children’s hospitals, and so forth.
It was very exciting, and then nothing, until this week when a follow-up video announced that the sale of the company to Simpson had been agreed, and it was all systems go. I watched the video, hugely excited, and mildly irritated that this has actually been going on since the start of the year, and now we are getting videos dropped extending the story over a number of parts, obviously to get views. Fair enough, the man’s got to make a living, but the key take here is that Simposon is now the recognized de facto CEO of Commodore (albeit no money has exchanged hands yet and the deal is yet to be signed off).
Can Commodore Rise Again? Inside Perifractic’s Bold Retro Revival
Peri Fractic has wasted no time though, and has assembled a new board of former Commodore employees and cheerleaders to look after the interests of the reborn company. He’s also well-connected through his involvement with Hollywood and has got Silicon Valley actor Thomas Middleditch on board.
Others notables include Bil Herd (Commodore lead engineer 1982-1986), Albert Charpentier (Commodore VP of Technology 1979-1984), Michael Tomczyh (Assisant to Commodore President Jack Tramiel, 1980-1984), James Harrison (Commodore Tech Support 1990-1994) and the one and only David Pleasance (Commodore UK VP & Joint Managing Director, 1983-1994) – the man often credited for the movie tie-in genre.
While some are perhaps naturally sceptical that Simpson is in it for his own ego and gain, I am not having it. I’ve followed his work on YouTube, and he comes across as a genuine lover of retro, a humble and funny guy who is deeply in love with Commodore. What he has put together here is astonishing. It is what I would love to have done, but I would never have had the drive.
In a world where publishers don’t believe we should own the games we pay for, merely license them while being pumped full of microtransactions and special editions, paying much more to play three days early, and the like, this chance to save this gaming relic is important. Nobody will be trying to save Ubisoft in 40 years. Nobody will care.
Simpson says we should expect new Commodore hardware in the near future and deals and partnerships to bring the brand back to life. I am not that sure it will be that simple getting the wider public to buy in, but more power to him and his team. As an original Intellivision owner, I backed Tommy Tallarico and the reborn Intellivision Amico to the hilt, and where did that get me?
However, if we, as older gamers, truly want to hold up a flag and say, ‘Look, Fortnite kiddies, you are only playing that because of us, and companies like Commodore”, we need to get behind Simpson’s movement and do everything we can to make it a success.’
Check out the vids above for the full story, there is no option to invest yet because international investing laws are all over the show, but Simpson is looking out for Angel Investors to help get it over the line.
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Oh, this is good. If you have played Super Woden GP 2 you will instantly know why this is exciting news. SWGP2 (okay, silly name but..) remains a staple on my Steam Deck and is just pure, glorious, arcade racing fun. In many ways, it shows what the big publishing houses have been doing wrong with arcade games for years.
Anyway, if you haven’t, then you simply must play it – and it currently has 35% off its price in the Steam Summer sale, so fill your boots.
The more exciting news though is that developer Vidjuda has dropped a limited time demo for his just announced racing stablemate – Super Woden Rally Edge, and it is superb, really good fun.
Super Woden: Rally Edge, 𝐃𝐄𝐌𝐎 𝐍𝐎𝐖 𝐀𝐕𝐀𝐈𝐋𝐀𝐁𝐋𝐄 for a limited time! As usual, the fastest player on the global leaderboard will win a copy of the full game at launch. And this time, the most liked Photo Mode shot will also win a copy.
If you a fan of games such as the classic Neo Drift Out on the NEO Geo back in the day you are going to be right at home with this. Rally Edge takes the same isometric viewpoint as Super Woden GP 2 and transports it to the forest. Even at this stage, with only a vague release date of “2025” the level of polish is remarkable.
Vidjuda describes the games features thus:
■ A vast variety of vehicles: from the smallest and humblest to the unstoppable Hillclimb machines.
■ A renewed, unique graphical style, carefully crafted down to the last detail.
■ An original soundtrack created to perfectly capture the emotions of rally racing.
■ Buy, sell, upgrade, and customize your cars in the garage.
■ Show off your photography skills in the photo mode.
■ Local multiplayer for up to 4 players in split-screen.
■ Record your times online and compete to beat other players’ records.
The solo developer from Spain’s passion for the genre is literally seeping through in every aspect of the demo. There’s a competition for the best shot in Photo Mode, you can see my attempt at the top of the page, and the competition ends on July 5th, so with the demo being earmarked as “Limited Time” we can probably assume it will disappear around that point, so you need to move quickly to get on board.
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I was learning Star Wars The Clone Wars Board Game | A Pandemic System, and while setting up, I ended up reading the back side of the villain card just to understand the mechanics of the game. Is the back side supposed to be hidden information or just another phase of the game?
Fortnite developer Epic recently suggested the game might become available on iOS in the US for the first time since 2020 soon, but it’s now looking like that won’t be happening. Why? Well, Epic’s accusing Apple, its long-time sparring partner in an ongoing legal battle, of storeblocking.
As we reported last week, Epic CEO Tim Sweeney had launched a fresh effort to get Apple to agree to re-admit the game to its App Store following a judge issuing a pretty damning verdict against the fruit company in the latest legal skirmish between the two. This is all about payment options and the cut Apple takes of them via its store, with Epic having decided five years ago that this was something it wouldn’t stand for.
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Epic CEO Tim Sweeney has claimed it originally submitted Fortnite for Apple to review on May 9 and then resubmitted a new version on May 14 in order to include a fresh update to the game. Now, the publisher’s put out the following statement via the official Fortnite Twitter account:
“Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union. Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it.”
Apple has blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union. Now, sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it.
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Sweeney himself has also been tweeting, declaring in one post: “Apple’s App Review team should be free to review all submitted apps promptly and accept or reject according to the plain language of their guidelines. App Review shouldn’t be weaponized by senior management as a tool to delay or obstruct competition, due process, or free speech.”
This all comes after that aforementioned court verdict, which saw Judge Yvonne Gonzalez Rogers rule that Apple was “in wilful violation” of previous court injunction that it had to allow purchases made for iOS games and apps through outside web links. It did, but then instituted a 27% commission on such purchases.
“Apple’s response to the Injunction strains credulity,” the court’s verdict read, “After two sets of evidentiary hearings, the truth emerged Apple, despite knowing its obligations thereunder, thwarted the injunction’s goals, and continued its anticompetitive conduct solely to maintain its revenue stream.”
We’ll just have to see how things go from here, as it looks like this fight is nowhere near a resolution that would see one victor left default dancing, or more realistically a bunch of suits going back to whatever else it is they do with their time.
Days Gone occupies a weird place in gaming culture. It sold nine million copies, but barely made a dent in day-to-day culture and gaming discussions. In a strange way, that makes it perfect for a remaster. Old fans get to replay the game optimized for PS5, while new ones can discover it for the first time.
A common criticism – and one that rings true, to an extent – is that Days Gone has an identity crisis. The open world exploration brings to mind Red Dead Redemption. The focus on biking is very Sons of Anarchy. The zombie apocalypse and day/night cycle bring to mind Dying Light, while the emotional beats are reminiscent of The Last of Us. However, Days GoneRemastered manages to feel distinct from all of these.
Image Source: Sony Interactive Entertainment via The Escapist
You play as Deacon St. John – a violent but ultimately good-hearted biker whose beloved wife, Sarah, dies in the opening hours of a zombie outbreak. Two years later, Deacon ekes out an existence living in the wilderness of Oregon, doing jobs for the various survivor camps dotted around the wilderness.
A Bloody Good Time
Gameplay largely consists of travelling around the countryside and abandoned towns, fighting freakers (Zombies, in classic “Not-using-the-Z-word” fashion) and human enemies, ranging from marauders to the deadly Rippers. There’s plenty of side content to enjoy, ranging from clearing outposts to taking down hordes of up to 500 freakers.
While taking down hordes seems impossible at first, it’s a huge moment when you clear your first one. It’s always fun to race through obstacles, waiting for the perfect moment to spring a trap.
Along the way, you’ll find various encampments filled with survivors, which offer an interesting, if ultimately shallow, morality system. Most camps will offer either guns or upgrades to your bike, and early on, you’ll be forced to choose whether to send any survivors you find to a work camp or one under martial law and run by a conspiracy nut. It’s a dilemma, but one that’s instantly solved as soon as you unlock the third camp. Lost Lake offers bike upgrades and guns, and quickly cements itself as the good option. While you might need to send survivors elsewhere from time to time, sending them here just feels right.
Image Source: Sony Interactive Entertainment via The Escapist
Compared to a lot of post-apocalyptic worlds, the Farewell Wilderness feels alive. Everywhere you go, you’ll see deer darting across the path, enemy camps, or survivors to rescue. Deacon will meet plenty of people he can interact with and do missions for. While none of the bonds feel as strong as one like Joel and Ellie’s, these characters still feel important and deep. You’ll see his annoyance at a happy-go-lucky addict, or his protectiveness of a mentally broken young woman. Missions are separated not just into what they are but who they focus on, so you can see these relationships progress; however, there are no choices to make here, and many of them are story-mandated, so you’ll complete most of them as you play the game.
Blood, Bikes, and Booms
The best new addition is Horde Assault mode, an endless game mode where you’ll face progressively bigger and bigger hordes until you eventually die. There are different zones for the mode, each of which thrusts you into a different section of the map. Unlike something like The Mercenaries it’s a frankly huge chunk of the map, and there’s no time limit – you just keep going until your inevitable death.
However, Days Gone Remastered isn’t quite as beautiful or as detailed as many of its contemporaries. It’s pretty, but doesn’t look as good as the games it emulates. The remaster improves the lighting, the number of enemies on screen, and the skybox is gorgeous, but it doesn’t quite look as good as it wants to. There are a few floating textures from time to time, or somewhat cheap visual effects.
Image Source: Sony Interactive Entertainment via The Escapist
As good as the story is, it does make an odd habit of cutting things out. Cutscenes will occasionally jump from Point A to Point C, going from cause to effect without showing us the action. Deacon will frequently discuss the bounties he’s picked up as if we’re supposed to know who they are.
There were also a few glitches – nothing major, but it was annoying to see an aura around a character. A few times, I saw freakers flying through the air or fighting with nothing while I took potshots at them. Most annoyingly was a recurring glitch where the music would play so loudly that it drowned out the dialogue. It only happened a few times, but it was always frustrating, despite the gorgeous soundtrack.
Overall, Days Gone Remastered is a fantastic, if flawed, game. It isn’t quite as good as the games it emulates, but if “It’s not The Last of Us” is a valid complaint, then it’s one you can throw at most titles. It’s a game that absolutely deserves your time, either as a replay or for the first time.
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Published: Jul 12, 2025 06:31 am