برچسب: infinite

  • All Infinite Mining Incremental Ores & Auras – Value, Health, Depth & More

    All Infinite Mining Incremental Ores & Auras – Value, Health, Depth & More



    Stone Value – 1
    Health – 3
    Depths – 0 to 500
    Rarity – 98
    Aura – N/A
    Chest Value – Contains Class Keys
    Health – 10
    Depths – 1 to 10,000,000
    Rarity – 1 in 3,000
    Aura – N/A
    Garnet Value – 30,000
    Health – 3
    Depths – 0 to 1
    Rarity – 1 in 10k
    Aura – N/A
    Copper Value – 3
    Health – 5
    Depths – 5 to 500
    Rarity – 1 in 200
    Aura – N/A
    Coal Value – 3
    Health – 10
    Depths – 5 to 500
    Rarity – 1 in 200
    Aura – N/A
    Diamond Value – 3
    Health – 30
    Depths – 5 to 500
    Rarity – 1 in 400
    Aura – N/A
    Abyssal Stone Value – 150
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Ambrosia Value – 500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Ammolite Value – 2500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Datolite Value – 1500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 2,000
    Aura – N/A
    Lithium Value – 250
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 10,000
    Aura – N/A
    Darkstone Value – 3
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 99
    Aura – N/A
    Iron Value – 100
    Health – 10,000,000,000
    Depths – 500 to 10,000,000,000
    Rarity – 1 in 200
    Aura – N/A
    Ruby Value – 100
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A
    Platinum Value – 250
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Dragonglass Value – 1,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Plutonium Value – 1,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Firecrystal Value – 5,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A
    Darkmatter Value – 5,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A
    Rainbonite Value – 25,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A
    Stellarite Value – 25,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A
    Constellatium Value – 100,000
    Health – 100,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A
    Unobtanium Value – 1,000,000
    Health – 100,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Crimsonstone Value – 50
    Health – 500,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1.01
    Aura – N/A Warped Coal Value – 500
    Health – 5,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Malachite Value – 500
    Health – 5,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Taaffeite Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Realgar Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Jasper Value – 15,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Morganite Value – 15,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Lightning Crystal Value – 100,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Redlinite Value – 100,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Devilline Value – 1,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Void Crystals Value – 5,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Masslock Value – 5,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Ekanite
    (Kind of a Troll ore, not worth mining) Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 500 to 1,000
    Rarity – 1 in 100,000
    Aura – N/A Marble Value – 500
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1
    Aura – N/A Mineralite Value – 5,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Crookesite Value – 5,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Niedermayrite Value – 15,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Rozenite Value – 15,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Miroite Value – 50,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Rainbonium Value – 50,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Alagamite Value – 500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Lavendulan Value – 500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Wadsleyite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Celsian Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Augelite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Cordierite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Decayium Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Redrum Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200,000
    Aura – N/A Fracturium Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200,000
    Aura – N/A



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  • What is the fastest way to get infinite mana in Historic?


    I’m looking for the combo using the fewest cards from the start of the game that allows you to generate unlimited mana using Historic-legal cards. It doesn’t have to be viable or practical, but I have two restrictions:

    1. No using Codie, Vociferous Codex, because I need to cast permanent spells for what I’m trying to pull off and Codie doesn’t allow that.
    2. The opening hand may be assumed. If a solution requires more than 7 cards, you may assume perfect results from random events. If it requires 7 or fewer cards it must be deterministic.

    I devised a method using 11 cards over 4 turns, requiring you to be on the draw and draw perfectly.

    1. Play Botanical Sanctum and tap it to cast Llanowar Elves
    2. Play Lotus Field, tap Sanctum to cast Stifle targeting Lotus Field’s trigger, and tap one Llanowar Elves to cast another
    3. Play an untapped land, tap everything to cast Chromatic Orrery, tap it for 5 to cast Irencrag Feat, then spend that mana to cast Nyxbloom Ancient
    4. Cast Circle of Dreams Druid and enchant it with Gauntlets of Light

    I’m sure this can be improved.



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  • magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?

    magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?


    The combination of Amalia and an indestructible Wildgrowth Walker always draws the game with an infinite loop once a creature explores, no matter what card is on top of the library.

    For reference, Amalia has the text

    Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.

    and Wildgrowth Walker has the text

    Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

    The keyword action “explore” and the event “explores” are defined in rules 701.40a-b:

    701.40a. Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.

    701.40b. A permanent “explores” after the process described in rule 701.40a is complete, even if some or all of those actions were impossible.

    So, if a player controls Amalia and a Wildgrowth Walker, and a creature explores, then Wildgrowth Walker’s ability triggers, which causes the player to gain life, so Amalia’s ability triggers, and she explores, which triggers Wildgrowth Walker’s ability again, in a loop. The only choice any player makes during that process is what to do with the card on top of the library, if it is not a land.

    However, because of the last part of rule 701.40b, the exploration happens no matter what card is on top of the library, and even if there is no card on top of the library at all. This means that the loop always continues, no matter what choice the player makes while exploring. Therefore, the loop is mandatory, so the game is a draw.



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