برچسب: expansion

  • The Definitive Rune Slayer Species Tier List [TUNDRA & BEACH EXPANSION]

    The Definitive Rune Slayer Species Tier List [TUNDRA & BEACH EXPANSION]


    Updated on 20.6.2025. Added new species and changed order of existing ones on the tier list.

    When you create your first character in Rune Slayer, you will automatically be given a random race. While you can’t change this race (without paying Robux), it’s still important to know what each race is good or bad at. To help you decide if you need to reroll, here is our Rune Slayer Race Tier list.

    Race Tier List in Rune Slayer

    A Tier list of all the species in Rune Slayer
    Image via TierMaker / Remix by The Escapist

    Before we begin, we want to make one thing clear: Races don’t mean much in the grand scheme of things. Even if you pull the worst race on this list, you can still play any class and be just as effective as someone who got the best race. Races are mostly for those who want to mid-max or those who want to look different. So, unless you are after a specific race or just want to look cooler, don’t stress too much over with race you get.

    S-Tier

    Race name Stats Info Chance to roll
    A Dullahan character from Rune Slayer is standing
    Dullahan
    +25% Robustness
    +25% Cold Resistance
    -20% Holy Resistance
    Dullahans are undead creatures with the power to leech life and reap souls. Their build makes them very resilient to attacks (just like a Half-Golems), while their passive and active abilities let them heal when killing enemies. They also have a chance of summoning a spectral Grim Reaper scythe, which tears down enemies. 2%
    Infernim HellBorn Passive
    Wall Climb Passive
    +10% Fire Resistance
    +1 Luck
    -5% Holy Resistance
    Additional passives based on the number of horns
    Infernals are so powerful and evil that you won’t be able to join the Holy Sect. With their passives, they can summon Hellfire no matter which class they play.
    Depening on how many horns they have, they also get additional bonuses like extra Speed or even a better Fire Attack.
    1%

    A-Tier

    Race name Stats Info Chance to roll
    Bunny Bunny Dash
    Bunny Jump
    Carrot Summoning
    As a Bunny you can dash further and jump higher. These already make you better than other races and will help you win fights.
    The Carrot Summoning is nice, but you shouldn’t rely on it, unless you have no other choice.
    4,41%
    Seraphim -5% Fire Resistance
    +10% Holy Resistance
    +1 Luck
    Additional passives based on the number of wings
    As a creature of pure good, you have more luck, and become unable to join the Demon Sect. You also get a passive based on the number of wings you have.
    Unfortunately, that’s where it becomes clear that Seraphim justn’t aren’t as good as the Infernim. You don’t get any cool attacks, you can’t fly, you just have a bit more luck, and wings that look cool.
    1%
    An Ailuran character from Rune Slayer is standing
    Ailuran
    +8% Speed Boost
    +10% Fire Resistance
    +25% Cold and Heat Resistance
    +25% Jump Height
    +15% Fall Damage Reduction
    Obviously, we had to put the Ailuran here because of their cute cat ears. Kidding aside, Ailuran move faster and jump higher than any other race in this game. This alone gives them a huge advantage when it comes to exploration and getting out of trouble quickly. 7,143%
    Vampire -15% on all stats during the day
    +20% on all stats during the Night
    You take 5% more damage from Holy attacks
    +1 Extra Luck
    You heal if you take bleed damage
    You heal 50% of your health if you cause bleed damage to your opponent
    Vampires are cool, and you can even become one without rerolling your race, however, they are only cool during the night, and it’s not always night in Rune Slayer.
    If you can live with this, you’re going to love being a Vampire.
    2%

    B-Tier

    Race name Stats Info Chance to roll
    Chiroptran -5% Wind resistance
    +5% Holy Attack
    -5% Holy Resistance
    Chiroptran Roar ability
    Chiroptrans are interesting. They are like demons, but not really. They attack with Holy magic but can also bite like vampires.
    Regardless, they look cool and they are a fun and useful race to play as.
    7,143%
    A Slime character from Rune Slayer is standing
    Slime
    -7,5% Magic Resistance
    -7,5% Fire Resistance
    +25% Immunity
    At first, slimes don’t seem that special. They are weak to magic and fire, and they don’t have any special defensive stats. However, when struck, Slime players can spawn smaller Slimes to fight for them, and can use a part of themselves to hit an opponent (works in a pinch). As a bonus, Slimes are super immune to status ailments. 5,294%
    A Half Golem character from Rune Slayer is standing
    Half Golem
    -5% Movement Speed
    +5% Damage Reduction
    +10 Maximum Weight
    +25% Robustness
    As you can imagine, Half Golems are extremely resilient. They also take a bit less damage and can carry more items. The caveat is that they move a bit slower than all other races. 5,294%
    Amphibu Swim Boost 35
    Additional Race passives
    At first, the Amphibu may seem useless with their Swim Speed, but once you unlock their Racial passives, they become a lot more reliable.
    The racial passives can give them things like higher jump, a speed boost, and even a small attack buff. You are also free to pick which one you want.
    10,714%

    C-Tier

    Race name Stats Info Chance to roll
    Ghoul +5% Magic Attack
    Ghoulish Gall ability
    Additional Racial boosts
    As a Ghoul you can attack better with Magic Attacks and you have a sneak attack, called Ghoulish Gall which can give you a jump start in a fight.
    You also get one of three Racial Upgrades which can give you a few minor stat boosts.
    14,25%
    A Human character from Rune Slayer is standing
    Human
    When under 50% Health, gain:
    +15% Damage Increase
    +15% Damage Reduction
    Humans have the ability to gain an increase in their damage output and take reduced damage if they have less than half a health bar. Otherwise, Humans can manage their hunger better than other classes and gain Focus and Mana efficiency as they level up. 14,25%
    An Elf character from Rune Slayer is standing
    Elf
    +3% Speed
    +10% Cooldown Reduction
    +10% Stealth
    Elves are nimble and elegant. While not the strongest for a tanky role, they make fantastic archers and great spellcasters. As they level, they also get extra Mana and Focus. 14,25%
    An Orc character from Rune Slayer is standing
    Orc
    +10% Health Regen
    +15% Max Hunger
    +20% Heat Resistance
    Orcs are made for battle. Their health regenerates faster, they are more resistant to heat, and they are generally suited for heavy armor and melee weapons. The tradeoff is they need to eat more than other races. 14,25%

    How to race reroll in Rune Slayer

    When you log into Rune Slayer for the first time, you’ll be assigned one of the seven available races at random. If you aren’t happy with the race you’ve been given, you can buy a Race Reroll for 150 Robux. If you’re after a specific race, such as the Dullahan, make sure you have enough Robux for a bunch of Race Rerolls because it’s going to take a while.

    As of writing this, there is no way to reroll a race after creating a character. You have to do it from the character creator.

    That’s all there is to it. Again, unless you’re trying to mid-max, remember you can get by with any race you pull. If you’re wondering which class you should pick to go with your race, check out our The Ultimate Rune Slayer Class Tier List.



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  • Friends & Family Expansion Board Game Review


    Mythwind: Friends & Family

    You’ll like this if you like: Stardew Valley, a hot cup of Coco with a blanket by the fire.

    This is the reviewer’s copy after I backed both of the Kickstarter’s for the base game and this expansion; but the publisher sent me a play mat and Sprite miniatures upgrade for free. See our review policy here. I have played the game with all four available characters, but there is a fifth expansion character I don’t have. I have played in solo mostly, but also two-player.

    If you want to read about how you play the base game and what we think of that, head here. The summary is, I love the game, and this love has only grown over time. I enjoy all the characters, although probably the Ranger the most. I have continued to enjoy unlocking and revealing new secrets and surprises as I have spent more and more time with this unique, relaxing, explorative, and never-ending game.

    Mythwind: Friends & Family Expansion Board Game Review

    How To Set Up Mythwind: Friends & Family

    OK, so what about this new expansion? The second for the game. Well, it adds a few modules that you can add to the game at your pleasure. But the star of the show is the new Friends and Family additional board. It sits to the right of the existing boards and can be added to any game at the end of any season. Slotted into anyone ongoing campaign, no worries at all.

    You will find inside the box a few revised building tokens. They link to these new friends you are about to make. Swap all the tokens out from your original building cards, including any buildings you may have already built. Then, for these buildings, the ones you have already constructed within your Village, add in the corresponding friend card to the new friends board. When you do this, read the back of the card for some flavour text about this new friend you just met. Now place the new Friendship tray alongside this, with the Child Dice, Heart Tokens, and all the new cards inside. There are a few other cards to update, such as a replacement Sun card for the Weather deck, which has some additional symbols on it. And the new Interaction cards and some character-specific cards if you are currently playing with the Ranger or Innkeeper.

    How To Set Up Mythwind: Friends & Family

    How To Play Mythwind: Friends & Family

    The main change is when you interact with one of the new building tokens that have a character depicted on them in your daytime action phase. When this action is done, you can then take the new Socialise action. Here, you can roll your Sprite and Villager dice to try and increase your level of friendship with the associated friend card. The card will show the roll you need to match or beat. This will be based on your player count and the current level of friendship you have with them. All Friends join the game as an Acquaintance. You can advance them all to Pal, Best Friend, and then Companion. All players joining in with this Socialise action can roll any of their hired workers to try and meet this requirement. If you do, place a Heart from the supply on the card. Each level of friendship will have a level of hearts required to advance that card to the next stage. If you fail, you simply do not add any hearts onto the card. All dice used this way are returned to their character afterwards, keeping the same number of pips shown on the die. They cannot be used for another action that day now. Any dice showing zero pips are rerolled at dusk as usual, and added back to the tower. When you meet a desired level of hearts, that card is immediately upgraded to the next level. Find the new card in the deck, replace the old one, and read the back of the new card. This will add some new flavour text.

    This upgrade will also come at a cost. The cost will depend upon which character you are playing, and the level of upgrade. It is shown in the rule book, but each character will have to give up some of their resources to do this. You can hold off paying this cost if you don’t want to, or cannot afford it yet.

    How To Set Up Mythwind: Friends & Family

    And the point of all this? Well, to get married, of course! Not all friends can get to this level, but they can all reach Companion status. It is shown on the front of each card what is possible for each new character. Companion is the top level and will be a unique ability to you and your village. When you use a town linked to a Companion, you can use this new ability.

    When buildings linked to Friends leave your Village, so too do the Friends, losing any unspent Hearts if present. But when you reach Marriage level, the Friend stays with you for life. When your marriage-eligible Friend becomes a companion, the new companion card will tell you to shuffle an adventure card from this new Expansion linked to that character into the adventure deck. Then, when you resolve that adventure, you can marry this friend. You will have a choice when you do this; you do not have to. I won’t show the cards here or go into it too much, as that would be a spoiler. But it is down to you. You can even say no for now, and then maybe change your mind later. But if you say yes, there are benefits coming your way.

    Any married friend will then have their card from the Friend board moved and placed face up near the player’s character board. They are now permanently linked with that player. Players can now use this companion using workers as usual during the day phase, taking advantage of their abilities. You can only ever marry one friend in the game. So choose wisely!

    Mythwind: Friends & Family Expansion Board Game Review

    Later on in the game, married players can have children. This will be activated through Event cards. Children come in the form of the above dice and can add extra workers during the day phase. You will roll your Child dice at Dawn and gain either an additional villager or sprite worker, or lose one coin. Like in real life, kids can help a lot! But they cost money!

    The other main addition in this expansion is the Interaction cards. These allow players to buy and sell goods to and from each other. During setup, gather the cards with the pictures of the characters that are in the current game and distribute them to their owners. Then, as a daytime town action, you can place your mini onto the card, the alignment is shown in the top right, and resolve an interaction instead. To do so, simply pay the cost shown on the top of the card; you pay to the other player, so this is a good way to keep money in the game between players, rather than giving it back to the bank all the time. Then, they will provide you with a good or service they specialize in. This will convert to town resources, money, skills, or other beneficial items.

    Mythwind: Friends & Family Expansion Board Game Review

    Is It Fun? Mythwind: Friends & Family Expansion Board Game Review

    I will always include this in the game when I play now. I have added everything in. I play mainly solo, so I won’t use the interaction cards as much, but I like them, and they work well. The main addition, though, is the Friendship Board and Tray. It feels like a lot to add, size and components-wise, as it is two whole new things to add to the table. But it really doesn’t change the game much and adds only a small additional amount of choice and time to the game. The changes are a little disappointing, I would say, at first. But like everything in Mythwind, good things come to those who wait. This is a slow build, and as it should be. These friends come as strangers. They build up to companions and then maybe even married partners with children. And then you get all the benefits and changes you wanted to see in this expansion. The challenge to get to marriage with each of the characters you are playing with in the game is a delightful, well-timed, and rewarding one. It may just initially seem like very little has happened. But that’s the point. It takes time to win people over, get to know them, and become their proper friend.

    It is worth noting as well that the game has taken a lot of care to be fully inclusive with this expansion. There are multiple pronouns within the new friends. It seems the designers have made a big effort to make everyone feel included and represented within the lore of this game.

    Mythwind: Friends & Family Expansion Board Game Review

    Much like the base game, everything in this expansion sets up and puts away very simply. I have heard some complaints about that, which confuse me, as it is all very quick and simple, just like the base game. There are some major printing issues, though, where characters have other characters’ text printed on the back of their cards. You need to work out who is mixed with whom and find the right card to read when you display the front of the other side of another card. It was all a bit confusing at first, but I have figured it out now. But it’s a shame a game of this production quality, that clearly has had so much heart and soul poured into it, has gone to print with so many drastic and frustrating printing errors.

    I would suggest the game needs to see future expansions focused more around two things: new characters and new events and adventures. This is the part of the game I sense is the most popular, and what I like most about it: developing and growing new characters, and going on new adventures, with new things happening in the town. I do think the Ranger could be expanded in an exciting way too. The expeditions they go on feel a little mechanical. I would be interested in an expansion just for that character where you get to move onto other new boards, discover new land, expand your town, and maybe even meet and interact with other nearby, and maybe even far away, towns and characters. That would be epically fun in this humble reviewer’s opinion.

    Mythwind: Friends & Family Expansion Board Game Review

    But if you are looking for new content for this game, and are a fan of the base game, I think you will find this fits seamlessly into your gameplay and enhances the multiplayer experience. The opportunities to become married with children, to gain additional dice, and additional benefits from your companions is a welcome one. Just do not expect it to have a big instant impact. Nothing else in this game does, so why should this? But I know that, and was still a little disappointed at first, and now I really like it. I just want you to go in with your eyes open unlike me! It is also a little disappointing that the friends do not have much impact on you until you become their companion. It feels like a missed opportunity to see some kind of benefit from the friends as you grow your relationship with them. This is why the score is a little lower, as I just wanted a bit more of an impact.



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  • Despite its past DLC disasters, Risk of Rain 2 unveils its next expansion

    Despite its past DLC disasters, Risk of Rain 2 unveils its next expansion


    Risk of Rain 2‘s second DLC was the first to be produced entirely by Gearbox Software after it acquired the rights to the beloved roguelike, and it’s safe to say that it launched in a torrid state. However, after working hard to right the ship, it’s now ready to unveil the game’s third DLC, Alloyed Collective – and it’s apparently roped in help from Risk of Rain experts.

    Risk of Rain 2 is one of the best roguelikes around, there’s no denying that. But what also can’t be denied is that its second expansion, Seekers of the Storm, may go down as one of the most disappointing DLC launches ever, putting the game’s reputation in real jeopardy. However, just this week, it rolled out a transformational ‘2.0’ update for the DLC that brings it up to the quality bar fans expected. With that redemption arc pretty much complete, it’s now revealing RoR 2’s third expansion, and we’re all hoping that Gearbox doesn’t make the same mistake twice.

    Alloyed Collective will be of a similar scale to its previous expansions, and Gearbox says that while it’s still tying up a few loose ends with Seekers of the Storm, it’s “also brought in some additional folks that are familiar with Risk of Rain to help us build out the next DLC.”

    The new expansion will feature six stages, all based deep within Solus territory, which range from “cliffside scrapyards to machinery-choked fortresses and buried caverns.” Seven new types of Solus enemies will also give you fresh threats to take on, alongside new bosses that include a final boss that “reshapes the endgame.” Sounds ominous.

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    As for you, you’ll get access to seven new types of drone, and two new survivors – one of them is totally original, but one returns from the original Risk of Rain. The loot pool expands too, with 15 new items set to be added.

    Gearbox admits that DLC 3 is “still a ways out from launch” and has a few more updates left to come for Seekers of the Storm, despite already being “really happy with where DLC 2’s quality has landed” after all the patches it’s put out so far. Still, it’s nice to see that the fiasco with the expansion hasn’t deterred it from supporting this wonderful roguelike even further into the future.

    For more, check out the best co-op games and best space games on PC right now.

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