برچسب: game

  • Monopoly like game with parents and children (with parents that make children), live and die, and take turns at being the parents and the children


    I am looking for a board game along the lines of Monopoly, but, where people in the game can make children and take turns being the parents and the children.

    In the middle of the board is a "year clock", that ticks forward one year with each go.

    In each go, people take cards like in Monopoly to see what happens as they move around the circuit.

    There, could be, many variations of this game.

    Where can I find such a game?

    Thanks.

    EDIT: I could have made this a really nice game, but, didn’t, have time, to write down all the ideas.

    People could also collect ideas, teachings, changes, lessons learned, desires, and other things, as gadgets (in the game), which may affect how people move through the game.

    There could also be an AI-powered board fate controlled, smartphone, placed in the middle of the board, so that players could play a large infinitude of games with the same board and pieces (the center AI could be powered through an app (and there could also be custom apps for given boards, and users not having a board and pieces could copy them at home with material based on standard board compendium descriptions provided on websites).

    Thanks.



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  • Searching for a Shedding Card Game of Turkish Origin


    I’m looking for any information about a card game that was taught to me by a friend, who claims this game is of Turkish origin.

    The game plays fairly similar to shedding card games like Mau-Mau, Uno, or Crazy Eights. It is played with one deck of standard French cards per two persons, including 2 jokers per deck (so 3 and 4 persons play with 2 decks + 4 jokers). The player who sheds their last card wins the round. At the end of the round each player counts the value of their remaining cards and adds it to their tally. If the last card played was a joker every opponent gets another 100 points each added to their score. At the end of the game the player with the least points wins.

    Before the start of the game one player shuffles the cars. The player to the left of them then cuts the deck anywhere and openly draws all of the "significant" cards or clubs, until they have either 7 cards or there is a regular card. The dealer then combines the lower pile on top, the upper pile (the one that just got drawn from) on the bottom, so that every player knows the last card. From this pile the dealer deals each player cards up to 7 cards. The remaining cards are then placed face-down in a drawing stack.

    The player to the left of the dealer begins the game by playing a club or a jack. Every player also has to play a club or jack. Significant cards that force another player to draw a card can be played, but have no effect. When the turn switches from dealer to 1st player (or vice-versa), these restrictions are lifted.

    If a player is unable or unwilling to legally play a card they have to draw one card from the drawing stack. If it enables them to play a legal card they may do so in that same turn, but they can not continue to draw more cards. If the drawing stock is depleted it is NOT replenished, instead you have to skip as many turns as you would have drawn cards.

    When you play your second to last card you have to announce Tek, or else you will have to take a penalty card (I think Tek is just Turkish for last card). You can chain significant cards to skip that announcement. For the next game the player that did the initial cut of the deck now becomes the dealer.

    Significant cards are as follows:

    • Ace: Every other player has to draw one card, you are required to continue your turn by playing another legal card.
    • 10: Direction of play changes, you may play another legal card, but you don’t have to.
    • Jack: You can determine the suit to be played by the next player. The next player can also play a jack instead.
    • 7: The next player has to draw 3 cards from the drawing pile. If they themself have a 7 in their hand, they can instead play that 7 and the next player has to draw 6 cards, and so on. The player drawing the cards is allowed to continue their turn as normal. This card can not be combined with the joker.
    • Joker: Same effect as the 7, but instead the player has to draw 10 cards. It can not be combined with the 7. It
      can be played on every suit. After a joker play resumes to whatever card was played before the joker.

    The cards are valued as follows:

    • Numerals: Their number
    • Queen, King, Ace: 10
    • Jack: 25
    • Joker: 100

    This game was taught to me over 10 years ago by an acquaintance of Turkish origin. Since then I have played this game with many friends and family. It is our absolute go-to card game, as it is taught easily, it requires some strategy, but is not too involving as to not have a little chat while playing it. With my closest friends we even have coined a little trophy that the winner of each session gets to keep. Usually when we all get the chance to meet up we tally our scores over multiple days, but we don’t add them up until the very end to keep the rankings a secret.

    The game rewards building up chains and keeping high valued cards until the end. Ending your game while others still have their jokers on their hands, seeing their desperation growing with each card you play is a priceless feeling. 😀 In the opposite direction, jokers can sometimes feel like they are "burning" in your hand.

    This type of game tends to vary the rules a lot, and we had to come up with some ourselves to deal with edge cases. Therefore the rules depicted here may not reflect the exact rules you know – however I am looking for any game from the same region with sort of similar rules. We refer to it as Tek simply because the name stuck, but I’m sure the actual name was different. Any hint is appreciated.



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  • Svick Czech Card Game


    It came up in some discussions today about an old card game called "Svick" that was played about 35 years ago. We can’t really remember how this game was played, or all the rules to it, so I took on the job of trying to find out more about it. Unfortunately, Google cannot find anything (And autocorrects it to "Stick") beside a single reference of the game. We are unsure if the game is a Czech game, or from somewhere else.

    Here it is: https://www.tributearchive.com/obituaries/19962741/Donald-Donnie-Klanecky
    https://www.legacy.com/us/obituaries/theindependent/name/donald-klanecky-obituary?pid=197769817

    If anyone knows of the game, would they be able to provide information, or even a webpage about it?



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  • The board game from *The Book*


    In The Book, a fictional “Guide to Rebuilding Civilization”, which freely mixes factual and imaginary concepts and objects, one double page is a devoted to a board game.

    I have only access to the Italian translation; here the game is described on pages 372-3 and is called La griglia (literally, “The grid”). It is a 2-player game on a 5×8 board with ten tokens for each player, five initially on the board and five to be added in later moves. Enemy pieces are captured by creating a row of own pieces, that allows one to “shoot” at an enemy piece as far as the row is long (if I understand correctly). The goal is to be the first to take five enemy tokens.

    Does anyone know more details about this game? Is it an existing game or was it invented for the book? (Of course, it has in any case elements of many historical board games.)



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  • XCOM and Hunt Showdown inspire new strategy game and extraction shooter hybrid

    XCOM and Hunt Showdown inspire new strategy game and extraction shooter hybrid


    Ice Code Games, creator of Hard West 2 and last year’s Rogue Waters, has made a niche for itself in mashing up tactical combat design with supernaturally-infused historical settings. Hard West and its sequel take place in a 19th-century American West haunted by demonic creatures whereas Rogue Waters offers strategic pirate swashbuckling in monster-filled seas. Now, the studio is continuing in a similar vein with the announcement of its latest project, a blend of Hunt Showdown and XCOM 2 called Nightmare Frontier.

    Nightmare Frontier looks, at first blush, like a spiritual successor to the Hard West games. It, too, is a kind of strategy game set in the American West, where players have to contend with bloodthirsty monsters. From this foundation on up, though, it takes a pretty different approach, adding a risk-reward focused style of design to Hard West’s formula.

    In Nightmare Frontier, players control a group of desperate scavengers in a mission to find and collect loot in a town regularly attacked by creatures called Dreadweavers. As in extraction shooters like Hunt Showdown, the scavengers have to decide how long to fight off enemies, gathering increasing rewards as the danger grows, before it’s time to escape or risk losing what they’ve gained. When the player isn’t fighting, they’ll need to craft and upgrade their gear from the resources they’ve gathered and unlock new skills in preparation for their next round of combat.

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    Nightmare Frontier is set to launch in Early Access on Steam this summer. Wishlist it or find more information on its Steam page right here.

    Otherwise, you can bide the time between now and Nightmare Frontier’s launch by taking a look at our picks for the best horror games and best action-adventure games already out on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Untitled Drill Game Trello and Discord link

    Untitled Drill Game Trello and Discord link


    An image of a Roblox character drilling the ground, there is a title on top and bottom of the page

    Screenshot by The Escapist

    Untitled Drill Game is a new tycoon/idle game where you drill for ore, sell that ore for profit, and then use that profit to drill for even more ore. Needless to say, there’s a lot to know about this game, and a good way to stay up to date is through the Untitled Drill Game Trello and Discord links.

    A bunch of drills are drilling the ground in Roblox Untitled Drill Game
    Screenshot by The Escapist

    The Untitled Drill Game is chock-full of content, and one great way to learn about it is to engage with its X Page, Discord, and official Trello board. Here are the links:

    If you want to be the first to know what’s going on with Roblox Untitled Drill Game, then the Discord page is your best bet. The server currently has just under 20k members, and around 5k of them are active. Here you can chat with the community and the devs, learn about future updates, or just troll the general chat with your favorite gif (not recommended).

    The official X page is also a good source of codes and special promotions. Most Roblox games don’t bother to make an X page, so it’s nice to see that the Untitled Drill Game is going the extra mile.

    Last but not least, we have the official Trello page, which is definitely one of the better Roblox Trello boards we’ve seen in a while.

    The Trello page contains information such as:

    • All NPCs/Vendors in the game
    • All types of Drills, including craftable ones
    • All types of storage, including craftable ones
    • All Ores currently in the game
    • All Ore mutations
    • Weather and weather totems
    • An Efficiency Spreadsheet with details on how to make the most in-game money in the least amount of time (really useful)

    If you’re planning to play the Untitled Drill Game seriously, we definitely recommend you check out the Trello board, especially the Efficiency Spreadsheet.

    That’s all there is to it. Have fun playing the Untitled Drill Game. If you haven’t already, check out our Untitled Drill Game codes (coming soon) for some free stuff in the game.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Confessions of a Board Game B***h — The Treehouse

    Confessions of a Board Game B***h — The Treehouse



    Hello and welcome to another instalment of the Treehouse’s agony aunt column! This one is slightly unusual because instead of a ‘Dear Auntie Chella’ letter, today I have a conversation for you which I had with a friend who approached me about her issue in person. 

    I will now relay this conversation to you, dear readers, in case it helps someone else.

    BGB: You’re writing an advice column for the Treehouse now?! Can you help me out with something? 

    Chella: Sure – go for it. 

    BGB: Help! I’m a board game bitch! 

    Readers, I blinked a few times. We took the rest of the conversation to text messages later that day, in a conversation that the aforementioned ‘BGB’ has happily agreed that I can share. 

    Chella: So you say you’re a what now?

    BGB: A board game bitch.

    Chella: And you are happy for me to call you this in print?

    BGB: Yes, I own it.

    Chella: And let me just check, can anyone of any gender be one of these?

    BGB: Oh definitely, but I claim the crown.

    Chella: What are your worst symptoms of board game bitchiness? Bitchery? Bitchdom? Bitchhood? I am not used to saying this word. Please stop me. 

    BGB: My worst symptoms? Irrational squeakiness, incandescent fury, and lengthy sulking. I get far too mean and loud and competitive and make my husband hate me. We are only able to play Monopoly once a year. I just lose my temper and can’t control myself.

    Chella: Okay… which games are your worst culprits?

    BGB: Monopoly, of course, and Dobble and Snap I get far too into.

    Chella: Well are there any games that I don’t know… soothe you? 

    BGB: Any that soothe me? Not sure I’ve really found any yet 😂  I do like Fungi though. Who can get angry about pans of butter?

    Chella: That is an excellent point. OK, I think I can help you. Usually the letter is anonymised by me naming the person after an alliterative part of Sheffield, in traditional agony aunt style. Are you happy to be The Board Game Bitch of Broomhill?

    BGB: Sure… close enough.

    Chella: Very well, check the Treehouse blog for my reply.



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  • New automation sandbox game Icaria fuses Minecraft and Factorio together

    New automation sandbox game Icaria fuses Minecraft and Factorio together


    Back in the early heyday of Minecraft, what really kept me coming back were the mods that dramatically opened up the sandbox game’s building potential. Tekkit, and later Feed the Beast, introduced me to a world of pipe networks and automation long before I ever got into the likes of Satisfactory and Factorio. Now, new indie game Icaria combines the iconic blocky look of Minecraft with the ability to lay out intricate factory networks and program helpers to handle all your tasks, and it’s out now on Steam with a playable demo.

    Much like Minecraft, starting a new game of Icaria drops you into a small section of a procedurally generated alien world, although developer Blindsight Games’ creations are more alien in nature than those of Mojang. From your initial spawn, you’ll gradually explore outwards, building out a radio network to give you a better perspective of the world around you.

    Like all the best sandbox games, you must gather materials to start constructing, upgrading, and expanding your base, but your labor is just the beginning. Described by Blindsight as a “single-player colony builder,” Icaria really comes into its own as you learn to automate your factories and program robotic helpers. Anything you can do yourself can also be accomplished by your workers, and the bigger your base grows, the more important that becomes.

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    Using a clean set of visual tools to make programming approachable to anyone, and ways to quickly share your scripts with other players, you’ll be able to set up your workers and facilities to act exactly how you wish. Terraform the landscape, lay down power networks, assign trucks to transport materials across your ever-expanding colony, and unlock more ways to engage with the world.

    Icaria is out now on Steam in early access, with a 15% launch discount meaning you’ll pay $21.24 / £17.84 if you buy it by Monday May 12. There’s also a free demo you can download and try before you commit. Blindsight Games is aiming for the early access period to last for “around a year,” but says it will extend that “if that seems like the best way to deliver a satisfying and complete game.”

    Can’t get enough construction in your day? Here are the best building games on PC. If it’s the organization aspects that appeal most, we’ve picked out the best management games to play in 2025 as well.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Festive Top Fives: Gifts for Board Game Geeks

    Festive Top Fives: Gifts for Board Game Geeks


    Got a geek in your life who’s hard to shop for? Welcome to our latest Festive Top Five: Gifts for Board Game Geeks. The following are all fairly recent releases or slightly obscure so it’s unlikely they’ll already own them, and they are also all very good indeed!

    The Red Cathedral is a bonified ‘small box stonker’ that manages to pack all the complexity, interest and replayability of a full-sized Euro game into a very moderately sized (and priced) package. The components and artwork are excellent too.

    Welcome to the Moon is a full-blown sequel to the excellent Welcome To. This time, the box comes complete with ALL SORTS of goodies, including eight sets of different player sheets (all dry-wipe compatible) and a ‘choose your own adventure’-style campaign mode. Deciding where to write a number has never been so much fun!

    Watergate is a super-thematic, two-player game in which one player takes on the role of the Nixon administration trying to bury signs of wrongdoing, and the other the free press trying to uncover what they’ve been up to. With great components, bags of tension, and stacks of historical detail, this game tells a memorable story every time.

    Fort is a curious and characterful deck builder about making a cool fort, eating pizza and making friends – all the most important aspects of being a kid. Don’t be fooled by the theme though: there’s a grown-up level of depth and interest here, not to mention exceptional artwork on every card.

    Quest is a remake of Avalon, one of our favourite hidden role party games in which loyal servants of King Arthur pit their wits against wily Minions of Mordred who are trying to secretly sabotage their effects without revealing themselves. Quest brings stunning artwork into the mix as well as a STACK of new roles to keep things spicy over multiple play-throughs.

    Find all of the above and a whole lot more in our shop. We’ll be back with more ‘top fives’ in the next few days as the countdown to Christmas continues…



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  • Dune Awakening is getting a “large scale” beta weekend, the last chance to taste the spice before the game launches

    Dune Awakening is getting a “large scale” beta weekend, the last chance to taste the spice before the game launches


    Are you tired of hearing or reading about Dune Awakening without actually being able to play it? Well, hopefully you’re not tired of reading about it… Either way, it turns out you’ll be able to play the game soon, courtesy of a free open beta weekend coming on May 9, and concluding on May 12.

    To get access, you’ll need to either wishlist the game prior to May 9 for a chance to play, or grab one of the “thousands” of beta codes given out by the team during the weekend. So, it’s open, but only to those lucky enough to gain access. Semi-open. The door left somewhat ajar.

    This beta just so happens to be a few days prior to the original release date of May 15, which was pushed back due to a delay so the team at Funcom could “cook” a little and make sure everything is polished and ready for the full release.

    Players will be able to access the first two regions, which if thoroughly explored should make up the first 20-ish hours of the game. That means you’ll be able to explore a few Research Facilities, try out the early abilities for various classes, and a little bit of PvP in ship crash sites. A good taster of the experience. If you’d like our experience, we’ve got a new preview for Dune Awakening out today that covers this same slice of the overall experience.

    Are you excited for this open beta? Let us know below!





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