I’m a sucker for a good fishing themed board game. For some reason, fishing of the cardboard variety is far better than the real-life kind. Conservas is a solo bag building game from Scott Almes, a designer that I really enjoy. Even though I’m not a fan of solo gaming, Conservas has its hooks in me and keeps reeling me in.
The Daily Catch
In this game, you’ll run a fishing and canning operation off the coast of Spain. Each season starts with a single boat, some cash in hand, and a bag of tokens that is dictated for that season. Conservas takes you through 12 months of fishing using a spiral bound book. Each month will have a unique win condition, some have special rules, and two difficulty goals to reach.

In each round of the season, you’ll draw five tokens blindly from the bag for each boat you own and the Open Water card on the table. You’ll have to assign the five tokens before drawing five more, eventually filling each available card.
Each boat in the game has a catch requirement that has to be met. You can meet this requirement with fish tokens or the worthless water tokens that are clogging up the bag. All the other tokens are placed at the bottom of the card, showing that they are still in the “open water” and not on the boat.

To Can or Not to Can
As you pull the sea life on board, you have to make decisions on how to use these tokens. Each season has spots in the book that pay cash if you choose to can your fish. Money can be tight in this game and you’ll need cash to purchase new boats to expand your saltwater empire.
The canning requirements can sometimes be a single fish type, or multiples of a specific fish in order to get paid. In some seasons, you’ll earn more money as you can specific types of fish. In other seasons, you can saturate the market, earning less money if you keep canning the same type of catch.

Your fish tokens can also be spent on Upgrade cards which give your operation some nice perks. Conservas does a great job of giving players multiple avenues to solve the puzzle. Some Upgrade cards definitely feel more powerful than others. You’ll start to look for some of these after your first couple games.
Before the end of each round, you can purchase a new boat and wipe the Upgrade and Boat cards to get a fresh set of three on the table. During the night phase of the round, you’ll spend your cash to maintain your fleet of boats as you head into the next day. By the way, the punny boat names in the game are fantastic.

Conservation is Key
The fish you catch in Conservas is almost as important as the fish you leave in the sea. During the night phase of each round, any fish that were in the Open Water (this includes the fish under the boats that were not caught) will spawn new tokens. If you leave three mussels uncaught, you’ll spawn that number of mussels minus one. This is vital to making sure that you have fish in the bag as you move from round to round.
Conservas is all about making sure that you don’t overfish the sea and long term planning to meet the goals of that season. In my first two games, I bought a fleet of boats too early and sold every fish I could. I found myself grabbing water token after water token, unable to fulfill any orders and failing pretty quickly.

Since Conservas is a bag builder, a big part of the game is keeping a mental tally of what you believe is in the bag. Unless an Upgrade card gives you the chance, you cannot look into the bag to survey what’s available.
Trial and Error
While I love the artwork and I’m a fan of the designer, I was immediately repelled because it was a solo game. I’m an extravert that loves this hobby so much because of the social atmosphere that gaming brings. I gave Conservas a try and it’s been one of my favorite gaming experiences this year.

Each game of Conservas takes around twenty minutes and there are times when you know the mistakes you made in round four are going to sink your operation. The game plays quickly and I’ve gotten into the habit of playing back to back games because of it. Also, because I’m terrible at the game.
I only found success after five attempts at the first season of the game. Since then, I’ve crawled my way past three more seasons. The game is tough and sometimes I’m just barely clearing the standard difficulty. Each time I fail a season, I take a look at where I went wrong. Most of the time, it’s a mix of overfishing or not using the Upgrades that were available to me.

There’s an economy to Conservas that works really well. It’s a tight game that rarely leaves you confident that you’ll succeed until the last final round of a season. This is why coming back to the game and enjoying its twenty minute playtime is so enjoyable.
Final Thoughts
Conservas is a perfect storm of theme, art, and gameplay that has me excited every time I sit down with the game. I could never see myself playing solo games on a regular basis, but Conservas has shown me how enjoyable they can be. My time with A Gentle Rain, another amazing solo game, was all about relaxing and finding a moment of peace. Conservas is all about pressing my luck, practicing moderation, and finding a delicate balance to succeed.

If you had told me a couple months ago that a solo board game would be one of my biggest surprises of the year, I would have laughed in your face. But here I am. Sitting alone at my kitchen table, smelling like an old sea captain, playing a board game by myself, and loving every minute of it.
Conservas is published by 25th Century Games in the US and Salt & Pepper Games in Europe. You can find Conservas at your local game store, on the 25th Century webstore or online through Amazon today.
This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.
Highs
- Twelve seasons with multiple difficulties
- Excellent art and components
- Great balance in conserving and catching sea life
Lows
- Some might be turned off by the repetitive gameplay
- Kind of wish there was a multiplayer version
Complexity

Time Commitment

Replayability
