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  • 20 of Our Most Anticipated Board Games in 2025

    20 of Our Most Anticipated Board Games in 2025


    At the start of each year, we take a look at what games are coming in the next twelve months. Some of these will inevitably slip into the next year and we’re really basing this on the publishers timelines. So, here are twenty games that we’re excited about that are slated for release this year.


    Galactic Cruise

    Publisher: Kinson Key Games
    Designer: T.K. King, Dennis Northcott, Koltin Thompson
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Everyone

    Galactic Cruise is a game that we’ve seen for almost 3 years as the team at Kinson Key Games has polished every part of this project. The final game will arrive to Kickstarter backers in Q1 and it’s pretty amazing. Players are building space cruises as they attract clients for out of this world travel.

    https://www.youtube.com/watch?v=x2lfjX05Xfc

    The artwork and iconography from Ian O’Toole really makes this game shine. Galactic Cruise is a game that is on everyone’s radar for good reason. Thankfully, the wait is almost over and I get most of the year to play this gem.

    Wine Cellar

    Publisher: 25th Century Games
    Designer: Andrew Stiles
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ric and Bob

    As trick-taking games become more and more popular, it’s good to see those that add solid creative twists. I’m a fan of the auction sub-genre, where the trick results impact the acquisition of different assets. That’s what you’ve got with Wine Cellar, a game originally designed by Andrew Stiles for an 18-card design contest. In this game, you’ll all be working to create the best wine collection, and each bottle scores differently based on its “age”… that is, its location in your collection.

    Wine Cellar Preview

    The little wine bottle cards aren’t everyone’s thing, but I love them. I like the look when they’re all lined up at the end of the game, ready for scoring. It also plays up to 8 people, and more people don’t necessarily stretch the game too long or too thin. With easy-to-learn rules and quick gameplay, I think this will end up as one of the more versatile titles in my collection.

    Deep Regrets

    Publisher: Tettix Games
    Designer: Judson Cowan
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan

    This dark and unsettling fishing game really impressed us when we previewed it in 2024. The artwork for Deep Regrets pulls you in as you try and balance your mental state during your time at sea. Players have to find ways to mitigate regret cards while still finding wild creatures at sea.

    Deep Regrets - depth levels

    This is Tettix Games second design and even at the prototype level, the game was really well made. Deep Regrets is a game that I understood better each time it hit the table and I’m itching for more. You can learn more in my preview from 2024.

    Azul Duel

    Publisher: Next Move Games
    Designer: Michael Kiesling
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan and Erin

    Do we need another version of Azul? Possibly. Azul Duel is built for a 2-player focused experience and we’re hearing good things from people who have played it. Azul (and its board game siblings) are pretty solid at most player counts. I’m not 100% sure that this game is necessary but it could surprise me.

    Azul Duel - image from Next Move Games

    Azul is a game that has made its way into so many game shelves. If Next Move Games can shake up the formula enough to stand out, Azul Duel may be a great purchase for Erin and I. Our 2-player focused selection of games is growing and we’ll be watching for this release before summer.

    Lairs

    Publisher: Kids Table Board Gaming
    Designer: Christopher Westmaas
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Ryan and Bob

    Lairs is a unique take on dungeon crawling for 2-players. Each player builds out the dungeon that their opponent has to move through. Using traps and monsters, players are trying to keep the other player from easily grabbing the loot and finding the exit. Erin and I had a great time trying the game out at Origins last summer prior to the Kickstarter campaign launch.

    Lairs by KTBG

    What makes Lairs so cool is that after playing the game, you’ll start opening new content that makes dungeons more dangerous and introduces new features. This game builds on itself the more you play. Lairs is a fun time and the KTBG crew has a great game on their hands as we head into 2025.

    Luthier

    Publisher: Paverson Games
    Designer: Dave Beck, Abe Burson
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ric

    I’m quite tired of fantasy, space and even nature-themed games. So it’s always nice to see a game asking me to do something I haven’t really done before. That’s what I’m seeing in Luthier. You’re a crafter of instruments, and you must manage your shop so that you build the strongest reputation.

    I haven’t gotten to dive into the rules and gameplay as much as I would like. However, from what I’ve seen, it provides the opportunity for those chain reaction decisions I love so much, where a choice lets you do something, which leads to another thing, and so on.

    The only thing holding me back from more excitement is the price. You’re getting a lot in the box, but $75 for retail is generally outside of my price range, no matter what I do. Here’s hoping I can find a good deal and/or unclaimed bag of cash in the near future…

    Speakeasy

    Publisher: Eagle-Gryphon Games
    Designer: Vital Lacerda
    Release Window: Q3/Q4 2025
    Excitement Level:
    Nominated by: Ryan and Bob

    One of my favorite gaming experiences of 2024 was playing Speakeasy with family and friends. This Vital Lacerda game quickly climbed my list of favorite games after just a single play. Players will align themselves with mobsters as they take over parts of Manhattan during the Prohibition Era.

    https://www.youtube.com/watch?v=1NFdymh6MKA

    Speakeasy has artwork from Ian O’Toole, incredible player boards, and a sprawling city to take over. The way Lacerda ties this game to the real world mobsters of the 1920’s brings so much depth to this game. Look for Speakeasy to hit a game table near you before the end of the year.

    Camping Season

    Publisher: SweaterBear Games
    Designer: Casey Mattes, Zoey Mattes
    Release Window: Q3/Q4 2025
    Excitement Level:
    Nominated by: Ryan

    I love the idea of managing a campground where people are going to adventure and make memories. Camping Season is a game that is supposed to simulate running the facilities where campers are choosing to vacation. I love the look of the game and just the idea of managing reservations and facilities sounds super fun to my messed up brain.

    The couple behind SweaterBear Games seems to love the great outdoors and the Kickstarter did really well back in October. I’m hoping this game can be found at retail after they fulfill orders to backers later this year. This is a game that is definitely on my radar going into the fall.

    Scoville 2nd Edition

    Publisher: Trick or Treat Studios
    Designer: Ed Marriott
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ryan

    This game made my 2024 most anticipated list but it looks like it will show up one more time before the game arrives. Scoville is a pepper farming game that I’ve always wanted to play but with it being out of print, I wasn’t willing to pay the inflated price.

    https://www.youtube.com/watch?v=JvmdMtztvfM

    Scoville is getting a brand new release from Trick or Treat Studios (Halloween, Blood Orders) and it has artwork from Vincent Dutrait. I’m so pumped to finally play this game and cannot wait for this new edition with its previously released expansion already in the box. Hopefully it will show up early in the year so that I get loads of time with the game in 2025.

    House of Fado

    Publisher: Eagle-Gryphon Games
    Designer: Vital Lacerda, João Quintela Martins
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ric

    When we played Speakeasy with Ryan, I was definitely a fan. However, I know that I will rarely be able to get a game that complex and that lengthy onto the table with my friends and family. It’s just not in the cards for me these days. Or the dice. Or the meeples.

    So that’s why I’m excited about the release of House of Fado from Eagle-Gryphon Games. Even before I knew it was a Lacerda co-design, I was drawn in by the artwork and concept, as was my wife (which is likely more important if I’m wanting the chance to play). There seem to be plenty of important choices to make as you control your restaurant, hoping to feature the best music to attract the most customers.

    A small box with big decisions and cool artwork? These days, that’s my sweet spot.

    Unmatched Adventures: Teenage Mutant Ninja Turtles

    Publisher: Restoration Games
    Designer: Lots of people
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Ryan and Ric

    You know that Unmatched has to show up on this list somewhere. Unmatched Adventures was a big hit for us in 2023 and when you throw the Ninja Turtles into the mix, oh snap! I’m excited to see how each of the turtles play against other Unmatched fighters. Restoration Games does such a great job of creating a co-op experience, and this time you’ll go toe-to-toe with Shredder and Krang.

    Unmatched: TMNT - image from Restoration Games

    TMNT is a license that so many people are excited for. It’s not often that an 80’s kid and their 19 year old kid are excited about the same game. Unmatched Adventures: TMNT should be arriving to Kickstarter backers at the tail-end of summer. Look for this to hit retail around fall of 2025.

    ULTRAMASSIVE

    Publisher: Studio Unknown
    Designer: Alex Greenberg & Jacob Phillips
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Phil

    I had the pleasure of being introduced to ULTRAMASSIVE at One Board Day and am quite eager to get this on the table at home. This strategy game invites you to take the role of a fledgling black hole with one simple goal: get BIGGER! This is carried out by manipulating two tracks on your player board, adding matter or antimatter and delivering it to the center to fuel your growth.

    Ultramassive from Studio Unknown

    Incorporating drafting, engine building and clever manipulation of player boards via wormholes and gravity, ULTRAMASSIVE presents itself as an excellent introduction to strategy gaming with enough complexity to keep veterans puzzling out new strategies. What I saw in my demo session seemed like a perfect match of theme to mechanics and I look forward to the final product.

    Botswana

    Publisher: 25th Century Games
    Designer: Reiner Knizia
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Ryan

    About 6 years ago, Bob Crowell introduced me to Quandary, an out of print game by Milton Bradley from Reiner Knizia. My immediate reaction was “how come this is out of print?!”. Eagle-Gryphon Games brought back the game under the title Botswana, then Wildlife Safari. This summer, 25th Century Games is bringing Botswana back into print with completely new artwork from the phenomenal Weberson Santiago.

    Botswana - image from 25th Century Games

    This is one of Reiner’s more simple designs with players placing an animal card and drafting one of the animal types from the center of the table. Once the cards of one animal type are all on the table, the game ends. Players get points based on the top card value for each animal type that they have. This is such a great filler game and with the new artwork, I cannot wait to introduce the family to Botswana.

    Power Creep

    Publisher: PNP Arcade Publishing
    Designer: Jason Greeno, Jason Tagmire
    Release Window: January 2025
    Excitement Level:
    Nominated by: Ric

    Print-and-play games are becoming the main thing I purchase on Kickstarter these days. They’re significantly cheaper, they take up way less room, and they often provide just as strong of a gameplay experience.

    Dungeon Pages stood out back in 2023 with its unique approach and solid gameplay. A fun recreation of a classic dungeon crawler, you used dice to help you navigate around, defeat enemies, and collect items. The base game came out with a few maps and characters, which you could mix and match together to your liking. Dangerous Space used the same format with some extra bells and whistles. I’ve played through both, and while they kicked my butt several times, I kept coming back to the games, hoping a better approach or character choice would improve my chances. 

    Power Creep promises to take the best parts of both games and make an even better overall experience. Plus, the creators are continuing with their year-long support option in which they’ll release a new map every week of 2025, along with a new character every month. I’ve not tried this out with the other titles, so I’m excited to start playing once the content begins delivering in January. 

    Spooktacular

    Publisher: Level 99 Games
    Designer: D. Brad Talton Jr.
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan

    Last summer I got to play a digital version of Spooktacular with a member of the Level 99 team. This game puts players in the role of monsters that are haunting a movie theater in the 80’s. Each monster has unique abilities and powers that will help you terrorize the patrons of the theater.

    Spooktacular from Level 99 Games

    Each monster has a movie poster tied to them and is a throwback to a movie monster from the past. I loved the flow of this game and was really impressed with the amount of player choices that come in the box. Level 99 Games has a hit on their hands and I’m ready to check out the final product when it becomes available later this year.

    Popcorn

    Publisher: iello
    Designer: Victor Saumont
    Release Window: Q2/Q3 2025
    Excitement Level:
    Nominated by: Ryan

    I love the theme of running a movie theater and trying to find the right movies to fit the audience. Popcorn is a bag building game where players will build their theater, then draw audience members from their bag to pair them with the right experience.

    Over nine rounds, players are building and even stealing patrons from other players using advertising. If this game is as fun as it sounds, this might be a “must buy” for us this year. It sounds a little like the tableau building game Funfair which is another favorite of mine.

    Eternal Decks

    Publisher: Hiroaki Yamamoto (self-published)
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ric

    I sometimes get sucked into scrolling through Kickstarter for an hour or two, seeing if I can find something awesome I’ve never heard of. That’s what happened with Eternal Decks. I didn’t see or hear ANYTHING about this title, but I’m hopeful it catches some attention once it hits tables early next year.

    Eternal Decks - beta version

    What you’ve got is a cooperative card-playing game in which you’re all working together to complete different stages. Along the way, you’ll have the chance to unlock an Eternal, which will add more cards to a player’s deck.

    I’m hopeful that the challenges will increase as you go from stage to stage, and that you’ll have to make important choices as to who gets what cards and when. I feel like there’s a lot of opportunity here for a special game built on an easy-to-learn rules set. We’ll get to find out early next year!

    Don’t Starve: The Board Game

    Publisher: Glass Cannon Unplugged
    Designer: Rafał Pieczyński
    Release Window: ?? 2025
    Excitement Level:
    Nominated by: Ryan

    My kids and I spent so many hours playing Don’t Starve on Playstation over the years. I’m really intrigued with how this game will play out as a tabletop experience. They have a solid track record of bringing video game content to the board game space which is promising.

    Don’t Starve: The Board Game should launch any time now on Kickstarter. I have some concern that we may not see this project on the table this calendar year. If you’re a fan of this digital game, chances are that you’ll be watching this project like we are.

    RA and Write

    Publisher: 25th Century Games
    Designer: Reiner Knizia
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan and Erin

    Last year, we were excited to see a flip and write game associated with the classic bidding game RA. This new game from Dr Knizia is such a streamlined experience that is still rooted in the original game. RA and Write was one of our favorite games we played in 2024 and we’re excited to have the fully published game this coming year.

    RA and Write - Nile line

    While I’m (Ryan) a big fan of the original RA, Erin absolutely adores RA and Write. The bidding mechanic is removed and players are choosing their path from the cards that are rolled out each turn. Flipping out the third RA card will end the era, triggering scoring for that portion of the game. RA and Write should be here before the summer which means that this is probably the game you’ll see on our table all summer long.

    The Dark Quarter

    Publisher: Lucky Duck / Van Ryder Games
    Designer: Evan Derrick
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ryan

    Way back in the year 2022, Lucky Duck and Van Ryder Games combined forces to create a game called The Dark Quarter. This narrative driven game brings players into the dark and seedy underbelly of New Orleans in the 1980’s. Raising over a million dollars through Kickstarter, this is a game that I’m excited to see finally arrive on the game table.

    The Dark Quarter box art

    Backers of the game will be receiving the game at the start of the year, with the game hitting retail later in the year. Lucky Duck has a proven track record with creating immersive experiences using a digital companion (Chronicles of Crime, Destinies). We’ll definitely be sharing our experience once this game finally hits our hot little hands.



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  • In Battlestar Galactica what can Helo do while he’s still not on the board?

    In Battlestar Galactica what can Helo do while he’s still not on the board?


    Helo can do anything other than move or take actions while stranded, i.e. he skips the Movement Step and the Action Step during his turn. He still does the Receive Skills and Crisis steps. He still participates in skill checks, can use his once per game ability, etc. Other than skipping Movement and Action, he can do anything any other player can do.



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  • Disgraced House Review – One Board Family

    Disgraced House Review – One Board Family


    Clans of samurai cats are in a battle for dominance in this suitless trick-taking game from Shiny Pigeon Games. Be careful though, each season ends with a peace treaty, and showing too much force will bring disgrace to your clan. Let’s dig into this card game from designer Caner Cooperrider and see what sets it apart.

    Managing Your Clan

    Disgraced House feels familiar because it uses a standard trick-taking mechanic. What makes it unique is that there are no suits or trumps in the game and it’s solely based on numbers. Each envoy card, which makes up the majority of your hand, has two values on the card. The standard value is in black at the top of the card while the red value at the bottom of the card can be unlocked by using a fate token. With cards having two values, players have flexibility with each card as long as they have fate tokens that they can spend.

    Disgraced House - 3 person trick

    When a player leads, they can play a single card or pair with identical numbers. Followers have to play the same quantity of cards but there are rules on what numbers you can play. Followers have to play the same number or higher. If they cannot or choose not to beat the played cards, they have to play the lowest card(s) in their hand.

    Playing a high card(s) means that followers are going to be forced to play their highest cards or flush away the low cards in their hand. The twist here is that players need low cards for the final trick of the round.

    Disgraced House - envoy cards

    The Peace Treaty

    The final trick of each round is a single card trick called the Peace Treaty. Players will play the final card left in their hand but there will only be one loser in this trick. The player who played the highest card has used too much force during the Peace Treaty and becomes the disgraced house. All other players score points based on half the value of the card they played during the Peace Treaty. The Disgraced House will miss out on this bonus but is given a +1/-1 modifier card that they can use in the next round of the game.

    Disgraced House - peace treaty

    Players score a point for each trick they won during the round plus any bonus points they received during the Peace Treaty. This final trick of each round is really creative. Players who choose not to plan for the end of the round may miss out on a significant number of points.

    You also don’t want to hang on to cards that that have too low of a value. By holding on to a 0 value card, you’re guaranteed not to be the disgraced house, but you also don’t score any bonus points during the end of the round.

    Samurai Legends

    Disgraced House has one more trick up its sleeve in the format of Ally and Advisor cards. At the start of each round, players get one of each. The Ally card will go into your hand and gives a unique ability you can play during the round. The Advisor gives you an additional ability or scoring opportunity and this card sits on the table in front of the player for everyone to see.

    Disgraced House - advisor card

    Either of these cards can be discarded before the round starts to take a fate token from the supply. These fate tokens allow you to flip your envoy card during the round to the red value at the bottom of the card. More fate tokens means more flexibility during the round. These tokens roll over to future rounds so saving up over a series of rounds isn’t a bad strategy.

    Honor in Battle

    Disgraced House has enough twists during a round to keep everyone engaged. Players are trying to be the first to earn thirteen points. There’s even a catch up mechanic that gives players a free fate token when they are more than three points behind the lead player.

    I think the only thing that I’m lukewarm on is the cat theme of the game. The samurai cat artwork from Parker Simpson is gorgeous in every way. But, it’s not a theme that really drew me into the game. I’ve taught this game to dozens of people and the theme wasn’t a huge selling factor for them. Players really loved how rounds shifted as players utilize Ally and Advisor abilities and force cards from their opponents hands.

    Disgraced House - score track

    As each game advances, the hand sizes of the players decrease based on how close a player is to thirteen points. Rounds become faster with less cards in hand. Leading with a pair of cards will also limit the number of tricks that can be won which is another satisfying strategy.

    My very first game was at just 2-players and my expectations were low. Trick-taking games at just two is usually a bust. Disgraced House played really well at 2-players and can be played with up to six.

    At the five and six player counts, you play a variant of the game called “Crowded Court”. Players always receive six cards in the round and have a new option to “bow out” during the trick. The first player to do this can play any card(s) they want, intentionally losing the trick and playing their card(s) facedown, ignoring the high/low rules. Bowing out locks other players who play after you from doing this which can be really strategic. There’s even a team play variant in the game that we’ve not played yet, but I’m sure that we’ll dig into that one soon.

    Disgraced House - Ally card

    Final Thoughts

    Disgraced House does just enough to set itself apart from other trick-taking games in our collection. With each card having two values, fate tokens are incredibly important if you want options in your card play. This makes for dynamic gameplay and fun surprises during the game. In a year that was filled with trick-taking games, this one has flown under the radar because of its small print run. Thankfully, Shiny Pigeon Games is bringing this game to a broader audience with a larger print run through Kickstarter.

    I really enjoy Disgraced House and it’s a game that I love to teach. It hits the table more often because of how smooth it plays at just two players which has been a huge plus. Don’t miss out on this card game has it hits a broader audience in 2025!

    Join the Kickstarter campaign for Disgraced House when it launches this spring.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Flexibility to play single or double card tricks
    • Plays surprisingly well at just 2-players
    • Peace Treaty phase in each round works really well
    • Great variety of Ally and Advisor cards

    Lows

    • Games with six players can overstay its welcome
    • Cat theme could be a hit or miss with players

    Complexity

    2 out of 5

    Time Commitment

    2 out of 5

    Replayability

    3 out of 5



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  • Tiny Towns Review – One Board Family

    Tiny Towns Review – One Board Family


    I’m a big fan of spatial reasoning games. Over the years, games like Patchwork and Isle of Cats have always brought me joy. I don’t know if it’s something left over from all the Tetris I played as a child, but figuring out little puzzles to get everything to fit just right is just… fun!

    So when I was first introduced to Tiny Towns, I was immediately intrigued. I loved the idea of having to put your resources on the board just right, but adding in different scoring elements? Oh yeah, this one’s gonna hit the spot…

    We Built This… Town…

    Each player is the mayor of their own… well, tiny town. There’s a back story about creatures and predators and all that, but it’s not really that important.

    Tiny Towns - overhead view of a player board

    What is important is that the game tasks you with building structures in the 4×4 grid on your player board. This construction happens by placing resources in the patterns specified by the available buildings. A tavern, for instance, requires two bricks and a glass resource to be placed all in a single line, while the cloister requires four resources in a very particular L-shaped arrangement.

    On a turn, one player is designated as the “master builder”. That player announces one resource type, and all players have to add a cube matching that resource to their player board. If anyone has resources in an arrangement that matches a building, they may remove the matching cubes from their player board and place a building token. The building has to be placed on a site where one of the resources was that built the structure. 

    Tiny Towns resource blocks

    Watch Where You’re Going

    Placement is important for a few reasons. For some of the buildings, you get points based on location. The inn, for example, gets points if it’s not in a row or column with another inn. The bakery gets points if it’s next to buildings of a particular type. You’ll also have to be careful to keep your board open for future buildings. If you don’t leave enough room for the pattern needed for a particular building – well, tough. You won’t be able to create that building for the rest of the game.

    Tiny Towns building cards

    If you ever reach a point where you can’t build anything else, then your game is done and your town is complete. You’ll wait for everyone to finish their building, then calculate your points. And, as per usual, the player with the most points at the end of the game wins!

    Lookin’ Good

    When Tiny Towns hits the table, its charm is immediately evident. The box art is great, and all of the little building meeples are great. The artwork on the different building cards is also wonderful, and it all comes together to create a really attractive look.

    The game is also very creative in how it adds variety. Each building meeple is associated with four different building types, and you randomly choose which building for each type at the beginning of the game. It’s a small thing, but it allows for increased replayability without having to have a bunch of components that are only used for certain setups.

    Tiny Towns structures

    Monuments are another element of the game that add a little spice. Each player is dealt two Monument cards at the beginning of the game and select one to keep. These special buildings are unique to each player, and they can provide some major scoring opportunities if used correctly. This small wrinkle ensures that everyone will have their own strategies and approaches as they move through the game.

    Tiny Towns Monument

    Like Coming Home

    Tiny Towns is a game that strikes a perfect balance for me. It’s simple enough to teach in just a few minutes, but it’s complex enough that I have to weigh my options on each turn to decide what I should do. It’s not so complicated that I will sit for several minutes trying to decide what to do, but it also has enough going on that I feel that my choices are important.

    People that don’t like spatial reasoning games are probably going to get a bit frustrated with this title. However, given that you’re not putting down polyominoes or anything like that, maybe it’s easier? I’m not sure.

    What I do know is that Tiny Towns is a game that I really enjoy. It’s one that I could play with almost any group, and each time it’s going to be a solid experience. With the addition of a few expansions over the past few years, there’s a ton of variety that can keep people coming back for more. Tiny Towns is a game that I’d recommend for any hobby gamer to add to their collection. It’s certainly one that I’ll be keeping on my shelf for a very long time.

    Tiny Towns is available at your local game store, from the AEG webstore or online through Amazon today.

    Highs

    • Easy to learn while still providing enough challenge
    • Looks great on the table
    • A decent amount of variety right out of the box

    Lows

    • Spatial reasoning haters beware!

    Complexity

    2 out of 5

    Time Commitment

    2.5 out of 5

    Replayability

    3.5 out of 5



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  • Scoville 2nd Edition Review – One Board Family

    Scoville 2nd Edition Review – One Board Family


    The original game of Scoville was published in 2014 by Tasty Minstrel Games (R.I.P.). This auction and set collecting game has been out of print for a while but is highly regarded by friends who have played it.

    For years, I’ve wanted to add this game to our collection but wasn’t ready to spend the money for a used copy. Trick or Treat Games picked up the license and recently published Scoville Second Edition. Now that I’ve played this modern classic from Ed Marriott, does it live up to the hype that was in my head?

    Scoville field board

    Mornings on the Farm

    In Scoville, players are pepper farmers who are planting, harvesting, fulfilling pepper orders, and making chili. Each round starts with an auction where players will bid for their turn order in the round. The turn order allows players to choose a pepper card from the auction display, earning the pepper(s) on the card. Choosing your position matters because planting and order fulfillment takes place in turn order, but harvesting takes place in reverse turn order.

    Each round follows this order:

    Planting: In turn order, players will place a single pepper from their supply into the central board. Peppers will cross-breed with the peppers next to them. Each player has a player aid showing the color pepper that is created between two pepper colors.

    Harvest: In reverse turn order, players will move their farmer up to three steps in the garden. The player will harvest a new pepper(s) from the supply based on the two peppers they are between on the board. For example, being between a blue pepper and a yellow pepper will produce a purple pepper.

    Fulfillment: In turn order, players can turn in peppers to fulfill cards in the farmers market and/or fulfill a chili recipe card. This is how you earn more money and victory points. Players can also earn money by selling a single color of pepper, earning $1 for every two peppers of that color in the field.

    Scoville chili recipes

    Each game is broken into two halves, the morning and afternoon. Once players trigger the start of the afternoon phase, the auction block will gain better cards and the Farmers Market cards become tougher to fulfill but earn much better rewards.

    Players also have three one time use actions that allow them to double-back with their movement, plant an additional pepper, and move an extra step. If you don’t use these special actions, they are worth four victory points each at the end of the game.

    Scoville player board

    A Slow Burn

    The gameplay is Scoville is a bit of a slow burn as you increase your pepper supply, gain new pepper colors, and move your way into the outer edges of the field. In your first couple turns, you’ll plant and harvest some of the same peppers. Players can choose to be selfish with their new cross breeds by planting a new pepper color out of reach of the other players.

    Once players unlock the coal and white colored peppers, things really open up to fulfill high point chili recipes. Players are always looking to gain white and ghost peppers since they are present on the highest value cards in the game.

    Scoville cross-breeding chart

    Scoville plays up to six players but I would rarely suggest playing with the max number of players. Often, players are referencing the cross-breed player aid and looking at what chili recipes they are close to fulfilling. This can make rounds drag out at the highest player count. If everyone knew how to play the game and had some experience with Scoville, I think playing with six players could be smooth. I would never play with new players at this player count.

    Scoville harvest phase

    When you get into the five and six player count, the pepper field begins to have hot spots where all the best peppers are located. We’ve seen two players break away from the center, dropping important pepper colors as far away as they can in order to limit access to other players. It’s important to watch what other players are doing during the planting phase and anticipate where the best peppers are being placed.

    https://www.youtube.com/watch?v=JvmdMtztvfM

    What’s New?

    This second edition printing has a lot of upgrades that players should know about. The original printing came with wooden peppers, and colorblind players had big issues with the color choices. Trick or Treat Studios fixed this with new plastic peppers that have a very clear letter embossed on each pepper that helps players to know what color they have. I love the rounded, plastic peppers in the game and think it’s an absolute upgrade from the original wooden ones.

    Scoville chili recipe fulfillment

    Vincent Dutrait also did a complete overhaul of the artwork which looks fantastic. His signature style is present on the board, cards, game box and even player screens. The board pieces together like a puzzle and is double-sided with the solo player experience on the back.

    The game also comes with a brand-new solo experience for players to check out. At the time of this review, I’ve not played it yet, but I’ve been enjoying the game enough that I will absolutely check it out. Also in Scoville Second Edition is the Scoville Labs expansion that many struggled to find for the original game.

    Scoville Labs expansion board

    Players are given a lab board where they can plant additional peppers, immediately gaining the cross-bred peppers that are created based on adjacency. This expansion also adds a few new cards and will speed up the access to more rare peppers for individual players.

    On top of all this, there are new fulfillment cards that haven’t been seen before. The number of chili recipe cards is impressive and no two games will have the same cards. This is nice for replayability.

    Final Thoughts

    Did Scoville live up to the hype that I had in my head? For the most part, yes.

    Scoville has been a “grail game” for me for a long time. It connects with my love of spicy food, gardening, and includes some of my favorite mechanics. I’m a big fan of this game and I think the upgrades that were made in this second edition are fantastic.

    Scoville farmers market

    I started to appreciate the slow burn of the game in those first few rounds after a couple games. Scoville is a game that is going to take every bit of 60 to 90 minutes but I really enjoy everything it does. Players are always working to fulfill orders, with their turn order in the round playing a very important part. The bidding and turn order felt less important at three players but is absolutely vital at four to six players.

    If you missed out on owning the original printing of this game or just want the upgrade, Scoville Second Edition is a great addition to your game collection. This is one that I’m proud to finally have in our collection.

    Scoville Second Edition is now available at your local game store, or on the Trick or Treat webstore.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Big fan of the updated visuals from Vincent Dutrait
    • New edition includes new solo experience and Labs expansion
    • Loads of chili recipes and Farmers Market orders
    • Bidding mechanic really shines at the higher player counts

    Lows

    • Would probably never play at 6-players
    • First couple turns can be slow

    Complexity

    2 out of 5

    Time Commitment

    3.5 out of 5

    Replayability

    4 out of 5



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  • Cleariosity Review – One Board Family

    Cleariosity Review – One Board Family


    Cleariosity is a new title that might tickle the fancy of gamers looking to add a small box word-based game to their collection. The game features dozens of small, square transparent cards that feature a few opaque letters, taking up spaces in a 3×3 grid. Each player is given a stack of these cards that they will all flip simultaneously to begin the game.

    Cleariosity transparent cards

    Three Letters at a Time

    The goal here is to figure out a configuration of cards that can stack on top of each other and spell a three-letter word in one column, row, or diagonal. There are a few rules that apply:

    • vertical words must start at the top and end at the bottom
    • words cannot contain any letters that overlap letters from other cards

    When a player finds a word, they shout it out and point out their word, then take the cards they used and add them to their scoring pile. Play continues until all combinations of words have been exhausted, at which points players count how many cards are in their scoring pile. Whoever has the most cards wins!

    Cleariosity - two card score "wed"

    When we played this game, it brought up a lot of memories of the game SET, which I played a ton as a student and later on as a teacher. If you don’t know that one, it involves laying out cards, then trying to find three cards whose shapes meet patterns. While Cleariosity involves letters, you’re still having to use your brain in a similar way.

    You have to keep certain things in mind about some cards while you look around at the others. You’re also trying to move quickly, hoping to shout out your word before any other players. It’s the kind of mental gymnastics that can get some players standing, jumping up and down, and shouting out words at the top of their lungs.

    Cleariosity - three card score "shy"

    Final Thoughts

    Cleariosity is quite simple, and it only takes a few minutes, so you can probably sneak it in between your “main” games. Word games don’t always hit with every audience, and there are some who will hate the real-time aspect of the game, so there may be some people who won’t really enjoy this title. For those looking for a new letter-based challenge, though, this could be a good portable game that is worth adding to your collection.

    Cleariosity is available at your local game store, through the White Beetle Games webstore or online through Amazon today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Small box makes it very portable
    • Overlaying clear cards is clever
    • Great filler game for players who enjoy word games

    Lows

    • Real-time aspect may be a turn off

    Complexity

    1.5 out of 5

    Time Commitment

    1.5 out of 5

    Replayability

    3 out of 5



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  • Top Tier Review – One Board Family

    Top Tier Review – One Board Family


    Tier lists are everywhere, because everyone needs to know our opinion. Top Tier is a party game from Indie Boards & Cards where players build rankings in some ridiculous categories.

    In this video review, I share how to play Top Tier and talk about the best setting for this tier-making party experience.

    https://www.youtube.com/watch?v=7WMDPncGfmo

    Top Tier is available at your local game store or online through Amazon today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • 100 category cards with lots of variety
    • Lots of laughs as players discuss the ranking
    • Players can jump in and jump out of games

    Lows

    • Game is very dependent on players at the table
    • Typos and misspellings in the game

    Complexity

    1.5 out of 5

    Time Commitment

    2 out of 5

    Replayability

    2.5 out of 5



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  • PASS Review – One Board Family

    PASS Review – One Board Family


    Small box card games are the easiest games to get to our table. PASS is a ladder climbing game the was brought to the US from Grand Gamers Guild toward the end of 2024. The game from designer Wang Yu supports two to five players with mechanics and card combinations that feel pretty traditional. So is this game a keeper or will we pass on it?

    Follow the Leader

    In each game of PASS, the cards will be dealt out evenly among the players at the table. Over the series of rounds, players are trying to shed cards from their hands by leading or following the card arrangement that was played. The player who was dealt the number “2 start” card will go first and can play any arrangement they would like.

    PASS player hand

    You can play a single card, pair of cards, three of a kind, run of five cards, or a full house. Players can also play four of a kind and five of a kind, but might want to hold these for a critical moment since they will beat all the other card arrangements.

    After the leader plays a card(s), players must follow in beating the previously played card(s). Player A plays a pair of fours, Player B must play a higher pair or they are forced to pass.

    PASS three of a kind

    Each card in PASS is double-sided, giving players two options. Players are rarely out of options because of the range of values on the cards.

    Tokens

    In the game of PASS, choosing to pass during a round gives you more flexibility in your card play in the future. When you pass, you earn a two-sided PASS token that can be used in future rounds. Each token gives you two options.

    PASS player aid

    Use the Upgrade (yellow arrow) side of the token to flip as many cards as you want when you play. Use the Augment (multi-colored plus) side of the token to play a better version of the same card that was previously played. You can use as many tokens as you want when playing cards.

    I really like how the Augment side of the PASS token works. If the player before me played a pair of threes, I can also play the same value cards and spend an Augement token to increase it’s value. Players can continue playing pairs of threes, augmenting them with one more token than the previous player if they’d like.

    The more PASS tokens you accumulate, the more flexibility you have. Cards follow a traditional range of Ace through King, with the Ace being the lowest card or the highest card in a run. PASS also gives the Ace cards a yellow value of a double digit number that can be played as a high single card, or as a pair of numbers. Aces can be very powerful in the right hands.

    PASS high card

    Empty Handed

    The ultimate goal of PASS is to be the first player to empty their hand. There are two options when it comes to scoring. The player who goes out first gains a crown token, with the first player to earn three crowns winning the game. Or, players can earn point tokens with 4 points being awarded to the first player to go out, 2 points going to the player with the least cards in their hand, and 1 point to the player with the second least about of cards. The first to have 10 points worth of tokens wins the game.

    In our plays of the game, the point scoring system is absolutely the way to go at five players. When playing with three or four players, the crown scoring tokens work just fine. The point scoring variant usually means a shorter game in our experiences.

    PASS winning tokens

    Final Thoughts

    I really enjoy the ladder climbing genre of card games. It reminds me of playing cards with my grandma and PASS is no different. I was able to teach my Mom how to play the game on a recent family trip and she immediately connected with the gameplay. Following the standard hierarchy of a deck of cards also means it’s accessible to a wide range of gamers.

    It’s tough not to compare PASS to Scout which was released in 2019. They both have this double-sided card layout but in a lot of ways, PASS feels less restrictive. In each game we’ve played, PASS tokens are readily available when you need them. Because they carry over from round to round, it’s not unusual to have half a dozen tokens at your disposal at some point in the game.

    PASS full house

    There’s also a variant in the rulebook where players have to spend a PASS token for every card they want to flip. This is nice for gamers who are wanting more of a challenge.

    PASS has a classic card game feels that has been very easy to introduce to new players. The gameplay is smooth and each card giving you two values allows you to pivot quickly in the game.

    This is a card game that will absolutely stay in our collection. I’m not sure I would choose it over Ladder 29, my absolute favorite ladder climbing card game. PASS is definitely a solid entry into this genre of card games and has enough twists to keep players engaged.

    PASS is available at your local game store, or online through the Grand Gamers Guild webstore today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Double valued cards give players more control
    • Passing gives players more options in future turns
    • Using a token to Augment your cards keeps players in the game.

    Lows

    • Games can drag at the highest player count

    Complexity

    1.5 out of 5

    Time Commitment

    2 out of 5

    Replayability

    2.5 out of 5



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