برچسب: game

  • Stop trying to ruin our game: Battlefield 6 doesn’t need ranked

    Stop trying to ruin our game: Battlefield 6 doesn’t need ranked


    Battlefield 6 Key Art

    Battlefield 6 is generating some serious buzz in the FPS circles. A seeming spiritual successor to Battlefield 3 and 4, core Battlefield players are hoping it will be a return to form for what Battlefield once was — a class based arcade spectacle sandbox shooter with the potential to produce moments that really no other game can. 

    However, one thing could destroy that return to form, if streamers get their way: Ranked.

    Multiple streamers, including the fast-talking Gamba-obsessed Felix “xQc” Lengyel, have demanded Battlefield add ranked modes (among other things not worth mentioning). For core Battlefield fans, this reads as a foolish demand from someone who doesn’t really get what the core Battlefield experience is about.

    The magic of Battlefield is in the scale of it all. And that scale is a big reason why a competitive mode just wouldn’t make the game better.

    No, Ranked Won’t Work in Battlefield 6

    With 64 and 128-person servers, Battlefield matches are big — huge even. The game is a sandbox where players have a lot of creative freedom to enjoy large-scale combat across a variety of terrains and using a variety of weapons and vehicles. Players log on to be a part of these massive struggles, where you can’t really control the outcome.

    Sure, the real sweats are going to make a difference more than the average player, but when the match is 64 v 64, individual contribution is minimal.

    Given that fact, competitive modes that promote and demote folks based on if they win or not would struggle to accurately reward players. You could probably reward people based on individual performance, but then you are likely to run into the same problems that other games do with skill-based matchmaking, a system that has long frustrated many players in the Call of Duty community for one.

    Among these problems is the risk of min/maxing the fun out of the game with essential meta builds, since the goal is to win a ranked game not to explore the game and have fun.

    On top of that, introducing a competitive mode would split the player base between the casual and competitive playlists. Then it would further split the players into their ranks, and with huge servers to fill, the probability is that the higher you climb the harder it will be to find games in a timely manner — or the game will compromise the skill-based match-making, in which case why have it?

    And then there is the issue of balancing. When ranked modes are added to games, there is a tendency for devs to balance those games around the ranked experience. This is fine in games designed to be highly competitive, tight-knit shooter experiences — Like Counter-Strike, VALORANT, and more.

    But Battlefield (at least the best Battlefield titles) has always been about the general player experience. In fact, Battlefield at its best has historically been based on server browser with no real matchmaking at all.

    Battlefield 2042, single-player, campaign, multiplayer, EA, DICE

    I’m not suggesting balance changes shouldn’t be made, of course they should be. But the balancing should be done to keep the general player experience good, not privilege the highest ranked players who are sequestered in their own ranked games away from the general population.

    In short, Battlefield is meant to be a celebration of arcade shooters, a game that is about teamwork and having fun blowing stuff up. For some people, ranked progress is the only thing that keeps them coming back to a game, and that’s okay. But if you need a ranked mode to motivate you to come back daily, don’t play Battlefield — and don’t come into our game and demand we make it for you.

    The incentive to play Battlefield is, and always should be, that it’s damn fun. Battlefield has never been an overly competitive shooter, in fact it has proudly stood as an alternative to that side of the FPS genre. If pushed to become a competitive ranked game it could very well lose the core of its own identity — a sandbox spectacle that makes you feel like the hero in your own story.

    For now, let’s try to enjoy the beta.


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  • I’m a little confused about the Chapter 6 setup in LOTR Trick Taking game

    I’m a little confused about the Chapter 6 setup in LOTR Trick Taking game


    Ok, so here’s the card that’s giving me some trouble:

    Barrow-wight event card

    I’m pretty sure there’s a few typos in here, because at first glance is seemed like it wanted me to deal 5 cards per each of the 4 players into a “barrow deck”, then shuffle the Ring cards back in and deal another 8 to each player. Which is a problem, because that would require 53 cards and there’s only 37 :P.

    After much study and prayer I have determined that it’s wants me to deal 5 cards, if you are using 4 players, in to the “barrow deck” and then deal the 8 cards out. The math checks out now. But, the last line says that Tom Bombadil puts those 5 cards into his hand. So after all that I could have just dealt Tom 5 extra cards?

    Am I missing something? It just seems a little underwhelming to have this whole spooky “Fog on the Barrow-downs Event”, and all it is is that you give some extra cards to ol’ Tom.

    I might be tripping, but am I missing something?



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  • Diablo: The Roleplaying Game launching soon on Kickstarter

    Diablo: The Roleplaying Game launching soon on Kickstarter


    With the world of Diablo being around so long, it’s amazing we haven’t had more attempts to bring the game to the tabletop. But as TTRPGs continue to flourish, a new Kickstarter has popped up for Diablo: The Roleplaying Game, a new officially licensed RPG from Glass Cannon Unplugged.

    With the campaign not having launched yet, it has already garnered some 3,000 followers, eagerly awaiting it to go live. So what do we know at this stage?

    Well, there will be a tasty 300-page book of rules and art, we know that much, along with an anthology of one-shot adventures written by some big names in the business.

    The game will run on a custom D6 system, similar to the Blade Runner RPG (which is excellent), and that is no major surprise as Joe LeFavi from that game is also involved here.

    But standard RPG stuff aside, the minis, oh, the minis are so good, but at this pre-launch stage, we don’t exactly know what we are going to need to do or pay to get our hands on them. Hopefully, everything will become much clearer in the very near future.

    The Kickstarter launch page does say we can expect the game in Q4, which is just around the corner, so it does look like we will be digging out he old Army Painter gear in the following weeks.

    Diablo: The Roleplaying Game Classes

    We don’t know what era Diablo the RPG is set in. Still, we do know some of the classes that will be available are Barbarians, Druids, Necros, Rgies, and Sorcerers, and that Diablo staples such as Legendary gear will be available. With no mention of the Paladin class, which is also missing in Diablo IV, we are assuming that this visit to tabletop Sanctuary could also be themed around D4.


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  • Memorizing the cards dealt in a live game

    Memorizing the cards dealt in a live game


    A method used by memory experts states that to remember a whole deck of 52 cards is to create yourself a memory palace with at least 18 rooms that will be used forever. Why do we need 18 rooms? What is its purpose?



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  • Brand new board game The Witcher: Legacy unveiled

    Brand new board game The Witcher: Legacy unveiled


    The Witcher: Legacy board game

    The Witcher universe is a cool place to inhabit, and CD Projekt Red and Go On Board have both just jointly announced the next tabletop board game set within its realms.

    The Witcher: Legacy is the third Witcher-world board game that the two companies have collabed on, and this latest adventure is a story-driven tale for 1-4 players.

    In solo or cooperative modes, they take on the role of Wolf School witchers and hunt down those responsible for a brutal attack that left the school devastated, but not fully destroyed.

    The blurb describes it thus: “The game takes place in the kingdom of Kaedwen, where players will explore vast lands, battle monsters, train their skills, and manage limited resources — all the while seeking to unravel a conspiracy that threatens the very existence of witchers.”

    So, we aren’t actually getting too much information there about how things will play out, but it already has 1500 followers on its page, and the news has only been out for a mere flash in the eye of time.

    The Gamefound page for The Witcher: Legacy is now live, and whoever follows the project now and later participates in the crowdfunding campaign will receive an exclusive Gorgon monster miniature, a creature that has never before appeared in any Witcher video game.

    One of the previous Witcher board games, The Witcher: Old World, ranks in the top 10 biggest boardgame crowdfunding campaigns of all time and sold an incredible 192,000 copies.

    Both parties will be hoping for a repeat of that success while we wait for more news on the next video game in the popular series.


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  • Will it Game? Episode 98 with Parker Simpson

    Will it Game? Episode 98 with Parker Simpson


    This week, we’re taking a trip to space to see what we can find with our guest judge Parker Simpson. This episode is a little off the rails. One of our hosts didn’t understand the theme of “weird space”.

    Parker is the creator and illustrator of Trash Dash and runs Shiny Pigeon Games. He’s currently got the game Starfront Scouting Academy, a new print and play game that is funding through Kickstarter. Check out the campaign and learn more about this excellent space game today.

    Like the content that is filing your ears? Consider giving to our Patreon and connect with One Board Family even more. https://www.patreon.com/oneboardfamily

    The track “Balkana” was created by 4bstr4ck3r. http://freemusicarchive.org/music/4bstr4ck3r/



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  • Dataminer claims a new Assassin’s Creed game could be revealed soon

    Dataminer claims a new Assassin’s Creed game could be revealed soon


    Assassin’s Creed Shadows has already secured Ubisoft a much needed win, with the sprawling open-world game being one of this year’s best sellers. However, it seems a reveal (or maybe even a surprise drop) of a new Assassin’s Creed game is about to happen. A notable dataminer has uncovered what they believe to be evidence of an all-new AC experience, and it’s not the recently dated Claws of Awaji DLC for Shadows. The dataminer whittles the possibilities down to two potential suspects – the heavily rumored remake of my personal favorite in the series, Assassin’s Creed Black Flag, or the upcoming multiplayer spinoff codenamed Assassin’s Creed Invictus.

    That’s right, as well as reveling in this week’s huge AC Shadows update (which adds New Game Plus and an increased level cap) there may be another cause for excitement too. The beloved Assassin’s Creed Black Flag is, in my personal opinion, one of the best open-world games ever for the new direction it took the series in. Objectively, there are maybe a couple of AC games that are better, all things considered, but Black Flag is the one I look back on the most fondly. After months of rumors and leaks, it seems that a reveal of its rumored remaster could be right around the corner.

    ‘Playstation Game Size’ has made a name for themselves over the years for unearthing new products and game updates from the backend of the Playstation Network, and today they’re teasing something new in the world of Assassin’s Creed. In a post on X, they claim to have found a new product code tied to the series.

    Assassins Creed: A screenshot of an X post on an orange background

    The dataminer assures that it’s nothing to do with Shadows’ imminent update or its Claws of Awaji DLC, and rules more distant projects like Assassin’s Creed Hexe and Jade, so the Black Flag remaster seems to be a leading candidate. There’s been a few teases and breadcrumbs that suggest this remaster is coming relatively soon, despite no official announcement from Ubisoft.

    However, replying to Assassin’s Creed fans in their comments, Playstation Game Size speculates that this new product could also potentially be AC Invictus – a multiplayer project that was officially announced by Ubisoft many moons ago, but has never received a full reveal. Leakers claim that it will be an arcade-style, round-based game spanning a variety of game modes, and notable Ubisoft insider Tom Henderson has also claimed that Invictus could release this year.

    As always with datamines and leaks, take all of the above with a grain of salt. Playstation Game Size has a decent track record, and I suspect they wouldn’t jump to the Assassin’s Creed conclusion without some solid evidence pointing towards it, but they may still be wide of the mark. If they’re correct, though, there could be good times ahead – whether it’s Invictus, the Black Flag remaster, or perhaps something completely new and unexpected, hopefully a reveal is not too far away.

    YouTube Thumbnail

    To check out some new projects that are 100% confirmed to be on the way, head to our upcoming PC games list. If you think it’s time to give your rig a bit of a boost, take a look at our best graphics card guide.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Best Five Nights at Freddy’s 2 game references in the movie trailer

    Best Five Nights at Freddy’s 2 game references in the movie trailer


    Close-up of the Freddy Fazbear mask resting on a chair in the FNAF 2 trailer

    Image credit: Universal Pictures

    Before I played it for the first time, I thought Five Nights at Freddy’s would be a quick, forgettable jumpscare simulator. Thankfully, I was woefully incorrect. Despite being more than a little goofy in places, the FNAF series has exploded into a rich, lore-packed franchise, now with its second movie on the way.

    While the first film was fun, the second is gearing up to be an absolute treat for fans of the video game franchise. To help get you ready for the December 5, 2025 launch, here’s a look at the best FNAF 2 game references in the movie trailer. 


    The Escapist recaps

    • Five Nights at Freddy’s 2 is due to come out in theaters on December 5, 2025.
    • While the story will still likely deviate from the game lore, it appears to be much closer in narrative to the second video game in the franchise.
    • There are lots of Easter eggs to pick up on in the trailer, including nods to mini-games and key mechanics from FNAF 2.
    • Iconic characters will be making an appearance, like Withered Chica and the Puppet.

    The main location looks well-crafted and eerie

    View of the dark hallway leading to the eerie security office in the Five Nights at Freddy’s 2 movie trailer
    One of the biggest visual references in the trailer. Image credit: Universal Pictures

    The creepy office set-up in the trailer is a clear nod to the main location in FNAF 2.

    It’s an incredible take on the security office that players work from in the game, complete with the messy desk and the hallway that seems to go on for much longer than it feasibly should. It’s not identical to the game office, but it’s incredibly close. 

    The camera looming down the hallway and looking into the office flips the standard perspective that fans are used to, almost letting us view the scene as if we’re one of the animatronics terrorizing a player in the security office. It’s quite strange, but it’s intriguing. 

    FNAF 2 office with hallway, fan, and desk on Night 5
    This hallway still sends a shiver down my spine. Image credit: Scott Cawthon

    Unlike the first movie’s location, this film takes place in the original Freddy Fazbear’s Pizzeria. The FNAF 2 trailer only gives us snippets of the Pizzeria itself, but the glimpses that we do get are incredible. 

    The outside features faded, wooden copies of the Toy animatronics with wide, toothy grins, and the inside is lit up with flickering fairylights, illuminating the thick layers of dust and grime coating the painted floors.

    It’s gross – and it’s just how I’d imagined it. 

    My favorite reference out of the lot is the Freddy mask in the security office. The acknowledgement of how silly the mechanic seems, combined with the brief but skin-crawling jumpscare that follows, is perfection. 

    There are plenty of familiar faces making an appearance

    Close-up of Withered Chica lunging forward in the FNAF 2 movie trailer
    It was a brief look, but this is definitely Withered Chica. Image credit: Universal Pictures

    Plenty of iconic characters got a look in during the FNAF 2 trailer, with one of my personal favorites, Withered Chica, getting a small jumpscare in – as she should. 

    I didn’t spot any of the other Withered animatronics in the trailer, but if Chica is present, the others will likely make an appearance as well.

    Out of the variety of animatronic groups and subcategories shown across the franchise, I find this particular type to have the most memorable designs. They’re eerie and nightmarish, and also seem to be some of the most powerful foes in the games. 

    If you’re unfamiliar with the Withered, they’re thought to be the original versions of the animatronics in a state of disrepair. They appear as threats alongside the Toy animatronics in FNAF 2 and have a much gnarlier appearance than their newer counterparts.

    Alongside Withered Chica, the Puppet popped up in several scenes throughout the trailer, along with the Balloon Boy and Mangle. I believe the Puppet will play a key role due to her seemingly being fixated on Vanessa in the trailer, silently stalking her as she moves.

    The Faz Talker seems to be tied to the mini-games

    The Faz Talker animatronic toy on Abby’s dresser in the FNAF 2 movie trailer
    The Faz Talker should play a key part. Image credit: Universal Pictures

    The mini-games in FNAF 2 seem to get a nod in the trailer, via the eerie Faz Talker toy that Abby has in her room. 

    The voice of the Faz Talker has some fans convinced that it’s the same voice heard during the second game’s mini-games. The monotone, robotic voice does sound recognizable – I’m personally convinced – and it reads out a similar message to those heard in the mini-games.

    The Faz Talker will likely be a core part of the movie’s overall narrative, as it appears to have a strong hold over Abby. There are two separate instances where she’s shown returning to the animatronics in the trailer, at the insistence of the voices in the Faz Talker telling her that she needs to help them.

    The actual purpose of this device isn’t immediately made clear. It appears to be a way for the animatronics to directly contact Abby, so it’ll be fascinating to see how this plays a part in the overall story. 

    Overall, Five Nights at Freddy’s 2 is looking like an immense film for fans of the FNAF world. While it’s still likely to deviate from the core story told in the games, this movie appears to be much more aware of the game lore and mechanics, so it should be packed to the brim with interesting easter eggs and story snippets. 

    Ask The Escapist

    When does Five Nights at Freddy’s 2 come out?

    The FNAF 2 movie is due to come out in theaters on December 5, 2025, meaning fans still have a while to wait until release day.

    Is the FNAF 2 movie lore the same as in the games?

    While there are some striking differences between the second movie and the second game, this entry into the franchise does appear to be much closer in story to its video game counterpart. The timeline is notably different, though.

    Where can you watch Five Nights at Freddy’s?

    The first FNAF movie is currently available to watch on Apple TV and Amazon Prime Video. 

    Should you play FNAF 2 before watching the film?

    While I’d highly encourage you to check out the second entry in the FNAF game series, I wouldn’t currently say that it’ll be crucial to play it before seeing the movie. It’s a stellar game, though, and worth picking up.


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  • Grimdark survival game The Forever Winter adds its most upsetting enemy mech yet

    Grimdark survival game The Forever Winter adds its most upsetting enemy mech yet


    As terrifying as they can be when things go wrong, survival games such as Valheim, Once Human, and Sons of the Forest have an underlying goofiness to them that keeps things light. Project Zomboid is more oppressive, at times relentless in its pressure, while Escape From Tarkov threatens you with the ever-present fear of a bullet from the shadows. Of late, however, I’ve had a particular penchant for The Forever Winter. Its grimdark, future sci-fi world is an unforgiving, hostile place as you claw for scraps in the shadow of giant mechs tearing the landscape apart for their respective megacorporations. Now, Fun Dog’s July update delivers a new broken cityscape to explore, along with its most horrifying foe to date.

    The Forever Winter July update adds a lot of new features to the table, as developer Fun Dog continues to hone its promising-but-flawed creation into what could become one of our best survival games. The impressive worldbuilding and atmosphere was hampered at its early-access launch by bugs, clunkiness, balance issues, and a general feeling that it was a little undercooked. As we near the one-year mark, however, regular updates have continued to hone and refine it, and this new patch includes further, fundamental changes to movement and game feel.

    YouTube Thumbnail

    Fun Dog has improved the sense of character, rig, and gear weight, fine-tuned movement and acceleration/deceleration speeds, and tweaked jumping to feel more natural. Adjustments to reload rates will “allow for much smoother ‘fire, reload, fire’ gameplay,” and small arms such as pistols now equip far faster than their larger counterparts, allowing you to respond to situations quickly. Gaz would be proud. Target marking has been made more precise, and there’s also the new ability to mash buttons to speed up mantling, climbing, or getting back up when knocked down.

    The ruined city of Lost Angels is now available to explore, along with a fresh crop of region-specific quests. It promises to be a valuable source of supplies, but you’ll need to watch your corners, as you aren’t the only one roaming the streets. What has me most afraid, however, is the arrival of Stiltwalker 1.0, Europa’s “multi-legged destruction machine.” Perhaps it’s the spider-like movements, or maybe it’s the combination of direct-fire missiles, guided ATGM munitions that can home in to obliterate any foe, and a point-defense system that keeps it safe from incoming explosives, but the mere sight of this thing strikes fear into my heart.

    Alongside this comes some additional weapon customization options, with several guns being equipped with new hardguards and the ability to attach the likes of flashlights. Among the smaller but still significant tweaks, enemy soldiers will no longer take random ‘pot shots’ at targets they shouldn’t be aware of; squads will better spread out in an attempt to surround suspected threats; recruits have been made more responsive to your commands; and larger enemies can now be briefly stunned if you manage to hit them hard enough. Fun Dog has also continued to work on performance improvements and optimization.

    The Forever Winter July update - The ruined streets of Lost Angels.

    The Forever Winter July update is out now. You can read through the full patch notes courtesy of Fun Dog Studios. “Note the file size on this update is fairly large,” it warns, “thanks for tolerating that and we are working on cutting this down in future updates.”

    Looking for more of the best co-op games for you and your friends to enjoy together? We’ve rounded up our top picks for 2025, along with a guide to the best gaming headset for PC to make sure your communication sounds crystal clear.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • deck building – Playing older version of the game online and cards

    deck building – Playing older version of the game online and cards


    I played Magic about 24 years ago and then stopped. I am interested in getting re-engaged but was wondering if I could still play the older version of the game which had far fewer number of cards and was easier. The version I remember had 5 different colors (Black, White, Green, Red and Blue). On line you would choose a color and build your deck from a random selection of the cars associated with that specific color. Does that version still exist somewhere?



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