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  • Scoville 2nd Edition Review – One Board Family

    Scoville 2nd Edition Review – One Board Family


    The original game of Scoville was published in 2014 by Tasty Minstrel Games (R.I.P.). This auction and set collecting game has been out of print for a while but is highly regarded by friends who have played it.

    For years, I’ve wanted to add this game to our collection but wasn’t ready to spend the money for a used copy. Trick or Treat Games picked up the license and recently published Scoville Second Edition. Now that I’ve played this modern classic from Ed Marriott, does it live up to the hype that was in my head?

    Scoville field board

    Mornings on the Farm

    In Scoville, players are pepper farmers who are planting, harvesting, fulfilling pepper orders, and making chili. Each round starts with an auction where players will bid for their turn order in the round. The turn order allows players to choose a pepper card from the auction display, earning the pepper(s) on the card. Choosing your position matters because planting and order fulfillment takes place in turn order, but harvesting takes place in reverse turn order.

    Each round follows this order:

    Planting: In turn order, players will place a single pepper from their supply into the central board. Peppers will cross-breed with the peppers next to them. Each player has a player aid showing the color pepper that is created between two pepper colors.

    Harvest: In reverse turn order, players will move their farmer up to three steps in the garden. The player will harvest a new pepper(s) from the supply based on the two peppers they are between on the board. For example, being between a blue pepper and a yellow pepper will produce a purple pepper.

    Fulfillment: In turn order, players can turn in peppers to fulfill cards in the farmers market and/or fulfill a chili recipe card. This is how you earn more money and victory points. Players can also earn money by selling a single color of pepper, earning $1 for every two peppers of that color in the field.

    Scoville chili recipes

    Each game is broken into two halves, the morning and afternoon. Once players trigger the start of the afternoon phase, the auction block will gain better cards and the Farmers Market cards become tougher to fulfill but earn much better rewards.

    Players also have three one time use actions that allow them to double-back with their movement, plant an additional pepper, and move an extra step. If you don’t use these special actions, they are worth four victory points each at the end of the game.

    Scoville player board

    A Slow Burn

    The gameplay is Scoville is a bit of a slow burn as you increase your pepper supply, gain new pepper colors, and move your way into the outer edges of the field. In your first couple turns, you’ll plant and harvest some of the same peppers. Players can choose to be selfish with their new cross breeds by planting a new pepper color out of reach of the other players.

    Once players unlock the coal and white colored peppers, things really open up to fulfill high point chili recipes. Players are always looking to gain white and ghost peppers since they are present on the highest value cards in the game.

    Scoville cross-breeding chart

    Scoville plays up to six players but I would rarely suggest playing with the max number of players. Often, players are referencing the cross-breed player aid and looking at what chili recipes they are close to fulfilling. This can make rounds drag out at the highest player count. If everyone knew how to play the game and had some experience with Scoville, I think playing with six players could be smooth. I would never play with new players at this player count.

    Scoville harvest phase

    When you get into the five and six player count, the pepper field begins to have hot spots where all the best peppers are located. We’ve seen two players break away from the center, dropping important pepper colors as far away as they can in order to limit access to other players. It’s important to watch what other players are doing during the planting phase and anticipate where the best peppers are being placed.

    https://www.youtube.com/watch?v=JvmdMtztvfM

    What’s New?

    This second edition printing has a lot of upgrades that players should know about. The original printing came with wooden peppers, and colorblind players had big issues with the color choices. Trick or Treat Studios fixed this with new plastic peppers that have a very clear letter embossed on each pepper that helps players to know what color they have. I love the rounded, plastic peppers in the game and think it’s an absolute upgrade from the original wooden ones.

    Scoville chili recipe fulfillment

    Vincent Dutrait also did a complete overhaul of the artwork which looks fantastic. His signature style is present on the board, cards, game box and even player screens. The board pieces together like a puzzle and is double-sided with the solo player experience on the back.

    The game also comes with a brand-new solo experience for players to check out. At the time of this review, I’ve not played it yet, but I’ve been enjoying the game enough that I will absolutely check it out. Also in Scoville Second Edition is the Scoville Labs expansion that many struggled to find for the original game.

    Scoville Labs expansion board

    Players are given a lab board where they can plant additional peppers, immediately gaining the cross-bred peppers that are created based on adjacency. This expansion also adds a few new cards and will speed up the access to more rare peppers for individual players.

    On top of all this, there are new fulfillment cards that haven’t been seen before. The number of chili recipe cards is impressive and no two games will have the same cards. This is nice for replayability.

    Final Thoughts

    Did Scoville live up to the hype that I had in my head? For the most part, yes.

    Scoville has been a “grail game” for me for a long time. It connects with my love of spicy food, gardening, and includes some of my favorite mechanics. I’m a big fan of this game and I think the upgrades that were made in this second edition are fantastic.

    Scoville farmers market

    I started to appreciate the slow burn of the game in those first few rounds after a couple games. Scoville is a game that is going to take every bit of 60 to 90 minutes but I really enjoy everything it does. Players are always working to fulfill orders, with their turn order in the round playing a very important part. The bidding and turn order felt less important at three players but is absolutely vital at four to six players.

    If you missed out on owning the original printing of this game or just want the upgrade, Scoville Second Edition is a great addition to your game collection. This is one that I’m proud to finally have in our collection.

    Scoville Second Edition is now available at your local game store, or on the Trick or Treat webstore.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Big fan of the updated visuals from Vincent Dutrait
    • New edition includes new solo experience and Labs expansion
    • Loads of chili recipes and Farmers Market orders
    • Bidding mechanic really shines at the higher player counts

    Lows

    • Would probably never play at 6-players
    • First couple turns can be slow

    Complexity

    2 out of 5

    Time Commitment

    3.5 out of 5

    Replayability

    4 out of 5



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  • Cleariosity Review – One Board Family

    Cleariosity Review – One Board Family


    Cleariosity is a new title that might tickle the fancy of gamers looking to add a small box word-based game to their collection. The game features dozens of small, square transparent cards that feature a few opaque letters, taking up spaces in a 3×3 grid. Each player is given a stack of these cards that they will all flip simultaneously to begin the game.

    Cleariosity transparent cards

    Three Letters at a Time

    The goal here is to figure out a configuration of cards that can stack on top of each other and spell a three-letter word in one column, row, or diagonal. There are a few rules that apply:

    • vertical words must start at the top and end at the bottom
    • words cannot contain any letters that overlap letters from other cards

    When a player finds a word, they shout it out and point out their word, then take the cards they used and add them to their scoring pile. Play continues until all combinations of words have been exhausted, at which points players count how many cards are in their scoring pile. Whoever has the most cards wins!

    Cleariosity - two card score "wed"

    When we played this game, it brought up a lot of memories of the game SET, which I played a ton as a student and later on as a teacher. If you don’t know that one, it involves laying out cards, then trying to find three cards whose shapes meet patterns. While Cleariosity involves letters, you’re still having to use your brain in a similar way.

    You have to keep certain things in mind about some cards while you look around at the others. You’re also trying to move quickly, hoping to shout out your word before any other players. It’s the kind of mental gymnastics that can get some players standing, jumping up and down, and shouting out words at the top of their lungs.

    Cleariosity - three card score "shy"

    Final Thoughts

    Cleariosity is quite simple, and it only takes a few minutes, so you can probably sneak it in between your “main” games. Word games don’t always hit with every audience, and there are some who will hate the real-time aspect of the game, so there may be some people who won’t really enjoy this title. For those looking for a new letter-based challenge, though, this could be a good portable game that is worth adding to your collection.

    Cleariosity is available at your local game store, through the White Beetle Games webstore or online through Amazon today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Small box makes it very portable
    • Overlaying clear cards is clever
    • Great filler game for players who enjoy word games

    Lows

    • Real-time aspect may be a turn off

    Complexity

    1.5 out of 5

    Time Commitment

    1.5 out of 5

    Replayability

    3 out of 5



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  • Top Tier Review – One Board Family

    Top Tier Review – One Board Family


    Tier lists are everywhere, because everyone needs to know our opinion. Top Tier is a party game from Indie Boards & Cards where players build rankings in some ridiculous categories.

    In this video review, I share how to play Top Tier and talk about the best setting for this tier-making party experience.

    https://www.youtube.com/watch?v=7WMDPncGfmo

    Top Tier is available at your local game store or online through Amazon today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • 100 category cards with lots of variety
    • Lots of laughs as players discuss the ranking
    • Players can jump in and jump out of games

    Lows

    • Game is very dependent on players at the table
    • Typos and misspellings in the game

    Complexity

    1.5 out of 5

    Time Commitment

    2 out of 5

    Replayability

    2.5 out of 5



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  • PASS Review – One Board Family

    PASS Review – One Board Family


    Small box card games are the easiest games to get to our table. PASS is a ladder climbing game the was brought to the US from Grand Gamers Guild toward the end of 2024. The game from designer Wang Yu supports two to five players with mechanics and card combinations that feel pretty traditional. So is this game a keeper or will we pass on it?

    Follow the Leader

    In each game of PASS, the cards will be dealt out evenly among the players at the table. Over the series of rounds, players are trying to shed cards from their hands by leading or following the card arrangement that was played. The player who was dealt the number “2 start” card will go first and can play any arrangement they would like.

    PASS player hand

    You can play a single card, pair of cards, three of a kind, run of five cards, or a full house. Players can also play four of a kind and five of a kind, but might want to hold these for a critical moment since they will beat all the other card arrangements.

    After the leader plays a card(s), players must follow in beating the previously played card(s). Player A plays a pair of fours, Player B must play a higher pair or they are forced to pass.

    PASS three of a kind

    Each card in PASS is double-sided, giving players two options. Players are rarely out of options because of the range of values on the cards.

    Tokens

    In the game of PASS, choosing to pass during a round gives you more flexibility in your card play in the future. When you pass, you earn a two-sided PASS token that can be used in future rounds. Each token gives you two options.

    PASS player aid

    Use the Upgrade (yellow arrow) side of the token to flip as many cards as you want when you play. Use the Augment (multi-colored plus) side of the token to play a better version of the same card that was previously played. You can use as many tokens as you want when playing cards.

    I really like how the Augment side of the PASS token works. If the player before me played a pair of threes, I can also play the same value cards and spend an Augement token to increase it’s value. Players can continue playing pairs of threes, augmenting them with one more token than the previous player if they’d like.

    The more PASS tokens you accumulate, the more flexibility you have. Cards follow a traditional range of Ace through King, with the Ace being the lowest card or the highest card in a run. PASS also gives the Ace cards a yellow value of a double digit number that can be played as a high single card, or as a pair of numbers. Aces can be very powerful in the right hands.

    PASS high card

    Empty Handed

    The ultimate goal of PASS is to be the first player to empty their hand. There are two options when it comes to scoring. The player who goes out first gains a crown token, with the first player to earn three crowns winning the game. Or, players can earn point tokens with 4 points being awarded to the first player to go out, 2 points going to the player with the least cards in their hand, and 1 point to the player with the second least about of cards. The first to have 10 points worth of tokens wins the game.

    In our plays of the game, the point scoring system is absolutely the way to go at five players. When playing with three or four players, the crown scoring tokens work just fine. The point scoring variant usually means a shorter game in our experiences.

    PASS winning tokens

    Final Thoughts

    I really enjoy the ladder climbing genre of card games. It reminds me of playing cards with my grandma and PASS is no different. I was able to teach my Mom how to play the game on a recent family trip and she immediately connected with the gameplay. Following the standard hierarchy of a deck of cards also means it’s accessible to a wide range of gamers.

    It’s tough not to compare PASS to Scout which was released in 2019. They both have this double-sided card layout but in a lot of ways, PASS feels less restrictive. In each game we’ve played, PASS tokens are readily available when you need them. Because they carry over from round to round, it’s not unusual to have half a dozen tokens at your disposal at some point in the game.

    PASS full house

    There’s also a variant in the rulebook where players have to spend a PASS token for every card they want to flip. This is nice for gamers who are wanting more of a challenge.

    PASS has a classic card game feels that has been very easy to introduce to new players. The gameplay is smooth and each card giving you two values allows you to pivot quickly in the game.

    This is a card game that will absolutely stay in our collection. I’m not sure I would choose it over Ladder 29, my absolute favorite ladder climbing card game. PASS is definitely a solid entry into this genre of card games and has enough twists to keep players engaged.

    PASS is available at your local game store, or online through the Grand Gamers Guild webstore today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Double valued cards give players more control
    • Passing gives players more options in future turns
    • Using a token to Augment your cards keeps players in the game.

    Lows

    • Games can drag at the highest player count

    Complexity

    1.5 out of 5

    Time Commitment

    2 out of 5

    Replayability

    2.5 out of 5



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