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  • INKtentions Preview – One Board Family

    INKtentions Preview – One Board Family


    The octopus is probably one of the most sneaky, clever, and cunning creatures in the ocean. INKtentions is a card game for two to four players that requires players to outsmart their opponents to get the most food in the ocean. The game is designed by Matthew Kambic with artwork from Chris Adams, and is being published by MaKa Games. Let’s jump into the deep end and learn more about INKtentions.

    INKtentions table

    Delicious Ocean Food

    Each player has a stack of nine cards, all the same, with the players color represented on the back of their cards. Over the course of the round, players will add eight of these cards into the display in the center of the table. The goal is to snag some of the delicious sea life (food) found in the center of the table. Each food tile has a different scoring method and you don’t want to end the round hungry.

    INKtentions arm

    At the start of INKtentions, you’ll choose the food tiles that you’ll compete for in the center of the table. The game comes with nine different food tiles that all score differently. Based on the player count, you’ll select five, six, or seven of these tiles to put in the center of the table. Players will play their cards off of the edge of these tiles as they compete to eat these underwater morsels.

    INKtentions plays over the course of three rounds as you accumulate tiles to get your final score. Let’s talk about what the cards do.

    INKtentions cards

    Eight Arms of Fun

    Players take turns around the table playing cards onto any food tile they want. These cards are played facedown, adding to the growing tentacle until they reach the card limit (based on player count). At the end of the round, you’ll go tentacle by tentacle, turning over cards and resolving them one at a time. Here is what each card type does:

    • Hunt cards (x3) allow you to take a food tile at the base of that tentacle as long as this card isn’t eaten.
    • Shark cards (x1) will eat any Hunt cards to the left and right of this card.
    • Eel cards (x1) will eat a single Hunt card to the left or right of this card, chosen by the player who played the Eel card.
    • Ink cards (x1) will cause a Shark card that is adjacent to go away.
    • Hide & Hunt cards (x1) are immune to Shark and Eel cards, allowing the player to nab a food tile at the base of that tentacle.

    There are two additional cards in the players hand that get played directly in front of the player and not in the center of the table. The Punch card lets you move a card from one tentacle to another uncapped tentacle. Finally, the Octobility card will let the player pull a special ability tile that was set out at the start of the round.

    INKtentions octobilities

    Octobilities give players a unique ability that will be used immediately or when directed on the tile. These abilities allow you to play your ninth card, swap a card on the table with one from your hand, gain a point and peek at a card, cap a tentacle and more. With every player having the same card set, you’re looking to outwit your opponents each round.

    Underwater Deduction

    The heart of INKtentions is a programming game where players are trying to predict what their opponents are playing. The Hunt & Hide card is the only guarantee of earning a food tile. Playing your Shark and Eel card at just the right time will take out another players Hunt card. One of the most devious moves in the game is using a Punch card to move another players Shark card to cancel out their Hunt card.

    INKtentions card reveal

    Since everything is played facedown, you’re going purely off intuition and anticipating players strategies. I’m a fan of programming games like Colt Express, Mountains Out of Molehills, and How to Rob a Bank. Players are trying to bluff or misdirect the other players with their card play. INKtentions shines when players catch on to their opponents patterns and block them from getting the food that gives them victory points.

    INKtentions food tiles

    Final Thoughts

    Scoring in INKtentions feels a lot like Sushi Go or Bugs on Rugs. The scoring variety across the different food tiles works really well. Players have to diversify which foods they go for since your opponents can easily block you when you focus on a single food source.

    The way cards build the arms of the octopus from the center of the table makes for a great table presence. Players who enjoy deduction, programming, and hand management games will really enjoy INKtentions.

    You can visit the Kickstarter campaign for INKtentions when it launches on June 10, 2025.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • Beach Day Preview – One Board Family

    Beach Day Preview – One Board Family


    For many people, the beach is the epidemy of rest and relaxation. The sun, sand, and ocean waves can wash away the stress of our everyday life. I’m not in that group of people. Sand and myself are mortal enemies that have been in a battle since my teenage years. Thankfully, games like Beach Day from CakePie Games exist so I don’t have to actually be on a beach to enjoy this atmosphere.

    Beach Day is a tile placement game for 1 to 5 players that’s illustrated by Ammon Anderson (Gnome Hollow) and designed by Brennan Smith and Josh Bowman. This small box game brings all the joy of the beach as you chase victory points and stay away from pesky sand.

    Beach Day tableau

    Fun in the Sun

    Each player is adding cards to their own beach tableau on their turn, chasing five global goals and their own unique goal. You’ll receive two crab cards at the start of the game, discarding one and keeping the other. This is a personal scoring goal that is unique to just you.

    Everyone starts with a single tile 2×2 card that is marked with a sea turtle in one of the corners. This sea turtle is important and can never be covered by another card.

    Beach Day draw pile

    On your turn, you can take two cards from the top of the draw pile, placing one and discarding the other to one of the two discard piles. OR, you can take and place one of the top cards on either of the discard piles. In adding a new card to your beach, you can place it adjacent to another card or overlap another previously placed card. Overlapping is generous in this game since you can cover one or more of the four squares on a card. You can never place a card diagonally adjacent or tuck a card under another previously placed card.

    Beach Activities

    On the cards in Beach Day, you’ll find beachballs, sand castles, pools of water, shells, sand dollars, and even trash. Each item on the beach has a different method of scoring based on the goal cards that were chosen at the start of the game. Beachball halves need to be paired with another half in order to be scored. Sea shells score the most when grouped in contiguous paths.

    Beach Day shell scoring

    Don’t forget about your crab card! That secret scoring criteria can be helpful in outscoring your opponent. Players will watch how each beach is being built at the table. In many of our games, the score has been tight and competitive which is exactly how we like our games.

    Since the goal cards in the game are double-sided, players can pick their favorite scoring cards each and every game. Once you get a couple games under your belt, you’ll start to enjoy some goals more than others. The game gives you the agency to just pick your favorites and run with it.

    Beach Day scoring

    After the draw pile is empty, players score based on the goal cards and crab card that each player has. The highest score wins.

    Final Thoughts

    Like a day at the beach, Beach Day is a relaxing and breezy time at the game table. The small box makes this a great game to throw into a bag or to play over a meal. It’s easy to understand how everything is scored and the placement rules are straight-forward.

    Beach Day crab objective

    Beach Day is a filler game that is going to check a lot of boxes for anyone looking for a quick game that you can take on the go. The gameplay and theme absolutely go hand-in-hand with this release.

    Beach Day is being funded through Kickstarter starting in June from CakePie Games. Check out the campaign today.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • In The Blink of a Dragon’s Eye Preview


    This is a preview copy sent to us for our early opinions. No money exchanged hands. Some art, rules or components may change in the final game. You can follow the crowdfunding page here.

    In The Blink of a Dragon's Eye Preview

    This is a bit different for us here at WBG, as we haven’t reviewed a book before. But this one is something quite special.

    At the end of each of the book’s five chapters, you play a mini game linked to what you’ve just read. It’s an intriguing blend of traditional reading and print-and-play mini games, which fits beautifully within the theme the writer has created.

    In The Blink of a Dragon's Eye Preview

    The experience unfolds by reading each of the five short chapters; each taking roughly 5–10 minutes depending on your reading speed. After finishing a chapter, you move on to its corresponding print-out and play two mini games.

    The first game in each of the first three chapters is a simple dice-rolling game, where over five turns you try to cover as much land as possible to collect items. These items will be used in the second part of the mini game, where you face a challenge based on the chapter you just read.

    No spoilers here, but be prepared for a few fights!

    In The Blink of a Dragon's Eye Preview

    These are also resolved through dice rolls, but with added depth: you’ll have options, powers, and the items you collected earlier, all of which come into play. It all links together beautifully, works seamlessly, and creates a unique and rewarding experience.

    I thoroughly enjoyed my time with this book. Initially, I read each chapter and played the accompanying mini-games on my own. After the first two chapters, my son showed interest, so I re-read those chapters with him and replayed the games. Revisiting the early parts of the book helped reinforce my understanding and didn’t feel like a chore, rather, it was a delightful experience to revisit these pages and cement my understanding of the early chapters

    In The Blink of a Dragon's Eye Preview

    The world crafted within this book is rich and full of wonder. The writing style is soothing and immersive, making it a relaxing read. The seamless integration of storytelling and interactive gameplay creates a unique and rewarding experience that I highly recommend.


    And the great news for you, is that this book is currently fully funded, and on Kickstarter right now. So, if you want to get your own copy, you absolutely can! Just head here.

    In The Blink of a Dragon's Eye Preview

    The full production comes with a fully printed hard cover book as you see here, with laminated print outs for the mini games. There are beautiful dice and a simple dry erase pen too. There is also a digital version for your own print-and-play fun. Or a full all-in with some beautiful art prints. Whatever you taste of budget, you can find something to suit.


    But is this for you? I very much enjoyed it and can see myself backing future books. I would like to see what the author does with the idea and potentially even, this world. All I know, is I love this idea, I want to support this sort of innovation in the game world, and I think this particular book/game hybrid is wonderful.



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  • Beasts & Diplomacy Board Game Preview


    This is a preview copy sent to us for our early opinions. No money exchanged hands. Some art, rules or components may change in the final game. You can follow the crowdfunding page here.

    Beasts & Diplomacy Board Game Preview

    Dragon Dawn Productions is quickly becoming one of my favourite publishers. They have made some amazing trick-taking games, the brilliantly intricate Factory 42, and my personal favourite, Beyond the Rift. I was excited to see what they had coming next, so jumped at the chance to play this preview copy of Beasts & Diplomacy from first time designer Mike Kribel.

    Mike also did the art, which was mostly done using an AI tool. Lots of work went into the art after the initial AI-generated images, but it is worth noting the origins. You can tell it is AI, but it looks incredible, as AI art can often do, but with that computer-generated feel. That said, when one person designs a game and does the art as well you can understand this being used. And in the current financial climate, this may become more and more common place. The most important thing, I feel, is that the publisher declares it. And any review or previewer too. So consider this AI mater ‘John D Claired’!

    Beasts & Diplomacy Board Game Preview

    OK, well what is this game all about? This is a card drafting, pattern matching, tableau-builder, with a point salad scoring system, fantasy theme, and incredibly quick game play. I have finished two player games in 25 minutes.

    Initially, it looks quite complicated. The rule book is good, but doesn’t look the most appealing, and its very long! But it reads well, with lots of explanations, and everything is laid out in a nice way. I learned it quite simply myself. But found I could teach it a lot quicker than I taught myself, or compared to how it looks. Let me give you the basics.

    Beasts & Diplomacy Board Game Preview

    The game runs over three days (rounds) and each day has five distinct phases. Dawn, morning, etc! The first thing you will do in the first phase is chose some quests. You are dealt two cards you need to pick one from, which will determine a large part about how you will score in the game. We found after a few game, that in this point salad of a game, the quests were the areas we scored this most in. So, pick wisely!

    Your choices will be based on two things: the score you get each time you complete the Quests mission, as shown on the top right, and the mission itself, as indicated by the icon on the bottom. Get used to icons; there are a lot in this game! They can come in many different guises, but generally, you just need to collect a certain thing. For example, the Herbitheon Quest rewards five points for every two sets of grass icons you collect in the game. Power rewards three points for completing a level two Diplomat card (more on them soon), and Elegance, that reward three points for every grey Beast you collect.

    Beasts & Diplomacy Board Game Preview

    Each round, you will get two more Quest cards to pick from, and you need to end with one more Quest in your possession than the previous round. This means you can discard the one you chose in round one to keep both of the Quests you were dealt in round two, if you like. By the end of the game, you will have three Quests to score from.

    The next phase is where players will draft cards. You start with four workers to do this with, and then in each subsequent round you will gain one additional worker to work with. At the start of this round you will place down six Diplomats, Traders, and Personnel cards, and 12 Beast card. Any remaining from previous rounds are discarded and replaced with a fresh batch each time. So, you wont know what is available until this point. Meaning you pick your first Quests a little blind! But some icons are more common that others, and there is a handy sheet to tell you all this information.

    Beasts & Diplomacy Board Game Preview

    You can make four free picks of any combination of the cards. But you will want to find Beasts that match your Quests icons, if possible, and then Traders that match the symbols of other beasts. You can sell to them, you see. They are looking for one fixed must-have attribute and two other nice-to-haves. If you can sell to a Trader with all matching, that’s a lot of Ore. You will need Ore later. You will also want to acquire Diplomats that are looking to be entertained by the Beasts you are acquiring, as they too will provide you with Ore. There will be six choices of Personnel cards that offer many rule-bending powers.

    The first few choices in each area, depending on player count, will reward you with King Favour tokens. Three of these, and you can exchange them for a King’s Medal. These will reward you with points at the end of the game. So, you will want to find the cards you need, in the areas that still have King Favour rewards, before the cards go, the spots go, and other players take what you need.

    Once you have made your choices, you can then discard two cards you don’t want or five Ore to move a worker and take another card. But this may leave you short on Ore for later in the round. The first player to pass gains one Ore, and when all players have passed, the game moves forward to the third phase, Noon.

    Beasts & Diplomacy Board Game Preview

    Players will now place down all Diplomat cards they have in their hand that they want to welcome to their play area. Place them down in a vertical pile, with the bottom part still visible, so you can see what type of Beast each Diplomat is looking to see.

    Play then moves to the afternoon in the fourth phase, where players will now play all the cards in their hands that they wish to play. Any Beasts introduced this way will instantly gain you Ore rewards for any Diplomat in your area looking for any matching symbols. You will also need to house all Beasts into an Environment, or your one starting Cage. Any new environment bought will cost three Ore. You can buy as many as you like, but you cannot leave any empty after this day is out. Any previously placed Beasts can be moved at this point, to maximize the efficiency of your environments, and any powers they have. You can now also sell any Beasts you wish to any Traders you acquired in the draft phase, instantly scoring the Ore from the matching symbols, and then placing the Trader into your completed trade pile for more end game scoring. Any Beasts you cannot sell to a Trader or house must be sold at its maintenance cost or two Ore, whichever is lower. You can also play any Personnel cards you wish to at this point to gain their powers. This is all turn in turn order so each player can watch what each player is up to!

    Beasts & Diplomacy Board Game Preview

    The Beasts you house have multiple symbols that may be required by your Quests and wanted by Traders and Diplomats, as seen on the right of the card. Each Beast has four attributes, a colour, and a Habitat symbol. It also has its end game points on the top left, and maintenance cost on the bottom left. You need to be looking at all these symbols on all cards as you play. And each round you have 30 new cards to study!

    When all players are done, the phase moves to the final fifth phase, Evening, where players will now count up and pay their current exhibitions’ maintenance cost, as shown by the maintenance cost seen on all Beasts and the environments that they are in. Some Personnel adding powers to your beasts may add to this too. If you cannot pay your costs, you must take actions to reduce your cards or gain more Ore. Once all players have paid their running costs, the round ends. Players will play three rounds/days and the person with the most points after three rounds is declared the winner.

    Beasts & Diplomacy Board Game Preview

    The game runs very smoothly through these five phases. The game board shows you what to do on the top left and there is this handy sheet to use for each player to reference. But after a few rounds, you will be flying through without the need of this. It is all quite intuitive. Draft cards, sell some of them. Collect the others for points. Everything is based around matching symbols on cards and find cards that work well together. Particularly the Quests. You will end the game with just three of these and the bulk of your points could come from these if you manage to fulfil them all a few times. Finding cards that work with your Quest, but also the cards you want to sell too, and the cards you want to impress to gain the much needed Ore is crucial. The better cards require more Ore per round to keep them running. But Ore is scarce. And getting more may mean you need to sell more. Each round you need to delicately balance these needs and find cards that fit all your goals. And of course all the other players will be trying to do the same thing!

    This game quickly becomes about hand management, tableau-building, and efficiency. Finding the best cards that work well together to maximize your Ore production and end game points. The player that can do that the best will win the game.

    If you enjoy pattern matching and efficiency based card game, then this could well be a winner for you.

    Beasts & Diplomacy Board Game Preview

    There are so many cards in this game. This handy guide will help you with working out what each one does. The symbology is clear, but sometimes the cards will have unique symbols, and if you only see that card once every three games or so, and play this game every few weeks, this guide will quickly become essential. I sometimes wonder why cards can’t just have written on them what they do. It’s not like the text on this sheet is much bigger than it would have been directly on the card!

    You can also see the frequency of each type of symbol on the game on the left of this. Very handy if you want to work out the likelihood of a certain thing coming up in your early games. And this is where the game can be a little frustrating. There is a small element of luck to this game. Sometimes the cards you need come up. Other times they don’t. They can be frustrating. But it’s a quick enough game for this not to matter too much. And as they tell you the percentages, you can manage your own risk and try to hedge your bets as best you can.

    This will be an interesting Kickstarter to follow. With all that is going on in the world right now with tariffs and shipping affecting productions like this, and the potential backlash to the AI, I will be hoping for a simple and successful process for this game. Because it is a lot of fun. It packs a lot into a short sub-hour game time. And I enjoy the challenge of trying to maximize the few cards I will get to use each game.



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  • Shallow Regrets Preview – One Board Family

    Shallow Regrets Preview – One Board Family


    The dark and creepy fishing game Deep Regrets is one of our favorite releases this year. But sometimes, you’re looking for a shorter fishing excursion. That’s were Shallow Regrets, a new wallet game from Button Shy Games, comes in handy. This eighteen card experience was created and illustrated by designer Judson Cowan and offers a bitesize experience of its more robust sibling, Deep Regrets.

    Catch of the Day

    Shallow Regrets plays two to three players and takes only fifteen minutes to play. In this fishing filler game, players can cast into six “shoals” in the center of the table. Each shoal is a pile of three cards that contain fair or foul creatures or objects from the ocean.

    Shallow Regrets - shoal piles

    Cards have a coin value (victory points), catch difficulty, and unique ability that can be activated when you have the card in your possession. Some cards contain fish hooks on the left side below the coin value. These hook icons will give you the strength to catch larger creatures as you fish the briny deep.

    Players are given information on the size of the fish based on the size of the shadow that’s shown when it’s on the top of the shoal. There’s also a hint at the bottom of the card back that gives you the range of strength you need to reel in that catch.

    Throwing Back Your Catch

    On your turn, draw two cards from the top of the shoal(s) in the center of the table. You can catch one of the two cards you picked up and must toss the other back. The rejected card is placed back on top of a shoal or in an open space if all the cards of a shoal have been fished. Players can strategically toss back a card to cover a card that another player was potentially planning to catch.

    Shallow Regrets - player turn

    Shallow Regrets is all about gaining strength as you gradually work your way up to catching bigger and more valuable creatures. While the coin value is victory points, sometimes the special ability on the card can be extremely advantageous. You can use a cards special ability by exhausting it (turning it sideways) at the start of a turn. You’ll be able to look at more cards on your turn, swap a creature for another players, pass a card to your neighbor, or even flip over the top card of each shoal.

    These abilities are really helpful in getting just the right cards in front of you. As a seasoned fisher, you want to dabble in catching foul fish, but you definitely don’t want all the foul fish! The foul fish in the game can give you the hooks you need to reel in a big catch. But, most of these come with negative coin values that will bring down your score.

    Shallow Regrets - player tableau

    Fair fish have some of the highest coin values but may not give you any hook icons to increase your strength. The game has a nice balance and forces players to keep a variety of fair and foul creatures. The game ends when all the cards have been taken from the shoals or when players don’t have enough strength to catch the cards that are left.

    A Stench Most Foul

    The player who reeled in the most foul fish will have two points deducted from their score at the end of the game. Players count the points on their cards, even their exhausted cards, to get a final score.

    Shallow Regrets - activated card

    Shallow Regrets is a really enjoyable, ultra condensed fishing experience that we really enjoy. The player count is small, supporting only three players. This has been the game Erin and I choose to bring on date nights because it’s such a tight and casual experience. When players lean into using the card abilities, the game is a little mean and that’s a big part of why we like the Shallow Regrets so much.

    Shallow Regrets - Kraken card

    Judson Cowen did an excellent job with illustrations. The creatures feel like a more cartoony version of their Deep Regrets counterparts. As many times as we’ve played Shallow Regrets, we still get excited when one of us finds and is able to reel in the five point Kraken card. This is an easy filler card game to suggest to anyone who has fifteen minutes and a couple friends to play with.

    Shallow Regrets is on Kickstarter through May 17, 2025. Check out the campaign today!

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • Star Gazers and Observatory Kickstarter Preview

    Star Gazers and Observatory Kickstarter Preview


    There are two new space-themed games coming to Kickstarter from 25th Century Games. Star Gazers is a tile-laying game with art from Vincent Dutrait while Observatory is a roll and write that has players mapping out the night sky.

    In this video preview, Phil and I talk about how each game plays and our thoughts after a couple of games. These are two very different space games that are worth checking out.

    https://www.youtube.com/watch?v=9tHIv8TPE_U

    You can checkout the Kickstarter campaign for Star Gazers and Observatory today.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front

    F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front


    The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.

    Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.

    “When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”

    Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.

    Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.

    Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.


    A pair of teammates battling in F1 25.
    Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters

    I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).

    Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.

    It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.

    Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.


    Callie Mayer in F1 25.
    Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA

    Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.

    While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.

    To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.

    Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.





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  • Oddities: A Peculiar Card Game Preview

    Oddities: A Peculiar Card Game Preview


    Odd creatures are lurking in the woods. Your job is to collect these creatures and out score your opponents in this cutthroat card game from Twisted Branch Games. Let’s get to know these odd little creatures that make up this game.

    An Odd Collection

    Players are creating a tableau of cards from the carious woodland creatures they find during the game. Each round of Oddities is marked by a Season card which dictates which creatures they can collect in that round. Simple oddities are common and are the most common card that you’ll come across. Rare oddities have unique magical abilities that will help strengthen your collection.

    Oddities - card types

    At the start of your turn, draw the top card off the deck, adding a new card to your hand. Then, play a single action on your turn. You can “search” by drawing another card, “strengthen” by playing a card into your collection, “sabotage” lets you play a misfit oddity into another players collection, or you can “strike” which lets you play a quirk card.

    A players collection sits in front of them, scoring a single point for each oddity. Specific oddities give additional points and misfits will add a wrinkle to your collection. The sabotage action adds some “take that” to the game. Ultimately, players are racing to be the first one to have six points in their collection.

    Oddities - player hand

    Watch Out for the Misfits

    Oddities gameplay is a quick teach and easy to understand. Each card has an icon designation that makes it easy to recognize the card type. There are four different seasons in the game that get drawn at the start of the round. During the Winter season, only oddities with the Winter icon, or the “any season icon” can be played. Keeping a variety of oddities in your hand gives you the flexibility to play into your collection across the various rounds.

    Misfit cards can be played in any season and will target another player at the table. These cards are mostly inconvenient but can be removed through various rare oddity abilities or quirk effects.

    Oddities - quirk card

    Quirk cards are effects that immediately take place when they are played. Some of these cards can be down right mean when they wreak havoc on your collection. Some quirk cards can also protect your collection from your opponents.

    https://www.youtube.com/watch?v=_tIcQZ7bRIs

    Final Thoughts

    Oddities is a solid card game for families who are looking for a game that everyone can play. The cards are pretty straight-forward and the game supports up to eight players. Erin and I both enjoyed the game at two players, but noticed some balance issues. The team at Twisted Branch Games is addressing this by modifying the deck at that player count.

    Oddities - season cards

    I really enjoy the whimsical look of the creatures in Oddities. The game is cute and even my daughters remarked on the art throughout the game. We had the most fun with Oddities at three to five players (we didn’t play at the highest count). Since misfit and quirk cards can target your opponents, it was nice having a couple options when choosing who to target.

    If you’re looking for a fun easy to teach card game with charming artwork, Oddities is a game you should definitely check out.

    Oddities is being funded through Kickstarter by Twisted Branch Games. Check out the campaign that launches on February 2, 2025.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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