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  • Warhammer 40k Rogue Trader fixes Yrliet romance and other, less important stuff

    Warhammer 40k Rogue Trader fixes Yrliet romance and other, less important stuff


    When players hear the words ‘Owlcat RPG,’ many immediately think of one word: romance. In fact, developers have told me in the past that no game they produced would be a true Owlcat RPG if romance wasn’t involved. Warhammer 40k: Rogue Trader is no different. Despite the inability to romance our mechadendrite-endowed friend Pasqal, players have thrown themselves at nearly every other companion possible. However, there was a pretty major bug with Yrliet’s romance, and thankfully it’s now been squashed. Beware, as major spoilers for romancing the Aeldari ranger follow.

    Warhammer 40k: Rogue Trader patch 1.4.1.229 fixes plenty of bugs, softlocks, and other issues with the game, as well as expanding the Overseer with 20 new talents. There are a couple of new dialogue options and exploits are no longer consumed by dodged, parried, or blocked attacks. However, the biggest change is the fix to Yrliet’s romance, a story arc that is very popular within the community. This is your last chance to turn back if you don’t want spoilers. I mean it.

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    Despite being one of the best Warhammer 40k games in recent memory, Rogue Trader has had its fair share of issues. Before now, players were encountering a “widely reported bug” with Yrliet’s romance. As you near the consummation of your relationship with the xenos sniper—non-traditional though that consummation may be—she offers to share her mind with you. It’s an incredibly intimate offer from the standoffish warrior, and your Rogue Trader needs to have held back their impulses on numerous occasions in order to get there.

    However, the bug in question teleported you to the maze that is Quetza Temer instead of into Yrliet’s mind. This area is annoying enough simply exploring it, but when you were reaching the climax of your relationship with Yrliet? It’s nothing short of infuriating.

    warrior tanking a chaos marine in rogue trader

    The good news is that should be fixed now, so all players can mind-meld with Yrliet should they, and she, so wish. In other romance news, there’s a new dialogue option when continuing the romance with new companion Solomorne, which feels less like an order.

    There are also plenty of other minor updates to pieces of dialogue, including heretical options. Plenty of pet-based inconsistencies have been fixed, including the ability to select and control other players’ pets in multiplayer.

    Warhammer 40k: Rogue Trader Patch 1.4.1.229 is available now on Steam, and will arrive on console within the next 24-48 hours. You can see the full patch notes here.

    This is the perfect excuse to jump back in for another run, so long as you have the best Warhammer 40k Rogue Trader Officer build to go the distance. I also suggest steering clear of heresy if you want to experience Yrliet’s romance. If you want a different flavour of Imperial doctrine, why not check out our list of the best Warhammer games?

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • magic the gathering – How do The Mindskinner and Frenzied Baloth influence each other?

    magic the gathering – How do The Mindskinner and Frenzied Baloth influence each other?


    With that combination, any combat damage causes the regular damage and the milling.

    Rule 615.12 says

    Some effects state that damage “can’t be prevented.” If unpreventable damage would be dealt, any applicable prevention effects are still applied to it. Those effects won’t prevent any damage, but any additional effects they have will take place. Existing damage prevention shields won’t be reduced by damage that can’t be prevented.



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  • Disease and Other Unexpected Losses in A House Divided – InsideGMT


    Disease killed significantly more soldiers in the Civil War than bullets did. The Union lost 110, 000 killed in action and 225,000 from disease. The South lost 94,000 killed in action and 169,000 from disease. In addition, each side had about 30,000 men die in captivity, and almost all of those would have been die to disease, although in some cases aggravated by exposure and malnutrition. Four major killers were dysentery, typhoid fever, pneumonia, and malaria. The estimated totals from several  diseases were:

    Dysentery: 45,000 Union, 50,000 Confederate deaths

    Typhoid: 35,000 Union, 30,000 Confederate deaths

    Malaria: 30,000 total deaths, mostly Confederate (due to a lack of quinine in the south)

    Pneumonia: 20,000 Union, 17,000 Confederate deaths

    Tuberculosis: 14,000 total deaths

    Measles: 11,000 total deaths

    These estimates are probably low, because a great man men died of unspecified causes, or “a fever.”

    Most disease losses were spread evenly over time and so represented a steady attrition made up for with continuous recruiting. But I thought that some representation of epidemics which could suddenly impact a field army’s fighting strength was in order.

    A House Divided now includes event cards, one of which is drawn each turn, and there are unique decks for each of the years of the war after 1861. Every card is drawn and played once, and so every one of the historic events portrayed by the card occur, but players are unsure in what order within the year they will happen. One of the effects of a number of the cards is to cause an immediate loss of one unit by one or both players at the start of a turn, the sort of disruptive casualties that sometimes occurred with particularly virulent outbreaks of a disease. Over the course of the game five Union units are removed and four Confederate.

    Work in Progress Event Card Samples (not final artwork)

    Some other non-disease losses occur due to events outside the player’s control. Those cards read as follows:

    Trouble on the Frontier

    *Union player removes any one active Union infantry to the Recruiting or Promotion Pool.

    The Dakotah uprising in Minnesota, August 1862, force diversion of Federal troops north.

    Southern Bread Riots

    *Confederate player removes one Confederate infantry in play and place it six months later on the turn track. On that turn place it in the Recruiting or Promotion Pool.

    The Southern Bread Riots were a response to dwindling food supplies in the Confederacy, and took place across the south in March and April of 1863. Militias were called out to restore order, diverting troops from the front.

    New York Draft Riots

    *Union player removes any one New York militia infantry in play and place it six months later on the turn track. On that turn place it in the Recruiting Pool.

    Historic draft riots in New York, July 1863 caused diversion of troops to restore order.

    Midwest Draft Riots

    *Union player removes any 1 Illinois militia infantry in play and place it six months later on the turn track. On that turn place it in the Recruiting Pool.

    In Charleston, Illinois the last pro-Confederate draft riots of the war took place in March 1864

    Three Year Enlistments Expire (Union)

    *Union player removes any two active Union Veteran infantry units to the Promotion Pool.

    The enlistment terms of large numbers of the Union regiments enrolled for three years’ service in the summer of 1861 expired during the summer of 1864, just at the height of the Overland Campaign, which weakened the Army of the Potomac in particular.

    Blockade Tightens

    *Confederate player removes any one active Confederate infantry to the Recruiting or Promotion Pool. (If the Confederacy has been recognized by Europe, this card has no effect.)

    Starvation in the South

    *Confederate player removes any one active Confederate infantry in play and place it in the Recruiting or Promotion Pool.

    As transportation broke down across the South in mid-1865, food often rotted in warehouses and starvation became widespread. Confederate soldiers increasingly left the ranks to look after their families.

    In addition, weather can cause casualties as well as affect movement and game length, but that is the subject of a different article.


    Previous Article: Weather in A House Divided



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  • magic the gathering – How does “other than enchanted creature” (and ideally some broader category of effect phrases) use last known information?

    magic the gathering – How does “other than enchanted creature” (and ideally some broader category of effect phrases) use last known information?


    Suppose Player A’s Sporogenic Infection enters enchanting Player B’s Nine-Lives Familiar, and its ETB triggered ability is put onto the stack targeting Player B. Player B responds by casting Back to Nature, destroying Sporogenic Infection. When Sporgenic Infection’s ETB triggered ability resolves, can Player B sacrifice Nine-Lives Familiar?

    The best candidate for relevant rule seems to be…

    608.2h If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it’s in the public zone it was expected to be in; if it’s no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object’s last known information. See rule 113.7a. If an ability states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.

    I am unclear on the how to apply the phrase “requires information from a specific object.” In my own attempt to arrive at an answer, two distinctions arose…

    • About which object(s) does the effect require information? Does it look at the creature and view “being enchanted by Sporogenic Infection” as information about that creature? Does it look at the enchantment and view “enchanting Nine-Lives familiar” as information about that enchantment? Does it look at both the creature and the enchantment?

    • Does the phrase “other than enchanted creature” refer to whichever object(s) the effect ultimately looks at intensionally or extensionally, for example, in the case that the effect will look at just the creature, does the effect say “hey game, give me information about Nine-Lives Familiar” (intensional) or “hey game, give me information about the creature which has the property of being enchanted by Sporogenic Infection”?

    If the creature is the sole object of query, and if “other than enchanted creature” refers intensionally, then Nine-Lives Familiar is in the public zone it is expected to be in, thus its current information should be used, and as it is no longer enchanted by Sporogenic Infection, it should be legal for Player B to sacrifice Nine-Lives Familiar. If the creature is the sole object of query, but if instead “other than enchanted creature” refers extensionally, then the game will not find any creature which has the property of being enchanted by Sporogenic Infection, and will have to use last known information to find the creature which has that property, and thus it should be illegal for Player B to sacrifice Nine-Lives Familiar. By similar logic, if the enchantment is the object of focus, then regardless of the intensional VS extensional distinction, it should be illegal for Player B to sacrifice Nine-Lives Familiar. If both the creature and the enchantment are objects of query, then more explanation may be warranted.

    What is the right way to interpret and apply this rule? An ideal answer would obviously describe the mechanics which address the broadest category of phrases possible, but if such consistency is not to be found, then at least how does it apply to the phrase “other than enchanted creature” as in the above case?



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  • Can I move from a mine to any other mine?


    About mine movement: can I move from a mine where I am to any other mine in the map? or only to the closest one?



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  • The final Dune Awakening beta before launch is now live, as thousands flock to the sands to mine iron and stab each other

    The final Dune Awakening beta before launch is now live, as thousands flock to the sands to mine iron and stab each other


    The final Dune Awakening beta is now live, which will allow thousands of fresh-faced players to hop into Funcom’s open world survival MMO for the first time. This beta, which is running over the weekend, will cover the first two major zones of the game, giving folks a peek at the early game experience.

    The beta, announced following the release date of the game being pushed back to June 10, is running a few days before the previous date of May 15. A balm to those still burned by the delay, and the last opportunity people will get to check out the game for free.

    This is also the first time your average gamer will get a chance to learn about the game. Our own preview of the early game went live last month, and was largely positive overall. However this preview – which covers the same scope of content that’ll be available in this weekend’s beta – still left us with many questions on what the game will ultimately be building up to in its end-game – a portion that has been discussed by the team, but not shown off to a great extent.

    In order to get into this beta, players will have to either wishlist the game on Steam and wait for access to be sent their way via email, or get access via developer giveaways. Access has already been handed out to folks, but it’s not out of the question that more people will be let in over the weekend. So keep an eye out if you’re keen to give it a try, and maybe throw a wishlist on the game for a chance. You never know, you may get lucky!

    Are you going to try the game out this weekend? Let us know below, as well as whether or not you’re excited for Dune Awakening!





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  • Do cards I give to other players keep their +1/+1 counters?


    If I have Laelia, the Blade Reforged with 12 +1/+1 counters on it, and a player gets it through Illicit Auction, does Laelia, the Blade Reforged keep its +1/+1 counters?



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  • Zelda: Breath of the Wild’s Nintendo Switch 2 edition will make you fork out for DLC separately, but hey, it’s not like you’ll already have spent a lot on other Switch 2 stuff

    Zelda: Breath of the Wild’s Nintendo Switch 2 edition will make you fork out for DLC separately, but hey, it’s not like you’ll already have spent a lot on other Switch 2 stuff


    Since Nintendo revealed its new console, the prices of Switch 2 itself, Mario Kart World and the Nintendo Switch 2 Welcome Tour have all discourses.

    There’s even been some spamming of ‘DROP THE PRICE’ by fans in Treehouse livestream chats and some subtweeting by Reggie Fils-Aimé about the Welcome Tour not being free. It’s ok though, it’s not like if you get the Switch 2 edition of Zelda: Breath of the Wild, you’ll have to buy the DLC/expansion pass separately. Oh no, hang on, you do.

    Nintendo has confirmed as much in a statement to IGN, saying: “The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition does not include The Legend of Zelda: Breath of the Wild Expansion Pass DLC. That DLC is available as a separate purchase.”

    Very to the point, but what it’ll mean for you depends on your current Breath of the Wild ownership status. If you already own the game on OG Switch as well as all its DLC, and opt to buy the $10 “upgrade pack” that turns it into the Switch 2 edition on that console, you’ll not need to buy the DLC again.

    However, if you don’t already own the DLC, just upgrading isn’t gonna hand it to you for free. The main folks affected by this are people who don’t own the game at all, and buy the Switch 2 edition, which will costs $70. Since it’s not included, they’ll end up paying $90 in total for Switch 2 Breath of the Wild plus DLC, since the game’s expansion pass costs $20.

    Is it that egregious a decision on its own? Not really, even if it’s kinda taking p**s with a game from 2017. However, when taken alongside all the other stuff I mentioned earlier, it does seem like Nintando kinda bumbling into kicking itself in the dick again from a PR perspective.

    Are you currently staring at your bank account wondering how you’re going to send half of your lide savings to Nintendo and still afford unimportant things like rent and food? Let us know below!





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