برچسب: Infinity

  • Bubble Gum Simulator Infinity codes May 2025

    Bubble Gum Simulator Infinity codes May 2025


    May 25, 2025: There’s a new Bubble Gum Simulator Infinity code to mark UPD 5.

    What are the latest Bubble Gum Simulator Infinity codes? We’ve scoured Discord, Twitter, and every other social platform the game uses to find new BGSI codes you can use to score some easy freebies. Get the edge in your bubble-blowing adventures by staying on top of new code drops before they expire.

    If you’re a big Roblox fan, check out the latest codes for other huge games on the platform. We’re always on the lookout for new Blue Lock Rivals codes, Blox Fruits codes, and Dress to Impress codes just a name a few. In fact, we have well over 100 Roblox games we’re constantly scouting for codes.

    Bubble Gum Simulator Infinity codes

    Here are the latest Bubble Gum Simulator codes:

    • update5 – UPD 5 boosts (NEW)
    • sylentlyssorry – 3 infinity elixir, 4 dice, 2 giant dice, and 1 golden dice

    Expired codes

    • update3
    • sylentlyssorry
    • whoops
    • update2
    • Easter
    • Lucky
    • RELEASE
    • update4
    • throwback
    • thanks

    How do I use codes for Bubble Gum Simulator Infinity?

    Claimed code rewards for Bubble Gum Simulator Infinity will drop straight into your inventory or currency counter. Despite what the code banner says, you don’t have to follow the studio’s social profile to use codes.

    Here are step-by-step instructions on how to redeem Bubble Gum Simulator Infinity codes:

    • Launch Bubble Gum Simulator Infinity on Roblox.
    • Tap the Codes button on the left side of the screen or go to the bottom of the Shop page.
    • Enter a working BGSI code from the list above where it says “Enter Code…”.
    • Tap the Redeem button to the left of it to claim your rewards.

    For Mystery Boxes, click the Items button in the bottom-right (or tap F on your keyboard) to open up your inventory. Click the Items tab on the left of the window that appears, and you should see Mystery Boxes listed under the “Powerups” section beneath your currencies. Hover over a box to see the item rates and chances, then click Use to drop them around your character.

    How do I get more Bubble Gum Simulator Infinity codes?

    New codes for Bubble Gum Simulator Infinity tend to drop with each major update. Each update invalidates the codes from the previous update, so ensure you use each new update code before another comes along.

    Codes drop on the Rumble Studios Twitter page as well as the Bubble Gum Simulator Infinity Discord server, so set up notifications on both to get new codes as soon as they drop. If you don’t want endless notifications, just check back here every few days to save yourself the headache.

    That’s all we have for the latest Bubble Gum Simulator Infinity codes. If you’re looking for other Roblox games to play, check out the best Roblox games curated by us. Fancy something a little more serious? Give our list of the best free PC games a go.



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  • To Infinity — The Treehouse

    To Infinity — The Treehouse



    A game can be many things – a board on a table, a ball in a field, or even just a story. But can a game be anything? Last month I put that to the test when I acted as a moderator for the “immersive game” (or megagame, if you prefer) Bring Them Home. For the uninitiated, Bring Them Home sees three teams representing foreign space agencies work together to bring back a stranded astronaut following a disaster in deep space. It’s silly and brilliant, but how can we categorise it in gaming?

    The Treehouse invited the producers to host Bring Them Home with us back in September, and I got some experience running the game then, but after two weeks of back-to-back shows I think I understand something new about the possibilities of game design. Never one to shy from a challenge, I thought I’d have a go at answering the above question. Wish me luck!

    Let’s start with the basics. Bring Them Home certainly features components, strategy, social deduction, a clear objective and multiple paths to victory. Its influences are without question rooted in gaming. However, it may not be that simple. For one thing, it’s very difficult to play the game more than once, as many of the game’s secrets and revelations fall flat if you’ve known them all along. For another, it requires a full team of moderators to keep things running smoothly – six in this last run, for just twenty-one players. Those moderators inevitably have an impact on the game, even as they remain nominally neutral. You might consider that evidence enough that it isn’t a board game. So perhaps it’s a roleplaying game instead?

    There’s some evidence for that too. Between games my fellow moderators and I had a lot of animated discussions about how the game could be tweaked, what had worked or not worked in the previous game, and what we could learn from it. That flexibility matches what GMs in roleplaying games experience, changing their plans on a dime. Sometimes we would enact changes that seemed drastic (like omitting entire sections of the game) in the half-hour “reset” portion between runs. Other times the players would bring their own surprises (like the game where six more people than we expected showed up!), and we had to think up solutions on the fly. In a typical board game, none of that would happen. The boundaries are set from the very beginning (that’s why the first thing you do is read the rulebook), and can’t just be fudged to make things go differently. In roleplaying games this is slightly more common, but the practice of a GM lying about their die rolls remains controversial. In short, the game isn’t fair, and we know it.

    But so what? It seems to me that if you’re inclined to attend a theatrical gaming experience like Bring Them Home, you’re going to know that it’s not a typical board game anyway. The X-factor that I’ve always admired in gaming is creative thought within restricted space – the joy of taking a system and exploring all its possibilities. And thanks to the presence of the moderators, and the knowledge that this will be our players’ only shot to interact in this specific way, those possibilities appear boundless. I’ll let you in on a secret – behind the set design and hosting patter, the mechanics of Bring Them Home are very, very simple. It just so happens that because all your actions go through the mods, and because the mods are trained to “yes-and” pretty much every action you can take, you don’t need to know where all the boundaries are.

    Do you want to try and bribe the press? You can do that! Do you want to use distraction tactics on the other teams? You can do that! Do you want to use the moderators to lie, sending them up to the main desk pretending to do an action while actually doing something else? You absolutely can do that. And it isn’t just limited to sneakiness either. One player brought in a box of Maltesers hoping to make friends with everyone around the room, and to make himself stand out in case that was important. As it turned out, it was absolutely vital, and his Malteser-based antics won his team the game. You won’t be surprised to learn that the (very sparse) game rules don’t include the word “Malteser” once. That was his stroke of genius, and it paid off.

    Bring Them Home isn’t a board game, or a roleplaying game, or a theatre show. It’s something new, but it isn’t an island. Escape rooms touch on many of these ideas too, though the solutions to puzzles tend to be more linear. And live roleplaying games are really picking up steam, combining improv theatre with a common rules structure to tell long-form stories. On the more hardcore end, LARP is finally having its day in the sun with national projects like Empire attracting record attendance. The intersection of theatre and gaming is arguably as old as the televised game show, but the recent renaissance looks to be opening up new possibilities on all fronts. Just watch how far it can go.

    by Patrick Lickman



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  • Can Tyranno Infinity be revived with Limit Reverse during the battle phase?


    I am playing Yu-Gi-Oh! 5D’s Tag Force in PPSSPP "PSP emulator for Android".

    In this game I want to build a deck where I can special summon "Tyranno Infinity" from the graveyard during the battle phase.

    For now, I am planning to use "Call of the Haunted" for revive him during the battle phase, but, I wonder if "Limit Reverse" can be used as well – since I want to use low-ATK monsters and "Limit Reverse" is unlimited = 3 copies.

    My main question is as follows:

    • Can Tyranno Infinity be revived with Limit Reverse – during the battle phase?

    This is due to – by checking the rulings of "Limit Reverse" in the Yu-Gi-Oh! Spanish Wikia said (translated):

    You cannot select a monster with ? ATK in the Graveyard for activate "Limit Reverse".

    But, this ruling is not stated nor in the English version, ygoresources.com or any other online resource for that matter.

    I’ve even posted on ygoprodeck.com about this subject.

    In the hypothetical case where "Limit Reverse" cannot be used for special summon Tyranno Infinity from the graveyard:

    • Which other spell or trap cards can be used for special summon Tyranno Infinity during the battle phase?



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