With Diablo 4 Season 8, Path of Exile 2 0.2.0, and Last Epoch Season 2 all well underway, we’re spoilt for choice when it comes to ARPGs at the moment. This is undoubtedly a good thing, but sometimes we just want to try something new or retreat to the familiar instead. So whether you’re all caught up on where the genre is right now, or just fancy something a little different, Blizzard’s Diablo Immortal is here to answer the call. To celebrate the game’s third anniversary, you can nab some freebies and participate in special limited-time events, so now’s the time to jump back in.
There’s a lot going on in Diablo Immortal throughout June, so I’m going to break it down for you. For starters, you can get involved with the Trial of True Evils event. This is a gauntlet of the most fearsome bosses from across Immortal’s history, as The Butcher, Baal, Skarn, and Diablo itself are all going to try and take you out. You can challenge a new boss every few days up until Thursday June 19, and then fight them all back-to-back. It doesn’t matter exactly how strong you are, either, as each of the bosses will scale to your power (at level 30 and above), too.
Trial of True Evils isn’t the only limited-time event, either. Running from Wednesday June 4 to Wednesday July 2 is Infernal Trials, where you’ll earn points in the Survivor’s Bane, Trial of the Hordes, Fractured Plane, and Wild Brawl events. If you get enough points throughout the RPG, you can nab rewards like Telluric Pearls, Legendary items, 1-Star Legendary Gems, and more.
You also have a way to convert your surplus Set items into an amplified version of themselves with the Set Gear Reforging event. Running until June 19, you can take three of the same Set item and reforge them into one version of it with up to three attributes and three affixes, recycling them into an even better item.
It’s not just events, though, as you can nab yourself some freebies in the free PC game throughout the anniversary event. From now until Wednesday June 19, there’s a Baby Butcher Transmog for your pet, an anniversary avatar frame, Legendary Crests, random Set items, random Legendary items, and more. Then, starting on June 19 and running up until June 2, you can nab the Blood Floe Legendary Gem. Blizzard says you need to be level 30 or above and link your Immortal and Battle.net accounts, but teases that it’s “coated in crimson and foretold to be introduced in our next major update.”
Blizzard is starting the Diablo Immortal third anniversary celebrations on Sunday June 1, so you’ll want to drop in soon to get all the goodies. You can brush up on all of the Immortal celebrations here.
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What is the next Monopoly Go event? With so many limited-time events in Monopoly Go, it can be hard to keep track of the rewards you can get your hands on. Monopoly Go events can last anywhere from a few hours to a week, so bookmark this page as we’ll keep it regularly updated with the next events and their start and end dates.
Monopoly Go is the latest online board game sweeping the globe, but completing all of these events won’t be easy without some free Monopoly Go dice links, so check out our daily updated guide for some freebies and rewards before you get started on the next Monopoly Go tournament.
Current Monopoly Go events
Here are the Monopoly Go events active right now:
Tatooine Nights: Land on corner squares to collect event tokens and reach milestones for dice rolls, Peg-E Tokens, sticker packs, and more. Event ends Friday, May 9, 2025 at 10am PDT / 1pm EDT / 6pm BST.
Stampede Sprint: Land on Shutdown and Bank Heist tiles to earn tokens and reach milestones for dice rolls, sticker packs, and more. Event ends Saturday, May 10, 2025 at 10am PDT / 1pm EDT / 6pm BST.
Tatooine Treasures: Use Blaster Tokens to excavate treasures and reach milestones for dice rolls, sticker vaults, and more. Event ends Sunday, May 11, 2025 at 12pm PDT / 3pm EDT / 8pm BST.
Star Wars GO: You have until Wednesday, July 2, 2025 at 9am PDT / 12pm EDT / 5pm BST to complete the current Monopoly Go! sticker album.
Daily Flash events: Mega Heist, Cash Boost, Rent Frenzy, Roll Match
Next Monopoly Go events
Here are the next Monopoly Go events:
Daily Flash events: Free Parking, High Roller, Mega Heist, Builder’s Bash.
All Monopoly Go events and tournaments
There are so many Monopoly Go events and tournament types that it can be difficult to wrap your head around at first. We’ve got all of the information on every event or tournament that could pop up, so you’re prepared to win big.
Partners Event –The Partners Event is one of Monopoly Go’s biggest social events where you can select friends to be partners to build structures on your board and win prizes. After reaching the fifth board, you are eligible for the Partners Event. To build and upgrade attractions, you’ll need to spin a wheel and gain points. To spin the wheel, you’ll need to collect event tokens that work as currency, for example, the recent puzzle pieces. Once you create a partnership, you cannot change partners, so choose carefully!
Golden Blitz – This event was introduced for players to trade gold stickers. You can trade up to five per day that are featured in the event. You cannot trade gold stickers outside of this event. Find out when the next Monopoly Go Golden Blitz event is in our guide.
Tournaments – Tournaments are limited-time events during which you’ll compete against other players in order to earn a limited-time currency and earn rewards. Each tournament will earn currency differently, so check the in-game event icon to be sure of the specifics.
Daily Treats – These are rewards you can earn by playing the game daily. Get a longer login streak for bigger rewards.
Quick Wins – These daily objectives give you progress towards a weekly reward when completed. You’ll hit different milestones along the way, which also gives its own reward. You can check your progress by tapping the ‘Wins’ button in the bottom left of the screen.
Community Chest – Every time you land on a Community Chest tile, you will add money to the chest in the middle of the board. To open the chest, you must invite friends to join the game. When enough friends have accepted your invitation, you can open it with your friends, and all enjoy the rewards.
Free Parking – This event is very special and only happens once every few days, at seemingly random times. As you go around the board, free dice rolls will begin to stack up. The next time you land on the Free Parking tile, all of those free dice rolls will be yours, along with a load of cash.
Milestone – Milestone events are limited-time only and give different objectives to you. Achieving these objectives grants huge rewards. These events are different from one to the next.
Peg-E Prize Drop – These events last for a few days. Collect tokens from playing the game as normal and then drop the tokens from the top of the board for a chance to win prizes. The more often you play, the more progress you make towards filling the bottom bar for even more rewards. Using a multiplier is key to progressing the Prize Drop event quickly.
Monopoly Go Flash events
These events are shorter, and appear throughout the day for just a few hours, a few different Flash Events could be active whenever you log in.
Sweet Partners – Complete up to four sweets with friends to claim the grand prizes and a bunch of Valentine’s rewards.
Landmark Rush – Every time you complete a landmark in this limited-time event, you will earn additional rewards.
Board Rush – Every time you complete a board in this limited-time event, you will earn additional rewards.
Bank Heist – Landing on a Railroad tile triggers this minigame. Choose a vault door and another until you’ve matched three symbols. Depending on the symbols matched you’ll either win a small heist, large heist, or jackpot.
Rent Frenzy – During this limited-time event, you’ll have more rent targets on the board, meaning you will earn more rent income.
Cash Grab – This minigame simply requires tapping the floating notes on the screen to earn Monopoly money.
Cash Boost – During this limited-time event, cash earned from simply playing the game as normal is doubled. This includes rolling, shutdowns, hists, and more but does not apply to cash earned from live events.
Property Wheel Boost – Every time you complete a set and land on one of the hotel tiles, you will have the chance to spin the wheel twice in this limited-time event.
Past Monopoly Go events
These events have already run their course in Monopoly Go, but they may reappear in the future:
Riches on Set
Stunt Stars
Sticker Boom
Aqua Partners
Pearly Cove
Harmony Hustle
Trident Toss
Atlantean Adventure
Shell Showdown
Spring Awakening
Metro Rush
Juggle Jam
Desert Drift
Midnight Drive
Rue de La Pace
Urban Photo Finish
Tycoon Racers
City Racers
Thorny Triumph
Captain’s Quest
Roll Treasures
Barrel Roll
Paddy’s Partners
Peg-E Roll Drop
Roll Treasures
Juggle Jam
Roll and Conquer
Tycoon Empire
Space Sprint
Jurassic Journey
Nine Lives Luxuries
Seasonal Splendors
Tycoon Empire
Tycoon Fair
Riviera Riches
Vacation Voyage
Tycoon Cookout
Firework Fortunes
Chef’s Journey
All You Can Win
Ecological Escapade
Showtime Splendor
Fortune Footrace
Make sure to check out other free PC games if you’ve had your fill of Monopoly Go for now, or check out some great upcoming games that we think you should be keeping an eye on.
07/05/25 A representative working on behalf of Activision has contacted PCGamesN directly to confirm that this leak is not true.
Call of Duty: Black Ops 7 is rumored to lock limited-time events, and the associated rewards, behind a battle pass paywall. That’s according to one recent leak and fans are, unsurprisingly, not happy about the possibility of having to pay to access these game modes.
It’s long been rumored that Call of Duty: Black Ops 6 is getting a sequel, one which picks up the story of Call of Duty: Black Ops 2. However, one leak suggests this as-yet-unannounced FPS game’s multiplayer mode could feature an unwelcome change.
Posting on X/Twitter, leaker The Ghost of Hope stated that Call of Duty: Black Ops 7 will feature more limited time events and game modes. Call of Duty: Black Ops 6’s events are a fun way of shaking things up, and they also offer exclusive player rewards. From Activision’s perspective, they help raise engagement with the game.
But, according to the leaker, Call of Duty: Black Ops 7’s limited time events and modes won’t be free. “The only way to play the LTMs will be to have the battle pass unlike how it’s currently free for everyone.” So, most if not all of these modes will allegedly be exclusive to battle pass purchasers.
The Ghost of Hope has been on the money before and, if true, this could lose Activision a lot of goodwill. Call of Duty: Black Ops 6 has mixed reviews on Steam, and fans have a lot to say about this alleged move.
Responses to the tweet range from skepticism through to boiling rage, some drawing comparisons between this alleged move and a recent Black Mirror episode. Your average Call of Duty player might not spend a fortune on battle passes and cosmetics, but if player numbers dwindle to such a point that the big spenders move away, Activision could have a problem.
Call of Duty: Black Ops 7 has yet to be officially announced, but if you’re playing the current entry, we’ve got the best BO6 weapons and the best BO6 loadouts.
You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.
This is the second in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the first article here.
As part of Nicholas II’s coronation in 1896, the Tsarist regime planned an event to placate the common people of Moscow: a giveaway of food, kvass, and souvenirs at the fairgrounds known as Khodynka Fields. By early morning, hundreds of thousands of people had already gathered in eager anticipation. As often happened, the government’s plans were incompetent. The number of police on hand was woefully inadequate and the terrain dangerously uneven. When rumors of a shortage circulated, the crowd surged forward, people began to stumble and fall into ditches, and mounted police were swept along with them. Within minutes, 1,300 people were crushed to death. That evening, Nicholas attended a ball as scheduled, leaving the impression he was indifferent. The “Khodynka Tragedy” (or “Khodynka Massacre” as some called it) became a symbol of the regime’s callousness. People took it as a sign that Nicholas’s reign was cursed.
In the game, a Coded Card recreates this event at a fixed point in time. In the first round of 1896 (the winter Quarter), players get an instruction to seed this card in the game board’s “Q+2” slot, meaning it will be played two Quarters later, in summer 1896. The card is viewable at any time so players can plan for it. Like all the events in Tsar, Public Banquet on Khodynka Fields presents a mix of historical reality and player agency: the event might unfold as it did in real life or, through careful planning, the players might achieve a happier outcome. To avoid the tragedy, players need a competent government (as measured by the Total Adviser Rating in the red circle) and at least 2 Gold (to buy adequate supplies).
These requirements are not particularly difficult to achieve, but like the real-life regime, players will be distracted by their own factional ambitions, which exist in tension with the need for responsible government. Will you appoint the most competent advisors, or prioritize your own Faction’s Characters to maximize power for yourself? Will you leave enough Gold for this event, or spend it on your Faction’s scoring goals? One player has an immediate incentive to avoid disaster: the player who controls the Tsar’s current “Favorite” Character. The Favorite occupies an asymmetric role in the game, with enhanced authority over government appointments and scheduling, but with the burden of personal responsibility for setbacks. If the Khodynka tragedy occurs, the Tsar will direct his anger at the Favorite, as represented by the yellow “Favor -2” icon shown on the card. The other players in the game might also want to avoid destabilizing the regime or, if they’re in a more aggressive mood, might deliberately maneuver toward disaster to unseat the Favorite. These factional problems drive the game’s strategy as well as its simulation of the weak government that plagued Russia in the Tsarist period.
The Port Arthur Coded Card is another example of a card based on a specific historical event. After winning the First Sino-Japanese War (1894-95), Japan forced China to cede Port Arthur, a strategic port city in northwest China known today as Dalian. This move alarmed the Tsar, who coveted Port Arthur for its year-round, ice-free access to the Pacific Ocean. With support from France and Germany, Russia pressured Japan to give up its claims to Port Arthur, supposedly out of concern for Chinese territorial integrity. Next, Russia shamelessly grabbed Port Arthur for itself by pressuring China to sign a long-term “lease.” Japan was infuriated, and this incident became a key cause of the 1904-05 Russo-Japanese War.
The Port Arthur Card has several functional differences as compared to Khodynka Fields. The latter card applies one of two possible outcomes based on current conditions without giving players any choice—although it does depend on choices players made before resolving the card. Port Arthur, however, is a Council Decision with two numbered options: as long as players meet the requirements for Option 2, they may choose between the two options. The choice is made collectively through a simple bidding process using Influence Cubes (we’ll discuss decision mechanics in more detail in a later article). Tsar uses a mix of condition-type cards like Khodynka Fields and decision-type cards like Port Arthur, but either way events always have alternate outcomes, ranging from two to six different possibilities.
Although Port Arthur is initially seeded at a fixed point in time (Winter 1896), it can be reintroduced through the randomly-drawn Era Card The Kaiser, so that if players fail to secure Option 2 on their first attempt, they might get a second chance later in the game. This is why Port Arthur’sOUTLOOK instruction for Option 1 tells players to return the card to its deck (so that it can be drawn again), while the OUTLOOK instruction for Option 2 tells players to remove the card from the game (so that players can’t seize Port Arthur twice). Likewise, The Kaiser’s Option 1 removes the card but Option 2 leaves intact the default discard rule for Era Cards. Many cards have distinctions like this in their OUTLOOK fields, so that the game can distinguish between outcomes that might recur and outcomes that can happen only once.
Another difference compared to Khodynka Fields is that Port Arthur is a scoring goal for the Autocracy and Pragmatism Factions, so this card is more likely to provoke a struggle in multiplayer games. But like all scoring goals in the game, seizing Port Arthuralso contributes some non-scoring benefits: it boosts Russia’s Trade Capacity, raises Navy Morale, and increases Popular Support in the Bourgeoisie Sector. It also avoids the Favor penalty that comes with Option 1. These other features give non-scoring players something to consider: in a solitaire game, Dynasty or Reform players might still want Option 2, and in a multiplayer game, they might dial back their opposition.
Aside from its immediate effects, Port Arthur also impacts the game’s narrative direction and legacy-style play. The “Japan -2” effect means that Russia’s relations with Japan are dropping by two points, putting Russia and Japan closer to war. You still have a chance to avoid war through diplomatic maneuvers or by shoring up your defenses, but otherwise, seizing Port Arthur means you will fight the Russo-Japanese War in Era II. (Each Era is played as a separate game in a legacy style, with Era II bifurcated into peacetime and wartime tracks.) This is one of the clearest examples of the way your choices in Tsar can change history.
Tsar’s Coded Card and Q-Slot system can also support longer-term, multi-stage events such as Trans-Siberian Railway. During Era I setup, you’ll place this Coded Card in the active Hand that players share; if players choose Option 1 (“Begin work . . .”), they’ll have a chance to apply Option 2 and complete a stage of the railway two Quarters later. At that point, the card will be reseeded in the Q+4 slot, so that work on the next stage can begin one year later. This card will remain in play until the railway’s three stages are complete. Aside from advancing the players’ scoring goals for Industrialization and Grain Production, Trans-Siberian Railway also alters the historical story, albeit in a more subtle way than Port Arthur. This card is one of many that shape the game’s economic history, which in turn affects the regime’s ability to project its power and survive. When war arrives, you will find the outcome depends on Russia’s infrastructure, economy, and political stability.
Many other events in Tsar are generated randomly through the shuffled Era Decks. These decks include “All Era” cards that mostly feature generic, repeatable events like Drought and The Tsar Greets a Crowd, mixed together with Era-specific cards like Bosnian Crisis (Era III), Greco-Turkish War (Era I), and Maxim Gorky (Era III). Because they are shuffled randomly, the timing of these cards is unknown and they may not be drawn at all. This enhances the variability of the game and gives players a mix of long-term planning goals and short-term opportunities. The more problematic events in the “Unrest” and “Famine” decks are also shuffled randomly, but these are drawn only under certain conditions. (Drought is one example of how a Famine Card might be triggered.)
The game also includes many events that never happened in history, but might have happened. During the Russo-Japanese War, the British Empire came very close to entering the war on the side of its ally Japan—and in this game, that can happen if you don’t manage your relations with Britain carefully enough. Other alternate histories include political reforms that Nicholas II rejected in real life, Russian control of the Turkish Straits (see the Coded Card above), a military alliance with Germany, and construction of the Moskva-Volga Canal. That last one is something that actually occurred later (during the Stalinist period), and there are a few other features in the game that draw their inspiration from post-1917 events.
In the next InsideGMT article in this series, we’ll examine how Tsar’s game engine simulates the regime’s stability and the possibility of revolution.