برچسب: getting

  • 27 years later, super realistic classic milsim game is getting a surprise sequel

    27 years later, super realistic classic milsim game is getting a surprise sequel


    Microprose is on a bit of a roll lately. The publisher has reached into a rich back catalog and supported new concepts through work on games like Dagger Directive, Exfil, Battlefall: State of Conflict, B-17 Flying Fortress, and Afterconflict. Now, Microprose has announced another project that returns to its past with Spearhead 2, sequel to a 1998 tank simulator akin to Steel Beasts or War Thunder, now returning with a focus on co-op play and modern military technology.

    Nearly three decades since the original simulation game launched, Spearhead 2 looks to pick up where its predecessor left off. Like the first game, the sequel will be a mix of simulation and action, with players heading into battle either alone or in co-op squads of up to 16 other people.

    The game’s missions take place across various regions of Europe and the Middle East, featuring vehicles like APCs, IFVs, and, of course, an M1A2 Abrams tank, all modeled closely on their real-world counterparts. Spearhead 2 emphasizes tactics, though its meant to offer immediate action, too, and requires careful thinking to handle objectives like defending bases, killing important targets, surviving or conducting convoy ambushes, and clearing cities.

    Though this sequel is the main part of Microprose’s surprise announcement, the publisher also plans to relaunch the original Spearhead on Steam as well.

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    Spearhead 2 doesn’t have a launch date yet, but you can find more details or wishlist it on Steam right here.

    While you’re waiting, you can also find more to play with our picks for the best war games and best co-op games already out on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Lies of P is getting difficulty options, but devs assure that it’s still as hard

    Lies of P is getting difficulty options, but devs assure that it’s still as hard


    We recently attended a Q&A session at Lies of P Overture‘s preview event, where game director Choi Ji-won revealed that two easier difficulty levels are being added to the base game, alongside two harder modes for boss rush. While he assures us that the Bloodborne-esque, Victorian-themed adventure “is always [going to be] hard,” the move will open up the game to a whole slew of new players, while the additional boss rush difficulties challenge soulslike veterans.

    The topic of difficulty came up a few times during the session which, in many ways, makes sense. At its core, Lies of P is a soulslike game and, by definition, it’s supposed to be as hard as nails. Adding different challenge ratings somewhat flies in the face of the very essence of what these games are meant to be.

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    Choi confirms that the reasoning behind the decision is to open the game up to a wider player base in an attempt to capture the audience that likely wrote it off as being too much of a challenge. More people playing can only be a good thing and, given Lauren’s glowing Lies of P review, they won’t be disappointed.

    He also jokes that the game “is always difficult,” but states that titles like Lies of P aren’t about being needlessly difficult, but instead creating a sense of accomplishment in players when they finally “figure it out,” whether that be a tough boss or tricky area.

    On the opposite end of the spectrum, Lies of P’s boss rush mode is getting even harder, with two new difficulty settings that ramp the pressure up to eleven.  Defeating these fearsome foes will net you various exclusive rewards, so if you really want to prove that you are, in fact, Krat’s finest warrior, you can do so.

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    But, while the difficulty changes are certainly the headliner, I had one question in mind:  why is Overture a prequel, and does it have anything to do with the multiple endings and not wanting to commit to which one was canon? I put this question to Choi.

    He confirms that Lies of P’s branching storyline has nothing to do with this decision. Instead, the reason Overture is a prequel is because there was a lot of content that simply didn’t make it into the base game. With Overture included, now Lies of P feels like a “complete version” of Choi and the team’s vision.

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    Lies of P Overture is set to release sometime in 2026 and will cost $29.99.  You can wishlist it here. A free update is also coming to the base game that will introduce a host of fresh features, including the aforementioned difficulty settings and a new Boss Rush mode.

    In the meantime, however, check out our list of all the best action games if you’re looking to get back into practice. Or, if you’re wondering where Overture fits in your gaming timeline, we have a rundown of all the upcoming PC games for 2025 and beyond.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Dune Awakening is getting a “large scale” beta weekend, the last chance to taste the spice before the game launches

    Dune Awakening is getting a “large scale” beta weekend, the last chance to taste the spice before the game launches


    Are you tired of hearing or reading about Dune Awakening without actually being able to play it? Well, hopefully you’re not tired of reading about it… Either way, it turns out you’ll be able to play the game soon, courtesy of a free open beta weekend coming on May 9, and concluding on May 12.

    To get access, you’ll need to either wishlist the game prior to May 9 for a chance to play, or grab one of the “thousands” of beta codes given out by the team during the weekend. So, it’s open, but only to those lucky enough to gain access. Semi-open. The door left somewhat ajar.

    This beta just so happens to be a few days prior to the original release date of May 15, which was pushed back due to a delay so the team at Funcom could “cook” a little and make sure everything is polished and ready for the full release.

    Players will be able to access the first two regions, which if thoroughly explored should make up the first 20-ish hours of the game. That means you’ll be able to explore a few Research Facilities, try out the early abilities for various classes, and a little bit of PvP in ship crash sites. A good taster of the experience. If you’d like our experience, we’ve got a new preview for Dune Awakening out today that covers this same slice of the overall experience.

    Are you excited for this open beta? Let us know below!





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