I’ve been playing Checkers on CardGames.io, and I’ve noticed some players make perfect moves instantly, almost as if they’re using a bot or AI to assist them.
I understand that AI solvers for Checkers (like Chinook or web-based tools) require you to input the current board state before they return the optimal move. But this takes time — so how are these players seemingly:
Reading the board state immediately
Sending it to a solver
And executing the move without any delay
How could a player be getting AI solver moves so quickly?
For example, are they using browser extensions, scripts, or something else to automate the reading of the board and feeding it to an engine? How technically difficult would it be to pull off without the site detecting it?
Helldivers 2‘s Galactic War arrived on Super Earth earlier today, with the Heart of Democracy update deploying the divers on their first missions to defend the mega cities of their home planet. So far, it’s all going down well with players, especially one new feature – the AI SEAF squads.
To be fair, you can see why. With the latest major order requiring folks to casually kill 2.5 billion Illuminate as they work to activate the cannons they’ll need to see off the squids’ invasion of the planet, every helping hand on Super Earth’s side is a welcome addition.
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Before we get into all the SEAF love, Arrowhead CEO Shams Jorjani has made it clear this was the thing he was talking about when he teased something was coming to the game that would lead players to defecate in their drawers. Sticking his head above the pulpit in Helldivers 2’s Discord server not long after the update went live, the exec simply asked: “What’s the pant situation soldiers????”
“Evaporated” was one of the first responses he got.
Image credit: VG247
Naturally, it’s the new biomes and big war twist that’ve done a lot of that evaportating, but if you take a look at the game’s subreddit right, you’ll find the AI SEAF squads folks can run into as they run ops on Super Earth getting a loadoflove.
Basically, they’re members of the Super Earth Armed forces you can find running around the streets and enlist to help you take on the Illuminate of you chuck out the right emotes. Naturally, if you drop a salute, they’ll salute back, and they can even be persuaded to follow you around. Depending on who you ask, they’re either surprisingly effective in combat – below is a clip on one helping someone take down an Illuminate Fleshmob – or just cannon fodder.
Players like them so much that there are already calls for Arrowhead to give us the ability to arm the SEAFers with support weapons, become bunker door opening buddies with them, and drop a Warbond that lets folks dress in their trademark blue armour.
As one player with the handle Excelsus328 put it: “I don’t care if they showed the SEAF dying to friendly fire in the trailer, anyone who shoots these soldiers gets the kick”. “Oh god, now I want an emote to sing [the] Super Earth anthem and have them sing it with us like in Earth Defense Force,” added another going by Deathzeis.
Has Helldivers 2’s Heart of Democracy update filled your breeches with something super stinky yet, or are you waiting on tenterhooks to dive in later? Let us know below!
I recently had remembered that at the end of the rule book of Monopoly that it says the rules for a short game and then says (60-90 minutes) in the header. At the back, it says the rules for a game that has an hour of termination decided. And there are "house rules" and I have no clue what those are. Bt in the instruction booklet, it doesn’t state how long a regular game of Monopoly last, with the normal rules.
I used to watch my family play and they normally had 4 players. And they didn’t use house rules (granted I was 6 so I don’t really remember but no one in my family knows what those are.)
My question is, how long does a normal game, with 4 players, last without a definite hour of termination and without house rules?
If I have Laelia, the Blade Reforged with 12 +1/+1 counters on it, and a player gets it through Illicit Auction, does Laelia, the Blade Reforged keep its +1/+1 counters?
Panic over. At least for now. Sort of. Fresh off of the news that Helldivers 2 is getting some fresh content in May, April’s closed with the Illuminate’s planet-eating death ball being stopped in its tracks – something players have been working towards for ages.
Yep, this is not a drill. The Illuminate have gone into hiding too. Take that, the colour purple! I’m sure this relative peace will last forever, and that “more exciting news to come” not long after the next Warbond won’t have a chance of kicking off more squid shenanigans.
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If you take a glance at the Galactic War map right now on April 30, you’ll see no trace of the faction the divers have been going at it with on the reg for the past few months – there are only Automatons and Terminids left, because those two old foes will never totally die out. Though, as Arrowhead explained in its latest briefing, neither have the Illuminate.
“The Meridian Singularity has come to a halt,” this briefing reads, “The Illuminate have disappeared completely; Ministry of Defense analysts have concluded this is likely explained by too few remaining to present a significant threat. The enemy is likely attempting to evade detection in order to survive a second total annihilation.”
MAJOR ORDER: The Meridian Singularity has come to a halt. The Illuminate have disappeared completely; Ministry of Defense analysts have concluded this is likely explained by too few remaining to present a significant threat. The enemy is likely attempting to evade detection in… pic.twitter.com/oF9Ohtlkml
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So, the big wormhole thing that was on its way to try and add the Helldivers’ home planet of Super Earth to the list of worlds it’s blown to smithereens has stopped in its tracks, and the squids have made a tactical retreat. Nice.
This is Helldivers 2 though, meaning the fighting’s never over and there’s still a fresh major order. “The Terminids and Automatons remain significant threats,” Arrowhead continued, “In the Illuminate’s final hours, they dealt significant damage to the defenses of multiple strategic sites across both battlefronts, granting the opportunity for our foes to capture formerly well-defended territory.” Damn. It can never be easy, can it.
So, players are now taking on the task of holding on those weakened sites – the planets Fenrir III, Turing, Claorell, Mastia, and Achernar Secundus. As of writing, the latter two are being battled for, while the first two are currently held by Super Earth with just over five days left on the order. So, by the time it runs its course, that next Warbond reveal on May 8 will be just around the corner.
Are you glad to see that the death ball has stopped rolling towards your Super loved ones? Let us know below!
We played a game of King of Tokyo last night with 6 players. Here’s the scenario:
5 players remain.
The player in Tokyo Bay rolls 5 attack claws and a power charge.
All 3 players outside of Tokyo die.
TC player believes the player from TB now has to leave Tokyo because Tokyo Bay is now closed.
TB player believes he should remain because he killed everyone else, and logically he shouldn’t be punished for success.
The rule examples only depict scenarios where the player in TC is the attacker.when the player count drops under4, (or a player in Tokyo is dying, so the issue resolves itself.)
I’m torn because logically Tokyo Bay and Tokyo city are really just super positions, representing both players being in the attack position. Logically, I’d interpret that as whomever has the dice is in the Tokyo alpha position.
But the rules just say “Tokyo bay closes” so I understand why the Tokyo city player thinks the the TB player has screwed himself and is now kicked out.