برچسب: Games

  • Spooky games for a scary time — The Treehouse

    Spooky games for a scary time — The Treehouse



    In Betrayal, players take on the role of characters exploring a spooky mansion. You begin the game in the entrance hall, comfortable in the knowledge that you’re all on the same side, and feeling ready for an adventure. The mansion slowly reveals its secrets as you explore, which (spolier alert) pretty much always include some truly daft architectural choices, given that the room tiles are drawn at random. Some rooms contain items (often useful stuff like weapons, etc), while others trigger creepy little events or, most excitingly, reveal omens. Each time an omen is appears, six dice are rolled, and if the total number that comes out is lower than the number of omens you’ve encountered so far… then it’s officially SPOOK TIME, because The Haunt is about to begin.

    This is the point at which Betrayal really comes into its own. The basic game comes with a book of 50 different scenarios which can trigger at this point. Which one you end up with is determined by the number on the omen card that tipped the balance, and which room it was found in (who’s to say a scary plot line can’t begin with a look-up table? Certainly not us!). The only thing the scenarios have in common is that they will pit one player (the traitor) against the rest. Who becomes the traitor is determined by the scenario, but whoever they are, they will now become the keeper of the Traitor’s Tome which will provide them with their new, secret win condition and let them know their new spooky powers.

    We’ve played a few games of Betrayal ourselves and had a LOT of discussions with people who’ve playing it at the Treehouse, and are always astonished at the variety of plot lines. Yes, some of them are better-designed from a gameplay point of view than others, but we’ve never been disappointed with the narrative that develops: this game has genuinely produced some of our favourite board game storylines. If you’re up for some super-nerdy viewing, check out this episode of Wil Wheaton’s Tabletop, which does a great job of demonstrating just how funny and unpredictable Betrayal can be!

    Pretty much the only downside to this game at the moment is that you do need at least three people to play it, and ideally 5-6 to experience it at it’s best. If you’re lucky enough to have the player count right now, we strongly recommend giving this one a go.



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  • board games for Christmas — The Treehouse

    board games for Christmas — The Treehouse



    Slowly but surely we’re getting a clearer picture of what’s in store for us over the festive season at the end of this weirdest of years. It’s looking like getting family together around a table will be ‘a thing’ this year in our part of the world, but with pubs shut in a lot of places and household mingling still limited, Christmas merriment might still need a bit of a helping hand.

    That’s where (you guessed it) board games come in! Long a traditional component of Christmas for lots of families, board games have come a very long way over the past decade or so, and have never offered so many effective ways to get the fun started. Here’s our Christmas Games Guide 2020 to help you navigate these crowded waters and find the perfect family game for Christmas…



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  • Board games and (my) mental health — The Treehouse

    Board games and (my) mental health — The Treehouse



    At the moment, pretty much everyone in the world has got more than usual to deal with when it comes to mental health. Since the start of the pandemic, we’ve all had some learning to do on what it takes to keep ourselves sane when our usual routines are disrupted and many sources of enjoyment aren’t available to provide a pick-me-up, and that’s just those of us lucky enough to have avoided major trauma or bereavement.

    I suspect most regular board gamers would be willing to at least speculate that the hobby was doing their brains some good. It turns out there’s plenty of real life science to back this up, at least in certain areas (abstract strategy games and dementia, for example). I’m not qualified to say anything clever about the research, although a lot of it does ring true for me: this post is a reflection on how board gaming has helped my mental wellbeing over the past twelve months and why I think that is.

    This is a personal subject so I’ll introduce myself for a change: Hi, I’m Ruth. For the last three-and-a-bit years I’ve been running the Treehouse with my other half Andy. Unless stated otherwise it’s probably me writing the social media and blog posts and behind the camera taking the pictures. Things I’ve learned about my mental health in the last twelve months: being below a certain level of busy is bad for me; even small amounts of random chitchat with other humans is good for me; I’m still capable of experiencing boredom (genuinely a surprise); houseplants are so beneficial for my mood that it’s almost weird. Big things I miss: sitting round a table with family and friends; working with the rest of the Treehouse team. Small things I miss: the sound of the Treehouse full of people having fun; live music (this one might belong in ‘big things’ actually); PINTS.



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  • If board games be the food of love… — The Treehouse

    If board games be the food of love… — The Treehouse



    Connect psychically

    Maybe what you’re craving isn’t escapism at all, but a way to engage with each other on a deeper level. These (potentially dangerous!) games encourage you to get right into each other’s heads… who knows what surprises you’ll find there?

    A quick aside: both of the following games are really designed for larger groups, and I wouldn’t claim that two is the ideal player count for either. However, during lockdown we’ve all had to make our fun with what’s available, and we’ve had an enjoyable two-player time with both of these. Playing with just two makes them a lot less raucous and a little more intense, but arguably no less satisfying than the larger group version, and you’ll get to have a whole different type of fun with them once party days are here again!

    • Medium. The first game in this weird but potentially wonderful category is Medium, in which players become mind readers trying to pluck words straight out of each other’s brains (not as gross as it sounds!). Each of you begins with a hand of word cards, and you take turns starting each round by choosing one to play face-up in the middle of the table. Then, the other player follows with a card from their hand, ideally one that they think creates an obvious connection with the word already chosen. You both count down from three then say the word that you think most directly links the two cards. If you both said the same word, great! You just scored the maximum points for the round. If not, you repeat the process up to twice more using the words you just said instead of the words on the card. This super-simple game has some genuine magic to it, and never more so than when you can look each other in the eye and just KNOW that you’re thinking the same thing!

    • Wavelength. Ah, Wavelength. I’ve used a whole lot of words waxing lyrical about this phenomenal game since it became available to buy again recently, but I can always find a few more! Wavelength is remarkable in many ways: you can play it in team or cooperatively, by video link or in person, with a large group or with just two players. It’s simple to learn, has some of the coolest components around, and can get you thinking about things as strange and diverse as “who on the Treehouse team is the most Slytherin?”, “which colour does my sister think is the sexiest?” or “what is small but not tiny?”.

      The rules of Wavelength are simple: the player whose turn it is to be clue-giver draws a card which defines a scale, e.g. famous to infamous, pointy animal to round animal, or nice smell to disgusting smell, and tells the other players what it is. Then, they spin the Wavelength Wheel of Wonder* (*not its real name) and take a peak behind the snazzy turquoise screen to find out where on the scale the target has landed, without showing the other players. They then concoct their clue, which can be whatever they like as long as it’s not too complex, to help their team mates (or all other players in the cooperative version) to guess where the target is by adjusting the red needle. Once the decision is made, the screen slides back to show the answer, and points are awarded if the needle is within the target area. It might sound a little abstract without the game in front of you, but as soon as you’ve got to grips with the (literal) mechanics of the wheel, all will become clear!

      A small safety note to finish: with just two players, we’ve found that this game can go one of two ways: either you’re so wondrously in sync that you become increasingly thrilled at your collective cleverness, or… you’re so at odds that you begin to wonder how you’re even friends. In the event that you find yourself in the latter scenario, don’t panic – treat it as a conversation starter and explore how you got there, and you’re bound to find out something about each other that you didn’t know before!



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  • travel games for UK holidays — The Treehouse

    travel games for UK holidays — The Treehouse



    It’s summer! And it’s actually been warm! Ridiculously warm! And sunny! Ridiculously sunny! You may have decided to venture outdoors, or even outside of Sheffield for holiday-related fun times over the coming weeks. But if you, dear readers, are anything like us here at the Treehouse, you will be incorporating games into your travel plans.

    Yes, I know this summer is different than most, and we can lament not being able to play Carcassonne in Carcassonne, play Santorini in Santorini, or the dream: play Jaipur in Jaipur while drinking a bottle of Thornbridge Jaipur IPA (this may just be my dream). But we are big fans of making our own fun, and so here is a roundup of games for holidays and it goes out to our tribe whom we know will play them rain or shine, Near and Far (available in our library). Read on for a round up of travel games for everyone. 

    Beach (and rain!) proof games

    We are an island nation, and although Sheffield may not have a coastline, we’re surrounded by water (sometimes more than we would like!). I am a beach girl and wild swimmer at heart, so this first group of games is for anyone who’ll be out on the water, or relaxing in the sand, games in tow. Some of these games fit into other categories below, but I wanted to give a special mention to games that are easy to clean and conveniently play well near sand, water and even ice lollies.

    • Blokus: This colourful abstract strategy game looks like a very cool analogue version of Tetris but the goal is to fill up the board, not empty it. It can be played by up to four players but works well as a two player game and even has a variation that allows for solitaire mode. Without any text it is easy for kids to pick up and for multilingual groups to play. It’s not necessarily travel sized in the traditional sense but the box is flat and very easy to slip into a suitcase or car boot. I should mention there are some small bits involved, but nothing that a picnic blanket couldn’t contain, and the plastic pieces and board are easy to clean.

    • Bananagrams: This Scrabble free-for-all only requires a flat surface to play and each player races to complete their own crossword-style grid in front of them using only the letters they’ve picked up. You can play it alone or up to a group of eight, but eight can get kind of frantic. It’s most enjoyable for two to five players in my experience. And it comes in a cute little fabric banana bag. The whole thing is sand-proof and washable.

    • Cobra Paw: Cobra Paw has a cardboard box, which will admittedly get a bit battered the further it strays from your admirably arranged board game shelf. You can accept this hazard, or store the components in a travel bag… or even do as some friends of mine have done and create a special travel box that helps you both store the pieces more compactly, and immediately see if one is missing so that you don’t leave the campsite without it. Cobra Paw is a very speedy matching game for two to six players requiring quick reflexes and good observational skills. It relies on rolling dice and matching symbols on domino shapes and has the extra competitive mechanic of stealing pieces from other players if they are not quick enough to defend them. It is suitable for both adults and kids to enjoy, as long as neither are tantrum-prone when they’re not winning!

    • Qwirkle: This one comes in a big-ish box, but don’t be discouraged. Inside the box is a bag of tiles and you can easily take it on holiday with you in the bag and leave the box on your aforementioned beautiful game shelf. You’ll need a large, stable playing surface because these tiles get layed out sort of like dominos and there is no limit to how far you can place them other than the table’s edge. This is a pattern- and colour-matching strategy game for two to four players and is also family friendly and requires no reading. It can be difficult to master for younger players but they may just enjoy making patterns with some of the shapes. You may need pen and paper or a phone to keep score as you and your opponents aim to use up all of the tiles by placing them in sets of matching or contrasting shapes and colours. The design is simple and bright and would suit an outdoor playing table.



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  • When does school start again? Games for keeping kids entertained through the ‘end of summer slump’ — The Treehouse

    When does school start again? Games for keeping kids entertained through the ‘end of summer slump’ — The Treehouse



    Animal Upon Animal is fun for all ages including adults but is particularly popular with the four- to six-year-old crowd. In this game from Haba for 2-4 players, you compete to see who can stack all of your animals first. The stack you are building is shared (the French name of this game, ‘Pyramids Des Animaux’ may offer a better visual of what happens as the game progresses), which means you don’t have the luxury of setting up sturdy balancing positions for yourself. Everyone is dealt a hand of adorable wooden animal-shaped blocks. A crocodile block is placed in the center of the table and players take turns rolling the die and following the instructions.

    The instructions on the die are really quite ingenious for moving the game along in clever ways. You may be instructed to place one animal on top of the crocodile’s back, or you might see two animals on the die, meaning you have to place one after another. You can also be asked to give one of your pieces to someone else to place or have the other players choose which of your animals to place next (and they will invariably select one that is harder to balance). The final option is a picture of a crocodile, which means you can extend the base block to have a larger area to balance animals upon.

    The reason I think this game is particularly enjoyable for younger children starting school especially is because even if you make the tower fall, you don’t lose and the game doesn’t end. The maximum penalty if more than two fall off the pile is that you take two animals back into your hand and continue playing. This keeps the focus on dexterity, strategy, and making stacks of cute animals, and nicely swerves siblings blaming each other for quote ‘ruining the game’ or a fear of failure at a time when there are a lot of new expectations. (OK, I clearly have some some childhood Jenga tower collapse issues to explore but never mind that now). Haba games are great generally for this age group. Dragon’s Breath is another lovely Haba game that fans of Animal Upon Animal may enjoy.

    Games for very little ones

    And finally, even if they’re not ready for big school yet, that doesn’t mean they aren’t ready for gaming (some of my friends’ toddlers have attempted to prove this by taking out every game on the lowest shelf ready to play…).

    At this age, the focus for parents choosing games is about two things, really – replayability, and doing something that looks like what the big kids are doing, so the big kids’ game doesn’t get wrecked (for example, my three-year-old niece recently ripped the Candyland board clean in half, in the most impressive WWE style rage quit I’ve heard about in years. It would have been more impressive, I suppose, if I hadn’t been the one who bought it for her and if it hadn’t been my favourite game when I was her age. I hope she is not still doing that when she’s 30, but it was epic nonetheless).

    I know, you wouldn’t think there could be a game that would keep a two-and-a-half-year-old entertained, but there is actually an entire series of them by a lovely French toy and game company called Djeco. They have a whole host of adorable games that are both beautifully designed and suitable for toddlers, which is incredibly rare in the world of board games. These games look like a game and feel like a game, but are more about gamifying toddler skills like matching and sequencing and recognising colours. It’s really very clever and the history of this company originally had a child development focus. Add in materials and designs that appeal to a grown up aesthetic and these games are pretty great for everyone. We have several of their games in the shop and our games library but I will focus on Little Collect (in the first of the photos below).

    Little Collect is for ages 2.5 to 5. It’s a cooperative game for two players and takes about ten minutes… or as long as attention spans allow. The object of the game ostensibly is to follow picture instructions on the cards you draw until you have completed a scene on the game board. But beware! There is mild peril! The pastoral tableau of adorable bunnies eating peas and carrots can be disrupted. If you are unlucky enough to draw a fox card, one bunny must be ominously removed from your board. It can be returned on a later turn to complete the game, but still. Hey ho, circle of life. Sun rise, sun set. As sure as autumn follows summer, soon enough, even your littlest Little Connect player will be starting school too.

    And you know what that means: more time for gaming for you.



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  • why card games rock — The Treehouse

    why card games rock — The Treehouse



    Pick a Dog

    Pick-a-Dog (1-5 players) (and its virtually identical sibling games, Pick-a-Pig, Pick-a-Seal and Pick-a-Polar-Bear) rely on high-speed matching, but with storytelling added in. You start by laying out a grid of cards that may match, but mostly don’t quite match exactly. Each player turns over their own starting card, which sets off a round of looking for matches in the grid. Though there are some exact matches, all the pictures are similar – they feature a dog who can be depicted with a number of binary qualities: looking pale or having a tan, holding popcorn or not, wearing sunglasses or not, standing near to you or far away, and using one hand or two hands.

    The twist in the matching portion of the game is that you can only match cards that are either exact, or follow a sequence where there is only ONE change per card (you can go from sunglasses to no sunglasses, for example, but not from far to near at the same time). The free-for-all ends when there are no more matches to make (but watch out – if you call it and there are still more matches available, you forfeit your hand and can’t score any points that round, while the other players can resume).

    Scoring is fun and unusual (or at least it is the way we teach it at The Treehouse!): to prove you’ve made a true sequence with only one difference on each card, you have to tell a story about your buddy the dog that reflects the pictures as you reveal them. It’s very cute indeed. If you discover mistakes in anyone’s sequence, those cards go straight into the discard pile. The players earn the cards they’ve proven are in a sequence each round, and at the end of the game, the winner is the one who has the most cards.



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  • Family Games — The Treehouse

    Family Games — The Treehouse



    The Adventures of Robin Hood is another new one, this time an elaborate adventure game packed full of surprises. Players take on the roles of Robin Hood and his Merry Men and embark on a range of missions to help the poor and thwart the Sherriff of Nottingham’s evil schemes. A hardback story book and a great big board full of secret advent calendar-style doors to open are just a couple of the delights in store in this box!

    Browse the full selection of games in our shop here or use the ‘family games’ filter to narrow down your search. We’re hoping to manage one more ‘Top 5’ list before Christmas arrives… watch this space, and click back through our previous posts for more suggestions.



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  • Festive Top Fives: Two-player games

    Festive Top Fives: Two-player games


    Maybe you’re planning a low-key Christmas for two this year… or maybe you’re after a back-up in case the big get-together doesn’t quite go to plan. Great games for two players are always useful to have around in our experience, and they make excellent gifts too! In our final ‘top five’ of the year, here are some of our current favourites…

    Bridget is both a neat and addictive strategy game and a lovely object in its own right. With simple rules (just build a path of your colour from one side of the board the other while blocking your opponent), addictive gameplay, and tactile, appealing pieces, this is a game that will be enjoyed by new and experienced gamers alike.

    Hive is a near-perfect two-player strategy game in our humble opinion! There’s no luck involved here: purely decisions made by players, who take turns to either add a piece to the hive or move a piece they’ve already added, with the aim of blocking in their opponent’s queen bee so that she is eventually surrounded by pieces. Durable, compact (even more so if you go for the pocket-sized version) and extremely replayable, this game will really stand the test of time.

    Azul: Summer Pavilion is technically a game for up to four players, but it works so well for just two that we thought it was worthy of a mention here. All three of the Azul series are excellent games for two people, but this one just might be our favourite given focus on individual strategy rather than blocking your opponents (try the Stained Glass of Sintra version if that’s more your bag!). A gorgeous, medium-weight abstract strategy game that’s as interesting to play as it is beautiful.

    Thrive is a fairly recent addition to our collection, but after testing it out we’re very keen to play it some more! The concept here is very simple: aim to capture your opponent’s pieces until they have only one left, then you’ve won the game. All the pieces are identical to begin with, able to move only one space forward. However, on each turn as well as moving a piece, you modify two pieces of your choice by adding pegs, giving them more movement options on future turns. Elegant in every way as well as novel in concept, we’re very impressed with this one.

    And now for something completely different… Pucket is a frenetic, hyper-competitive dexterity game about flicking wooden pucks across a board using elastic. Players both start with eight pucks on their side of the board. All you have to do to win is get all the pucks to you opponents side at the same time… despite them constantly trying to fire them back at you! It’s exactly as chaotic and maddening as it sounds, but tremendous fun nonetheless, and it makes a great spectator sport too if there are more than two people in attendance.

    Thanks for reading our top 5 series. We hope you’ve found it useful. Wishing you a very happy and fun-filled Christmas, however many players it involves!



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  • Help! I want to play games with a narrative! — The Treehouse

    Help! I want to play games with a narrative! — The Treehouse



    Greetings, dear reader! Today is World Book Day, and to celebrate, we have an agony aunt question to help those who like storytelling in their games, but who prefer the role of reader to writer…

    Dear Aunty Chella,

    I love the idea of games with a narrative, but the thought of role playing gives me performance anxiety! I like the idea of coming away from a games night with a story to tell, but I’m just not up for writing a character as I play – I feel way too self conscious… but it’s hard to do one without the other… right?

    I want to know if there’s something else out there for me in the world of games. I enjoy lots of other kinds of board games and card games, from party games to the more serious kind. I’m good at quickfire word games, and escape rooms, and I enjoy games that have a frame story. I even find myself adding a bit of a story to games that don’t have one, imagining I’m a super-duper-spy-guy trying to get a real code word to my super-duper-spy-teammates before we’re all super-duper-killed by the assassin during an perfectly ordinary round of Codenames, for example.

    I’m keen and willing to try other suggestions, but something about playing a role in general, and actually about D&D in particular, is too daunting – designing a character, committing to a campaign, counting up numbers on dice, talking in a ‘ye olde’ voice and pretending to be casting spells… it all feels very not me. But making up stories round a table, particularly in a competitive way – that is definitely my idea of fun! Can you please help?

    Narrating in Nether Edge



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