برچسب: Brutal

  • Blades of Fire review – brutal action RPG can’t get weird enough

    Blades of Fire review – brutal action RPG can’t get weird enough


    Verdict

    With its weapon-building systems and deliberate, targeted combat, Blades of Fire has a lot of fresh-feeling ideas. Its control scheme is strange and will force you to press each button with care. Its granular forging system makes you consider every weapon in your arsenal. But however differently it approaches them, the game only offers the same thrills as other action games of its ilk. Blades of Fire feels unique, but just can’t get weird enough.

    The creators of Blades of Fire have played a lot of videogames. Developer Mercurysteam has spent a decade-plus working on classic series like Castlevania and Metroid. As might befit that pedigree, its latest effort is a bone-deep rethinking of action RPG trends. From moment to moment, Blades of Fire plays unlike anything else. The God of War and Dark Souls influence is apparent, but the game also has subtler inspirations. The swinging positionality of The Legend of Zelda: Skyward Sword, for one, and the gonzo action and stilted earnestness of Dragon’s Dogma for another. In an era of perfunctory crafting systems, Blades of Fire’s crafting alters every swing of every sword. However, despite its relentless cleverness, it can’t help but feel mundane and overdrawn. It lacks the verve of the genre’s best because it is so focused on its influences, resulting in a game that can feel lifeless and self-conscious. Blades of Fire might be a weird original, but it’s never quite weird enough.

    On paper, Blades of Fire couldn’t be more typical. Protagonist Aran de Lira is a tough, gruff, and capable man. His family is dead. He lives alone on the edge of an oppressive kingdom, whose evil queen (also Aran’s childhood friend) turned all steel into stone, obliterating any challenge to her realm. When an old friend gives him one of the hammers that forged the world – allowing Aran to build an arsenal of steel weapons – he travels to end the queen’s reign once and for all, with the help of the puckish student Adso. For the most part, your adventure goes how you’d expect, with powerful foes to best, ancient mysteries to solve, and dank dungeons to explore.

    Blades of Fire protagonist Aran de Lira stands before a gigantic metal man, framed by two statues. In the foreground is a forge lit by flame.

    Blades of Fire’s first gimmick is its forging system. You make every weapon from relative scratch, customizing each aspect of its construction, like the form of a sword’s crossguard or the length of a spear’s staff. Enemies drop magical items that temper the steel and wood you use to construct your weapons, making them better at blocking damage, piercing armor, or enduring as many fights as possible. Each variable changes the weapon, some by a little and some by a lot. No single one is good at everything, so you’ll have to craft to suit individual encounters or specific enemies. Unlike some of its RPG inspirations, Blades of Fire has no stat-based builds. You might develop favorites, but you’ll inevitably have to use multiple weapon types to progress.

    As for combat, it features some novel ideas. While this is an action game at its heart, there are no real combos (though some attacks flow better together than others). Instead, you’ll pick the direction of your swings. Each weapon also bludgeons, pierces, or slashes foes, and these different damage types will be better (or worse) at hurting specific combatants. You can also swap between using a weapon’s blade or point. Slashes might help you better handle multiple swarming zombies, while stabbing could pierce a knight’s heavy armor. This system is the game’s biggest asset. The control scheme is unfamiliar enough that your muscle memory from other action RPGs is mostly useless. Enemy weaknesses and weak points also force you to pay attention and swap weapons, even in the heat of battle.

    A scene of battle from Blades of Fire. The player character and an enemy stand off, both blocking with their swords.

    Adso will be your constant companion throughout, though you can send him back to camp if he annoys you. He is quite helpful, even if he’s useless in combat. Instead, he takes notes, detailing strategies to best enemies. Your relationship with Adso and his role as a helper closely models Atreus in 2018’s God of War reboot, but with a key difference: they have no history together. Most of their dialogue can trigger at one of multiple points, so their relationship has to remain somewhat static, meaning their dynamic lacks tension. I’m not saying their relationship has to be hostile, and they’re more richly explored in cutscenes, but the game’s structure makes it difficult for them to have an arc together. The fact that you can send him back to camp for extended periods underlines this. The game isn’t confident enough to invest in him.

    These issues extend to Blades of Fire’s tone and setting. Generously, it feels like a Grimm fairy tale. The characters are broad legends. The lands they wander are old (and usually some variety of haunted). But it features a gentleness and a sense of humor. It bears a goofy grin, before it bares its fangs. In practice, however, it can feel like a Dreamworks cartoon with blood and guts. The effect is less the campfire chill of a good, brutal tale and more the muddled fantasy novel your friend in high school was writing. It’s enthusiastic and earnest, even charming, but is ultimately juvenile.

    A menu from Blades of Fire, showing a series of options for an

    Blades of Fire’s world is dense, even if it often feels small. Some complain about the backtracking in Metroid, but every time you return to an old area in those games, your means of traversal will have expanded. Blades of Fire is packed with secrets, and it gives you free rein to explore at your leisure, but it regularly fails to surprise.

    It’s also a very long game. I played nearly 20 hours before leaving its first map. This does give Aran’s journey a truly titanic scale, but it incorrectly assumes that its sometimes-exhilarating, often one-note combat is enough to sustain it over dozens of hours. So many of Blades of Fire’s enemies are basic reskins, even within the first few areas. Once you have an enemy’s attack patterns down, it becomes a chore to fight them time and again.

    Blades of Fire characters Aran de Lira and Adso talking in a little cottage.

    Blades of Fire is therefore best played at a leisurely pace, just like how an epic fantasy novel is best read. You should play it enough that you maintain muscle memory, but not so much as to burn yourself out on it. Still, I’m not convinced that playing it over a longer period would alleviate my frustrations. Even its title is staggeringly unevocative. Blades of Fire cannot be described cleanly as derivative, but it only approaches the same feeling I get from other games of its kind from a new angle. I want more from a game that demands so much of my time.



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  • Brutal city builder Frostpunk 2 has dropped to its lowest price yet

    Brutal city builder Frostpunk 2 has dropped to its lowest price yet



    If you enjoy a city builder with a challenge, this deal is for you. Fanatical has discounted Frostpunk 2, the sequel to the highly acclaimed strategy survival game, to its lowest price yet. Right now, you can pick up the Standard and Deluxe Editions of this brilliantly brutal city builder at a huge discount – less than a year after its release! But you’d better act fast if you want this discount, as it’s only available for a few days.

    Frostpunk 2 is easily one of the best city-building games on PC. The long-awaited sequel to 11 Bit Studios’ 2018 hit survival game Frostpunk, Frostpunk 2 tasks you with developing and expanding the city of New London following an apocalyptic blizzard that has killed most of Earth’s population and left survivors in a never-ending winter. It’s up to you, as the Steward, to evolve your settlement, and (most importantly) ensure your civilization survives and, hopefully, thrives in this hostile world.

    You don’t need to have played Frostpunk to get to grips with its sequel. While Frostpunk 2 sees the return (and streamlining) of many of the first game’s systems, like the need to keep your city’s massive heat generator sufficiently fueled and to generally keep your citizens warm, fed, and sheltered, some new ones make this already tough game even more challenging.

    You now have a council to appease (or ignore), which consists of faction delegates who each have their own view on how to run the city. So, rather than simply passing laws as you please, each law must be proposed and voted on by the council before it can be enacted. Keeping all the factions happy is nearly impossible, so it’s up to you to balance their varying wishes, your morals, and what you think is best for your people.

    The addition of the council gives this strategy game more political focus than its predecessor and makes the already difficult choices you’re regularly presented with even tougher. In PCGamesN’s Frostpunk 2 review, Reid McCarter said Frostpunk 2 is “a game that stands out in the strategy genre for the narrative consideration that gives every one of its choices so much texture.”

    If you’re up to the challenge, you’re in luck, as Frostpunk 2 is now at its lowest price yet. Fanatical has slashed 45% off the Standard Edition of Frostpunk 2, dropping the price from $44.99 / £37.99 to just $24.74 / £20.89.  

    If you want the definitive Frostpunk 2 experience, you can also pick up the Deluxe Edition for a 40% discount, dropping the price from $74.99 / £62.99 to $44.99 / £37.79. This deal offers the best value, as it drops the price of the Deluxe Edition to the usual price of the Standard Edition. For that price tag, you get a heap of extra content, including three DLCs, the Captain’s Hall exclusive in-game item, the Warm Flesh novella, and a digital artbook and soundtrack.

    You only have until Wednesday, May 14, 2025 to grab this cool discount, so take advantage of this deal while you can. After this, there’s no telling how long it will be until the price comes down again.

    For more great games like Frostpunk 2, check out our picks of the best strategy games and best survival games.

    You can also follow us on Google News for daily PC games news, reviews, and guides, or join our community Discord to stay in the know.



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  • Brutal Escape from Tarkov rival Road to Vostok reveals major improvements

    Brutal Escape from Tarkov rival Road to Vostok reveals major improvements


    Road to Vostok, a punishing FPS coming to Steam Early Access, has received some major improvements. These range from dynamic seasons to a new game mode that’s only for the most hardcore of players, in case you thought the likes of Stalker 2 and Escape from Tarkov weren’t challenging enough.

    It’s going to be a while before Road to Vostok hits Steam Early Access, but the developer of this brutal survival game has revealed just what’s in store for future players. They’ve spent the last few months making some major, major updates to this game and punishing doesn’t begin to describe it.

    That’s not to say that Road to Vostok has to be complete hell. Its solo developer, Antti, makes it clear that you can tweak this post-apocalyptic experience as you see fit. But their development update video has me grinning at the prospect of diving into it at maximum difficulty, if only once. Unlike Escape from Tarkov, this is a single-player title so there’s no-one coming to your rescue.

    The half-hour video, which you can watch below, highlights a host of improvements Antii has implemented. Dynamic seasons is one stand-out, with each season lasting a set number of days. You can opt to stay in one season, or progress through the full gamut, it’s up to you.

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    If you’re a fan of grenades, you’ll be happy to hear you can now choose the hand position you use to hurl them. Another welcome tweak lets you prioritize magazines with the most bullets; based on what we’ve seen, every bullet counts in Road to Vostok.

    There are plenty of visual upgrades, too, from grass to trees and beyond, something to look up at when you’re bleeding out. But it’s Road to Vostok’s Ironman mode that really has our attention. This mode will throw you into a map without a single item. Combine this with the seasonal options, and you can start the game in the freezing cold, with absolutely nothing to your name.

    Antti has yet to give a date when Road to Vostok will enter Steam Early Access, but they estimate they’re about halfway there. If you’re a fan of Escape from Tarkov, Stalker or anything with a gloomy Eastern European flavour, this is one to watch.

    In the meantime, you can play Road to Vostok’s Steam demo. And for more in the same vein, we’ve rounded up the best apocalypse games and the best FPS games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Brutal soulslike ARPG No Rest for the Wicked buffs loot drops as reviews plummet

    Brutal soulslike ARPG No Rest for the Wicked buffs loot drops as reviews plummet


    As Grinding Gear Games buffs its unforgiving loot drops in Path of Exile 2, fellow ARPG No Rest for the Wicked is getting similar treatment from developer Moon Studios. Several months in the making, new NRFTW update The Breach introduces more zones, weapon types, boss fights, and endgame systems to the soulslike spin on Diablo. However, it might have been a little too vicious – with the arrival of The Breach, the game’s recent Steam reviews have fallen dramatically to just 43% positive. In an attempt to course correct, Moon Studios delivers a first major hotfix to make overcoming the hordes more manageable.

    The Breach has dramatically expanded No Rest for the Wicked, but its focus on challenging encounters has left players complaining that fights felt too long and laborious, gear upgrades are too rare, and the overall grind is too slow. “We’ve seen your feedback roll in, and we want you to know we hear you,” the RPG‘s developer writes at the top of the patch notes for its new hotfix. “Not everything landed the way we hoped, and that’s on us.”

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    To start with, the new hotfix increases the experience you earn from defeating enemies, including bosses, and there’s no longer a cap on the amount of XP that overcoming high-level enemies can award. The parry window on enemy attacks has been widened, and there are more invincibility frames for the medium roll. The focus cost of firing arrows is “significantly reduced,” and has also been lowered for the Illuminate and Return runes. The Polished Caretaker boss gets a rebalance, while attacks from the Bonded Witch, Nith Screamer, and Shackled Brute can now be interrupted.

    The price of gear upgrades has been reduced to one-third of what it was, and repairs are now a little cheaper. Changes to the gear score system will make it more likely that “a really nice item drops for you every once in a while.” You’ll find less plagued gear, but more herbs, fallen embers, weapon shards, and ore veins. Both Filmore and Whittacker have additional shop inventory (including two extra weapons for the former to increase early-game variety), and you can craft the Cleric armor set directly.

    Moon Studios has also made some additional UI improvements, including an overhaul to the bounties and challenges screen that should make it clearer to sort them and judge the expected difficulty of each one. The backstab indicator will now appear (and disappear) more quickly, giving you a clearer indication of when you can take advantage of an opening.

    No Rest For The Wicked - A player rides a hanging block across a burning mine.

    No Rest For The Wicked: The Breach Hotfix 1 is out now. You can look through the patch notes courtesy of Moon Studios for a full list of bug fixes and tweaks. “Thank you for sticking with us,” the developer says. “We hope these fixes make your time with No Rest for the Wicked better. Please continue to share your feedback with our team. We are fully committed to delivering an amazing experience, and, with your help, we will.”

    Can’t get enough loot? Dive into more of the best games like Diablo to keep yourself rolling in it. Or seek out more tough encounters with the best soulslikes in 2025.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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