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  • TDU Solar Crown Year 2 brings nostalgic, essential features to the racing game

    TDU Solar Crown Year 2 brings nostalgic, essential features to the racing game


    Given the current climate in the videogames industry, any live service game reaching a full year of post-launch support is genuinely something to commend. If you can go beyond that, then hats off to you. That’s exactly what Test Drive Unlimited Solar Crown is about to do. About to enter its fourth season, which is its last major update of a tricky Year 1, it’s just confirmed a second year of support is on the way, and it contains highly requested content that makes its return from its beloved predecessors. Plus, the community will be able to vote from a list of four potential new game modes in order to divide which one will end up in Solar Crown.

    While I had high hopes that TDU Solar Crown would recapture the magic of past games in the series and challenge the likes of Forza Horizon 5 and The Crew Motorfest, things haven’t shaken out that way. Plagued by tech issues at launch, it struggled to find much traction, and player counts (on Steam, at least) have been pretty dire. However, developer KT Racing has been pumping it full of improvements and seasonal content ever since, and TDU Solar Crown Season 4 will soon arrive with a long-awaited casino feature in tow. There’ll also be new cars, the Stock Races playlist, and some big UI changes. While KT has spoken about some of the ambitious features and content it wants to add in the past, I really feared that Season 4 would be the end of the road – but the studio is going to stick at it. Four more seasons have been announced for Year 2.

    Will this be enough to get TDU Solar Crown on our list of the best racing games? I’m not so sure about that. However, as someone that enjoys open-world racers and sunk a lot of hours into the original TDU, these Year 2 plans actually sound pretty awesome.

    Landing this October, Season 5 brings back a classic overworld activity: Taxi Missions. Despite sitting behind the wheel of some extremely fast and exotic cars, the intricacy and discipline of a Taxi Mission is strangely addictive. Tasking you with ferrying passengers from point A to point B, the focus isn’t on getting them there quickly – it’s about adhering to the rules of the road, offering a smooth ride, and ensuring you do as little damage to your car as possible. Each passenger also has different tolerances for various aspects, so one may let you get away with running a few red lights if it means getting them to their destination more quickly.

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    Season 5 also introduces clothing stores that you can visit to deck out your character, rebalances the game’s economy, and delivers a big engine upgrade too for better visuals and performance.

    Season 6 doesn’t yet have a headline feature – because you’re going to decide it. KT has offered up four new modes and activity types that the community can vote on, and the winner will get added to the game. All are influenced, either completely or partially, by fan-favorite modes in Test Drive Unlimited 2. Photography mode is all about taking snaps of your cars in certain locations and while meeting certain criteria. Adrenaline is about being a daredevil, maxing out an adrenaline meter with fast driving, drifting, and near misses. Detective sees you tail suspects and drive around looking for clues to solve a mystery. And finally, Delivery is a co-op courier activity that can trigger in the overworld.

    Season 7 is the least exciting, personally. Big overhauls are coming to the game loop and the seasonal Solar Passes, and a new location (the Official Racing Center) will arrive as a hub where you can launch ranked and unranked races.

    TDU Solar Crown: A roadmap of content coming in Year 2 of Test Drive Unlimited Solar Crown

    Season 8, however, could really lure me back to Solar Crown. Player houses will be arriving when this season drops next year. As well as filling up your garage with desirable cars, spending your cash on fancy apartments or gorgeous beach houses was just as fun. When player houses hit Solar Crown, you’ll not only be able to purchase properties, but you’ll be able to customize the interiors too, with full control over furnishings. Nice.

    It seems like Year 2 (in conjunction with the casino that’s arriving this week in Season 4) is finally leaning into the ‘lifestyle’ aspect of past TDU games that made them so unique and beloved. While it did deliver a sprawling open world and some decent racing gameplay, Solar Crown has so far failed to recreate that feeling of living an actual life within the game. With player houses, clothing stores, the casino, and more, it should hopefully achieve that goal. Plus, some really fun activities and modes are coming too, providing some new ways to play and a welcome nostalgia hit for all those TDU and TDU2 fans out there.

    For more, check out some of the best multiplayer games on PC right now. If you’re a real lover of games like TDU Solar Crown, also be sure to take a look at the best racing wheels on the market right now for ultimate immersion.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • New Satisfactory Kickstarter brings new merch to my favorite game of the past few years

    New Satisfactory Kickstarter brings new merch to my favorite game of the past few years


    Satisfactory big box kickstarter

    Satisfactory from Coffee Stain has been one of the standout games of recent years. The factory/automation simulation has absorbed so many player hours since it first came out in Early Access five years ago that we could almost have built our own off-world factory.

    Within the last year or so, it was finally released properly and has now moved to version 1.1 more recently with a whole host of changes that make the game even greater.

    To celebrate, Coffee Stain and merch partner Heroic Miniatures have teamed up once more to bring a new Kickstarter to the table, which will put some more Satusfactory merchandise out in the wild.

    There are two options in the main, the Satisfactory Big Box bundle and the Satisfactory remote control Factory Cart, which you get to make yourself out of little bricks.

    The big box is very cool and resembles the big box games of yesteryear. However, only this one comes with merchandise, including a cloth map, posable figures, a mouse or desk mat, and a baseball cap, plus more bits and bobs.

    Interestingly, considering it mimics a game box, you don’t receive a copy of the game. Coffee Stain explains that they want to reward existing players rather than use it as a tool to sell the game, which I suppose is fair enough.

    There is a lot of cool stuff here, and the project has already been back very quickly, so it will definitely go ahead with rewards set to arrive before the end of the year. There’s even a festive jumper add-on that should land just in time for Ficsmas.

    At the time of writing, there are still 27 days left in the campaign, and it has already raised nearly three times the target amount with just under 800 backers. This number is set to rise considerably by the time it closes.

    You can check out the Satisfactory 2025 Kickstarter via this link.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front

    F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front


    The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.

    Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.

    “When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”

    Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.

    Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.

    Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.


    A pair of teammates battling in F1 25.
    Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters

    I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).

    Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.

    It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.

    Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.


    Callie Mayer in F1 25.
    Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA

    Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.

    While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.

    To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.

    Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.





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