برچسب: could

  • Doom co-creator’s canceled game could be saved as new publishers begin talks

    Doom co-creator’s canceled game could be saved as new publishers begin talks


    Last week’s gut-wrenching flurry of game cancellations and layoffs due to Microsoft’s Xbox Game Studios cuts didn’t just affect the company’s owned, first-party studios. Third-party developers, like Romero Games, were impacted too. The studio formed by Doom co-creator John Romero announced that funding for its upcoming, triple-A FPS game had been pulled, and dozens of devs announced they were being let go, with some claiming the whole studio was shutting down. However, there’s a glimmer of hope for Romero Games and its new project, as the studio has just released a new statement clarifying that the studio hasn’t fully closed and that other publishers have reached out that are “interested in helping us bring the game across the finish line.”

    The Xbox cuts have been truly savage. Hundreds of developers are going to lose their jobs, and some long-awaited projects like the Perfect Dark reboot, Rare’s Everwild, and an ambitious sci-fi game from Zenimax Online Studios were all shelved. While Romero Games hasn’t explicitly confirmed that Xbox Game Studios was backing its new project, the coincidentally timed cancelation of its next game and claims from employees strongly suggested that it was affected too. While very little was known about it other than it was a first-person shooter, Romero’s reputation for helping shape games like Doom and Quake was enough to make it one of the most exciting upcoming PC games.

    Despite some claims from employees (and then subsequent reports by the media) that the studio was letting all of its workforce go and would close, Romer Games has just released a statement clarifying that it has not been shuttered and that it’s currently in talks to save its project.

    “Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that,” the statement says. “Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team.

    Doom: A statement from Romero Games set against an orange backdrop

    “We’ve been contacted by several publishers interested in helping us bring the game across the finish line, and we’re currently evaluating those opportunities.”

    This new FPS game has been in the works since 2022, and while it’s not got to the stage where Romero Games has fully revealed it or shown off gameplay, you’d expect a decent amount of progress to have been made in that time. Romero’s reputation for creating amazing shooters, the triple-A scope, and the fact that Xbox was compelled enough to back it originally no doubt makes it an interesting prospect for these new publishers. Hopefully the right deal is struck, because it’s one that could potentially save some or all of the jobs that are set to be lost at Romero Games.



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  • Could using randomness to improve play count as a behaviour violation in 2012 magic?


    In the question Magic: The Gathering – Are there behavioral rules for sanctioned MTG games? one of the ‘serious violations’ listed is "influencing match outcomes", and a suggested method is ‘using randomness to decide the outcome of the match’. Interestingly, (and probably because of the problem I’m about to point out) this has since been removed from this document’s latest version.

    I understand the reason it’s there: if players were allowed to flip a coin to decide who wins and fix the match beforehand, that would be problematic: it could run into gambling laws.

    But in the interest of completeness, I’d still like to ask a historical question: Given the rules of the day, could it be possible that this ‘behavior violation’ could come up during the normal course of play if a player decided that using randomness was the best course of action, and did so?

    For example, consider a situation in which a player could ‘bluff’ having a counter-card in a combat. Gregory, playing green, attacks with a 2/2 bear into Bob’s 3/3 zombie. Normally, this would be a mistake, but Gregory has several unidentified cards in his hand.

    Greg should (to play optimally) bluff some percentage of the time in this situation (the exact amount is some complex game theory I won’t get into in this post). So he could covertly roll a d20 to decide, and do the same thing if he actually does have the buff in hand, but not use the result. (Or use any other method or source of randomness.) He could use the primary colour of the shirt of the player sitting across and to the side of him. Or any other thing that would be really hard to prove. If it is not allowed, then how would one even catch a player using such a covert random method?1

    Let’s say that the outcome of this play happens to decide the outcome of the match. If Greg loses his creature, he falls behind and can’t overcome Bob. But the same holds for Bob. If Greg gets in the two damage, that just so happens to be the two points he needs later on in the game. (If Bob was already at two life or below, he would obviously have to block).

    1: The reason to do so would be because people are bad at generating true randomness. Using a proxy prevents your opponents from reading a pattern and catching the bluff more often than by pure guess. A pair of sunglasses is also highly recommended.



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  • How could an online Checkers player use AI to cheat in real-time? [closed]


    I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
    I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:

    • Reading the board state immediately
    • Sending it to a solver
    • And executing the move without any delay

    How could a player be getting AI solver moves so quickly?

    For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?



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  • What could happen in some cases when activated abilities are countered


    The opponent decides to use the activated ability of Nevinyrral's Disk. When the artifact is tapped to use it, I respond by casting a Stifle, which counters the Disk’s ability, avoiding the total destruction that would result.
    My question, however, is the following:

    • Nevinyrral’s Disk is normally placed in the graveyard after being used;

    • but its activation was countered;

    • therefore, does the Disk remain on the Battlefield, or is it placed in the graveyard from the game in any case,as indicated by the card text, even after its ability was countered ?



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  • This cryptic Minecraft teaser could be hinting at a big material update

    This cryptic Minecraft teaser could be hinting at a big material update


    Minecraft developer Mojang loves to keep players guessing when it comes to new updates, innovations, and content. Sure, we’ll eventually get a set of patch notes, a blog post, or a trailer revealing all, but it often throws some breadcrumbs around first. It seems to be at it again, because a cryptic new teaser on Minecraft’s Instagram page has left fans scratching their heads and cooking up some pretty wild theories – however, some science-savvy sleuths appear to have found a connection: copper.

    It’s been a busy old month for Minecraft updates and content drops already, with Vibrant Visuals certainly the highlight. Already a mainstay on our best PC games of all time list, Minecraft is now more beautiful than ever thanks to this visual overhaul. However, Mojang is wasting no time teasing what’s next, and there are plenty of educated guesses (and complete stabs in the dark) emerging though.

    In a new post on the official Minecraft Instagram account, Mojang shows a humble cave scene. But look a little closer, and you’ll see the letters ‘C’ and ‘U’ carved into the wall, and the numbers ‘2’ and ‘9’ on the floor. As well as these visual clues, a notification can also be seen saying: “Teleported Steve to 29, 11, 63.54.” The caption of the post also ties into this, simply reading: “/tp.”

    YouTube Thumbnail

    That’s a weird collection of clues, right? So let’s dive into some of the theories. First, a couple that I think you can disregard, due to them using only some of the available information. For anyone saying that ’29, 11′ is pointing to some kind of major update on November 29, I’d think again – that’s a long old time away. I also don’t believe those thinking that ‘C,’ ‘U,’ and ‘2’ mean that Caves Update 2 is on the way – the original Caves and Cliffs update, which came in two parts, rolled out during 2021. To the Minecraft fan claiming that ‘C U 2 9’ sounds like ‘see you tonight’ and was hopeful some huge news the same day, better luck next time. And finally, if you thought the ‘2’ was some kind of hint that Minecraft 2 might be announced on November 29, don’t get your hopes up.

    However, there’s one extremely solid (and extremely nerdy) theory that I think is bang on the money. From what I can see, this was first stated as part of a joint effort in the Instagram comments by ‘meowze_x’ and ‘charles__75,’ and they predict that this is all to do with some kind of update to copper.

    I know you don’t come to read this article for a science lesson, but bear with me. In the periodic table of elements, copper is represented by the symbol Cu. Its atomic number is 29, and it’s found in group 11 of the periodic table. Oh, and guess what copper’s atomic mass is: 63.546. So, that all ties in to the visual clues in the cave and the coordinates that Steve has been teleported to. We have a winner.

    Minecraft: A screenshot of an instagram post teasing a future Minecraft update

    Exactly what Mojang plans to do with copper is the next mystery. Maybe there will be new uses for copper as a material, or new items that you can craft out of it. Another theory is that the Copper Golem – a mob that lost in the final of the 2021 community mob vote and has become something of a niche Minecraft meme – could be added to the game. At this stage, we just don’t know, but it’s almost certainly something copper-related.

    We’ll of course keep you in the loop when Mojang finally confirms what it’s up to. In the meantime, check out our guides to the best Minecraft seeds and best Minecraft mods.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • How could an online Checkers players to use AI to cheat in real-time?


    I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
    I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:

    • Reading the board state immediately
    • Sending it to a solver
    • And executing the move without any delay

    How could a player be getting AI solver moves so quickly?

    For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?



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  • How could you best run a limited event with only random bulk?


    I have over 2k of bulk cards that are a hassle to store. I’ve heard that I could donate them, but these cards are in English and where I live most kids/teens don’t speak the language. I’ve heard to sell them for like 10 bucks on eBay, but that just seems like a waste.

    Instead I wonder if there isn’t a more fun and creative way to get rid of them. I want to run a limited event in which my friends can just make a fun deck and bring the cards home. If you were going to run such an event, how would you do it?

    Here is what I’ve considered so far:

    1. My first thought was to make a cube, but there are too many cards to sort, enter into some collection app and then to find a way to create a cube. It would be a nightmare.
    2. My second idea was to do a draft, where we shuffle everything and make packs out of the cards(maybe bigger packs than 15 to make up for the randomness), but I just ran a draft in which people got 4 packs, and my friends complained it is hard to parse a strategy when you have that many cards.
    3. My last idea was to do a big sealed draw. Basically put all the cards into a bag and you draw the equivalent of 6 packs(90 cards) and then you have to make a deck. I think this helps with the problem of parsing all of the cards, because you should be able to pile them by colour and not consider a good part of them, but then you are still left with a lot of useless bulk in a way that draft kinda solves.

    For all of these ideas I’m also afraid it will he very difficult to make a strategy coalesce.

    Did anyone try to do something like this before? If so, what do you suggest?

    Here is my current idea for how to run the event. I will keep it up to date as your answers and comments help me refine it:

    1. Ask all my friends to bring their own trash bulk they don’t want(so this event will also work as a sort of exchange)
    2. Sort all the cards into a single mythics/rares land/color fixers and chase/signpost pile, the rest get sorted by color
    3. Randomize all the cards in each pile and deal a certain number for each player(not sure how many yet)
    4. Do a mythics/rare draft to start with, to help players find a strategy
    5. All players get to choose 2 colors and get the equivalent of two boosters for each
    6. Do a second mythic/rare draft to refine the strategy
    7. Do a second "sealed" pick where you choose 2 colors again and get two sealed packs
    8. At the end the players will have the equivalent of 6 packs and some good control over what they got



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