برچسب: Battlestar

  • Should the core Battlestar Galactica game adopt the revised Cylon Resurrection Ship?


    In Battlestar Galactica, revealed Cylon players can use the Resurrection Ship location to pass their unrevealed loyalty cards to another player at the table. This can be necessary when one player has drawn multiple “You Are A Cylon” cards or can be used to sow confusion by giving “You Are Not A Cylon” cards away.

    In the Pegasus expansion, the Resurrection Ship location no longer passes loyalty cards. Instead, when a Cylon player reveals himself, he always passes his unrevealed cards to another player as part of the reveal process.

    It’s not clear which situation happened during Pegasus development:

    1. The passing was made part of the reveal process in order to address an imbalance, and the Resurrection Ship location was changed in response to this
    2. The Resurrection Ship location was changed for other reasons, and the passing was moved to the reveal process in response to this.

    Having just played a game where I happened to be dealt both “You Are A Cylon” cards, I’m starting to think that the base game should use the Pegasus card-passing rules.

    The process of revealing is purposely built so that the Cylon player doesn’t get to do any “Cylon actions” until the round after he reveals – for one thing, this prevents a player from revealing and immediately playing his Super Crisis card.

    A Cylon dealt both Cylon cards, however, ends up having to wait 2 full rounds to get all the stuff he needs to do done:

    1. He needs to pass the other Cylon card
    2. He needs to play his Super Crisis

    Now, he won’t always NEED to play the Super Crisis, but in most cases that will probably be true, particularly since there has been only one Cylon player sabotaging things to this point. Whichever order the Cylon chooses, it’s not great for him. If he passes loyalty cards first, it probably looks pretty suspicious that he didn’t play the Super Crisis, but prioritized card-passing more. The humans are likely to assume the card recipient is now also a Cylon. On the other hand, if he plays the Super Crisis first, there is one more human available to help against it for a round until the card is finally passed.

    This two-turn latency to get all his ducks in a row seems like a harsh penalty, especially on top of the minor penalty that he’s been the sole Cylon to this point. Automatically passing as part of the reveal gets things back to the more “normal” setup – 2 Cylons, and a 1 turn delay before Super Crisis can be played. It also makes the passing of the loyalty cards something that is not inherently suspicious, since it always happens.

    If this had come about in Pegasus through just a rule change listed in the instructions, it would be a no-brainer to apply it to the core game. But since it involves changes to the board that are affected by other Pegasus-specific stuff, it’s not clear how applicable this should be.

    Since I haven’t played Pegasus, it made me wonder: is there a reason why it would be bad to apply this rule change to the core game?



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  • How do I handle a late player for Battlestar Galactica?


    I have a player that may be later for a start of a game. How can I incorporate them into a session of BSG?

    I see two simple ways of doing this:

    1. Create the character at setup time and "zombiefy" them until the player arrives. They exist, but don’t interact at all.
    2. Draw up the character when the player gets there.

    I think these both amount to the same thing (kind of like adding a character mid-season to the series). But does it cause any difficulties for game play?



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  • In Battlestar Galactica can a character use actions from cards while in the brig?

    In Battlestar Galactica can a character use actions from cards while in the brig?


    In Battlestar Galactica can a character use actions from cards while in the brig or is the sole action available to the character, during his turn, is to try to get out? Also can other action cards that have effects on rolling, crisis resolution, etc. be used? Thanks in advance for the help!



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  • In Battlestar Galactica what can Helo do while he’s still not on the board?

    In Battlestar Galactica what can Helo do while he’s still not on the board?


    Helo can do anything other than move or take actions while stranded, i.e. he skips the Movement Step and the Action Step during his turn. He still does the Receive Skills and Crisis steps. He still participates in skill checks, can use his once per game ability, etc. Other than skipping Movement and Action, he can do anything any other player can do.



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