برچسب: player

  • How could an online Checkers player use AI to cheat in real-time? [closed]


    I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
    I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:

    • Reading the board state immediately
    • Sending it to a solver
    • And executing the move without any delay

    How could a player be getting AI solver moves so quickly?

    For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?



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  • Player outrage about Rainbow 6 Siege’s free currency nerf prompts changes

    Player outrage about Rainbow 6 Siege’s free currency nerf prompts changes


    Police breach a door in Rainbow 6 Siege

    Rainbow Six Siege X launched earlier this month as a free-to-play model after years of, well, not being. While this will undoubtedly have brought some new onlookers to peer through its window, existing players are worried that fears that the free-to-play iteration was only ever going to lead to publisher greed are already coming true.

    Siege’s in-game currency, called Renown, has been significantly harder to come by since the switch to free, meaning more of a grind to unlock operators and skins, unless you are, of course, prepared to pony up some real-world cash to get there quicker.

    A huge nerf seems to have been applied to the gained Renown when you lose a game, and as most people will lose games, it means it is going to hoover up a ton of extra time before you save up the amounts you were getting before the big switch.

    Check out the surprise on my face currently. No, seriously, look closer.

    A selection of Rainbow 6 Siege X skins

    A genuine bug, or a commercial decision… or both

    Ubisoft has moved to soften the criticism with Creative Director Alex Karpazis telling PC Gamer,

    “We have noticed that we do have a smaller payout, something close to 10% less than what we used to have before Siege X’s launch,” he said. “And actually, as of a couple of hours ago, we have made a buff to that. We’ve seen the communication online, and we acknowledge it in the data as well.”

    Isn’t it strange how nobody expected it?

    Siege X, since it’s name and model change, has been roaring back up the Steam charts when it comes to players, with many ex-players returning alongside plenty of noobs. Ubisoft, to its credit, has always backed the game when others may have ditched it alongside games like, er, The Crew.

    It’s a tricky balance when it comes to reinvigorating the playerbase, trying to gen more revenue and keep existing players happy. Almost impossible, I would imagine, and while it isn’t really clear yet, how much of a buff renown has got – it’s unlikely to have returned to previous levels, it may at least keep the veteran wolves from the door for a short while at least.


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  • Dead by Daylight hits new player peak on Steam, as Twisted Masquerade returns

    Dead by Daylight hits new player peak on Steam, as Twisted Masquerade returns


    Dead by Daylight has gone from strength to strength, bucking the ongoing trend of live-service games getting ignominiously shut down. This asymmetrical multiplayer slashers vs survivors game has just launched its fourth and final Twisted Masquerade online event, and its Steam player count has soared to new heights.

    While Dead by Daylight was never in danger of being shut down, thanks to a solid player base, this multiplayer horror game has seen a major uptick in its fortunes.

    Dead by Daylight, an image showing the game's new higher steam count

    The release of DbD’s new Five Nights at Freddy’s content saw its concurrent Steam player count hit its highest peak in four years. The update added Freddy Fazbear’s Pizzeria as a new map, alongside new killer Springtrap, as seen in the FNAF movie. The image of a maskless Matthew Lillard screaming in survivors’ faces has entered memedom, which won’t have done the game’s popularity any harm.

    Now, Dead by Daylight’s Twisted Masquerade event has returned for the fourth and final year, raising DbD’s popularity to even greater heights. This event, which allows players to earn fanciful masks and weapons, has pushed its concurrent player count has hit 120,717. That’s an all-time record and a poke in the eye for rival Evil Dead: The Game which was delisted earlier this year. 

    YouTube Thumbnail

    The event is currently live and runs until Thursday, July 17, 2025, at 8am PDT / 11am EDT / 4pm BST. If you’re wondering what cosmetics are on offer, we’ve got you covered with all the details of DbD’s Twisted Masquerade. But, remember, this is your last chance to get your hands on them.

    Why is Dead by Daylight so popular? It has a lot to do with the sheer wealth of killers and survivors on offer. We’ve ranked all 39 of DbD’s killers, and new menaces are added all the time. But while there are plenty of original characters in the game, dreamed up by developer Behaviour Interactive, there are a huge number of ‘celebrity’ killers too.

    Not all these famous slashers are available to buy right now, but the crossover factor is just mindblowing. This is a game where you can have the Xenomorph from Alien chasing down Nicolas Cage while Resident Evil’s Leon Kennedy takes on Chucky. And while the Evil Dead game may be gone, Ash Williams lives on as a guest survivor. It’s all our horror fan fiction fantasies come to life – what’s not to love?

    Do you want free stuff in Dead by Daylight? Of course you do, which is why we’ve got the latest DbD codes and DbD Twitch drops.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • How do I handle a late player for Battlestar Galactica?


    I have a player that may be later for a start of a game. How can I incorporate them into a session of BSG?

    I see two simple ways of doing this:

    1. Create the character at setup time and "zombiefy" them until the player arrives. They exist, but don’t interact at all.
    2. Draw up the character when the player gets there.

    I think these both amount to the same thing (kind of like adding a character mid-season to the series). But does it cause any difficulties for game play?



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  • magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?

    magic the gathering – Can a player force a game of MTG to end in a draw with an infinite amalia/indestructable wildgrowth walker loop?


    The combination of Amalia and an indestructible Wildgrowth Walker always draws the game with an infinite loop once a creature explores, no matter what card is on top of the library.

    For reference, Amalia has the text

    Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.

    and Wildgrowth Walker has the text

    Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.

    The keyword action “explore” and the event “explores” are defined in rules 701.40a-b:

    701.40a. Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.

    701.40b. A permanent “explores” after the process described in rule 701.40a is complete, even if some or all of those actions were impossible.

    So, if a player controls Amalia and a Wildgrowth Walker, and a creature explores, then Wildgrowth Walker’s ability triggers, which causes the player to gain life, so Amalia’s ability triggers, and she explores, which triggers Wildgrowth Walker’s ability again, in a loop. The only choice any player makes during that process is what to do with the card on top of the library, if it is not a land.

    However, because of the last part of rule 701.40b, the exploration happens no matter what card is on top of the library, and even if there is no card on top of the library at all. This means that the loop always continues, no matter what choice the player makes while exploring. Therefore, the loop is mandatory, so the game is a draw.



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