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  • Complete Absolvement Skills Tier List and Guide – Roblox [OPEN TESTING]

    Complete Absolvement Skills Tier List and Guide – Roblox [OPEN TESTING]


    In Absolvement, mastering powerful skills is key to surviving and thriving in its ever-shifting world. Each skill element brings its own unique identity to combat, offering distinct playstyles and tactical depth. From the raw force of Arcane to the creeping decay of Disease and the elusive power of Shadow, every element has its strengths and specialties. Understanding how these forces work is the first step toward becoming a true force on the battlefield, so follow along with my Absolvement Skills tier list and guide and start… Absolving.

    Absolvement Skills Tier List

    Across all skill types, the strongest abilities often combine high base damage with powerful crowd control or utility. Shadowstep, Pestilence with Black Death, and Judgement with Execution Sentence stand out for their versatility and scaling in high-level play. Beginners will find value in skills like War Banner for team support, Ice Clone with Polar Caps for safety, and Chain Lightning for simple but impactful damage. Experienced players can take full advantage of complex synergies, such as Blood Plague with Epidemic or Soul Burst with DoT builds. Overall, most elements offer viable builds, but Shadow, Disease, and Frost currently offer the most flexible and punishing options when mastered.

    Absolvement Physical Skills

    Below is a complete and detailed list of all Physical Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Chain Pull Physical Skill from the Absolvement Roblox Experience Launch a reinforced chain towards an enemy, pulling them closer, stunning them for 1.3 seconds.
    • Chain Rattle 1/1 (Uncommon) Chain Pull now deals 5 Physical Damage to enemies around the area of impact.
    • Rappelling 1/1 (Rare) Chain Pull can now be used to pull yourself towards terrain.
    Toss out a bear trap towards your cursor, any enemy that steps on it will trigger the bear trap, dealing 10 Physical Damage and Stunning the enemy for 2 seconds.
    • Barbed Teeth 1/1 (Common) – Beartrap will now cause enemies to bleed 4 Physical Damage per second for 3 seconds
    Steel Beartrap 1/1 (Rare) – Beartrap is now made out of reinforced steel, clamping harder and Stunning enemies 1 second longer
    Shoulder Slam Physical Skill from the Absolvement Roblox Experience Quickly turn to the side and perform a shoulder slam directly into your enemy, dealing 14 Physical Damage.
    Concussive Slam 1/1 (Uncommon) Shoulder Slam now pushes the enemy back when hit.
    Volley Physical Skill from the Absolvement Roblox Experience Arch your bow with the intent to pelt the area marked by your cursor with arrows, dealing 4 Damage per second for 6 seconds in the area.
    • Bombardment 2/2 (Advanced) Area of effect radius is increased by 2 studs.
    • Arrow Rain 2/2 (Unique) Volley lasts 1 additional second.
    Rapid Fire Physical Skill from the Absolvement Roblox Experience Plant your feet firmly in the ground and take multiple arrows from your quiver, rapidly firing them all and doing 5.5 Physical Damage per arrow.
    • Everlasting Quiver 1/1 (Intermediate) Rapid Fire now fires an additional arrow.
    • Aggressive Stance 1/1 (Intermediate) Rapid Fire’s windup is reduced by 10%.
    Cleave Physical Skill from the Absolvement Roblox Experience Swing in a slow arc, stunning all enemies for 1.25s and dealing 11 Physical Damage.
    • Wide Arc 5/5 (Common) – Increase the range of Cleave by one stud.
    • Followup 1/1 (Mythical) – If Cleave hits at least 2 enemies, you can now press Cleave again to stomp.
    Rush Physical Skill from the Absolvement Roblox Experience Charge at the nearest enemy, rooting them for 0.5s and then stomping immediately after, dealing 10 Physical damage to all enemies hit nearby.
    • Siesmic Stomp 3/3 (Common) – Increase Rush’s stomp AoE by 2.5 studs.
    • Shattered Earth 4/4 (Uncommon) – Rush’s Stomp damage increased by 4%.
    • Earthquake 1/1 (Rare) – Rush’s Stomp AoE now leaves behind an earthquake in the rubble, dealing 2% of the damage every second for 5 seconds.
    • Double Stomp 1/1 (Unique) – Rush will now stomp an additional time.
    • Blindside 1/1 (Mythical) – Enemies are now stunned instead of rooted by Rush.
    Plunge your fist into your chest, sacrificing 20% of your Maximum Health to imbue yourself with blood.
    Deep Wound 1/1 (Uncommon) Bloodbath will now apply one additional Bleed Stack.
    Sanguine Returns 1/1 (Unique) – 20% damage you deal with Bloodbath returns to you as Healing.
    Focus Shot Physical Skill from the Absolvement Roblox Experience Draw your bow and take your time, planning to hit the enemy in the soft spot. This skill trades speed for accuracy and damage, dealing 13.5 Physical Damage.
    Keen Eye 1/1 (Unique) Focus Shot is now guaranteed to Critically Strike.
    Execute Physical Skill from the Absolvement Roblox Experience Attempt to slice your enemy in half with a vicious slash, dealing 12 Physical Damage if an enemy is below 7.5% Health. Execute will instantly kill them.
    Slaughtering Ire 1/1 (Unique) If Execute successfully KILLS an enemy, its cooldown is reduced by HALF.
    • Sudden Death 1/1 (Mythical) All skills now have a 5% chance to fully reset the cooldown of Execute.
    Pierce Physical Skill from the Absolvement Roblox Experience Thrust your weapon forward, dealing 10 Physical damage and applying a bleed, dealing 2.33 Damage every second for 6 seconds.
    • Puncture 4/4 (Intermediate) Pierce’s Bleed now deals 5% additional damage.
    • Gore ?/? (Advanced) Pierce Bleed lasts 1 second longer.
    Tendon Slice Physical Skill from the Absolvement Roblox Experience Fire a Serrated Arrow from your bow, dealing 7 Physical Damage and applying Bleed, dealing 3.1 Physical Damage a second for 6 seconds.
    • Arm and a Leg 6/6 (Common) Tendon Slice now reduces enemy damage by 5% whilst they are slowed.
    Deep Cut 3/3 (Intermediate) Increase Slow Duration provided by Tendon Slice by an additional 3 seconds.
    Achilles Tendon 6/6 (Intermediate) Tendon Slice reduces enemy Walkspeed by an additional 5%.
    Serrated Arrow Physical Skill from the Absolvement Roblox Experience Fire a Serrated Arrow from your bow, dealing 7 Physical Damage and applying Bleed, dealing 3.1 Physical Damage a second for 6 seconds.
    • Deep Laceration 4/4 (Common) Increase Serrated Arrow’s Bleed duration by 1 second.
    • Razor’s Bite 3/3 (Rare) The Bleed applied by Serrated Arrow deals 5% more Physical Damage.
    • Cutting Precision 2/2 (Rare) Serrated Arrow deals 15% more Physical Damage.
    Multi Shot Physical Skill from the Absolvement Roblox Experience Overload your bow with multiple arrows at once, shooting three arrows in a cone pattern. Each arrow deals 4 Physical Damage.
    • Quickshot 1/1 (Intermediate) Multi-shot’s windup is reduced by 10%.
    • Broad Arrow 1/1 (Intermediate) Multi-shot knocks back enemies on hit.
    • Arcing Arrows 2/2 (Advanced) Multi-shot fires an additional arrow.
    Bodkin Point 1/1 (Advanced) Multi-shot will pierce through one target.
    Reverse Slice Physical Skill from the Absolvement Roblox Experience Swing around quickly, slicing down on your enemy and dealing 9 Physical Damage.
    Precision 3/3 (Advanced) Increase Reverse Slice Damage by 10%.
    Fatal Strike 2/2 (Masterful) Reverse Slice now deals 5% more damage against Stunned targets.
    Reverberating Slash 1/1 (Masterful) After using Reverse Slice, your next skill will cast Reverse Slice again for 30% of the original damage.

    Physical skills in Absolvement focus on raw damage, crowd control, and mobility, using weapons, traps, and brute force to dominate enemies. Many of these skills apply Bleed effects, stuns, or area damage, offering both precision and chaos in combat. Among them, Execute stands out as one of the most powerful, instantly finishing off low-health enemies and potentially resetting its own cooldown with the right upgrades.

    Absolvement Fire Skills

    Below is a complete and detailed list of all Fire Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Overheat Fire Skill from the Absolvement Roblox Experience Set yourself ablaze, summoning fireballs through each swing and granting a minor speed boost at the cost of being burned alive. Use the move again to extinguish the flames.
    • Insulation 1/1 (Uncommon) – If Overheat is active, all freezes last 75% of their original duration
    • Speed Demon 1/1 (Rare) – Overheat will now increase your walk speed by an additional 10% while active
    • Cauterized Flesh 1/1 (Unique) – Overheat will now deal 10% less damage to you while active
    • Hellfire 1/1 (Mythical) – Overheat now deals 10% Additional Fire Damage.
    Whirling Flames Fire Skill from the Absolvement Roblox Experience Twirl with heat, casting a fiery tornado that travels away from you, burning enemies in its way. Any enemy that is in the way will be burned for 3 Fire Damage and will be set on fire.
    • High Heat 2/2 (Uncommon) Whirling Flames now deal 7% more damage.
    • Accelerated Heat 4/4 (Uncommon) – Whirling Flames now travels 5% Faster.
    Ignition Fire Skill from the Absolvement Roblox Experience Target an enemy, if they have burn stacks, detonate them, dealing 3.25 Fire damage per burn stack. Additionally, the blast will damage nearby enemies, dealing 3 Fire damage and increasing in radius per burn stack.
    Crackling Fire (Common) – Ignition cast time reduced by 5%.
    • Firestarter (Rare) – Ignition will set the enemy on fire after it explodes.
    Detonation Switch (Mythical) – Ignition will now instantly cast on the enemy and explode after a brief delay at the cost of a 25% Damage Reduction.
    Fire Blast Fire Skill from the Absolvement Roblox Experience Charge a fire blast into your hand, project it forward at high speed, deal with 7 fire damages, and apply one burn stack.
    • Charred Armor 3/3 (Common) – Fire Blast now ignores 5% of the enemy’s armor
    Singed Skin 3/3 (Common) – Fire Blast deals 5% more damage.
    • Wildfire 3/3 (Rare) – Fire Blast will now spread a Burn Stack to a nearby enemy.
    • Pyromania 2/2 (Unique) – Fire Blast will now chain to another target that was not affected by Fire Blast.
    Flame Smash Fire Skill from the Absolvement Roblox Experience Torch your arms in lively embers and slam your fist directly in your enemy’s face, dealing 8 Fire damage.
    • First Degree 1/1 (Common) – Flame Smash now burns the target for 1 Fire Damage per second for 5 seconds.
    • Hot Hands 4/4 (Rare) – Flame Smash’s Cooldown is reduced by 1 second.
    • Fuselighter (Mythical) – Flame Smash now causes the next fire skill to apply Two Burn Stacks.
    Cataclysm Fire Skill from the Absolvement Roblox Experience Cast down an enormous meteor at your cursor, dealing 12 Fire Damage on impact.
    • Celestial Rain 1/1 (Unique) Smaller Fireballs will rain down with Cataclysm, dealing 20% of the main damage if hit.
    Cataclysmic Fragmentation 1/1 (Mythical) Cataclysm will fragment into multiple volatile, fiery embers, dealing additional damage.
    Explosive Arrow Fire Skill from the Absolvement Roblox Experience Fire an arrow laced with a highly explosive material, igniting and detonating upon impact, dealing 8.22 Fire Damage to the primary target and 5 Fire Damage to enemies nearby.
    Nitroglycerine 3/3 (Intermediate) Explosive Arrow’s blast radius is increased by 3 studs.
    Ash Stomp Fire Skill from the Absolvement Roblox Experience Stomp the ground aggressively, igniting the ground beneath you and releasing a magnitude of ash, dealing 4 Fire damage and leaving a scorched ground for 5 seconds.
    • Smoldering Embers (Rare) – Ash Stomp tick damage increased by 2.
    Carbon Monoxide (Uncommon) – Ash Stomp’s Radius now reduces enemy Walkspeed by 4.
    Kindling (Rare) – Ash Stomp lasts 1 second longer.

    Fire skills in Absolvement focus on aggressive, high-impact damage and area control through burning effects and explosive force. Many fire abilities build around applying and detonating Burn stacks, creating powerful combos and splash damage. Ignition stands out as one of the strongest options, capable of turning burn stacks into devastating bursts that hit multiple enemies at once.

    Absolvement Frost Skills

    Below is a complete and detailed list of all Frost Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Everwinter Conjure a snowstorm around you for 10 seconds, dealing 1.8 frost damage a second and applying a chill stack. If an enemy has five chill stacks, encase them in solid ice for 2 seconds.
    Winter’s Fury 2/2 (Rare) – Expand Everwinter’s AOE by five studs.
    Eternal Frost 2/2 (Unique) Extend Freeze duration of Everwinter by 0.2 seconds.
    Frost Femur Breaker Frost Skill from the Absolvement Roblox Experience Channel frost into your leg and quickly stomp on your enemy’s leg with the intent to break it, dealing 15 Frost Damage and knocking them down.
    • Chillblains 2/2 (Uncommon) – Frost Femur Breaker causes your target to take 5% More Fire Damage for 10 seconds.
    • Permafrost 1/1 (Uncommon) – Frost Femur Breaker applies an additional Chill Stack.
    • Frozen Shatter 1/1 (Unique) – If an enemy is Frozen, Frost Femur Breaker will now instantly remove the freeze, but deal an additional 10 Frost Damage.
    Frozen Uppercut Frost Skill from the Absolvement Roblox Experience Channel pure ice into an ice blade to give them a frozen uppercut, dealing 10.75 Frost damage and knocking them away from you.
    • Ice Slam 3/3 (Common) Increases Frozen Uppercut’s damage by 5%.
    • Defrost 1/1 (Uncommon) Frozen Uppercut no longer has a windup to summon an ice blade.
    • Frozen Fist 1/1 (Rare) Frozen Uppercut will no longer use an ice blade to attack and will stun enemies for 1 second.
    Frost Nova Frost Skill from the Absolvement Roblox Experience Lob an orb of pure frozen energy towards your cursor, dealing 8 Frost damage on a direct hit. Applies one Chill Stack.
    • Deep Freeze 1/1 (Rare) – Frost Nova now freezes enemies for 1.5 seconds longer.
    • Deep Chill 1/1 (Unique) – Frost Nova now applies two stacks of chill.
    • Frostbite 1/1 (Unique) – Frost Nova deals 15% more damage per chill stack.
    • Subzero Temperatures 1/1 (Mythical) – Frost Nova no longer requires your target to be chilled to freeze them.
    Ice Clone Frost Skill from the Absolvement Roblox Experience Summon a frosty decoy in your likeness. When struck by an enemy, the ice clone will shatter, dealing 12.47 Frost damage to nearby enemies and applying Chill Stack.
    • Polar Caps 1/1 (Common) Ice Clone will now self-detonate after 5 seconds.
    • Frozen Copier 5/5 (Common) – Reduces the cooldown of Ice Clone by 1 second.
    • Endothermic Reaction (Uncommon) – Increases Ice Clone’s damage by 10%.
    Biofrost (Mythical) – The Ice Clone will now act as a summon, able to fight for you, parry, and dodge. On use, it spawns with a random weapon among all the obtainable ones.
    Ice Blades Frost Skill from the Absolvement Roblox Experience The longer you hold down the skill, the more blades you summon. Use the move again to shoot them out. Each blade deals 7 Frost damage and applies one stack of Chill.
    • Frozen Arsenal (Common) – Allows you to cast one additional ice blade.
    Subzero Slice (Uncommon)Ice Blades damage increased by 5%.
    Chilling Presence (Uncommon) – Decreases Ice Blades’s cast time by 10%.

    Frost skills in Absolvement emphasize control, utility, and buildup effects through the use of Chill and Freeze mechanics. These abilities can slow, stun, or immobilize enemies, making them ideal for setting up combos or defending against aggressive foes. Many frost skills reward timing and patience, especially Everwinter, which creates a persistent storm that freezes enemies after enough exposure, locking them down for devastating follow-up attacks.

    Absolvement Shadow Skills

    Below is a complete and detailed list of all Shadow Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Darkness Shadow Skill from the Absolvement Roblox Experience Surround yourself in umbral shadows, obscuring the view of all within the room for 30 seconds, applying Darkness to EVERYONE in your vicinity.
    Reap Shadow Skill from the Absolvement Roblox Experience Conjure a blade as dark as night and attempt to butcher your enemies soul, dealing 10 Shadow Damage. If the first flash connects to flesh, plunge the voidblade into the enemy’s torso, causing them to crumble and writhe in pain, dealing 19 Shadow Damage and applying insanity.
    Night Slash Shadow Skill from the Absolvement Roblox Experience Imbue shadow damage into your weapon, slashing brutally into your enemy. Deals 6.5 Shadow damage.
    Plain Sight
    ?/? (Rare) – Night Slash’s frontal stab now deals 4% more damage
    • Umbral Pin 1/1 (Unique) – Night Slash will now strike an additional shadow needle on backstab proc, dealing more damage
    Cover an area with a dark miasma. Any enemy near the miasma will have shackles clamped onto them, dealing 8 Shadow Damage on application.
    DarkSteel Wraps
    1/1 (Rare) – Shackle’s duration increased by 2 seconds
    • Oppressive Binding 1/1 (Rare) – Shackle will begin to pull enemies towards the center of the miasma
    Stealth Shadow Skill from the Absolvement Roblox Experience Meld within the shadows, allowing you to sneak by enemies with ease. Taking any form of damage or dealing damage will remove stealth.
    Nightstalker (Common) –
    Increase your Walkspeed by 5 while Stealth is active. (Max stacks 1)
    Ambush (Rare) – Breaking Stealth with an attack increases its chance to critically strike by 50%
    Enfeeble Shadow Skill from the Absolvement Roblox Experience Sap the vitality and strength out of a nearby enemy, decreasing their damage by 20% for 15 seconds.
    Greater Enfeeble
    3/3 (Basic) Enfeeble reduces the damage enemies deal by an additional 1%.
    Repurposed Strength 1/1 (Mythical) When successfully enfeebling an enemy, cast an AoE around yourself, granting the damage buff to nearby allies and yourself.
    Void Dagger Shadow Skill from the Absolvement Roblox Experience Throw a dagger made of shadow into your enemy and begin corrupting their mind. Over 10 seconds, deal 2 Shadow Damage a second.
    Consuming Maw
    1/1 (Rare) – Void Dagger damage is increased by 3%
    Null Shadow Skill from the Absolvement Roblox Experience Obscure yourself with a protective umbra, nullifying the next attack up to 15 Damage, but still being forced to endure any additional effects of the move.
    Void
    1/1 (Advanced) Null will now nullify all D.O.T effects so long as the initial hit was absorbed.
    Nothing 1/1 (Advanced) Null now ignores all moves that apply hitstun, stun, and knockback whilst active.
    • Emptiness 1/1 (Advanced) Null now nullified 1 additional attack.
    Shadowstep Shadow Skill from the Absolvement Roblox Experience Manifest wraith magic and, after a short windup, teleport directly behind an enemy target.
    Walk In Shadows
    1/1 (Advanced) Shadowstep now grants an additional 25% Walkspeed for 3 seconds after using it.

    Shadow skills in Absolvement specialize in stealth, disruption, and psychological pressure, often weakening enemies while setting up devastating follow-ups. These abilities thrive in darkness, applying debuffs like Insanity and Darkness while offering tools for evasion, ambush, and control. Reap stands out as a signature Shadow move, combining burst damage with a powerful secondary strike that applies Insanity, making it deadly when used at the right moment.

    Absolvement Lightning Skills

    Below is a complete and detailed list of all Lightning Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Rapidly blitz your enemy with lightning strikes, dealing 4.25 Lightning Damage per hit.
    Quick Charge
    1/1 (Advanced) Reduce the cooldown of Electric Barrage by 0.5 seconds for every lightning skill used whilst it’s on cooldown.
    • Smite 1/1 (Masterful) Electric Barrage’s follow-up grab now summons a Thunderstrike.
    Electrify your leg and perform a low sweep attack with the intent to knock enemies over, dealing 10 Lightning Damage and ragdolling any enemy affected by it.
    Lightning Reflexes
    1/1 (Basic) Shock Sweep endlag is reduced.
    Convulse 1/1 (Unique) Shock Sweep now applies “Magnetise”, Magnetise will deal 3 Lightning Damage every 3 seconds for 9 seconds, additionally, each proc will briefly Stun the target.
    Charge a current to strike a nearby enemy, dealing 8 Lightning Damage and attempting to spark over to a new target to deal 6 Lightning Damage.
    Chain Current
    2/2 (Rare) – Chain Lightning now chains to 1 additional target
    Lightning Link 1/1 (Unique) – Chain Lightning can now re-shock the same target 1 additional time
    • Lightning Rod 1/1 (Unique) – If an enemy is afflicted with Magnetise, Chain Lightning will consume the debuff to Stun the target for 2 seconds and deal 20 Additional Lightning Damage
    Lob a grenade at your cursor. This grenade will detonate after 3 seconds and deal 9.25 Lightning damage.
    Arc Flash
    4/4 (Uncommon) Shock Grenade damage is increased by 2%
    Summon a pulsating magnetic field at your location for 12 seconds. It pulses every 3 seconds, dealing 4 lightning damage and applying “Magnetize” to nearby enemies.
    Electrocution
    4/4 (Uncommon) – Magnetic Pulse damage is increased by 3%
    • Grounding 1/1 (Rare) – Magnetise duration increased by 2 seconds
    Summon a cloud that follows your cursor. After 2 seconds, it strikes its position, dealing 13.5 lightning damage to enemies below.
    Negative Reaction
    1/1 (Uncommon) Thunderstrike cast time reduced by 50%.
    Song of Storms 1/1 (Rare) Thunderstrike will now summon an Additional bolt within the AoE of the cloud. Thunderstrike now deals 15% less damage per bolt.
    Positive Reinforcement 2/2 (Mythical) Thunderstrike now applies a 0.5-second stun.
    Imbue your arm with static energy, causing your next attack to deal 25% bonus Lightning damage and stun the target for 1 second.
    Jolt
    3/3 (Uncommon) Increases Static Shock’s damage by 10%
    • Electrolysis 1/1 (Rare) – Static Shock will now leap to a target within 15 studs and deal 66% of the original damage

    Lightning skills in Absolvement deliver fast, electrifying attacks that chain between enemies, stun, and apply the unique Magnetise debuff for combo potential. These abilities reward aggressive play and skill synergy, often chaining effects or enhancing follow-ups for maximum impact. Chain Lightning is a standout, capable of hitting multiple targets and dealing huge damage when combined with Magnetise, making it a core choice for controlling groups and punishing clustered enemies.

    Absolvement Wind Skills

    Below is a complete and detailed list of all Wind Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Suffocate the target with gale magic, choking them and disrupting their breathing. Deals 2.7 Wind damage per hit over 5 hits.
    Wind Crack
    3/3 (Intermediate) Hypoxia now inflicts enemies with a 5% slowness debuff.
    Summon a wind vortex around a target, dealing 6.5 Wind damage per second. After 2.5 seconds, if the target hasn’t escaped, it erupts for 10 Wind damage and knocks back enemies inside.
    Conjure a slow-moving tornado that drifts in the direction you’re facing, pulling in nearby enemies and dealing 3 Wind damage per second. Lasts 8 seconds or until it hits a wall.
    Wind Implosion
    1/1 (Unique) Vortex will now emit a sonic boom, dealing additional damage whenever it collides with a wall.
    Never-Ending Tempest 1/1 (Unique) Vortex lasts 3 seconds longer.
    Charge up slicing winds to summon hovering gale wisps, with more created the longer you charge. Pressing “Slicing Winds” again launches a wisp at a nearby enemy, dealing 4.72 Wind damage twice.
    Shredding Gale
    2/2 (Mythic) Slicing Winds now slices 1 additional time.
    Unleash a forceful gale at an enemy, dealing 11 Wind damage and knocking them back.
    Wind Cannon
    2/2 (Basic) Wind Blast now has increased knockback.
    • Wind Crush 1/1 (Unique) Wind Blast will now deal 11 Earth Damage if an enemy collides with a wall.
    Commune with the winds to create a swirling gale around you for 9 seconds, dealing 1.66 Wind damage per second to nearby enemies. After 9 seconds, the winds create a violent updraft, launching enemies into the air and dealing an extra 6 Wind damage.
    Extensive Winds
    3/3 (Intermediate) Increase Updraft uptime by 1 second.
    • Tempest’s Wrath 1/1 (Unique) Pull enemies towards the center of Updraft every time they take damage.
    • Endless Tempest 1/1 (Unique) – Updraft’s cooldown is reduced by 10% for every enemy launched into the air.

    Wind skills in Absolvement focus on control, disruption, and movement, using powerful gales to push, pull, and disorient enemies. Many of these skills can manipulate positioning or apply damage over time, making them ideal for setting up combos or controlling the battlefield. Updraft stands out as a top-tier wind ability, combining steady AoE damage with a powerful launch effect and cooldown reduction potential, especially effective against groups.

    Absolvement Water Skills

    Below is a complete and detailed list of all Water Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Summon a stationary whirlpool that deals 3.5 Water damage to any enemy drawn towards it, slowly pulling them toward its center. The whirlpool lasts for 10 seconds.
    • Hurricane 3/3 (Intermediate) The size of your Whirlpool is increased by 3 studs.
    • Waterspout 1/1 (Advanced) Upon reaching the epicenter, enemies will be ejected out of the Whirlpool.
    • Rip Current 1/1 (Advanced) Whirlpool’s range and pull strength are now doubled.
    Summon a rising water current that floods the entire room for 30 seconds, applying the “Flood” modifier to everyone inside.
    • Suffocate 1/1 (Advanced) Whilst under the effect of Flood, enemies will begin to drown, causing them to take 0.66 Water Damage per second.
    Extinguisher 1/1 (Masterful) Flood reduces All Fire Damage by 20% and increases All Water Damage by 20%. <- currently bugged
    Marshwalker 1/1 (Mythical) – While Flood is active, you now gain an additional 10% walkspeed.
    Channel a beam of high-pressure water controlled by your cursor, dealing 1.5 Water damage per second. With the Hydropush upgrade, it applies a slight knockback while channeling.
    • Hydropush 1/1 (Advanced) Hydrolance now deals knockback.
    Pressure Jet 1/1 (Advanced) Hydrolance is now significantly stronger. Hydrolance now has hyperarmor and cannot be cancelled by any typical means.
    Guide a geyser to erupt from the ground, dealing 9.48 Water damage and launching enemies upwards. The geyser lasts 5 seconds, knocking back anyone who gets too close and dealing 7 Water damage.
    • Purity 1/1 (Intermediate) Geyser deals 20% less damage. In turn, you will no longer damage yourself or allies.
    Rough Waters 2/2 (Intermediate) Geyser damage is increased by 4%.
    Guide a wave with a powerful rip current that pulls in enemies, dealing 3 Water damage per second while they’re trapped. When the wave crashes into an object or wall, it dissipates, dealing an extra 5 Water damage to anyone still inside.
    Tsunami
    3/3 (Intermediate) Crashing Wave’s size is increased by 15%.
    Rushing Waters 2/2 (Advanced) Crashing Wave’s speed is increased by 50%.
    Backwash 1/1 (Masterful) When Crashing Wave clashes with a wall, it will return a smaller and weaker wave from the place of impact.

    Water skills in Absolvement center around battlefield control, area denial, and attrition-based damage. These abilities excel at pulling enemies in, disrupting their positioning, and setting up combo opportunities while also offering utility like debuffing Fire or granting movement buffs. Flood is the most impactful water skill, altering the entire room with persistent effects and synergizing well with other Water abilities to amplify damage or cripple opponents over time.

    Absolvement Nature Skills

    Below is a complete and detailed list of all Nature Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Strike the ground with a thorn-covered vine, dealing 14 Nature damage, knocking back any enemy it hits, and applying Knockback.
    Vine Extension
    3/3 (Intermediate) Increase the hitbox of Briarlash by 3 studs.
    Rapid Bramble 3/3 (Intermediate) Reduce the cooldown of Briarlash by 2 seconds.
    • Grandbriar 1/1 (Unique) Briarlash now deals 6 Additional Nature Damage, knocks enemies back 30% further, and ragdolls enemies.
    Wrap your ally in sturdy, enchanted bark, reducing their damage taken by 15% for 15 seconds. If no ally is nearby, Ironbark is cast on you instead.
    Ivybark
    1/1 (Basic) Whilst Ironbark is active, any enemy that strikes you
    will be inflicted with Poison.
    Thorned Bark 1/1 (Basic) Whilst Ironbark is active, 15% of all damage taken is immediately returned as Nature Damage.
    Steelbark 2/2 (Intermediate) Ironbark reduces damage taken by an additional 2.5%.
    Summon a radius of tangling vines that deal 4.25 Nature damage, apply Slowness, and poison enemies for 1.11 Poison damage per second for 12 seconds.
    Dense Flora
    1/1 (Intermediate) Encroaching Vines will now slow enemies by 10% whilst they stand upon it.
    Vinewrap 1/1 (Unique) – Encroaching Vines now has a 10% chance per second to wrap around the enemy’s ankle, causing them to fall down
    Summon a root to burst from the ground, dealing 10 Nature damage and knocking back nearby enemies.
    Weeping Roots
    1/1 (Intermediate) Root Burst will now leave behind a puddle of Water, dealing 5 Water Damage when enemies step in it.
    • Rootball 2/2 (Intermediate) Root Burst will deal 4% More Damage and has it’s knockback increased.
    Lunge your venom-coated blade into a nearby enemy, dealing 12.5 Nature damage and applying 2 Poison damage per second for 10 seconds.
    Corrosive Touch
    1/1 (Intermediate) – Envenom’s poison now reduces enemy armor by 10%.
    Contagious Venom 1/1 (Advanced) Poison will now spread in a 10-stud radius from enemies hit by Envenom.
    Summon a rejuvenating bloom that heals an ally for 4 Health per second for 4 seconds. If no ally is nearby, the bloom heals you instead.
    Second Bloom
    1/1 (Advanced) After Bloom expires, quickly bloom once more, healing the target for an additional 20% of the heal-over-time instantly.
    Chlorophyll 5/5 (Intermediate) Bloom now heals for an additional 10%.
    Genesis 1/1 (Advanced) Bloom’s final heal pulse now heals nearby allies.
    • Crown of Thorns 1/1 (Advanced) Bloom’s final heal pulse now deals damage to nearby enemies.
    Fire a Poison-Tipped Arrow from your bow, dealing 6 Nature damage and applying Poison, dealing an additional 15 Poison damage over 12 seconds. If you don’t have a bow, one will be summoned before firing the arrow.
    Toxic Infusion
    3/3 (Common) Poison arrow deals 6% more Nature Damage.
    • Venomous Suppression 3/3 (Mythical) Poison Arrow will also reduce enemy Healing Effectiveness by 25% for the entire duration of its poison.

    Nature skills in Absolvement specialize in damage-over-time effects, battlefield control, and support through healing or defense. These abilities often apply Poison, Slowness, and Knockback, wearing enemies down while offering allies protection or recovery. Many skills also synergize through environmental manipulation or stat debuffs—Encroaching Vines and Envenom are standouts for zone control and armor reduction. Among the strongest is Bloom, which provides flexible healing with high scaling, while Poison Arrow excels at long-range suppression with its potent, lingering effects.

    Absolvement Disease Skills

    Below is a complete and detailed list of all Disease Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Bring a fallen enemy back to life to fight by your side for up to 45 seconds or until they’re defeated again. Their power depends on the difficulty of the area where they were raised.
    Unholy Stitching
    1/1 (Masterful) Necropolis summons a stronger ghoul. summoned ghouls will have 10% More Health and last 33% longer.
    • Rotter 1/1 (Masterful) Necropolis no longer requires a nearby corpse to activate. Summoned ghouls will deal 15% Less Damage and have 15% Less Health. It will also last 66% of its original duration.
    Festering Ghoul 1/1 (Unique) – The summoned ghoul from Necropolis is now a harbinger of the plague.
    • Army of the Dead 1/1 (Mythical) – Necropolis now summons 2 additional ghouls. The cooldown is also reduced by 30 seconds
    Hurl a sphere of decay at your cursor, dealing 5 Disease damage on impact and spreading rot in the area for 7 seconds. Enemies inside the rot take 1.77 Disease damage per second.
    Fervid Infection
    1/1 (Uncommon) – Increases Necrotic Rot’s damage by 10%.
    • Plague Detonation 1/1 (Mythical) – When Whirling Flames collides with Necrotic Rot, it will EXPLODE, dealing 20 Plaguefire damage and applying Rot
    Swing a plague-laced blade to deal 11 Disease damage to nearby enemies. If they’re bleeding, they’re also infected with Blood Plague, which deals 8 Disease damage per second, up to 1.75% of their max health, until it ends.
    Shared Suffering
    1/1 (Intermediate) Blood Plague now affects your allies, increasing your damage over time by 15%.
    Chronic Plague 3/3 (Advanced) Blood Plague’s duration lasts a second longer.
    Patient Three 1/1 (Mythical) Blood Plague no longer requires the enemy to be bleeding to apply its effect.
    • Epidemic 1/1 (Mythical) Blood Plague will now Explode enemies on death and infect nearby enemies with Blood Plague.
    Release a wave of plague around you, causing enemies in a wide area to take 2.15 Disease damage each second.
    Pandemic
    5/5 (Uncommon) Pestilence area of effect size is increased by 4 studs.
    Necrotic Pestilence 1/1 (Rare) Pestilence now affects enemies with Rot.
    Black Death 1/1 (Mythic) Pestilence now causes enemies to take 3 additional Disease damage per second for 10 seconds.
    Infect your arm with a strange disease, dealing 13 Disease damage when you hit an enemy.
    Fetid Slash
    1/1 (Common) Fetid Strike now applies Bleed.

    Disease skills in Absolvement revolve around decay, infection, and overwhelming enemies with damage-over-time effects. These abilities spread Rot, Blood Plague, and Bleed, punishing enemies who linger or group up. Skills like Necropolis raise the dead to serve you, while Blood Plague and Pestilence ravage entire areas with stacking effects that can escalate into deadly chain reactions. The strongest standout is Blood Plague with Epidemic, turning enemy deaths into explosive outbreaks, making Disease an ideal element for attrition and area denial playstyles.

    Absolvement Holy Skills

    Below is a complete and detailed list of all Holy Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Bless your weapon with holy light, turning all non-Holy skills into Holy-Hybrid ones for 13 seconds.
    Light in the Dark
    1/1 (Advanced) While Bless is active gain 20% Resistance to Shadow Damage.
    • Renew 1/1 (Mythic) When Bless expires, heal for 20 Health scaling with your Holy effectiveness.
    Cleanse all debuffs from enemies, dealing 6.05 Holy damage for each one removed.
    False Prophet
    1/1 (Masterful) Rapture now deals 50% Shadow and 50% Holy Damage.
    • Absolvement 1/1 (Mythic) Rapture now deals double damage. Rapture now applies the “Sinner” debuff, dealing 4 Holy Damage per second for 6 seconds.
    Summon a radiant orb that hovers over an area for 7 seconds, dealing 4.5 Holy damage per second to enemies within its light.
    External Radiance
    1/1 (Advanced) Radiant Light lasts 20% longer.
    • Dawnglory 1/1 (Masterful) Radiant Light’s radius increased by 10 studs.
    • Long Arm of the Law 1/1 (Masterful) Radiant Light now deals 33% less damage but applies hitstun upon striking an enemy.
    Take a defensive stance, ready to catch the next attack. If successful, reflect the damage back as Holy damage equal to what you would’ve taken.
    Rebound
    1/1 (Advanced) Reflection’s counter damage is increased by 10%.
    • Everlasting Echo 1/1 (Advanced) Reflection’s counter window is increased by 25%.
    • Twin Mirage 1/1 (Advanced) Reflection will now counter an additional attack.
    Judge an enemy by summoning a holy sword above them, which takes about 9 seconds to strike. When it hits, it deals 12 Holy damage, plus 2 additional Holy damage for every holy spell that recently injured the target.
    Crusader
    1/1 (Masterful) If Judgement is used to kill an enemy, the cooldown will instantly reset.
    • Martyr 1/1 (Mythical) While Judgement is active, you cannot be slain by conventional means.
    • Stay of Execution 1/1 (Masterful) Judgement now takes 2 seconds longer to pierce the enemy’s soul, but will apply 1 Additional Holy Damage per stack.
    • Execution Sentence 1/1 (Masterful) Judgement will now automatically pierce the enemy’s soul if there are 5 Holy Stacks on the blade.
    Attach a healing beam to yourself or an ally, restoring 2.15 health per second.
    Zen Energy
    1/1 (Rare) – Enlightenment heals for 20% more
    Inner Peace 3/3 (Unique) Enlightenment will now heal 1 additional target, but the healing will be split amongst the targets. Enlightenment also now heals for an additional 15%.
    • One’s Inner Eye 1/1 (Mythical) Enlightenment will now cause all debuffs to fall off 500% faster.
    Dash away from the enemy and charge Holy energy in your arms. Your next swing will fire a Holy projectile, dealing 11 Holy damage.
    Expel Light
    1/1 (Intermediate) Light Steps will now cast an additional bolt.
    • Transcendence 1/1 (Masterful) Dash distance from Light Steps increased by 15%.
    Place a healing seal on the ground that restores 6 health per second to you and your allies within it. The seal lasts for 10 seconds.
    Fortitude
    5/5 (Intermediate) Lesser Heal now heals 5% more.
    Panic Button 4/4 (Advanced) Lesser Heal’s cooldown reduced by 2.5s when below 25% health.
    Sacred Field 4/4 (Advanced) While within Lesser Heal, all allies take 5% less damage.
    • Lesser Cleanse 1/1 (Masterful) While within Lesser Heal, every healing pulse will reduce all current debuff durations by 10%.

    Holy skills in Absolvement focus on support, healing, and powerful retribution. The Bless ability transforms non-Holy skills into Holy-Hybrid ones, and Radiant Light and Lesser Heal bolster allies while dealing with enemies. Judgement serves as a critical skill for executing foes, especially with Martyr for tanking damage and Execution Sentence for quick kills. Rapture and Absolvement deal heavy Holy damage while cleansing debuffs, making Holy a perfect mix of defense, healing, and offensive power.

    Absolvement Earth Skills

    Below is a complete and detailed list of all Earth Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Cover a large area around your cursor with quicksand for 7 seconds, dealing 6 Earth damage per second and slowing enemies.
    Sand Expansion (Rare) –
    Expand Quicksand’s area of effect by three studs.
    Sinking Depth (Uncommon) – Enhance Quicksand’s Slow by 10%.
    Endless Mire (Rare) – Increase Quicksand’s duration by 2 seconds.
    Curse an enemy, turning their leg ligaments to brittle stone. For 10 seconds, they take 1.5 Earth damage per second and are slowed by 10%.
    Granite
    1/1 (Intermediate) Curse of Stone replaces the brittle stone with hefty, dense granite. This decreases their movement speed by an additional 15%.
    Slate 5/5 (Advanced) Curse of Stone replaces the brittle stone with sharp, fragile slate. This deals 1 Additional Earth Damage per second.
    • Concrete 1/1 (Advanced) Curse of Stone replaces the brittle stone with heavy, solid concrete. This roots enemies in place but causes them to take 60% Reduced Damage.
    Reel back and slam your head into the enemy, dealing 13 Earth damage to them and 5 Earth damage to yourself. The headbutt also stuns the enemy for 1 second.
    Stone Skull
    3/3 (Intermediate) Earth Headbutt deals 10% less damage to you.
    Titan’s Force 2/2 (Advanced) Earth Headbutt now Stuns 0.25s longer.
    Create an earthen wall at your cursor to block enemies or ranged attacks. The wall has 10% of your maximum health, lasts 15 seconds, and vanishes once destroyed.
    Stone Wall
    5/5 (Intermediate) Earthen Wall is now reinforced with stone, increasing the base health by an additional 1%.
    • Crumble 1/1 (Advanced) Earthen Wall will begin to crumble and fall apart, dealing 2.5 Earth Damage to nearby enemies. While the wall continues to crumble, so will the health, losing 1% of its max health every second.

    Earth skills in Absolvement focus on controlling the battlefield through stuns, barriers, and terrain manipulation. Quicksand traps enemies with continuous Earth damage and slows them, while Curse of Stone weakens enemies by slowing and dealing Earth damage, with additional effects like rooting them in place or reducing their damage output. Earth Headbutt is a powerful close-range attack that damages and stuns foes, with the potential to enhance its stun duration. Finally, Earthen Wall offers both defensive utility, blocking enemies and ranged attacks, while the Crumble upgrade adds an offensive element, dealing damage as the wall deteriorates.

    Absolvement Arcane Skills

    Below is a complete and detailed list of all Arcane Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Shoot an Arcane Arrow from your bow, dealing 16 Arcane damage. If you don’t have a bow, one will be summoned before firing.
    Arcane Infusion
    ?/? (Unique) – Arcane Arrow now deals 7% more Arcane Damage
    Elemental Bypass 1/1 (Mythical) – Arcane Arrow will now pierce through elemental defenses and damage resistances.
    Channel your energy to create a one-way teleportation gateway, transporting you to a chosen location.
    Stabilizers (Unique)
    – Reduce the cooldown of Arcane Gateway by half
    • Telemancy (Mythical) – Arcane Gateway can now teleport allies as well
    Convert all “Damage Over Time” effects on the selected enemy into Arcane Energy, turning their remaining duration and damage into Pure Arcane Damage with a 20% damage increase.
    • Soulslag
    : 1/1 (Mythical) – Soul Burst will now add an additional 15% duration on all debuffs when consuming debuffs.

    Arcane skills focus on energy manipulation. Arcane Arrow deals high Arcane damage and can pierce elemental defenses with Arcane Infusion and Elemental Bypass. Arcane Gateway creates a teleportation portal, with Stabilizers reducing its cooldown and Telemancy allowing ally teleportation. Soul Burst converts damage-over-time effects into Arcane Energy, with Soulslag increasing the duration and damage of debuffs consumed.

    Absolvement Hybrid Skills

    Below is a complete and detailed list of all Hybrid Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    Strike the ground beneath you, summoning Corrupted Flame to erupt and deal 12.5 Shadow-Flame damage while applying a stack of Burn.
    • Abyssal Grasp
    2/2 (Mythic) Enemies hit by Shadowflame Eruption will be Rooted for 1 second.
    • Abyssal Lunacy 1/1 (Intermediate) Shadowflame Eruption now applies Insanity to enemies.
    Plant your blade in the ground to summon 3 pillars of Holy Fire, each dealing 10 Holy Fire damage and applying a Burn stack.
    • Righteous Flames (Uncommon) –
    Holy Flame Charge deals 7% More Holy Damage but deals 3.5% Less Fire Damage
    • Burning Judgement (Uncommon) – Holy Flame Charge deals 7% More Fire Damage but deals 3.5% Less Holy Damage
    • Flame-Bathe (Rare) – Holy Flame Charge will now burn enemies for 1 second longer
    Summon two sets of blades that swirl in sequence. The first set deals 6.8 Shadowstrike (Shadow + Physical) damage, while the second set deals 10 Shadow damage and stuns nearby targets for 2 seconds.
    Plan A 1/1 (Rare) – Whirling Blades‘ initial attack will now do 100% More Damage, but reduce Whirling Blades‘ secondary attack by 25% Damage
    • Plan B 1/1 (Rare) Whirling blades‘ secondary attack will now do 50% more damage, at the cost of reducing Whirling Blades‘ initial attack by 50%
    Pulse 3/3 (Unique) Whirling Blades has 1 additional initial spin, but lowers the damage of the initial spin by 15%

    Hybrid skills combine elements of different types for unique effects. Shadowflame Eruption strikes the ground, dealing Shadow-Flame damage while applying Burn and can root enemies with Abyssal Grasp or cause Insanity with Abyssal Lunacy. Holy Flame Charge summons pillars that deal Holy Fire damage and Burn, with upgrades like Righteous Flames and Burning Judgement enhancing Holy or Fire damage. Whirling Blades uses two sets of blades, one dealing Shadowstrike damage and the second stunning enemies. You can alter its attack balance with Plan A or Plan B or increase the number of spins with Pulse.

    Absolvement Miscellaneous Skills

    Below is a complete and detailed list of all Miscellaneous Skills in Absolvement, ranked by power:

    Skill Description and Upgrades
    While active and in combat, you regenerate health as usual. When not in combat, your health regeneration is increased by 33% for the duration of the skill.
    Find inner peace, temporarily shielding your soul and reducing damage taken by 25% for 15 seconds.
    Plant a warbanner into the ground for 20 seconds, boosting attack speed and damage by 15% for you and nearby allies.
    • Warmonger
    5/5 (Common) – Reduce War Banner’s Cooldown by 1 second.
    • Agonising Shout 5/5 (Uncommon) – Players affected by War Banner will now deal +2% damage
    • Anulled Murmur 5/5 (Rare) – Players affected by War Banner now have +.2 attack speed
    • Anguishing Cry 3/3 (Unique) – Players affected by War Banner will now gain 1 Walkspeed
    • Warlord 1/1 (Mythical) – Your War Banner is now mounted atop your back. All bonuses and radius are now reduced by 40%, however, the radius is now permanent.
    Let out a rallying cry, increasing your and your allies’ maximum health by 10% and armor by 15 for 30 seconds.
    • Cry of Heroism
    4/4 (Rare) Rally Cooldown reduced by 2.5 seconds
    Study your enemy, revealing weak points in their defenses and increasing the damage they take by 9% from all sources for 10 seconds.
    • Lingering Weakness
    5/5 (Uncommon) – Extend Expose Armor’s Debuff duration by 1 second
    Toss an item at your cursor to create a distraction, causing enemies to investigate the noise and giving you a brief moment to slip by.

    Miscellaneous skills offer utility and support. Health Regeneration improves based on combat status, with a 33% increase when out of combat. Inner Shield reduces damage taken by 25% for 15 seconds. War Banner boosts attack speed and damage for nearby allies, with various upgrades like Warmonger reducing cooldown and Warlord making the banner permanent but smaller in effect. Rallying Cry increases maximum health and armor for allies, with Cry of Heroism reducing its cooldown. Expose Armor weakens enemies, increasing damage taken by 9% with Lingering Weakness extending the debuff. Lastly, Distraction Toss creates a diversion, allowing you to slip by enemies unnoticed.

    And that is all for this extensive Absolvement Skills guide and Tier List. For more guides, check out our Absolvement Sins Tier List for the best modifiers and Absolvement codes for free goodies.


    Absolvement Skills Tier List FAQs

    What is the best Skill in Absolvement?

    The best Skills in Absolvement are Necropolis, Soul Burst, and Everwinter, because of their incredible damage potential and utility.

    How do I get Skills in Absolvement?

    You can get new Skills in Absolvement by leveling up your selected Class.

    What is the best Skill Element in Absolvement?

    The best Elements in Absolvement are definitely Arcane, Disease, and Physical.



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  • Complete Etheria Restart Tier List & Reroll Guide [RELEASE]

    Complete Etheria Restart Tier List & Reroll Guide [RELEASE]


    When talking about the best characters in Etheria Restart you have to consider all the different roles and game modes. I’ll be ranking characters based on how useful they are in a team composition per role for all game modes with PVE and PVP combined. Here’s my ultimate Etheria Restart tier list with the best DPS, Debuff, Support and Sustain rankings.

    Etheria Restart Damage Tier List

    best damage characters in etheria restart tier list
    Image by The Escapist

    When it comes to the best DPS in Etheria Restart you want the ones that will either specialize in single target or AOE or have a balance of both. For PVP I generally prefer burst damage to take out key targets as fast as possible but sustain damage comes in just as useful for Thresholds and Union Bosses. Speaking of which you can clear story and general PVE with anyone so I’ll be focusing on how useful and powerful characters are in both Story and also Thresholds, Union Bosses, and PVP. Note that SSS-Tier doesn’t deal the most damage they are just the most useful DPS characters to have in a team comp. Below you’ll find my rankings for each character for both PVP and PVE.

    SSS-Tier DPS

    S-Tier DPS

    Character Ranking Reason

    Khloros
    • Khloros deals the most raw sustained damage in Etheria Restart
    • He struggles with providing team utility but that’s not his role
    • His amazing DPS and Debuffs is what you want him for
    • Just don’t bring him to DokiDoki since you need more burst there

    Diting
    • Diting deals the most single target burst damage from my tests
    • Include him in a team that can set him up to burst down key targets
    • You can pull off some crazy plays in PVP

    Fangus
    • Sania is queen of DoTs but Fangus is a close second
    • Great sustained damage
    • Brings lots of utility to the team with Delays and Follow-Ups
    • Not the best for DokiDoki like Khloros because you need more burst and AOE

    Xiada
    • Some of the best if not the best AOE sustained damage dealer in the game
    • Best for Doki Doki and all game modes that favor AOE damage
    • Not the best for Terrormaton

    A-Tier DPS

    Character Ranking Reason

    Rilmocha
    • Rilmocha is the best character for DokiDoki and Terrormaton as well as one of the best PVP characters
    • Her combination of CC, Delays, and burst damage is incredibly useful for controlling the enemy
    • Just don’t bring her to Aurora, she’s useless there

    Victor
    • Now Victor is a huge tank and quite hard to kill
    • Best of all he gets more damage the lower his HP is and his Shields keep him alive
    • Best for Terrormaton but he’s generally useful anywhere

    Rin (The Unbowed)
    • Great sustained single and AOE damage
    • Overall a useful DPS with good Delay abilities
    • Not the best on Terrormaton

    B-Tier DPS

    Character Ranking Reason

    Tsutomu
    • One of the best things about Tsutomu is that he can Dispel effects by stealing buffs with Vanishing Shade
    • He can also disable buffs and heals on enemies so use him for utility
    • This weird mix of utility and lower than average DPS makes him bad for PVP and Aurora

    Oboro
    • Has pretty mid damage so she’s not the best for DPS
    • She shines in comboing DoTs, Debuffs, and Delays
    • Don’t bring her to PVPs but she’s pretty good for Aurora and Union Bosses

    C-Tier DPS

    Character Ranking Reason

    Andrew (Odd)
    • Bad DPS but can Debuff okay
    • I would skip

    Andrew (Reason)
    • More useful than Andrew Odd because the Reason version can Taunt

    D-Tier DPS

    Character Ranking Reason

    Sybil
    • The worst DPS character in Etheria Restart in terms of numbers
    • Can reduce enemy Defence

    Etheria Restart Support Tier List

    best support characters in etheria restart tier list
    Image by The Escapist

    The best support in Etheria Restart is a title shared by Freya, Lily, and DokiDoki. They offer the best debuff cleansing and ally buffing. Beyontin is close since she can revive. Keep in mind that this list is mostly for Thresholds, Union Bosses, and PVP. Of course you can’t go wrong with this for general PVE farming but that’s the easiest mode in the game anyway.

    SSS-Tier Support

    Character Ranking Reason

    Freya
    • One of the best supports in Etheria Restart
    • Can auto cleanse debuffs with Dreamwave and boost your Defence crazy high
    • Bring her everywhere except Aurora, she’s not the most useful there

    Lily
    • The best support in Etheria Restart overall for all Thresholds, Union Bosses, and even PVP
    • Drastically boosts your Turn Meter and Speed
    • Shadow Trick boosts critical damage as well for more DPS
    • Can follow up with Hat Trick which has Assist

    DokiDoki
    • Can buff up your team’s damage and speed to crazy numbers
    • The second-best support in Etheria Restart in my opinion after
    • Can even cleanse debuffs

    Beyontin
    • Can revive your team, period, SSS-Tier
    • She also buffs your attack and crit damage which is amazing
    • The only reason I prefer Lily or DokiDoki is because I would rather keep my team alive than count on the revive
    • That said, revives are really great to have as backup if you’re tackling harder content like Aurora or Terrormaton

    S-Tier Support

    Character Ranking Reason

    Tsukiyo Mi
    • Tsukiyo Mi is an all around great support but her abilities aren’t as powerful support wise as SSS Tier
    • However, her Silence is broken for PVP and she’s probably one of the strongest PVP Supports in Etheria Restart because of that

    Chiaki (The Echo)
    • For everything but Aurora Chiaki’s Ave Maria immunity to Turn Meter reduction and steal effects is amazing
    • She can also cleanse debuffs
    • Not the most useful on Aurora so swap her out

    A-Tier Support

    Character Ranking Reason

    Turandot
    • Has some decent damage and ATK and DEF buffs
    • Mainly she’s good because of her ACC+ skill Severing Blade which is amazing when upgraded
    • Bad on DokiDoki so bring a better support

    Yang
    • A decent support with the ATK and CRIT buff for allies but you want him for the Cleanse as well
    • Also a pretty good off-DPS since he can buff his own CRIT
    • Bad on Terrormaton so bring a stronger support

    B-Tier Support

    Character Ranking Reason

    Dorothy (The Wisher)
    • Has some good damage buffs and also applies Life Leech to allies
    • Really useful on everything except DokiDoki

    No. 41
    • The opposite of Dorothy because she prevents enemy healing
    • Really strong on DokiDoki

    C-Tier Support

    Character Ranking Reason

    Cachi
    • Can delay enemies with Justice Beam
    • You want him for the Stun through Heroic Strike as his strongest ability but it’s not that good except for PVP where’s it’s really strong

    Etheria Restart Debuff Tier List

    best debuff characters in etheria restart tier list
    Image by The Escapist

    The best Debuff characters in Etheria Restart are usually masters of a single debuff style whether it’s Delays or damage increases for your team like Heinrich. Plus, they can offer another form of utility or off-DPS. In general, the bad Debuff characters try to do many things but aren’t useful in either so look for AOE Debuffers or damage increase Debuffers in SSS and S-Tiers.

    SSS-Tier Debuff

    S-Tier Debuff

    A-Tier Debuff

    Character Ranking Reason

    Celince
    • Celince might deserve higher placement but I just haven’t played her that much during the testing phases
    • She’s a weird mix of DoTs but not as good as Obol and debuffs but there might be better Debuffers
    • She can Silence well so I used her a lot for PVP

    Cachi (The Guard)
    • Cachi is an all-rounder that’s pretty good for all game modes
    • He debuffs CRIT rate and also SPD with Brave Charge being an amazing Delay skill
    • I love his AOE DEF buff the most so he might be a better Support than Debuff
    • Steadfast Dreamer also blocks debuffs and delays on allies

    Lilith
    • My favorite A-Tier debuff character (Not as strong as S-Tiers in most situations) due to a crazy mix of debuffs and damage procs
    • Lilith can also Stun with two skills
    • Not to mention Courteous Gesture has a chance to gain 1 extra turn

    B-Tier Debuff

    Character Ranking Reason

    Kazami Kazuyo
    • Not as powerful of a Debuff character as the higher ups but she can Dispel buffs from enemies which is really good for Aurora and Terrormaton
    • Debuffs SPD and increases ally SPD

    RC-77
    • RC-77 is a decent mix of Stuns and Debuffs
    • Complete Overwrite is why he’s in B-Tier and not lower since that skill reduces DEF and ATK and can stun
    • He also debuffs Turn Meter with Anomalous Onslaught

    C-Tier Debuff

    Character Ranking Reason

    Asshu
    • Such a weird mix of SPD debuffs, damage over time effects, and Silence
    • I prefer Debuffs who specialize in one or two things and Asshu is all over the place and master of none

    D-Tier Debuff

    Character Ranking Reason

    Vice
    • Built to Taunt and then sustain through Strike and Heal by applying debuffs
    • It’s not the strongest playstyle with real Debuff utility
    • He tries to heal allies with Strike and Heal but he’ll usually not be full HP to reliably heal

    Etheria Restart Healer/Sustain Tier List

    best sustain characters in etheria restart tier list
    Image by The Escapist

    The best sustain/healer characters in Etheria Restart are in SSS and S-Tier like Lingluo’s heals or Valerian’s buffs, CC, and the death-protection. The rest are either not as powerful or excel in specific situations. Let’s dive into them all.

    SSS-Tier Healer/Sustain

    Character Ranking Reason

    Helkid
    • Helkid is an amazing off-DPS unit with great survivability skills
    • Keeping Shourd Barrier active to boost other skills is the key to his playstyle
    • Can Stun and debuff ATK

    Lingluo
    • Lingluo is the best healer in Etheria Restart
    • Bring her to sustain your team and cleanse debuffs
    • A must-have on all game modes except Terromaton

    Valerian
    • Valerian sustains your team through minor heals, immunity to damage, and shields
    • Really strong on all game modes and a great alternative to Lingluo
    • She also has decent crowd control with Slumber

    S-Tier Healer/Sustain

    Character Ranking Reason

    Mia
    • A bunch of heals and shields that you cannot go wrong with
    • That said, you want Mia for her debuff cleanse Cascade
    • You don’t need her on Aurora but she’s strong everywhere else

    Sania
    • Extremely flexibile since you can either heal well or revive if you need to with Forest Heart but the skill then has a higher cooldown
    • She also has mechanics with Twine Dance to keep her Turn Meter up so that you can act before bad stuff happens
    • You don’t need revives on Aurora but bring her everywhere else

    A-Tier Healer/Sustain

    Character Ranking Reason

    Chiaki
    • Has pretty good heals
    • Her specialty is reducing DMG taken with Origami Guardians so she’s good on all modes except DokiDoki Threshold

    B-Tier Healer/Sustain

    Character Ranking Reason

    Dorothy
    • Great single and full team healing
    • Has a full cleanse for a single target
    • Chiaki is a little bit strongest because she can reduce damage as well as heal but Dorothy has better healing on average

    Rin
    • Rin switches out heals for team shields
    • Her playstyle is about taunting enemies and shielding allies while reducing the damage they take via DEF buffs
    • This is pretty good on Terrormaton, Union Bosses, and Aurora but isn’t anything special on DokiDoki
    • I prefer healers for my sustain so Rin isn’t the strongest choice

    Etheria Restart Reroll Guide

    Here’s our quick Codes and Etheria Restart reroll guide:

    • No guest accounts in Etheria Restart so you’ll have to make a new email account per reroll attempt.
    • Finish the Prologue by using the Skip button to bypass all the cutscene story videos.
    • After Prologue you’ll get Lian from a forced pull (Lian is a really good DPS carry).
    • Then, do the Main Story until you finish Chapter 1 to unlock the Mail feature.
    • Once you finish Stage 1, 2, and 3 you’ll do 10 tutorial pulls on the Standard banner.
    • Then, you’ll be able to get rewards from mail, achivements, etc as well as use our Etheria Restart codes and reroll again if needed.

    If you’re wondering what characters to roll for on which banner check out our Tier Lists above. In general, for LD good options are Lily for Support and Heinrich for Debuffing. For RGB, Tiamat is good for Sustain/DPS and Xiada for AOE damage with Rosa being excellent at burst. Check out the tier lists for more details.

    That’s it for our complete Etheria Restart tier list and guide for DPS, Support, Debuff and Sustain characters. Don’t forget to check out our Etheria Restart codes so that you can grab free goodies.


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  • Complete Universal Piece Styles Tier List and Guide [UPDATE 0.5]

    Complete Universal Piece Styles Tier List and Guide [UPDATE 0.5]


    Fighting Styles in Universal Piece play a big role in how you approach battles and progress through the game. Whether you’re just starting or looking to upgrade your skills, choosing the right style can make a big difference. Each style offers unique moves, strengths, and requirements, allowing players to find what suits them best. In this Universal Piece Styles tier list and guide, we’ll cover how to unlock each style, what makes them stand out, and which one ultimately comes out on top.

    Universal Piece Styles Tier List

    In Universal Piece, Styles scale with the Melee stat which also increases your energy. The auto-unlocked Combat Style is a solid starter choice but sits at C-tier due to its basic move and limited power, while Cyborg Style lands in A-tier thanks to its flashy tech-based attacks and strong damage. Cursed Fist Style stands at the top in S-tier, offering powerful combos and excellent versatility that make it the best option for serious fighters.

    Universal Piece Styles List

    Below is a complete and detailed list of all Styles in Universal Piece, ranked from best to worst:

    Style Moves How to Get
    Cursed Fist Style from the Universal Piece Roblox Experience
    Cursed Fists
    (Yuji)
    M1 – Devastate
    Z – Cursed Combo
    X – Smash Fall
    C – Bursting Strike
    Cursed Teacher
    (Shinuya Island)
    5x Cursed Force
    9.000G$
    7.000.000¥
    Cyborg Style from the Universal Piece Roblox Experience
    Cybrog
    (Genos)
    M1 – Strike
    Z – Plasma Gun
    X – Infernal Grasp
    C – Blazing Impact
    Cyborg Master
    (Cold Island)
    50x Core
    100G$
    1.000.000¥
    Combat Style from the Universal Piece Roblox Experience
    Combat
    M1 – Punches
    Z – Slam
    Free when you start.

    Cyborg Style, inspired by Genos, features high-tech abilities such as the Plasma Gun and Blazing Impact, making it effective for burst damage and PvE scenarios. Cursed Fist Style, modeled after Yuji, is the best of the three due to its powerful and visually striking abilities like Smash Fall and Bursting Strike, offering superior damage, mobility, and overall combat effectiveness, justifying its high cost and advanced requirements.

    How to Change Style in Universal Piece

    In Universal Piece, players can freely swap and change fighting styles by visiting the specific NPCs who teach them. The Combat Style is automatically given when you start the game, so you can always return to it without any cost. To switch to Cyborg Style, head to Cold Island and talk to the Cyborg Master after collecting 50 Cores, 100 Gold, and one million Yen. For the powerful Cursed Fist Style, visit the Cursed Teacher on Shinuya Island with five Cursed Force, 9000 Gold, and seven million Yen. Once unlocked, you can revisit these NPCs anytime to change your fighting style based on your playstyle or needs.

    And that is all for my Universal Piece Style tier list and guide. Check out our Universal Piece Fruit Tier List to learn which one to use for maximum power.

    What are Styles in Universal Piece?

    A Style is a set of combat moves that defines how your character fights in battles.

    What is the best Style in Universal Piece?

    The best Style is Cursed Fists (Yuji) because of its explosive damage and versatility.

    Can I change my Style in Universal Piece?

    Yes, you can change your Style by going to a specific Style Teacher which are scattered around the map.


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  • [⚔️] Complete Noobs Must Die Item Tier List and Guide [Alpha]

    [⚔️] Complete Noobs Must Die Item Tier List and Guide [Alpha]


    Items are the most important aspect of power in Noobs Must Die. As waves of Noobs grow stronger and more relentless, players must rely on a different Items to hold their ground. Each Item offers unique strengths and, when combined thoughtfully, can create powerful synergies that turn the tide of battle. Understanding how these Items work together is key to surviving longer, so follow along with my Noobs Must Die Item Tier List and Guide to find the most effective way to destroy all the Noobs.

    Noobs Must Die Item Tier List

    None of the Items in Noobs Must Die are bad, but some are better than others. Each item has a synergy with another item, so even the Tier 1 Items have a use. Battle Armor is the best, as it allows you to become unkillable for a few seconds, letting you jump into groups of enemies and killing all of them without a risk of losing your run.

    Noobs Must Die Item List

    Below is a complete and detailed list of all Items in Noobs Must Die, listed by how good they are and accompanied by their best synergies with other Items:

    Noobs Must Die item Synergy

    Items in Noobs Must Die offer a creative and strategic system that rewards smart combinations and timing. Standout Items like Battle Armor and Windforce offer powerful defensive and offensive benefits, with the former granting invincibility and the latter summoning an orbiting sword for continuous damage. Pairing Windforce with Speed Coil or Bloxiade creates a fast, aggressive playstyle, while mixing Battle Armor with Regen Coil or Chezburger boosts survivability. Items like Domino Crown and Taco enhance critical and luck-based builds, and TNT can add unexpected explosive power when supported by Witches Brew or Breath of Fire.

    How to get Items in Noobs Must Die

    To get new Items in Noobs Must Die, you simply need to head to the Items Items on the right side of the screen and purchase new Items. Once you purchase them for the specified number of TIX, the Item will be available in the Item Pool for your next attempt.

    That is all for my Noobs Must Die Item Tier List and Guide. Check out our other Roblox Articles for more fun games and codes that can help you get freebies.


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  • Complete Five Nights Hunted Skill & Ability Tier List

    Complete Five Nights Hunted Skill & Ability Tier List


    There are two main customization features to rank and these are Roblox Five Nights Hunted skills and abilities. Skills are for survivors and enchants/abilities are for killers so I’m going to take you through them all and arrange them from best to worst. Here’s our Five Nights Hunted skill and ability/enchant tier list.

    Five Nights Hunted Ability/Enchant Tier List

    five nights hunted enchant tier list best abilities
    Image by The Escapist

    The best abilities or enchants in Five Nights Hunted are in S-Tier. That said, since the enchant/ability system is tied to a specific killer, I would look at A and B-Tiers as well depending on the killer you like to play. I wouldn’t use C and D options because they’re simply underpowered. Below you’ll find ranking reasons for each ability/enchant in detail and who they belong to.

    S-Tier Abilities/Enchants

    Ability/Enchant Ranking Reason Effect

    Springlocked (0.49%)
    Lvl 50+ Springtraps Only
    This is the best ability in Five Nights Hunted but you have to have the Springtrap skin and be Level 50 with him. It essentially saves you having to two-hit on a survivor and it’s on an incredibly low cooldown. Your attack instantly knocks down a survivor. 20 second cooldown.

    Sugar Crash (0.49%)
    Lvl 50+ Chicas Only
    This is tied for the best ability in the game with Springlocked because it’s a ranged AOE ability that can hit multiple survivors. Incredibly strong due to the slowing effect and saving you an additional hit every once in a while depending on survivor HP. Best of all it’s homing. Throw a homing projectile at a nearby survivor to damage and slow them and nearby survivors as well.

    Short Circuit (0.49%)
    Lvl 50+ Endo 01 and 02 Only
    While it’s a drastically longer cooldown than Springlocked this shuts down survivor progression instantly. It’s incredibly strong to slow the game down for survivors and the best part is that it has great range. Much better than Circuit Breaker. Reset the progress of the nearest terminal. 90 second cooldown.

    Final Stand (0.98%)
    This ability is only S-Tier with the Tier 3 version. This is the best common ability in the game and overall it’s amazing for clutching a round as a killer. You need to learn a map’s Escape doors for this to work and once you do you can sprint incredibly fast and catch any remaining survivors. When all terminals are done gain a:
    Tier 1: 10% sprint speed boost.
    Tier 2: 20% sprint speed boost.
    Tier 3: 30% sprint speed boost.

    A-Tier Abilities/Enchants

    Ability/Enchant Ranking Reason Effect

    Mangled (0.49%)
    Lvl 50+ Mangles Only
    This would be the best ability in Five Nights Hunted if players weren’t able to dodge it. Skilled players will know how to dodge but you can still farm a lot of levels on early to mid-skill players by instantly grabbing them and capturing them. Grab the nearest survivor within 50 studs. 30 second cooldown.

    Amplified Fear (0.49%)
    Lvl 50+ Bonnies Only
    This is a weaker version of Sugar Crash because it’s a melee skill around you but it’s still incredible. You just have to approach the survivors and then you can catch them without sprinting. Fire a shockwave around you that slows nearby survivors.

    Vengeance (0.49%)
    Lvl 50+ Purple Guys Only
    This is an amazing ability to down multiple survivors at the same time if they don’t heal right away or don’t escape. Just be careful if you’re going for multiple downed survivors that your first one doesn’t get up an leave. Passive that deals AOE damage around a survivor you down within 35 studs.

    B-Tier Abilities/Enchants

    Ability/Enchant Ranking Reason Effect

    Silent Steps (0.49%)
    Lvl 50+ Marionettes Only
    A decent option if you want to play Marionette that allows you to be more stealthy. Works best when combined with an unlocked camera to peak around corners. Silence your footsteps and remove survivor camera shake when you’re nearby for:
    Tier 1: 5 seconds.
    Tier 2: 9 seconds.
    Tier 3: 13 seconds.
    30 second cooldown.

    Circuit Breaker (0.49%)
    Lvl 50+ Foxies Only
    The worse version of Short Circuit above but still an okay option if you like playing with the Foxy skin. You can strike terminals and temporarily disable them.

    Brute Force (4%)
    Not a flashy ability/enchant but still a decent one if you don’t have anything better. Works the best against more experienced players who play around doors a lot. Open doors faster:
    Tier 1: 10% faster.
    Tier 2: 20% faster.
    Tier 3: 30% faster.

    Listening Mode (3%)
    Quite useful for beginner killers to find survivors more quickly. You just have to stand still to activate this. Note that both you and the survivor are notified when revealed so they’ll know you’re coming. Stand still to activate a pulse that reveals and highlights nearby survivors doing terminals:
    Tier 1: Highlight lasts 1 second.
    Tier 2: Highlight lasts 2 second.
    Tier 3: Highlight lasts 3 second.

    C-Tier Abilities/Enchants

    Ability/Enchant Ranking Reason Effect

    Marked One (0.49%)
    Lvl 50+ Freddies Only
    Very situational since experienced survivors will usually spread out. When you strike a survivor, nearby survivors are also highlighted and revealed for a short duration.

    D-Tier Abilities/Enchants

    Ability/Enchant Ranking Reason Effect

    Rescue Signal (10%)
    This is one of the worst/useless abilities/enchants in Five Nights Hunted because you can just check the survivor list and it’ll say if a survivor is captured/released. In time you’ll get good at tracking capture point locations so you’ll know where rescued survivors are. Reveals ball pit location when a survivor is rescued.
    Tier 1: Highlight lasts 1 second.
    Tier 2: Highlight lasts 2 second.
    Tier 3: Highlight lasts 3 second.

    Predators Trail (30%)
    Not the best enchant/ability since you’ll most likely see where the survivor is going anyway. Only useful in tight corridors and the maze level if you’re attacking multiple survivors but even then it’s lackluster. Striking a survivor highlights and reveals their footsteps:
    Tier 1: Highlight lasts 1 second.
    Tier 2: Highlight lasts 2 second.
    Tier 3: Highlight lasts 3 second.

    Dim Presence (50%)
    The idea behind this enchant/ability is great but the glow reduction is so minor even at Tier 3 that it isn’t really useful at all. Reduces your glow making it harder for survivors to spot you:
    Tier 1: 10% glow reduction.
    Tier 2: 20% glow reduction.
    Tier 3: 30% glow reduction..

    Five Nights Hunted Skill Tier List

    five nights haunted skill tier list best skills
    Image by The Escapist

    Second up, here are the best skills in Five Nights Hunted for survivors. Only one skill is useless and that one is in D-Tier but the rest are all useful with some being more powerful the better you are at the game. That said, you’re stuck at starting with Guiding Light and Adrenaline on start so you’ll need to grind a bit for the others. I highly recommend going left for Guiding Light and then Lone Survivor. That said, let’s analyze each skill separately and talk about its ranking reason. Note that Tiers from the same skill don’t stack, you just get the highest one.

    S-Tier FNH Skills

    Skill Ranking Reason Cost & Effects

    Lone Survivor (Top Left)
    This is the best survivor skill in Five Nights Hunted because it all comes down to finishing terminals and escaping on time. In public games you’ll always have teammates who get captured early and get eliminated or leave. Sometimes you can’t even rescue them in the later stages of the game and they get eliminated. This also works when players leave providing you with a massive boost to decoding speed. I would rush to this in the top left after Guiding Light. Tier 1 (10 Skill Points): Terminal decoding speed increases by 20% with each eliminated survivor.
    Tier 2 (15 Skill Points): Terminal decoding speed increases by 50% with each eliminated survivor.
    Tier 3 (20 Skill Points): Terminal decoding speed increases by 80% with each eliminated survivor.

    A-Tier FNH Skills

    Skill Ranking Reason Cost & Effects

    Adrenaline Boost (Middle Right)
    This is always a powerful skill for survivors to pull of clutch rescues and get away. Especially if the killer has the Rescue Signal enchant. You can drop in, rescue, and retreat to fix a terminal or save another teammate. The killer will hate you. Tier 1 (5 Skill Points): Gain a 3-second speed boost after a successful rescue.
    Tier 2 (15 Skill Points): Gain a 5-second speed boost after a successful rescue.
    Tier 3 (20 Skill Points): Gain a 7-second speed boost after a successful rescue.

    Healing Hands (Top Right)
    This is an amazing skill that will slow down the rate at which survivors drop. You just need to retreat somewhere safe to heal your teammate but the speed will be drastically increased at Tier 3 so rush to Tier 3 if you’re using this. Tier 1 (10 Skill Points): Heal teammates 10% faster.
    Tier 2 (15 Skill Points): Heal teammates 25% faster
    Tier 3 (20 Skill Points): Heal teammates 50% faster

    B-Tier FNH Skills

    Skill Ranking Reason Cost & Effects

    Guiding Light (Middle Left)
    This is an A or S-Tier skill for beginners who don’t know where terminals are on each map. Max it to Tier 2 and leave it there as a beginner since Tier 3 isn’t cost-effective so you should just save your skill points and go to Lone Survivor once you learn terminal locations on each map. Once you know the locations, this becomes a useless Skill. Tier 1 (5 Skill Points): The last 2 terminals are highlighted in blue across the map.
    Tier 2 (15 Skill Points): The last 3 terminals are highlighted in blue across the map.
    Tier 3 (20 Skill Points): Each time a terminal is finished, all other available terminals are temporarily highlighted.

    Third Eye (Bottom Left)
    This is an incredibly powerful skill but only in the late-game and for escaping. It’s not as widely useful for the entire game which is why it’s in B-Tier. Still, being able to see the killer through walls at the end is incredibly useful but I would probably still go for Lone Survivor because it’s more flexible. Tier 1 (10 Skill Points): When all terminals are finished, reveals killer for 5 seconds.
    Tier 2 (15 Skill Points): When all terminals are finished, reveals killer for 10 seconds.
    Tier 3 (20 Skill Points): When all terminals are finished, reveals killer for 15 seconds.

    D-Tier FNH Skills

    Skill Ranking Reason Cost & Effects

    Hidden Charge (Bottom Right)
    This is an ultra beginner skill that I would never go for because you’ll get good at skill checks after like 1 game and this will become useless. Tier 1 (10 Skill Points): Failing a skill check doesn’t alert the killer once. 1 Use.
    Tier 2 (15 Skill Points): Failing a skill check doesn’t alert the killer. 2 Uses.
    Tier 3 (20 Skill Points): Failing a skill check doesn’t alert the killer. 3 Uses.

    Five Nights Hunted Killer Tier List

    five nights hunted best killer
    Image by The Escapist

    Lastly, let’s rank the best Killers/Skins in Five Nights Hunted taking into account the skin group for the purpose of the ability/enchant they get. This means that I’m just considering what ability each skin group gets, not the visual/aesthetic quality of each skin. For example, for the purposes of this tier list Freddies are Bling Freddy, Soul Freddy, etc., Endoes are Endo 01 and Endo 02, Chicas is Toy Chica, Soul Chica, etc. Here are all base killers ranked according to their ability/enchant which you can read more about above to see why they’re ranked the way they are here.

    Tiers Killers & Abilities/Enchants (Check out each ability/enchant above)
    S-Tier Springtrap (Springlocked), Chica (Sugar Crash), Endos (Short Circuit)
    A-Tier Mangle (Mangled), Purple Guys (Vengeance), Bonnie (Amplified Fear)
    B-Tier Marionettes (Silent Steps), Foxies (Circuit Breaker)
    C-Tier Freddies (Marked One)

    That’s it for my complete Five Nights Hunted tier list and guide for skills, abilities, and killers. For free goodies in the game check out our Five Nights Hunted codes.


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  • Complete Dead Planets Class Tier List and Guide

    Complete Dead Planets Class Tier List and Guide


    In Dead Planets, a Roblox game inspired by Dead Rails, players drive a truck through desolate space landscapes while fending off relentless zombie hordes. To survive the journey, players choose from a variety of unique Classes, each offering distinct abilities and roles. This Dead Planets Class tier list and guide breaks down every Class and how they contribute to keeping the truck moving and the team alive.

    Dead Planets Class Tier List

    Sharpshooter and Drone Operator are undoubtedly at the best Classes in Dead Planets, as they have the best utility and damage options in the game. You want to be able to get as much loot as possible while killing zombies at the same time. Sharpshooter gets a good weapon at the start, along with a nice damage boost, while Drone Operator gets a Drone that kills zombies for him, making his gameplay very easy.

    Dead Planets Class List

    Below is a complete and detailed list of all Classes in Dead Planets, ranked by usefulness and cost:

    If you are looking for a good Dead Planets Class, I recommend trying to go for Scout. It’s the best early Class and holds up even in the late game. It has a lot of speed and helps you avoid enemies easily with his Highlight ability. If you are looking for even more mobility or utility, go for Jetpacker, as it has a flying ability, but it is a bit pricier.

    How to Change Classes in Dead Planets

    Firstly, you will need to collect some Credits by playing. You can find packs all over the map that will give you a certain amount of Credits. Once you have enough Credits, head back to the Hub and jump into the Classes hole. Trust me, it is safe. From there, you will be able to see all the different Classes, along with their price and abilities. Once you decide which one you want and which one you have the Credits for, click Purchase below the price on the right side of the screen to make it yours and enjoy!

    That is all for my Dead Planets Class Tier List. Check out our other Dead Rails Potions Guide and Tier List for a similar game that i know you will like.


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  • Complete Project Viltrumites Character Tier List and Guide – Roblox

    Complete Project Viltrumites Character Tier List and Guide – Roblox


    Ready to dominate the Planet? In Project Viltrumites, a fun new game inspired by Invincible, you can play as all the famous comic book Characters. Each one brings their own style that is reminiscent of their counterparts in the comic books and the cartoon, making the game feel different every time you turn it on. The Characters are easy to start, but hard to master, so follow along with our Project Viltrumites Character tier list and guide to start destroying your opponents.

    Project Viltrumites Character Tier List

    There are not too many Characters introduced in Project Viltrumites yet, but from the ones that were added, they are quite good. Each of them have a unique use and playstyle, and are fun in their unique way. I recommend starting off with Mark, as he is easy and does a lot of damage. The game will be fully released soon, so you should bookmark this page to stay up to date with the latest releases and Character rankings.

    Project Viltrumites Characters List

    Big Brain Character from the Project Viltrumites Roblox experience Electricity Guy Character from the Project Viltrumites Roblox experience Mark Character from the Project Viltrumites Roblox experience Starting Guy Character from the Project Viltrumites Roblox experience
    A Character that is drastically stronger than the rest, but comes at a price of having to buy the Early Access. Has powerful ranged and melee options, along with some very high damage. Not a strict upgrade on Mark, but still comes out on top because of the ranged abilities. Electricity Guy has very good damage, but most importantly, he has stun chains that can lock a player down until death. Mark is the definition of ‘Die, die, die.’ All his abilities are continual and brutal physical attacks that beat the opponent into the ground with increasing force. Best for new players. This is the default Character that everyone starts with. He has abilities similar to Mark, but he does not possess the same damage, and his attack chains are a lot shorter. I recommend switching to any of the other free characters immediately upon starting.
    + Damage
    + Range
    Stuns
    + Range
    + Stuns
    Damage
    + Damage
    + Stuns
    Range
    + Versatility
    Everything else

    If you are just starting Project Viltrumites, I would recommend going for Mark, as he is easy and does a lot of damage. When you are ready to take off your training shoes, try playing Electricity Guy. He is fun and can attack multiple people at once with his ranged abilities. Big Brain is a pay-to-win Character that is very strong. But he costs money for now, so I do not recommend that you buy him, as he will probably become free when the game releases.

    How to change Characters in Project Viltrumites

    To change your Character in Project Viltrumites, all you have to do is navigate to the top left side of your screen. You will find the Characters button right next to the Options and Chat buttons. It is pretty big, so once you know it’s there, you can’t miss it. Once you’re ready, select the Character you would like to play and enjoy!

    That is all for my Project Viltrumites Characters tier list. Check out our Ghoul://RE Kagune Tier List if you are a fan of this type of brawling-fighting game.


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  • Complete Ghoul://RE Kagune Tier List and Guide [2 MYTHICAL QUINQUES]

    Complete Ghoul://RE Kagune Tier List and Guide [2 MYTHICAL QUINQUES]


    In Ghoul://RE, Kagune serve as the defining trait of every ghoul, making a perfect mix of power and mobility. These deadly biological weapons allow players to unleash explosive attacks, adapt to different combat styles, and dominate the battlefield with unique abilities. To gain mastery over your Kagune, make sure to follow along with our Ghoul://RE Kagune tier list and guide.

    Ghoul://RE Kagune Tier List

    There are a lot of good Kagune in Ghoul://RE, so the top tiers are quite packed. Any of these choices will be good enough to carry you for the entirety of the game. Ken, specifically, has multiple stages of evolution that get stronger as you level up, making it the best Kagune in the game. A good starting Kagune would be Yamori or Beaked, for their simplicity and decent damage output. Check out our ranking reasons for each one below.

    Ghoul://RE Kagune List

    Below is a complete and detailed overview of Kagune in Ghoul://RE, sorted by rarity and usefulness:

    How to Unlock Kagune in Ghoul://RE

    To unlock your Kagune, you’ll need to collect 5000 RC first. You can earn RC by eating Humans or Ghouls using Ctrl + B. Eating Ghouls gives you slightly more RC, so keep that in mind while farming.

    To check how much RC you’ve gathered, head to the Hospital and speak to the NPC inside.

    Instead of roaming the map and attacking anything you see, it’s much more efficient to farm RC while completing quests. Quests reward you with additional loot and EXP, and some of the loot can even be used to gain more RC.

    If you’re playing as a Ghoul, you can find Quest Boards at the following locations:

    • In front of Anteiku
    • First floor of Helter Skelter

    Can’t find them? Just press P to open the map—it’ll show all important locations, including the Quest Board.

    How to Reroll Kagune in Ghoul://RE

    To Reroll Kagune in Ghoul://RE, you first need to collect Ghoul Points. You get Ghoul Points by completing missions, doing quests for your faction, and defeating marked players. But luckily, everyone gets 500 Ghoul Points to start out with, so you can make a few Rerolls before going out to collect more points. To Reroll, click on the Shop icon on the top left of the screen, followed by clicking on the Ghoul Point Exchange, and finally, Kagune Type Reroll.

    And that is all for our Ghoul://RE Kagune tier list and guide. Visit our Ghoul://RE Boss Guide to learn how to progress your Kagune even faster.


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