Updated on April 4, 2025: E.R.P.O. has only 4 monsters currently.
E.R.P.O. has an array of dangerous and scary monsters but unlike survival horror games like Pressure, you’re not helpless. You can both fight back against monsters and specific ways and there are survival strategies for more difficult ones. Here’s my all E.R.P.O. Monsters guide and how to survive them all.
How to Beat All Monsters in E.R.P.O.
New monsters are always being added in E.R.P.O. so I highly recommend you bookmark this page since we’ll be updating it constantly. You can find a guide on specific monsters below. Usually there is a strategy to all monsters but you can also attack them with weapons like:
Beat them in Melee: From the Machete to the Hammer, you can buy these in the shop for 10k to 20k cash. They’ll spawn in your next level and you can pick them up with M1 and then swing them at monsters to damage them. Be careful against monsters like the Huntsman who can shoot you from range. I also highly recommend a hit-and-run tactic so that you don’t take too much melee damage from the monster. Bring healing packs if you try melee combat.
Grenades and Mines: You can also find Grenades and Mines in the shop. To use a Grenade pick it up with M1, uncork the screw with E and then throw it or leave it on the ground and move away as it’ll explode for massive damage potentially killing weaker monsters and damaging tankier ones drastically. Mines work the same way but you have to place them down and wait for the monster to step on it.
Monster Brawl: You can bait a Huntsman to shoot another monster by running behind a different monster and making noise by walking or talking in Voice chat mode. The Huntsman will shoot you but the monster you hid behind will be damaged. You can also pull Reapers during their attack animation to damage each other or other monsters.
Now for the specific strategies for each monster.
Robe Guide (Ghost)
Screenshot by The Escapist
This is the big shadowy monster that you need to move away from or it’ll grab you and damage you if you make contact. You can crouch and hide from Robe or you just need to kite it around or kill it with 2 Grenades or 2 Mines by baiting over to you. I don’t recommend melee since Robe deals a lot of damage. It also teleports around and moves faster towards you if you look at its mask.
Reaper Guide
Screenshot by The Escapist
Reaper is the raggedy doll creature with sword arms that spin around damaging you in melee. It can be kited around or avoided like Robe but it doesn’t teleport away. It’s also easier to kill Reaper with melee weapons since it doesn’t deal high damage like Robe. It takes 1 grenade and a hit or two to kill Reaper and grenades and mines stun it.
Apex Predator Guide (Duck)
Screenshot by The Escapist
These small cute little ducks are non-hostile and will follow you around unless provoke. They are only hostile if you grab them or damage them in anyway such as an object falling on them. When enraged they fly and bite at you for low damage but they won’t stop chasing you even if you hide. Your best bet is to outrun them or kill them with melee weapons. Grenades can also kill them but that’s overkill since they have low HP.
Huntsman
Screenshot by The Escapist
This is the blind guy with a gun that one-shots you. He cannot see you and can only hear you if u speak on a mic near him in Voice chat mode or walk fast near him. Crouch with C and hide below tables. Don’t try to melee it since it has auto-aim and one-shots you. Instead, place a mine around its location so it steps inside or throw a grenade while crouched. The explosion will deafen the Huntsman for 6 seconds and then you can run in with melee weapons.
That’s it for my all E.R.P.O. monsters guide. Check out our E.R.P.O. codes for free goodies in the game and stay tuned for our class tier list.
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Let’s be real for a second; evading the monsters is cool and all, but you can’t run away forever. At some point, you’re going to have to put up or shut up. That’s where the class combo of your team comes into play, and to make that easier in particular, we whipped up the ultimate E.R.P.O. class tier list. Take your pick and don’t play like a headless chicken.
E.R.P.O. Class Tier List: Current State of Things
Image by Destructoid
As you might be able to conclude, things are all over the place, even when it comes to the E.R.P.O. class tier list. Most people would tell you to just roll incessantly until you collect all the S-tier classes. However, things aren’t always that simple and Robux don’t grow on trees, sadly. That’s why I’d say Business Man is the best class in E.R.P.O. in terms of rarity-to-value since it’s a top class, but neither Legendary or Godly, for some reason.
Mechanic and Executioner are also quite decent. B-tier classes are nothing to scoff at, while, at the same time, we need to have a serious conversation about Body Builder, Medic and their whole point in this game. Regardless, the whole point is to explore and have fun, so let’s see the top classes
S Tier Classes in E.R.P.O.
Screenshot by Destructoid
The cream of the crop, baby. While some would say the Speedster takes the crown, I’m more Team-Business Man, simply because of the gargantuan cash buff it provides. It’s the best class for grinding, although I personally prefer to buzz around like a boss.
Name
Rarity
Info
Business Man
Epic (7%)
Business Man lowers the quota—20% with one, 5% more for each after. That’s game-changing. You can clear maps faster and safer just by existing. If you stack a few in a team, the entire pace of the game shifts. The problem is that’s all you do. No utility, no combat benefit, and nothing interactive. You’re basically a walking discount. It’s a meta pick, not a fun one. If you want to help your team in the most boring way possible, this is the class. Strong, but soulless.
Speedster
Godly (0.05%)
Speedster is exactly what it sounds like: fast, efficient, and built for hit-and-run gameplay. You move quicker than any other class and have enough stamina to sprint through most of the map without stopping. That alone makes it a top-tier pick. You’re able to grab loot, dodge monsters, scout ahead, and bail out teammates before anyone else even gets there. It’s not just speed for the sake of speed—it’s practical, high-utility mobility. There’s barely any downside unless you’re careless.
Tank
Godly (0.05%)
Tank takes hits better than anyone else, which makes it the only real frontline class. If a monster’s chasing you, you can actually survive a few hits and keep moving. It’s great for soaking aggro, helping trapped teammates, and staying alive in chaotic situations. That said, you don’t do more damage—you just don’t die as fast. It’s not flashy, but it makes bad situations less punishing. Inexperienced teams will always benefit from having a Tank. It’s a safety net. Not always fun, but extremely practical.
A Tier Classes in E.R.P.O.
Screenshot by Destructoid
Not too shabby in their own right, these three classes are a perfect embodiment of the balance between star power and utility. As a result, they can both lead and follow, provide support or clutch it out, but in my opinion, I’d say the skill floor is a bit higher. Some would say the impact ceiling is, too, but that depends.
Name
Rarity
Info
Spy
Legendary (0.2%)
Spy can see valuables through walls, which is a huge time-saver. You’ll find hidden loot faster than anyone else, making you the team’s top earner if you know what you’re doing. It’s not stealthy like Lurker, but it’s arguably more useful for hitting quotas early. This class rewards map knowledge and quick movement. You’re squishy and can’t tank mistakes, but if you like optimization and sneaky movement without full invisibility, this class is for you. One of the best solo picks and easily worth unlocking early.
Executioner
Legendary (0.2%)
Your weapon has an 80% chance to explode on hit, making you the loudest, most aggressive presence in any run. If you’re the type to charge headfirst into danger and don’t care about stealth or strategy, this class lets you live that fantasy. It’s satisfying, destructive, and messy as hell. But there’s a price—Executioner brings no utility. You don’t help with quota, healing, scouting, or survivability. You’re just there to kill, loud and proud.
Mechanic
Epic (7%)
Mechanic earns more bolts than any other class at the end of a round. That’s it. It doesn’t help you during the mission, but it gives you long-term progression faster. You’ll unlock more classes quicker, which is great early on. The downside is obvious—you’re just playing normally and hoping for a bigger paycheck. It’s completely useless in the short term and won’t save you if the team wipes. Only pick it when you’re grinding or trying to speed up unlocks. Otherwise, there are always better options.
B Tier Classes in E.R.P.O.
Screenshot by Destructoid
Lurker is good when it comes to solo play, but it gets knocked down to B-tier because it’s kinda cheeks in group play. The Oracle is basically the opposite: invaluable for some specific purpose, but absolutely useless in everything else. It’s kinda the weird part of this E.R.P.O. class tier list.
Name
Rarity
Info
Lurker
Rare (30.25%)
Lurker is the stealth king. Monsters basically ignore you unless you get too close, which makes this class perfect for scouting, looting, or just surviving. If you hate the chaos of aggro or getting caught in someone else’s screw-up, Lurker gives you that freedom. You’re not invincible, but you can push into risky areas way earlier than anyone else. It falls off a bit in team coordination since no one benefits from your stealth but you. Still, it’s a strong solo class and a smart pick overall.
Oracle
Rare (30.25%)
Oracle shows you all the monsters on the map at the start of each round, and that knowledge can completely change how you plan the run. You won’t be caught off guard by something invisible or charging from across the map. It’s one of the best support classes in the game, but it’s easy to forget its value once the round begins. You’re not directly helping in combat or hauling, but giving your team perfect info early on is massive. A quiet MVP pick for experienced players.
C Tier Classes in E.R.P.O.
Screenshot by Destructoid
Someone’s gotta be at the bottom, right? Unfortunately, in this case, it’s this sad trio. Now, you’ll notice how there’s no D tier in this E.R.P.O. class tier list. It’s because every class serves a purpose—it’s just that these three are the worst, technically, due to their niche utility, but are overall just average.
Name
Rarity
Info
Body Builder
Common (62.5%)
Bodybuilder is great if you’re constantly annoyed by the weight mechanics in this game. You can carry the big stuff without waiting for help or crawling at a snail’s pace. It turns one of the most frustrating parts of E.R.P.O. into a non-issue. The class doesn’t give you combat benefits or help with monsters, but being the team’s designated hauler genuinely saves time. It’s boring, sure, but effective. If you’re running quota-heavy maps, Bodybuilder is a no-brainer. Easily underrated and more useful than it sounds.
Paramedic
Common (62.5%)
Paramedic is all about reviving teammates, and it does it cheaper than other classes. That sounds mid-tier until you hit those later levels where everyone’s falling apart and bolts are tight. It doesn’t help you avoid death, but it lets you undo mistakes without bankrupting the team. Still, you’re basically stuck in a support role, and if your team is good, you’ll just be doing normal work like everyone else. Worth picking in random lobbies, especially if you like clutch saves and don’t mind a passive role.
Medic
Rare (30.25%)
Medic passively heals nearby allies by 1% every few seconds, which might sound minor but adds up fast during long hauls and drawn-out escapes. You’re not reviving like Paramedic—you’re keeping everyone alive in real time. In team play, this class is an absolute win, especially if people tend to panic or take stray hits often. That said, Medic has zero stat bonuses—no speed, no strength, nothing else. You’re basically a walking aura. Solo, it’s garbage. In a group, it’s arguably the most valuable passive support class.
Now that was far from rocket science, wasn’t it? The spins are mostly down to luck, but with this E.R.P.O. class tier list, you can still have some fun even if Lady Lucky isn’t on your side. Once you have the right class combo with your friends, get into the nitty-gritty of our all E.R.P.O. monsters guide and finally beat the game.
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Published: Apr 7, 2025 07:37 am