برچسب: final

  • Ludology 337 How To Be A Final Girl

    Ludology 337 How To Be A Final Girl


    Welcome!

    Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

    We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

    On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

    Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.

    Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

    We hope you enjoy the additional content!

    Our History

    We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

    Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

    Contact Us 

    Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

    You can also email us at hello@ludology.net.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

    Burning Questions for Ludology

    Burning Question

    Support the Show

    Ludology is made possible through the support and donations of listeners like you.

    We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.

    • The Memories that Made Us (monthly) – memories about gaming experiences that helped shape the people that bring modern games to life
    • Tales from the Designer Toolbox (monthly) – tips and tricks from industry pros learned from both success and failure
    • Ludology Live – recordings from conventions around the world

    Patrons will also get extra consideration for any giveaways that we might have!

    Become a Ludology Patron

    Become a patron

    You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!





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  • XDefiant’s final hours have arrived, and I’m sad to see Ubisoft’s FPS go

    XDefiant’s final hours have arrived, and I’m sad to see Ubisoft’s FPS go


    XDefiant was a game that always had the odds stacked against it, despite the wealth of FPS experience on its development team and major IP like Far Cry and Assassin’s Creed it could lean on. Ubisoft was already on a run of putting out underperforming games. The general live service space is a brutal, unforgiving one. The demand for new, fresh content is painfully high. And then it had to face off against one of the best annual Call of Duty launches we’ve seen in years with Black Ops 6. When you lay everything out in such a way, a rapid shutdown – which arrives this week just over a year after launching – always seemed highly likely. Inevitable, to some. But that doesn’t mean it was a bad FPS game by any stretch. While not perfect, I’ll remember XDefiant as a game that provided me with a few months of fun and a welcome reminder of the glory days of Call of Duty.

    While I’m properly satisfied with Black Ops 6 right now, CoD had been something of a dull, uninspiring streak in the years prior. That’s my opinion, anyway. Modern Warfare 2, leading straight into a somewhat improved but still samey Modern Warfare 3, had me yearning for the golden era of the series. XDefiant was pitching itself as just that. Smaller and more traditional three-lane maps, slick gunplay, a refined loadout system, and some class-based abilities to master. Lovely.

    After some disappointing (and rather bizarre) setbacks in trying to get XDefiant out the door, the FPS game finally dropped in May last year, right when Modern Warfare 3 was really fizzling out. Even though it was suffering from some issues – the most notable being its dodgy hit registration – I was immediately gripped and enjoying the shooter that many had already written off.

    Season 1 was a blast, despite the technical gremlins. I knew that the hours I was sinking into it wouldn’t sustain, especially not with a new CoD on the horizon and other shooters like Destiny 2, Apex Legends, and The Finals all flailing their hands in the air, trying to regain my attention. But I could certainly see it entering my rotation of multiplayer titles going forward.

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    Alas, things quickly started to unravel towards the end of 2024. With Black Ops 6 breathing some new life into CoD and XDefiant still carrying some unresolved issues, players (myself included) began to drift away. The pressure was mounting on the team behind the game considerably, with reports in October (just after the launch of Season 2) claiming that XDefiant had just two seasons to show some progress and upwards momentum or face being canned. In reality, it got even less than that.

    In December, Ubisoft confirmed that it would be sunsetting XDefiant. On the same day as the announcement, it stripped the game from storefronts. However, anyone that had already downloaded it would get another six months to play its third and final season – which was, in effect, a massive content dump of everything that was waiting in the wings for future seasons.

    Knowing that today, June 2, would be the final full day of XDefiant before the plug is pulled at some point on June 3, I hopped on for a few final games ahead of this writeup. I expected to feel a pang of nostalgia, but to also acknowledge that its time has come. To be honest, I just felt sad. Despite having not played for months, I immediately settled back into XDefiant’s rhythm, such is its approachability compared to other FPS games. It felt smooth. It felt satisfying. It felt… bright, despite the impending darkness. Full of energy, even though it was hours from death.

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    With no player stats on hand, I can’t speak to whether there’s been a massive uplift in players returning, like myself, to give XDefiant a final send off. But all I can say is that it didn’t take me long at all to find matches, and I’m seeing lots of farewell posts online. For many, XDefiant will be another memed ‘Ubisoft flop,’ and I can understand why you might take that stance. However, despite its flaws, it did a lot of things right, and it deserved a longer run than it got. For me, it’s a game that was never going to ‘kill’ Call of Duty and its fellow FPS rivals, but it certainly taught them some valuable lessons when it came to not taking itself too seriously and drawing on the past in the right way.

    So, that’s the end of the line for XDefiant. You’ll be missed, old chum. Well, young chum, in truth. Whether you were an XDefiant enjoy or not, there are at least plenty of other free PC games and competitive multiplayer games to turn to instead.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • The final Dune Awakening beta before launch is now live, as thousands flock to the sands to mine iron and stab each other

    The final Dune Awakening beta before launch is now live, as thousands flock to the sands to mine iron and stab each other


    The final Dune Awakening beta is now live, which will allow thousands of fresh-faced players to hop into Funcom’s open world survival MMO for the first time. This beta, which is running over the weekend, will cover the first two major zones of the game, giving folks a peek at the early game experience.

    The beta, announced following the release date of the game being pushed back to June 10, is running a few days before the previous date of May 15. A balm to those still burned by the delay, and the last opportunity people will get to check out the game for free.

    This is also the first time your average gamer will get a chance to learn about the game. Our own preview of the early game went live last month, and was largely positive overall. However this preview – which covers the same scope of content that’ll be available in this weekend’s beta – still left us with many questions on what the game will ultimately be building up to in its end-game – a portion that has been discussed by the team, but not shown off to a great extent.

    In order to get into this beta, players will have to either wishlist the game on Steam and wait for access to be sent their way via email, or get access via developer giveaways. Access has already been handed out to folks, but it’s not out of the question that more people will be let in over the weekend. So keep an eye out if you’re keen to give it a try, and maybe throw a wishlist on the game for a chance. You never know, you may get lucky!

    Are you going to try the game out this weekend? Let us know below, as well as whether or not you’re excited for Dune Awakening!





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