برچسب: Mario

  • What’s up with the uneven distribution of costumes in Mario Kart World?

    What’s up with the uneven distribution of costumes in Mario Kart World?


    Cow posing for a picture in Mario Kart Tour

    (Nintendo)

    When Mario Kart World was teased during the Nintendo Switch 2, in the brief and beautiful moments before we knew what the Switch 2 would cost, the internet immediately glommed onto one specific detail: Cow. You could play as a Cow.

    Now that the game’s out, the glory of Cow—and other delightfully absurd additions like Penguin, Snowman, and my personal favorite, Cheep Cheep—is everything we believed possible. Well … almost everything. Because another one of Mario Kart World‘s new conceits is a new item, a bag of take-out food which transforms the driver into a new costume. Imagine me, during my first Mario Kart World Grand Prix. I’m obviously driving as the Cow. I pick up a glowing doggy bag from Yoshi’s, and … nothing.

    Turns out, all the “creature” characters—like Cow, Penguin, Snowman, Goomba, even Dry Bones—don’t get costumes. And even among the main cast who gets fabulous outfit changes, there’s some major discrepancies. For example, Mario gets 10 outfits, the most in the game. Donkey Kong gets two.

    Everyone loves dress-up

    On the whole, Mario Kart World is a peak point in a beloved franchise. An open-world Mario Kart feels much more immersive than you’d think, and it makes for some epic tracks. New twists like the cut-throat Knockout Tour—where the bottom four racers are culled every lap—breathe additional new life into a franchise as old as Nintendo’s home console history.

    Still, polished as Mario Kart World is, the bizarre unevenness of the costumes makes it feel like a game that has an obvious opening for additional content out of the box. It makes it feel not quite finished.

    The idea that people have favorites and will want to play dress-up with them shouldn’t surprise anyone, least of all one of the biggest game producers in the world. Hell, popular games like Infinity Nikki and, arguably, Monster Hunter Wilds use outfits as a primary motivator to progress gameplay, and people love it. Of course, people will want another costume change for Pauline other than “Aero.” But here’s the thing—Pauline’s Aero costume looks ridiculously cool! All these costumes are fantastic. They’re perfectly campy and delightfully dumb. Bowser’s “Biker” get-up involving jeans torn at the knee cap and greased-back hair, which screams “cool dad trying a little too hard”? Phenomenal. Wario can dress up as a bee. A bee! King Boo as a monocle-touting aristocrat? Please, yes!

    The thoughtfulness of all these costumes is precisely why the chasm between Mario’s 10 outfits and Pauline and DK’s two feels so pronounced. There’s not much rhyme or reason to it all, either: why does Koopa Troopa get six costumes, but Dry Bones—the skeleton version—get none? It’s fine if every character doesn’t have as many as Mario, but to underplay the mascot of the Switch 2’s first adventure game like that feels strange. Honestly, it might be a sign that Nintendo’s planning to add more.

    Give the Cow a costume, you cowards

    As likely as it seems for Nintendo to add costumes for the main cast as Mario Kart Tour rolls along, we inevitably turn back to the game’s biggest meme: Cow. For us Cow-lovers, the bigger question is whether they’ll ever bother to add some outfits for the “creatures”.

    It doesn’t have to be much, Nintendo. Just throw a scarf on that cow. Maybe some sunglasses and a floppy little hat. We’ll be so happy. It unfortunately feels doubtful: after all, the game has 50 playable characters. If each character had five outfits, we’re looking at 250 driver options. I’d be surprised if Nintendo had that in mind from the get-go. At the very least, the character select menu would need a major overhaul, but that’s necessary anyway. (How are costumes not a sub-menu for each character? How is it not at least organized by character? It’s mayhem!)

    Still, I hope against hope. Please, Nintendo, if you’re going to put the Cow and the Penguin in the game, let them play dress-up, too.


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  • I Spent a Day Hands-On With the Nintendo Switch 2 Playing Games Like Mario Kart World and Donkey Kong Bananza. Here’s What I Learned

    I Spent a Day Hands-On With the Nintendo Switch 2 Playing Games Like Mario Kart World and Donkey Kong Bananza. Here’s What I Learned


    The Nintendo Switch 2 in all of its glory

    The Nintendo Switch 2’s dedicated Direct has come and gone. Games were revealed, a release date was set, and there was no pricing information (though this hit the internet, and everything is quite expensive). But how do the games PLAY? Thankfully, yours truly was part of a select few who got to play the Switch 2 at a special New York event. I tried out a good mix of first-party titles and came away impressed by most of what I experienced.

    Racing goes open world

    Mario Kart World

    Of the titles I played, Mario Kart World was the one I spent the most time with. For the first section, I played two two-player exhibition races on the television screen and two single-player matches on the handheld, meaning I got a feel for the Switch 2 Pro Controller and the Joy-Con 2. Playing on the television racing against an attendee next to me and the various CPUs was thrilling. Every track was new to the series. There were various character options, including the amazing Moo Moo cow. Many outfits were selectable, too.

    The Switch 2 Pro Controller was a joy to hold and control. It and the Joy-Con 2 felt more comfortable for people with big hands, which was great for me. Races start a little differently now: instead of waiting at the starting line, you drift into the race with everyone else, though Lakitu still shows up to count you down and you can still boost if you hold the gas at the right time. Lunch bags are a new pickup you can grab; doing so will cause your character to eat a snack and change their outfit during a race. I noticed some new powerups: a Gold Shell that launches forward and drops many Gold Coins (these boost your speed) and a wand-like item that calls in the sorcerer Kamek to do some damage.

    The best part of Mario Kart World was Knockout Tour. 24 racers, back-to-back courses flowing together seamlessly, and if you don’t place high enough by the time you reach each of the five checkpoints, you’re eliminated. It’s the most frantic I’ve ever seen Mario Kart; people were downright bloodthirsty. The race allowed you to go anywhere, meaning falling off a track or going off the beaten path wouldn’t necessarily spell your doom. Getting to each checkpoint felt exhilarating. I placed fifth overall!

    Donkey Kong is happy he is in a new 3D adventure

    Donkey Kong Bananza

    We haven’t had a new 3D Donkey Kong title since Donkey Kong 64 so Donkey Kong Bananza is a pleasant surprise. It’s reminiscent of Super Mario Odyssey, except you’re collecting and eating Gold Bananas instead of nabbing Power Moons. Donkey Kong is a simian with one philosophy: punch everything in his path. He can punch forward, punch downward, and even slam the ground from the air. The amount of destruction he can wreak is unparalleled; you’ll be leaving craters in the ground and smashing through terrain. Donkey Kong can even grab a rock slab and ride it like a surfboard. He can also pick up explosive purple crystals and lob them at enemies or rock formations. Donkey felt great to control, especially while climbing the scenery (no Stamina Wheel, thank goodness). My only gripe was that the A button was jump and the B button was ground pound. It was hard to get to grips with but you can remap the buttons.

    Mouse controls return in Prime 4

    Metroid Prime 4: Beyond

    As a big fan of the Metroid series, I had to make a beeline to the Metroid Prime 4: Beyond play area. The game did not disappoint. It’s gorgeous, running at a full 60 FPS in 4K Quality Mode and an astounding 120 FPS in 1080p Performance Mode. If you’re a Metroid Prime expert, everything will click into place: you have a dedicated button for Morph Ball mode, a button to switch to the Scan Visor, a jump button, a missile button, and a button for shooting and charging your beam. Prime 4 looks to follow Prime 3 in the way it presents its plot: there are other characters you can interact with and a bevy of cutscenes. It’s a different feel from the original Metroid Prime, which evoked a feeling of isolation, so whether you like this approach or not depends on your preference. The best part of the gameplay was realizing you can switch from standard controls to gyro aiming by just flicking your wrist and aiming at the screen, no menu changes required. It certainly helped with the demo’s boss fight, which required shooting different points on its body.

    Doing a sick trick with the Joy-Con 2

    Drag x Drive

    Nintendo wanted to show off its mouse functionality with the Switch 2, so it’s no shock to see a game run hog wild with that gimmick. Drag x Drive is that game. There was an extensive tutorial for this title, and for good reason. It takes time to get acclimated to the controls, especially turning left and right, since you use the opposite Joy-Con 2 to turn in that direction. You can’t expect to go fast in short bursts, either, as you need to do long strides with the controller to build up speed. Once you get used to the layout, it’s fairly intuitive. The 3 v 3 match I was thrown into after the tutorial seemed to last for less than five minutes, but it was fun to pass the ball and use the Joy-Con 2 to angle shots at the basket. It was entertaining, but I had a huge flat surface to glide my Joy-Con 2 across. I wonder if the game will feel as good in tighter spaces or on different surfaces.

    Kirby can bounce now

     Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World

    This is the only enhanced Switch 2 Edition game I played, but it’s great. The demo throws you right into the Star-Crossed World expansion, and the game runs at a smooth 60 FPS now, improving the gameplay, especially with setting up your dodge rolls. The new spring powerup feels great, bringing to mind Rattly the Rattlesnake from Donkey Kong Country 2 (though using the timing from that title will cause you to miss your jumps and plummet to your death). For all you completionists out there, this add-on has you covered, with many hidden paths and collectibles to uncover. No word yet on how long this expansion will be, but hopefully it’s hefty.

    Gameplay-wise, I was impressed with the Nintendo Switch 2. All the peripherals felt solid, and many of Nintendo’s first-party games are stellar. However, the price of the console, accessories, and games is frankly unaffordable, so I believe the Switch 2 will not reach the heights of its predecessor. Hopefully, prices will go down in the future.


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