Color doesn’t matter. No Un-Sets. In case of a tie, one card tied for highest number suffices. I need such a card as a test case for a computer program involving MtG cards.
Color doesn’t matter. No Un-Sets. In case of a tie, one card tied for highest number suffices. I need such a card as a test case for a computer program involving MtG cards.
What is the relationship between lands and mana in Magic and what do each of them do? A good answer should especially include how a new player should think about them.
Note:
This is an attempt to create a canonical question about the relationship between lands and mana in Magic.
Beginners are often confused about this given the same symbols are used to mean different things across basic lands, non-basic lands, and mana costs. This can lead to confusion about lands being mana, about non-basic lands putting basic lands into play, or even about what mana is.
Does Doubling Cube count as the production source of the mana produced by its ability (meaning that counts as mana produced by an artifact) or does it preserve the production source (meaning it is still be mana produced by a creature, basic land, etc.)?
For example, if I have a Llanowar Elves, a Doubling Cube, and three lands, can I double the mana produced by Llanowar Elves to cast Myr Superion?
Doubling cube has a card ruling that it doesn’t copy the any restrictions on the unspent mana, but in this case, the restriction is on the spending of the mana rather than the mana itself.
I’m looking for the combo using the fewest cards from the start of the game that allows you to generate unlimited mana using Historic-legal cards. It doesn’t have to be viable or practical, but I have two restrictions:
I devised a method using 11 cards over 4 turns, requiring you to be on the draw and draw perfectly.
I’m sure this can be improved.