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  • All Infinite Mining Incremental Ores & Auras – Value, Health, Depth & More

    All Infinite Mining Incremental Ores & Auras – Value, Health, Depth & More



    Stone Value – 1
    Health – 3
    Depths – 0 to 500
    Rarity – 98
    Aura – N/A
    Chest Value – Contains Class Keys
    Health – 10
    Depths – 1 to 10,000,000
    Rarity – 1 in 3,000
    Aura – N/A
    Garnet Value – 30,000
    Health – 3
    Depths – 0 to 1
    Rarity – 1 in 10k
    Aura – N/A
    Copper Value – 3
    Health – 5
    Depths – 5 to 500
    Rarity – 1 in 200
    Aura – N/A
    Coal Value – 3
    Health – 10
    Depths – 5 to 500
    Rarity – 1 in 200
    Aura – N/A
    Diamond Value – 3
    Health – 30
    Depths – 5 to 500
    Rarity – 1 in 400
    Aura – N/A
    Abyssal Stone Value – 150
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Ambrosia Value – 500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Ammolite Value – 2500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 1,000
    Aura – N/A
    Datolite Value – 1500
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 2,000
    Aura – N/A
    Lithium Value – 250
    Health – 50
    Depths – 5 to 500
    Rarity – 1 in 10,000
    Aura – N/A
    Darkstone Value – 3
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 99
    Aura – N/A
    Iron Value – 100
    Health – 10,000,000,000
    Depths – 500 to 10,000,000,000
    Rarity – 1 in 200
    Aura – N/A
    Ruby Value – 100
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A
    Platinum Value – 250
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Dragonglass Value – 1,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Plutonium Value – 1,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A
    Firecrystal Value – 5,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A
    Darkmatter Value – 5,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A
    Rainbonite Value – 25,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A
    Stellarite Value – 25,000
    Health – 10,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A
    Constellatium Value – 100,000
    Health – 100,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A
    Unobtanium Value – 1,000,000
    Health – 100,000,000,000
    Depths – 500 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Crimsonstone Value – 50
    Health – 500,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1.01
    Aura – N/A Warped Coal Value – 500
    Health – 5,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Malachite Value – 500
    Health – 5,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Taaffeite Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Realgar Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Jasper Value – 15,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Morganite Value – 15,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Lightning Crystal Value – 100,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Redlinite Value – 100,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Devilline Value – 1,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Void Crystals Value – 5,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Masslock Value – 5,000,000
    Health – 10,000,000,000,000,000,000,000
    Depths – 1,000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Ekanite
    (Kind of a Troll ore, not worth mining) Value – 1,250
    Health – 10,000,000,000,000,000,000,000
    Depths – 500 to 1,000
    Rarity – 1 in 100,000
    Aura – N/A Marble Value – 500
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1
    Aura – N/A Mineralite Value – 5,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Crookesite Value – 5,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200
    Aura – N/A Niedermayrite Value – 15,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Rozenite Value – 15,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 1,000
    Aura – N/A Miroite Value – 50,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Rainbonium Value – 50,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 2,000
    Aura – N/A Alagamite Value – 500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Lavendulan Value – 500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 10,000
    Aura – N/A Wadsleyite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Celsian Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Augelite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Cordierite Value – 2,500,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 20,000
    Aura – N/A Decayium Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 100,000
    Aura – N/A Redrum Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200,000
    Aura – N/A Fracturium Value – 50,000,000
    Health – 1 octillion
    Depths – 2000 to 10,000,000
    Rarity – 1 in 200,000
    Aura – N/A



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  • AMD Ryzen 7 9800X3D reportedly won’t get cooked by ASRock motherboards any more

    AMD Ryzen 7 9800X3D reportedly won’t get cooked by ASRock motherboards any more


    It looks like ASRock has finally figured out why AMD Ryzen 7 9800X3D gaming CPUs keep burning out on its motherboards. While the company hasn’t made an official statement, ASRock engineers reportedly discussed the cause, off the record, at the Computex 2025 trade show last week, with the issue now reportedly fixed with a new set of BIOS updates.

    Reports of burned-out AMD Ryzen gaming CPUs have been racking up on Reddit for months, but the cause hasn’t been completely clear, leaving owners of the best gaming CPU at risk when using ASRock motherboards. ASRock initially sought to downplay the situation in public, but it looks like the problem was more problematic than the company initially realised.

    YouTube Thumbnail

    ASRock engineers, speaking off the record, spoke to YouTuber Tech Yes City at Computex 2025 about the motherboard issues. The YouTube channel reports that the issue with ASRock motherboards and recent AMD Ryzen CPUs burning out is due to the current supplied to the CPU using AMD’s Precision Boost Override (PBO), a feature used by Ryzen CPUs that automatically adjusts your voltage and clock speed limits for best performance.

    According to the engineers, power settings for AMD Ryzen 9000 series CPUs on these motherboards were “too aggressive” for the CPUs to handle. However, the engineers also say that the issue has been resolved with the latest updates rolled out for mid-tier and high-end motherboards, while lower-end boards shouldn’t have been affected at all.

    ASRock has reportedly been able to adjust hidden voltage settings, named “shadow voltages” by the engineers, in the BIOS for Ryzen CPUs that the company was previously unable to modify. The electric design current and thermal design current limits for PBO, which were previously too aggressive, have also been apparently modified to meet AMD’s design specifications for these newest CPUs.

    While this is good news on the whole, it does leave some unanswered questions, not least about what will happen for owners of CPUs that may have been damaged before the fix was issued. Neither ASRock nor AMD has confirmed this information independently, so we’ll be hoping that these recent BIOS updates really have resolved the issue for those gamers with so-far unaffected systems.

    There’s also a strong possibility that gamers may have been affected without even realizing the setting was active. According to tech journalist Dr Ian Cutress in a recent X post, simply installing certain versions of the AMD Ryzen Master overclocking software on systems with ASRock motherboards would enable PBO, even if it wasn’t being reported in the software or in the BIOS itself. The only fix for that problem would be to enable the setting manually, then disable it again, to stop it from working.

    If you’re using an AMD Ryzen 9000-series CPU on an ASRock motherboard, we recommend updating to the latest available BIOS release as soon as possible – you can check out the latest release for your board via the ASRock website, which lists recent updates with “Optimize PBO settings” as an update item. If you’ve never performed a BIOS flash before, check out our guide on how to update a BIOS first.

    If you’ve been using AMD Ryzen Master, you should also make sure the software is up-to-date and follow the steps to manually enable, then disable PBO if you don’t want the feature to be active.

    You should also keep a copy of your warranty and purchase details to make sure that, in the event of a failure, you can request a repair or refund.

    Thinking about a CPU upgrade? Check out our AMD Ryzen 7 9800X3D review next to see why this eight-core powerhouse is still the best for gaming, thanks to its 3D V-cache technology. Our how to install a CPU guide also explains how to replace your processor without any fuss.

    You can also follow us on Google News for daily PC games news, reviews, and guides. In addition, we have a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Rapid-fire RTS game Battle Aces is no more as studio ends development

    Rapid-fire RTS game Battle Aces is no more as studio ends development


    It’s always heart-breaking to see a promising new multiplayer game scrapped, but it’s even sadder still to see one wrap up development before it even fully launches. Unfortunately, that’s exactly what’s happened to Battle Aces – an RTS game aiming to deliver super-fast 1v1 and 2v2 matches while still boasting plenty of strategic depth. Despite its promising premise, and the fact that it has a former Starcraft dev as a game director, Battle Aces has reached the end of its journey.

    The debut project from Uncapped Games, Battle Aces certainly generated a lot of initial interest among RTS game lovers. First, it had David Kim at the helm – a Blizzard veteran who served as senior game designer on Starcraft 2 for roughly a decade. Secondly, it aimed to break new ground by offering more accessible, rapid multiplayer matches versus the lengthy slogs you can often become embroiled in. It’s been playable already thanks to some early betas, and it looked to be coming along nicely. However, Uncapped says that it can’t see a successful route forward for its ambitious project.

    “Today, with deep regret, we are announcing that development on Battle Aces has come to an end,” a statement posted by Uncapped reads. “Creating Battle Aces has been tremendously rewarding and we are grateful for the passion and support from our community. Unfortunately, the returns from early testing were not strong enough to support continued development.

    “This decision was not made lightly. Battle Aces represented a bold vision — our attempt to reimagine real-time strategy for a new generation. We set out to create something fast, tactical, and approachable, while still delivering the depth that makes RTS special. Every step of the way, from internal playtests to closed betas, we were fueled by your enthusiasm, feedback, and support.”

    YouTube Thumbnail

    The statement doesn’t mention what the future holds for the studio. My fear is that layoffs may follow if it doesn’t have enough funding to spin up a new project post-Battle Aces. If it does, then maybe we’ll see a new strategy game from Kim and the team in the future.

    It is a real shame that Battle Aces won’t even get a shot in early access, but in a world where ambitious, big-budget multiplayer games can quickly nosedive into an unprofitable state after launching, this appears to just be a case of Uncapped cutting its losses and not taking the gamble. However, there are still plenty of great free PC games out there that you can enjoy right now and that have bright futures ahead.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Roblox School Time Walkthrough Guide – Kit Tier List, Item Guide & More

    Roblox School Time Walkthrough Guide – Kit Tier List, Item Guide & More


    To beat Roblox School Time Chapter 1 you’ll need to know all the mechanics for each level as well as the best items and kits to use. I’m also going to walk you through each level and the best strategies for all of them. Here’s my complete School Time walkthrough guide, item guide, and kit tier list.

    School Time Beginner’s Guide

    To beat Roblox School Time you’ll have to go through a series of levels collecting different items in each one and bringing them to the art room to progress. The teacher Mrs. Klock and the principal Mr. Jenkins (starting level 2) will chase you and instantly knock you down on contact. Other players can revive you and then you have to heal with consumable items you find. Let’s start with some basic tips and tricks:

    • Disable Mrs. Klock and Mr. Jenkins: You can find and buy items to disable the teacher and principle like the bear trap snare that will stun them on contact or the paper ball you can throw to stun them by clicking on them with it equipped. Check out the full list of items below.
    • Coins & Gems: You’ll find coins each level that you can spend at the end of the level to buy items for the next day. Also, there are Gems to pick up which are used in the Lobby to unlock kits which are item presets that refresh each run and they also give you permanent movement speed and health boosts. Check out the best kits below.
    • Progression Items: In the first level you’ll need to pick up a certain number of planks and bring them to the art room to go to Day 2. This repeats for different items each day with Blueprints on Day 2 and so on. These items are randomly placed around the school and they even spawn during the level so keep looking. They’re hidden in various rooms on the floor and on the tables in classrooms but not in lockers which you need a key to open.
    • Red Arrows: Whenever you need to reach the art room go into any hallway and find the red arrows and then follow them. They’ll lead you to the art room which is helpful until you learn the level layout yourself.
    • Spread Out and Watch the Floor and Tables: The best strategy is to spread out into the cafeteria, gym field, and temple as well as the class rooms. Each day the level is the same so learn the layout and pay attention to the tables since the items can be on tables as well as the floor.
    • Certain Item Effects Persist: You can dig holes with Shovels to teleport around the level or place snares and these items persist throughout all levels so feel free to place them in earlier days so you can use them later as well. I recommend digging a Shovel hole near the art room so you can quickly come back to it.
    • Reviving Players: You can see a player who is downed through the walls so quickly rush to revive them before they run out of HP or else they’ll be eliminated and kicked from the game. You can drop healing items like Bandages and Medkits with Backspace to allow them to heal.
    • Max 10 Items: You can only carry 10 items at a time so use Bandages and drop Traps to free up space for better items.

    All Items Guide in School Time

    school time shop guide and all items
    Image by The Escapist

    You can find all of these items on the ground during each day in School Time or you can buy them at the end of a day. Below you’ll find a list of them all and a brief guide for each one on how best to use it or should you buy it.

    All Days Walkthrough in School Time

    all progression items in school time all days guide walkthrough
    Image by the Escapist

    When it comes to Roblox horror games School Time is pretty simple since there are no puzzles. You just collect all items each day, bring them to the art room, and avoid getting downed by the teacher and principal. That said, there’s a special mechanic each day so let me give you some tips for all of them:

    • Day 1 Tips: This day is really easy once you get a Trap, Soda, or Ball to escape when the teacher starts chasing you. Look for planks and bring them back to the art room, the red arrows will guide you. The most important part of Day 1 and any day for that matter is to always go to downed players to revive them. The more players pass the easier the later days will be. At the end of Day 1 and all days after you’ll get a shopping phase where you can buy the items we mentioned above. Make sure to stock up.
    • Day 2 Tips: This where Principal Jenkins shows up so you’re basically twice as likely to get chased. Just make good use of retreating, hiding, and using the escape/stun items and you’ll be fine. Always have at least one escape/stun item on you. If you don’t, don’t risk going into open spaces without cover.
    • Day 3 Tips: This is where both the teacher and principal can drink Soda for a speed boost. It’s more crucial than before to keep to the at least one escape/stun item strategy since they’ll catch you fast if you don’t have an escape plan.
    • Day 4 Tips: This is where certain lockers will have tentacles coming out of them that will damage and stun you on contact. You can still pass them by just make sure to walk on the furthest opposite side of the tentacle locker in a hallway. Otherwise, strategy from days before apply. Make sure to buy the Lantern at the end of Day 4 for Day 5.
    school time day 4 tentacle locker
    Image by The Escapist
    • Day 5 Tips: This is the last day where lights go out. Make sure you have a Lantern from one of the shopping phases before. Otherwise, strategies from Day 4 and before apply and nothing else changes.
    school time day 5 lights out
    Image by The Escapist

    Once you beat Day 5 you’ve beaten School Time Chapter 1. Congratulations! Now we wait for Chapter 2.

    School Time Kits Tier List

    school time kits tier list best kits
    Image by The Escapist

    You can buy all items from all kits eventually during the game so the best kits in School Time are the ones are that give you permanent bonuses or lots of coins. The permanent bonuses are useful for all days whereas the one-time items are a short term boost. Movement speed is much better than health as a stat boost so you’ll notice kits with it are ranked higher. Health isn’t that valuable since the teacher and principle one shot you anyway. Also, kits with coins are also powerful since you can establish a Shovel hole system earlier or be flexible in what you buy depending on how the game is going. You can check what all kits do in the lobby.

    That’s it for my complete School Time walkthrough guide with an item guide and kit tier list. Check out our Roblox guides page for more walkthroughs like our PETAPETA and 7 Days to Live guides.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Ultimate Anime Saga Unit Evolutions Guide – How to Farm Materials, Evolve Units, and More

    Ultimate Anime Saga Unit Evolutions Guide – How to Farm Materials, Evolve Units, and More


    Mythic Units are basically mandatory to have if you want to tackle late-game content. However, if you don’t evolve them, you won’t see their true power. So, to help you farm evo materials and evolve all of your Units, we prepared the following Anime Saga Unit evolutions guide.

    Anime Saga Unit Evolutions Explained

    All Mythic Units in Anime Saga have evolutions that increase their overall damage and unlock one additional move. Newly unlocked moves can be extremely powerful. For example, Zid’s Atomic deals more damage than the rest of its kit combined. With that in mind, you should evolve your Units as soon as you can.

    How to Evolve Units in Anime Saga

    You can evolve Units in Anime Saga at the Evolve capsule in the main lobby. Now, each Unit has specific evolution requirements. For the most part, those requirements are Gold and craftable evolution items. Below, you can see which Units can be evolved, and what materials you need to collect to do that. If you are indecisive about which Unit to evolve first, Units with the highest priority have the best evolutions.

    How to Craft Evolution Items in Anime Saga

    You can craft evolution items at the Craft (Majin Buu) NPC in the main lobby. To craft an evolution item, you first need to collect some specific materials and a bit of Gold. You can farm most of these materials by doing Raids, while some are also available at the Gold Shop.

    Farming Materials in Raids

    You unlock Raids when you reach player level 25. From then on, you can easily farm materials needed for evolution items in them. Raids open up every hour at XX:00 (1:00, 2:00, etc.), and they stay open for 15 minutes before going on a 45-minute cooldown.

    When you enter a Raid, you have 15 minutes to deal as much damage as you can to the boss within it. With each damage threshold you reach, you get an additional set of rewards. Even though up to eight players can join the same Raid, the damage dealt to the boss isn’t shared between them. However, teaming up with others has its benefits, as your Unit’s damage increases with more players in the same Raid.

    Where to Spend Raid Tickets

    When you complete a Raid, you will get a certain number of Tickets as a reward. You can spend these Tickets at the Raid Shop NPCs to purchase Trait and Stat rerolls, as well as some very powerful limited Units, like Remu.

    Buying Materials and Food at the Gold Shop

    Suppose you are missing some materials to craft an evolution item for one of your Units. In that case, you can buy those occasionally at the Gold Shop. Keep in mind that the Gold Shop stock refreshes every 12 hours, and not all items are available from it at once. Instead, a random selection is in stock. All Rare and Epic materials are easily farmed in Raids. Thus, I suggest you purchase only Legendary and Mythic materials as they have very low drop rates.

    Material Shop cost Obtainable from Needed for
    Demon Blood food from the Anime Saga Roblox experience. 400 Gold Red Light District Story Fan (Doma)
    Screws material from the Anime Saga Roblox experience. 1,060 Gold Raids Pochita (Chainsaw)
    WeaponsZid (Zid)
    Milk material from the Anime Saga Roblox experience. 1,060 Gold Raids Pochita (Chainsaw)
    OkorunBall (Okorun)
    WeaponsFrierin (Frierin)
    Gear material from the Anime Saga Roblox experience. 1,060 Gold Raids Pochita (Chainsaw)
    Battery material from the Anime Saga Roblox experience. 2,500 Gold Raids Pochita (Chainsaw)
    Handheld material from the Anime Saga Roblox experience. 2,500 Gold Raids WeaponsZid (Zid)
    OkorunBall (Okorun)
    Chip material from the Anime Saga Roblox experience. 2,500 Gold Raids Fan (Doma)
    Bottle material from the Anime Saga Roblox experience. 2,500 Gold Raids Fan (Doma)
    WeaponsFrierin (Frierin)
    Dice material from the Anime Saga Roblox experience. 6,500 Gold Raids Fan (Doma)
    OkorunBall (Okorun)
    Yoyo material from the Anime Saga Roblox experience. 7,000 Gold Raids WeaponsZid (Zid)
    WeaponsFrierin (Frierin)
    Egg material from the Anime Saga Roblox experience. 9,000 Gold Raids OkorunBall (Okorun)
    WeaponsFrierin (Frierin)
    Soup material from the Anime Saga Roblox experience. 11,000 Gold Raids WeaponsZid (Zid)
    Fan (Doma)
    WeaponsFrierin (Frierin)
    Magnet material from the Anime Saga Roblox experience. 10,000 Gold Raids Pochita (Chainsaw)
    OkorunBall (Okorun)
    Key material from the Anime Saga Roblox experience. 12,000 Gold Raids WeaponsZid (Zid)
    Fan (Doma)

    That concludes our Anime Saga Unit evolutions guide. Now, you know how to take your best Units as powerful as they can be. If you want to claim some free Gems and start pulling for evolvable Units right away, then make sure to check out our Anime Saga codes.

    Anime Saga Unit Evolutions FAQs

    What Units can be evolved in Anime Saga?

    Currently, you can only evolve Mythic Units in Anime Saga.

    Can you sell materials you don’t need in Anime Saga?

    Unfortunately, you can’t sell the excess materials that will inevitably pile up in your inventory.

    How do you farm evolution materials in Anime Saga?

    You can farm evolution materials in Anime Saga by completing Raids (level 25+). Also, if you need a specific one to evolve a Unit right away, you might find it in the Gold Shop.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Dead Defense Tier List [UPD 2.1] – Best Towers for Nightmare, Trade Values, and More

    Dead Defense Tier List [UPD 2.1] – Best Towers for Nightmare, Trade Values, and More


    If you have the best towers in Dead Defense, then even the most challenging game modes, like the Nightmare stages, become trivial to complete. Now, testing out all the towers and each of their variants can be time-consuming. So, we did the testing for you and prepared the following Dead Defense tier list to help you summon and use only the best towers in the game.

    Dead Defense Tier List

    In the tier list above, we ranked all towers in Dead Defense from best to worst, based on their:

    • DPS (Damage/CD)
    • Range
    • Placement and upgrade costs
    • Money generation for the Farm units
    • Ability to complete the Nightmare stages with minimal support

    In general, rare towers are more powerful, but that isn’t always the case. For example, Rifleman is one of the best DPS towers in Dead Defense. At the same time, the Minigunner, which is super expensive to place, is really mid. Also, Gold and Jade variants of some weaker towers can easily out-DPS towers like Gladiator and Vampire. You can find out more about Gold and Jade tower variations further in the guide.

    List of Dead Defense Towers

    Below is a list of all towers in Dead Defense, sorted by their rank on our tier list. Also, to give you some context for their ranking, we included some pros and cons for each tower, as well as their current value in trade. At the bottom of the list, you can find all upcoming towers in Dead Defense, along with their potential abilities.

    S-Tier Towers

    Tower Pros & Cons Placement
    Cost
    Trade
    Value
    Gladiator tower from the Dead Defense Roblox experience + Easily solos in Nightmare modes
    + Amazing DPS
    + Decent range
    + Meta DPS tower for all game modes
    + Slightly stronger version of the Vampire
    $750 Regular: 3,500
    Gold: 5,500
    Vampire tower from the Dead Defense Roblox experience + Meta DPS tower
    + Excellent single-target DPS
    + Very good range
    Expensive to place and upgrade
    $1,000 Regular: 450
    Jade: 7,750
    Arsonist tower from the Dead Defense Roblox experience + Very good range and DPS
    + Amazing for solo Nightmare runs
    + AoE attacks
    + Cheap to place and upgrade
    Not that great single-target damage
    $350 Regular: 225
    Jade: 2,500
    Cowboy tower from the Dead Defense Roblox experience + Best Farm tower
    + Overall, a better version of the High Roller
    + Excellent range
    + Cheap to place and upgrade
    $300 Regular: 10,500

    A-Tier Towers

    Tower Pros & Cons Placement
    Cost
    Trade
    Value
    Rifleman tower from the Dead Defense Roblox experience + Amazing range and damage
    + Excellent single-target DPS
    + Very strong for an Epic tower
    Low attack speed
    Expensive to place
    Not that good against hordes
    $1,000 Regular: 2,250
    Boss tower from the Dead Defense Roblox experience + Good damage and attack speed
    + Excellent range
    + Very good early-game tower
    Not that great to be your main DPS tower
    Weaker version of the Vampire
    $500 Regular: 2,250
    Necromancer tower from the Dead Defense Roblox experience + Excellent range
    + Good DPS
    + Good for Nightmare runs
    A worse version of the Arsonist
    $400 Regular: 80
    Gold: 350
    Shotgunner tower from the Dead Defense Roblox experience + Best starter tower
    + AoE attacks
    + Golden variation can solo Nightmare modes
    Not that great single-target DPS
    $300 Regular: 50
    Gold: 225

    B-Tier Towers

    Tower Pros & Cons Placement
    Cost
    Trade
    Value
    Minigunner tower from the Dead Defense Roblox experience + Decent DPS and range
    + Generates money when hitting enemies
    Very expensive to place and upgrade
    Actually very mid for a Legendary tower
    $1,500 Regular: 175
    High Roller tower from the Dead Defense Roblox experience + Very good Farm tower
    + Generates money every few seconds
    To get the most money out of it, you can’t skip waves
    Limited placement
    $250 Regular: 110
    Brute tower from the Dead Defense Roblox experience + Decent starter DPS tower
    + Ok range
    Borderline useless in Nightmare modes
    Really falls off against stronger enemies
    $350 Regular: 10
    Gold: 125
    Priest tower from the Dead Defense Roblox experience + Decent DPS and range
    + Relatively cheap
    Falls off later on
    $450 Regular: 10
    Jade: 275

    C-Tier Towers

    Tower Pros & Cons Placement
    Cost
    Trade
    Value
    Survivalist tower from the Dead Defense Roblox experience + Good cheap DPS tower
    + Excellent range
    Falls off against stronger enemies
    $250 Regular: 1
    Jade: 125
    Miner tower from the Dead Defense Roblox experience + Decent damage
    Short range
    One of the worst DPS towers
    Expensive
    $750 Regular: 15
    Gunslinger tower from the Dead Defense Roblox experience + Decent, but only in the beginning
    + Cheap to place
    Short range and low DPS
    $150 Regular: 1

    Upcoming Towers

    Tower Possible Effects Cost
    Conductor tower from the Dead Defense Roblox experience Spawns trains with a high amount of HP that also shoot on their own
    • Applies buffs to nearby towers
    $1,000?
    Musician tower from the Dead Defense Roblox experience Buffs the damage, range, and attack speed of nearby towers $750?
    Packmaster tower from the Dead Defense Roblox experience • Summons wolves with a decent amount of HP $450?

    Gold and Jade Tower Variations in Dead Defense

    Certain towers in Dead Defense have Gold or Jade variations, which are just their upgraded versions. Their placement and upgrade costs are the same as those of the regular ones. So, it is always better to bring a Gold or a Jade tower instead of the default one. Here are the bonuses that variations provide your towers with:

    • Gold: 35% increased damage, 25% increased range
    • Jade: 50% increased damage

    How to Get Towers in Dead Defense

    There are multiple ways to get new towers in Dead Defense, but the main one is by summoning them using Bonds. Each pull costs 50 Bonds, and a ten-pull costs 500. You can also get new towers through events, Battlepass rewards, special chests, and via trade.

    That concludes our Dead Defense tier list. Now, you know which towers are the best to bring into the next stage with you. If you want to claim some free Bonds and start summoning new towers right away, then check out our Dead Defense codes.


    Dead Defense Tier List FAQs

    What are the best towers in Dead Defense?

    Currently, the best towers in Dead Defense are Gladiator, Vampire, Arsonist, and Cowboy.

    Which towers are good for solo Nightmare mode runs?

    Towers that can solo Nightmare runs are Jade Arsonist, Gold Gladiator, Jade Vampire, Gold Shotgunner, and Gold Necromancer.

    How do you get Gold and Jade towers?

    You can get Gold towers from the Gold chests, which you receive as a reward from the Battlepass. Jade towers can very rarely appear when you summon towers using Bonds.


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  • F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front

    F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front


    The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.

    Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.

    “When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”

    Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.

    Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.

    Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.


    A pair of teammates battling in F1 25.
    Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters

    I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).

    Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.

    It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.

    Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.


    Callie Mayer in F1 25.
    Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA

    Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.

    While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.

    To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.

    Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.





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