برچسب: Fate

  • The best Destiny 2 Hunter build for The Edge of Fate

    The best Destiny 2 Hunter build for The Edge of Fate


    Destiny 2 didn’t make things easy for Hunter mains over the last year or so, but The Edge of Fate changes that with one meta build standing out thanks to the absurd levels of survivability it offers. This game-changing loadout has been made possible by the new armor tiers, which have been introduced in the new expansion, introducing a range of powerful effects.

    The trade-off is that with buildcrafting being more complex than ever, it’s also more difficult to figure out what you should be using. So many systems have changed in The Edge of Fate, it can be a little overwhelming. To help you out, we’ve broken down the specifics of a build that excels in everything from entry-level content to the toughest Mythic missions.


    The Escapist recaps

    • Destiny 2: The Edge of Fate released on July 15th, 2025.
    • The expansion kicks off a new saga for Destiny narrative, called ‘the Fate Saga’.
    • Hunters has always been the nimble Guardians, able to do massive damage and jump around the battlefield in order to avoid damage
    • While perhaps not as strong as Titans currently, there are still many viable Hunter builds that are well worth your time to consider. 
    • Last year, Prismatic released, which takes elements from all subclasses and mixes them. Since then, it’s been very meta across all three classes.

    Best Destiny 2 Prismatic Hunter Build: Liar’s Handshake

    Liar’s Handshake Exotic gauntlets in Destiny 2 with armor perks and stats
    Liar’s Handshake is a classic melee-based Hunter exotic. Image credit: Bungie

    One of the biggest problems with a lot of Hunter builds in Edge of Fate is that they lack survivability, especially when compared to what Titans and Warlocks have to offer. This can make them tricky to take into harder content, something that you’ll need to do to get higher-tier loot.

    This meta build looks to solve this by utilizing Liar’s Handshake, an incredibly strong Hunter Exotic that not only empowers Arc melee attacks but also heals you after scoring melee final blows. While this Exotic is powerful enough on Arc builds, it becomes even better when paired with Prismatic.

    Not only does this combination work great for dealing with tanky combatants, but it also makes you incredibly durable. With the build detailed below, you’ll have access to a ton of healing, invisibility, Woven Mail, and even decoys, giving you endless options to stay alive and complete just about any content.

    Abilities, Aspects, & Fragments

    Destiny 2 Prismatic Hunter subclass screen with abilities, aspects, and fragments
    This build will give you survivability, which can be hard to come by on Hunter. Image credit: Bungie

    Weapons & Exotics

    Choir of One Exotic auto rifle stats and perks screen in Destiny 2
    The Choir of One is an excellent, all around Exotic, that is almost always useful. Image credit: Bungie

    Here’s our suggestion for every weapon you should consider using with this Hunter Build:

    Kinetic: The ideal Kinetic weapon is a Strand primary that has access to Swashbuckler. For example, Better Devils, Breachlight, and Qua Nilus II will all get the job done. Alternatively, any Spread Shot Hand Cannon with One-Two Punch works great to empower Liar’s Handshake.

    Energy: Choir of One is one of the best Exotic weapons and an exceptional fit on this build. It provides high damage, impressive versatility, good ammo economy, and grants a reliable source of Invisibility via Stylish Executioner if you have the Destabilizing Rounds catalyst unlocked.

    Heavy: Any meta Void heavy weapon will suffice, as the only priority is to make the most of element-specific armor mods like Void Siphon, Void Ammo Generation, and Void Weapon Surge. Some strong options include Commemoration, Edge Transit, Falling Guillotine, and Mistral Lift.

    Best Armor Set & Stat Priority

    • Armor Set: Bushido (Brawler)
    • Stat Priority: Melee > Class > Grenade > Weapons > Health > Super
    Bushido Vest chest armor in Destiny 2 showing perks and build stats
    The new set bonuses are really useful in The Edge of Fate. Image credit: Bungie

    The Bushido armor set is excellent, with its Iaido set bonus healing you after any final blow with a freshly drawn or reloaded weapon. This provides an extra level of sustain that can be triggered at will, and it only requires two Bushido armor pieces.

    While not as important, Unfaltering Focus can be useful too. Requiring four Bushido armor pieces, it reduces incoming damage after final blows using a Bow, Shotgun, or Sword. The main benefit of this becomes apparent when used alongside a Shotgun with One-Two Punch or with a Sword in activities like Crota’s End and Pit of Heresy.

    As for stat priority, Melee is by far and away the most important stat on this build. A high melee stat shortens Combination Blow’s cooldown and increases its damage, allowing you to finish off targets and heal up with ease. For this reason, you’ll want to prioritize using armor pieces with the Brawler archetype where possible.

    Otherwise, aim for a Class stat of at least 50 and then use any remaining stat points on Grenade. Having a reasonably high Class stat is essential, as it allows Focusing Strike to refresh Gambler’s Dodge’s cooldown after every final blow, which is essential to upkeep this build’s core gameplay loop.

    Armor Mods

    Destiny 2 Liar’s Handshake Prismatic Hunter build layout with mods, armor, weapons, and artifact perks
    Here’s what the build looks like with all fragments. Image credit: Bungie

    Gameplay Loop

    Destiny 2 gameplay using the Liar’s Handshake build against a Servile Hobgoblin
    This build will have you tearing through enemies across difficulties. Image credit: Bungie

    To make the most of this build, you’ll want to follow this gameplay loop, which aims to maximize survivability by making the most of the chosen Exotic, abilities, and weapons:

    By combining the healing benefits of Liar’s Handshake, Orbs of Power, and the Bushido armor set, you will be able to stay topped up on health. Throw in this build’s reliable source of Invisibility, Woven Mail, and the constant decoys, and you become an unkillable Guardian who can clear even the toughest content on offer.

    What’s great about this build is that it is by no means reliant on the seasonal artifact. None of the available artifact mods are needed at all, although the likes of Shieldcrush, Shoulder to Shoulder, and Elemental Coalescence help make you even tankier.

    Ask The Escapist 

    Are there other builds that are great for Hunters?

    Yes. Solar Celestial Nighthawk Hunters are always going to be great when it comes to boss damage, and there are also several strong Arc builds that can provide some interesting utility.

    Should you play as a Hunter over a Warlock or Titan?

    What class you play as is very subjective. Hunters can provide a lot of damage and utility, so they are often useful in most situations, and their mobility undoubtedly makes them very fun to play.

    When will the next expansion launch?

    After The Edge of Fate, the next expansion, Renegades, is expected to launch on December 2, 2025.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link

  • Destiny 2 dev apologizes for missing details in The Edge of Fate patch notes

    Destiny 2 dev apologizes for missing details in The Edge of Fate patch notes


    Bungie has apologized for the missing information in its Destiny 2 The Edge of Fate patch notes, and promised that it’s trying to get these details out as soon as possible. Players are reporting plenty changes that need to be addressed in the game, which they’ve had to end up guessing at due to a lack of official confirmation. There’s no exact timeframe for when Bungie will get the info out just yet, but the team at least assures that it never intentionally brings “stealth nerfs” to the game.

    On Tuesday July 15, Bungie released the Destiny 2 update 9.0.0.1 patch notes. These were some of the biggest the studio has ever published, covering The Edge of Fate expansion, new Portal feature, Seasonal Hub, gear changes, and more. One of the best FPS games on PC has completely changed, and the patch notes need to fully reflect that.

    That said, players have been noticing that the notes don’t completely show some of the free Steam game‘s biggest alterations. So the community has been making lists of what’s different in the game, especially around the Warlock Destiny 2 class. That’s why principal communications manager Dylan ‘dmg 04’ Gafner is addressing the missing patch notes, and outlining what Bungie plans to do.

    “For the last few days, teams have been reviewing player reports and auditing changes to identify gaps in our patch notes article. We’re looking to get details out ASAP on the missed notes, and seriously – many apologies here,” Gafner writes.

    YouTube Thumbnail

    “I’ve said it before, but we never intend to ship ‘stealth nerfs’ in Destiny 2. I understand this has happened a few times before, too – and it stands to show that a few of our processes need improvement. We would be completely out of our minds if we thought we could slip something under the rug without players noticing. We’re committed to clear and honest comms, and never wish to deviate from that. This was one of (if not the) longest patch notes submissions we’ve had, and while we hoped we had every bullet buttoned up, we fully acknowledge we missed on some big ones here.

    “I don’t have a specific timeline yet on when we’ll get the exacts out. Warlock changes are a big one, but there’s more we’ll be getting straightened out too. Some exotic ammo backpack changes were also not detailed enough – we had notes on how ammo was changing all up with a broad rebalancing line, but no specific bullets for things like Queenbreaker.”

    Destiny 2 Edge of Fate missing patch notes

    From what I’m seeing online, The Edge of Fate and Destiny 2’s systematic changes have split the community. Some find the Portal quite messy, for example, but I appreciate how it breaks up the PvE and PvP activities you can do. I think the newest expansion makes now the ideal time to jump in, even if the game can still be a nightmare to navigate at times. If you want to dive in now, we’ve got the cheapest deal for The Edge of Fate we could find online.

    If you’re thinking about diving back into the game with The Edge of Fate, we’ve got all the best Destiny 2 settings and Destiny 2 system requirements, to make sure your rig is up to the task.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • Here’s the cheapest way to buy Destiny 2 Edge of Fate

    Here’s the cheapest way to buy Destiny 2 Edge of Fate


    Oh, Destiny 2, my beloved. Like a toxic relationship, it keeps me coming back for more. While I’m not huge on the seasonal content between each major expansion, ever since Destiny’s original release back in 2014, I’ve been in love with the world. After the explosive finale of the Light and Darkness Saga, Destiny 2’s Edge of Fate is bringing us into a new era – one that you can already grab on sale.

    The Final Shape, which was the last expansion of the previous saga, cemented Destiny 2 as one of my favorite FPS games, but I can’t deny and pretend that I wasn’t disinterested in the epilogue. The three seasons, Echoes, Revenant, and Heresy, looked great, but after such an incredible end to a decade-long saga, I took a break.

    However, I can feel the call of the Traveler pulling me back, and with The Fate Saga opening up Destiny’s universe even more, I’m excited. For one, Destiny 2’s builds have changed with the introduction of Armor 3.0, as well as the new gear tier system, something that delivers major changes to the game for new and veteran players.

    However, those are both free updates. Edge of Fate is the paid expansion, and despite Destiny’s overarching universe being massive in lore, we’re only just seeing the edge of our home’s solar system. The DLC delivers a new story, giving you the first taste of Destiny 2’s latest saga, alongside an interesting area to visit, as well as fresh gear to unlock.

    YouTube Thumbnail

    If you’re keen to play Destiny 2 Edge of Fate, you can grab it for just $34.79 / £30.44 at Fanatical, a 13% discount on the typical price. You don’t need to wait around for a Steam sale to grab a bargain.

    Alternatively, if you’re a Destiny 2 diehard like me, you can always opt for the Destiny 2 Year of Prophecy Ultimate Edition, which includes Edge of Fate, the upcoming Renegades DLC, and a bunch of other goodies like Star Wars-inspired armor sets. That’s just $86.99 / £73.94 at Fanatical right now, which also works out at 13% off.

    Before setting off into Destiny 2 Edge of Fate, you should get a reminder on the Destiny 2 classes. Personally, I’m sticking with my Warlock for my first playthrough. Also, now’s your chance to finally spend time optimizing your game, so check our Destiny 2 best settings guide.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • HoYoverse finally announces Honkai Star Rail x Fate release date with 5-star Archer and 5-star Saber – plus Archer is free

    HoYoverse finally announces Honkai Star Rail x Fate release date with 5-star Archer and 5-star Saber – plus Archer is free


    HoYoverse finally announced the Honkai Star Rail x Fate collaboration release date during the second HSR concert, including details about which characters will join the space game’s roster. HSR x Fate kicks off on July 11, 2025, in an event called Sweet Dreams and the Holy Grail, and it adds two new 5-star characters from the Fate series to HSR’s list of playable characters.

    One of them is Saber, a 5-star Destruction character with wind as her element. Saber, aka Artoria Pendragon, is one of Fate’s main characters and first debuted in 2004’s Fate/Stay Night. Saber will run for the usual length of time in a limited event banner. The second Fate character in HSR is Archer, another long-time favorite. Archer is a 5-star Hunt character with quantum as his element, and anyone who logs into Honkai Star Rail during Sweet Dreams and the Holy Grail will get him for free.

    Archer from Honkai Star Rail x Fate
    Get your very own free man for a limited time | Image credit: HoYoverse

    HoYoverse said the free Archer giveaway will last through the end of Honkai Star Rail 3.6. Based on the game’s current update calendar, that’d be sometime in November 2025. Assuming the free Archer event is like the time HoYoverse gave Dr Ratio away, you’ll probably only need to be at the story’s beginning, at the point where you unlock the warp function.

    Saber will have “exciting” interactions with the Trailblaze crew during the event’s associated story missions. Fate writer Kinoko Nasu penned the crossover event’s story, and artist Takashi Takeuchi created the Honkai Star Rail versions of Archer and Saber.

    HoYoverse also teased a new Honkai game during the concert, though had no further information to share at the time.

    If you’re just tuning in for Honkai Star Rail’s second anniversary, make sure to grab your free Ruan Mei or Luocha while the event lasts. Check out our HSR codes page for some freebies, too.





    Source link

  • Deciding the Fate of the Tsarist Regime – InsideGMT


    This is the third in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here.

    As the new year arrived in 1917, Russia’s Tsarist regime teetered on the brink of collapse. Public opinion had turned against it, its army was struggling in the war, the economy was falling apart, and the capital of St. Petersburg faced a severe food shortage. In late February, hungry workers went on strike, demonstrated in the streets, and looted granaries. The regime had a short window of opportunity to reassert control, but this proved difficult. Its most loyal and capable troops were away at the front, as was the Tsar himself. The Tsar boarded a train and ordered troops to return to the capital, but they all found themselves stranded on blocked railway lines. Some officials in St. Petersburg tried to use the unreliable local garrisons to put down the disorder, but the soldiers instead murdered their officers and joined the revolutionaries. Left with few options, Nicholas II signed his abdication in a railway car.

    Tsar turns the clock back to 1894 when Nicholas acceded to the throne. To give players a chance to set a different course, the game aims to capture all the factors that ultimately led to revolution: public support, army and navy morale, the regime’s political authority, agricultural and industrial production, infrastructure, and external factors like international trade, foreign relations, and war. As you play the game, you can change the inputs and watch the game engine respond. The end result might be a repeat of history, a stable constitutional monarchy, a fearsome police state, or a dysfunctional kleptocracy hanging by a thread.

    In this article, we’ll take a closer look at these factors and discuss how they relate to the regime’s survival, starting with popular support. Tsar measures this in four key “Sectors”: Nobles, Bourgeoisie, Peasants, and Proletariat. One angle is the total level of support in all Sectors combined, which determines the number of Unrest Cards featuring incidents such as general strikes, demonstrations, insurrections, and assassinations. Another angle is the level of support in individual Sectors: different Sectors react differently to various events, with the Bourgeoisie and Proletariat Sectors tending to be more troublesome for the regime. Low support in the Bourgeoisie Sector triggers a recurring Dissidents Coded Card and trouble in any Sector can trigger economic production penalties. If support in any Sector falls to zero, players draw a Revolt Coded Card which can rapidly lead to revolution if left unchecked.

    But as an autocrat, the Tsar doesn’t necessarily rely on public support. Depending on other factors, his regime might easily counter domestic opposition. One of these other factors is army and navy morale, which are also tracked on the game board. High morale gives the regime more options to suppress unrest, while low morale can itself become a threat to the regime—when morale reaches zero in the army or navy, a Mutiny Coded Card appears which can be even more dangerous than a civilian revolt. Another key factor in the military is the availability of “Elite Army Units” that always remain loyal. They’re based on historical regiments such as the Preobrazhensky Life Guards Regiment that drew their officers from the ruling class. Assuming resources and transport are available, these units can always be used to put down strikes, revolts, and mutinies. But with only three of these units, they can easily become overstretched. That’s especially true in wartime, when players are pressed to send the best units to the front, meaning they are not immediately available to respond to internal threats —creating the same situation that brought down the real-life regime in 1917.

    The regime’s political authority is measured by the game board’s “Order Tracker,” shown on the left. It consists of two parts, Fear and Reverence. Order is defined as Fear or Reverence, whichever is higher. Fear refers to the government’s reputation for oppression and punishment, while Reverence depends on the Tsar’s mystique and cultural authority. The former is easier to manipulate, but actions that raise Fear tend to come with negative side effects. For instance, you can opt for capital punishment for the Tsar’s enemies, but this lowers popular support in the Bourgeoisie Sector, which may trigger a dissident movement and lead to a cycle of violence.

    When Order is high, the regime has more options for responding to domestic unrest and maintaining military discipline. The highest levels of Order often allow the regime to silence its critics through surveillance and intimidation without the expenditure of any resources, whereas lower levels of Order may restrict the regime’s ability to issue orders and use force. But as with popular support, high levels of Order aren’t necessary to the regime’s survival. If you govern through popular consent, you won’t need the most oppressive options offered by the highest levels of Order. This lets players aim for different models of stability, emphasizing either Order or popular support. Having a coherent strategy is important: once you commit to political reforms that lower Order, you need to be vigilant about maintaining popular support; if you alienate the public through Fear, you need to be vigilant about maintaining Order. Avoiding extremes is also important: you need to maintain some minimum levels of popular support and Order, regardless of your strategy. High levels of public unrest will eventually exhaust the regime’s resources, while a total collapse of Order triggers Coded Card 8 (Revolution) and ends the game.

    As in real life, the Russian economy affects the regime in many ways, and so the game leans heavily into resource management. The game board tracks five key economic factors: income for the treasury, grain production, industrial production, transport infrastructure, and international trade. The regime needs cash to pay troops, advance government programs, and keep the Tsar happy. Grain keeps the population fed and functions as Russia’s key export in this time period. Industrial production drives the development and maintenance of infrastructure and the military. A robust transport network is needed to move grain from the countryside to cities and ports, to move and supply troops, and keep the economy functioning. Finally, the regime can’t import or export unless it has willing trade partners and infrastructure such as ports and canals. Through trade, the regime typically earns cash through grain exports and (on occasion) pays to import industrial products. All these economic factors are connected and a failure in any one area will weaken the regime, either by angering the public, lowering army and navy morale, or limiting the regime’s scope of action.

    Finally, the game tracks foreign relations, which affect trade levels, access to credit, the regime’s reputation, and the possibility of war. France was Russia’s main creditor in the late Tsarist period, and the game creates opportunities for loans and financial aid conditioned on relations with France. Relations with other countries can affect trade, Russia’s international objectives, and the possibility of armed conflict. The game captures the effects of soft power through state visits and reactions to Russian cultural exports; it also captures foreign reactions to Russia’s internal politics—for example, too much political oppression can trigger rebukes from Western nations, while performative amnesties can improve the regime’s public image abroad.

    War is the most significant aspect of foreign relations. In real life, war was the catalyst for revolution, both in the incomplete Revolution of 1905 and the February Revolution of 1917. The story of Nicholas II could not be told without war. When war arrives, you’ll find that Tsar is not a traditional war game of tactics. War is treated at a macro level and we’re mainly concerned with the way it affects the regime’s stability. Outcomes mainly depend on the economic factors discussed above and the regime’s ability to maintain internal cohesion. The effects of war may include blockades, public unrest, economic stress, and faltering morale. For instance, drafting a large army reduces grain production, while at the same time increasing the cost of paying and supplying the soldiers. In short, war will present the regime with a stress test.

    Notice how all these different factors are connected to each other. Nothing stands on its own. Popular support affects the economy, and the economy affects popular support. The regime’s troops need economic support, and the economy may need the intervention of troops. Healthy trade levels are needed to develop the economy, and a healthy economy is needed to develop the infrastructure for trade. So there are many feedback loops in the game, which can be either positive or negative. When things go badly, the game reaches a tipping point where revolution becomes inevitable.

    Watching these feedback loops and forecasting the regime’s stability is an important part of gameplay, because victory conditions are radically different for games that end in revolution and games that end with the Final Scoring Card. If the regime survives to the end of an Era, players win according to their VP scores, based on their Faction’s policy objectives. Gold that they stole through corruption is deducted from their VP scores. But in multiplayer games, revolution ignores VP and awards victory to the player with the most gold. You’ll need to closely watch the game board for signs of collapse and consider what the other players are thinking: when everyone at the table loses faith in the regime’s survival, they’ll focus on hoarding gold through corruption, which accelerates the slide into revolution. In solitaire games, revolution means you lose—so your first goal is always to avoid revolution, which requires careful long-term planning and perhaps some desperate measures at the end.

    As a final note, I’ll share some thoughts about the regime itself and its depiction in the game. In real-life terms, was the regime’s collapse in 1917 a good or bad outcome? My feeling is that the late Tsarist regime occupies a morally ambiguous space, comprised by its many atrocities and failings, and yet relatively benign compared to the Stalinist regime that followed. But whatever my views may be, I don’t try to convey them through the game. My aim as designer is to make a game that’s enjoyable to play, historically accurate, and thought provoking. I’m content to let players create their own narratives through the choices they make and form their own opinions about the regime’s place in history.

    In the next InsideGMT article in this series, we’ll focus on the players’ factional objectives and scoring.


    Previous Articles:

    The Historical Figures in Nicholas II’s Regime

    Historical Events in Tsar



    Source link