Since it launched in 2021, Vampire Survivors cannot be stopped. Poncle’s phenomenal bullet hell roguelike is one of the most successful indies on Steam, amassing a 98% positive user rating from nearly 240,000 reviews across its lifetime. That’s for good reason, too, as not only is the core experience infinitely replayable, but a collection of updates and DLC have vastly expanded what’s on offer. Vampire Survivors is easily one of the best value propositions available on PC today, and now Poncle has another one for you. The studio is publishing the incredibly vibrant and kinetic Berserk or Die, which has a truly bizarre control scheme, and it’s available right now.
You’re the last soldier left on the battlefield, and with enemies approaching from all sides, you’ve got one job: survive. Set on a gorgeous 2D plane, that’s the core premise of Berserk or Die from Nao Games, a new action indie game all about chaining together flashy moves.
This isn’t like Castlevania, Contra, Ninja Gaiden, or any manner of classic platformer, though, because in Berserk or Die, you can only move by attacking. Hitting the left or right side of your keyboard attacks in that direction, and the more keys you press at once, the wilder and more powerful your moves. That’s right, you’re encouraged to smash your keyboard to bits with as big a strike as possible. Once you’ve obliterated enough enemies your special gauge will fill up, and you can then shake your mouse and unleash a move that’ll wipe through all the enemies on the screen.
With multiple characters to choose from, and an array of weapons to equip them with, you’ll have more than enough ways to keep gameplay feeling fresh. If you manage to survive until nightfall, you can then visit a lone peddler to sell your wares, heal your wounds, and buy upgrades. You’ll do all this to a soundtrack from Vampire Survivors composer Filippo Vicarelli, too, so you just know it’s going to get your blood pumping.
“Nao Games shares the Poncle spirit of making games that are immediately accessible, affordable, and a bit out of the ordinary; for fun.” Poncle’s Luca Galante says. “When I first met Shibata-san and played Berserk or Die, I knew this was a game that deserved to be seen and played by more people. I’m really happy we got to support Shibata-san and hopefully make that happen.”
Berserk or Die is available on Steam right now, for $3.99 / £2.99. Just head here.
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This new and updated version includes new systems such as Item Merging and a complete Talent Tree to unlock and discover. Also many Quality of Life and visual improvements have been added.
Discover more than 40 weapons and over 180 items, equipment and relics.
When we first got confirmation of this week’s State of Play, Sony’s official description provided little to go on. PlayStation’s first-party output is quite slim this year, but some of us expected the company’s biggest game in 2025 – Ghost of Yotei – to make some sort of appearance.
After all, for a game coming out this October, we’ve seen very little gameplay to get us excited about its big release this fall.
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The good news is that Ghost of Yotei, did, indeed show up during the State of Play showcase. It was so brief, however, you may have missed it. Developer Sucker Punch treated us to a small teaser that left everyone wanting more.
And more certainly is on the way, because the point of that teaser was to announce a special State of Play presentation dedicated entirely to the Ghost of Tsushima sequel. Sadly, we’ll have to wait until sometime in July for that.
The July showcase will offer an extended look at Yotei’s “evolved” gameplay mechanics, exploration, combat and more, according to the PlayStation Blog. Hopefully that episode is scheduled for early July, rather than later in the month.
Boy, that escalated quickly. Elden Ring Nightreign, as I write this, has been out less than a day. So, of course someone’s already put out a video demonstrating a duos mod for it.
To be fair, I guess Nightreign’s devs had arguably thrown down the gauntlet to the FromSoft modding community when the game’s director admitted that duos play hadn’t been a big focus in development and would only potentially get some TLC further down the line.
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Anyway, modder Yui – that’s the same person responsible for Elden Ring‘s Seamless Co-op mod and its various siblings for other FromSoft games – is unsurprisingly the person who’s managed to whip this out in uber-quick fashion.
In the video below spotted by IGN, they demonstrate a mod that’d allow you to hop into a Nightreign session with just two players instead of the usual three or one plucky solo Soulser that’ll have a much easier time once the next patch drops.
“As the modification runs without connecting to the matchmaking server, it is possible to use additional mods during gameplay,” Yui explained in the vid’s description, adding that they “Made it for fun.”
As of right now, they’ve not released this mod to the public meaning you can’t play it. I’d imagine if they do intend to put it out that it’s currently a work-in-progress that’ll need a lot of extra graft to fine-tune the likes of balancing – that being the main thing FromSoft’s had to work on in order to make sure the game works just as well for solo players as it does trios.
After all, more stabby blokes, more stabs inflicted on bosses, therefore bosses need to be able to take more stabs to not die too easily, and vice versa.
If you’re going HAM on Nightreign this weekend, make sure to check out our bunch of handy guides to help you get to grips with it, and our ranking of every Nightlord, The latter’s based on key factors like difficulty, spectacle, and how often they brush their teeth.
Get ready for an action-packed, cinematic zombie horror experience—straight out of the 1980s!
Step into a gritty, analog film-style world where three survivors must battle their way through a planet overrun by the undead. From the dark alleys of a crumbling city to eerie forests, an abandoned military outpost, and a blood-soaked shopping mall, every step is a fight for survival.
Man has fallen. As the day sets, the dead shall rise!
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Features:
Use a wide range of firearms, melee weapons, and explosives to stay alive
Dive into a lengthy and challenging campaign—fully immersive and loaded with cinematic moments
Face off against varied zombie types and terrifying bosses
Randomized weapons and enemy counts keep each playthrough fresh and unpredictable
Optimized to run on low-end PCs
Partial gamepad support (Xbox controllers)
Customize your visuals: go full analog film, modern digital cinema, or strip away effects for a raw experience
The company’s decided to ditch the “and friends” tag it had given to different bits of its business, and form a fellowship, as it does yet more corporate shuffling around. It does also plan to actually release some more games.
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As announced by Embracer, the bit of previously dubbed Middle-Earth and Friends will now be known as Fellowship Entertainment. As you might have guessed, that’s the part that looks after The Lord of the Rings, as well as housing the studios behind likes of Kingdom Come Deliverance, Tomb Raider, the Metro series, and Dead Island.
With Asmodee, the second of the three bits Embracer divided itself into last year, having spun off from the company as of February this year, it’s the turn of the third bit formerly known as Coffee Stain & Friends to do the same. Now named Coffee Stain Group, the subsidiary that includes the dev teams behind the likes of Deep Rock Galactic, Valheim and Goat Simulator is being released into the economic wild as a separately stock market-listed company.
“The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms,” Coffee Stain Group CEO Anton Westbergh said, “We can now focus even more on what we do best—supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.”
Right, that’s enough on the corporate shuffling of people’s livelihoods. In the financial results it’s published alongside this spin-off announcement, Embracer says that it’s got “76 different games” it plans to release in the coming financial year. There’ll be “a mix of new IPs, sequels, and remasters”, including Killing Floor 3 and the recently delayedMarvel 1943: Rise of Hydra, with Embracer expecting the latter to “drive notable revenues but to have lower margins due to shared economics with several other partners”.
Another as of yet unannounced AAA game that Embracer things will have “financial dynamics more similar to Kingdom Come: Deliverance 2” is also in the works, but the company reckons it’ll have to be pushed back to the 2026/27 financial year to allow for more “polish”
The rest of the lineup for the upcoming is being filled by the likes of Deep Rock Galactic: Rogue Core, Metal Eden, and “the next SpongeBob SquarePants game”. Spongebob Squarepants tries to get to the Bikini Bottom of where Embracer’s friends have gone, maybe?
The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.
Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.
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“When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”
Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.
Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.
Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.
Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters
I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).
Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.
It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.
Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.
Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA
Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.
While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.
To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.
Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.
There’s even been some spamming of ‘DROP THE PRICE’ by fans in Treehouse livestream chats and some subtweeting by Reggie Fils-Aimé about the Welcome Tour not being free. It’s ok though, it’s not like if you get the Switch 2 edition of Zelda: Breath of the Wild, you’ll have to buy the DLC/expansion pass separately. Oh no, hang on, you do.
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Nintendo has confirmed as much in a statement to IGN, saying: “The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition does not include The Legend of Zelda: Breath of the Wild Expansion Pass DLC. That DLC is available as a separate purchase.”
Very to the point, but what it’ll mean for you depends on your current Breath of the Wild ownership status. If you already own the game on OG Switch as well as all its DLC, and opt to buy the $10 “upgrade pack” that turns it into the Switch 2 edition on that console, you’ll not need to buy the DLC again.
However, if you don’t already own the DLC, just upgrading isn’t gonna hand it to you for free. The main folks affected by this are people who don’t own the game at all, and buy the Switch 2 edition, which will costs $70. Since it’s not included, they’ll end up paying $90 in total for Switch 2 Breath of the Wild plus DLC, since the game’s expansion pass costs $20.
Is it that egregious a decision on its own? Not really, even if it’s kinda taking p**s with a game from 2017. However, when taken alongside all the other stuff I mentioned earlier, it does seem like Nintando kinda bumbling into kicking itself in the dick again from a PR perspective.
Are you currently staring at your bank account wondering how you’re going to send half of your lide savings to Nintendo and still afford unimportant things like rent and food? Let us know below!