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  • Shallow Regrets Preview – One Board Family

    Shallow Regrets Preview – One Board Family


    The dark and creepy fishing game Deep Regrets is one of our favorite releases this year. But sometimes, you’re looking for a shorter fishing excursion. That’s were Shallow Regrets, a new wallet game from Button Shy Games, comes in handy. This eighteen card experience was created and illustrated by designer Judson Cowan and offers a bitesize experience of its more robust sibling, Deep Regrets.

    Catch of the Day

    Shallow Regrets plays two to three players and takes only fifteen minutes to play. In this fishing filler game, players can cast into six “shoals” in the center of the table. Each shoal is a pile of three cards that contain fair or foul creatures or objects from the ocean.

    Shallow Regrets - shoal piles

    Cards have a coin value (victory points), catch difficulty, and unique ability that can be activated when you have the card in your possession. Some cards contain fish hooks on the left side below the coin value. These hook icons will give you the strength to catch larger creatures as you fish the briny deep.

    Players are given information on the size of the fish based on the size of the shadow that’s shown when it’s on the top of the shoal. There’s also a hint at the bottom of the card back that gives you the range of strength you need to reel in that catch.

    Throwing Back Your Catch

    On your turn, draw two cards from the top of the shoal(s) in the center of the table. You can catch one of the two cards you picked up and must toss the other back. The rejected card is placed back on top of a shoal or in an open space if all the cards of a shoal have been fished. Players can strategically toss back a card to cover a card that another player was potentially planning to catch.

    Shallow Regrets - player turn

    Shallow Regrets is all about gaining strength as you gradually work your way up to catching bigger and more valuable creatures. While the coin value is victory points, sometimes the special ability on the card can be extremely advantageous. You can use a cards special ability by exhausting it (turning it sideways) at the start of a turn. You’ll be able to look at more cards on your turn, swap a creature for another players, pass a card to your neighbor, or even flip over the top card of each shoal.

    These abilities are really helpful in getting just the right cards in front of you. As a seasoned fisher, you want to dabble in catching foul fish, but you definitely don’t want all the foul fish! The foul fish in the game can give you the hooks you need to reel in a big catch. But, most of these come with negative coin values that will bring down your score.

    Shallow Regrets - player tableau

    Fair fish have some of the highest coin values but may not give you any hook icons to increase your strength. The game has a nice balance and forces players to keep a variety of fair and foul creatures. The game ends when all the cards have been taken from the shoals or when players don’t have enough strength to catch the cards that are left.

    A Stench Most Foul

    The player who reeled in the most foul fish will have two points deducted from their score at the end of the game. Players count the points on their cards, even their exhausted cards, to get a final score.

    Shallow Regrets - activated card

    Shallow Regrets is a really enjoyable, ultra condensed fishing experience that we really enjoy. The player count is small, supporting only three players. This has been the game Erin and I choose to bring on date nights because it’s such a tight and casual experience. When players lean into using the card abilities, the game is a little mean and that’s a big part of why we like the Shallow Regrets so much.

    Shallow Regrets - Kraken card

    Judson Cowen did an excellent job with illustrations. The creatures feel like a more cartoony version of their Deep Regrets counterparts. As many times as we’ve played Shallow Regrets, we still get excited when one of us finds and is able to reel in the five point Kraken card. This is an easy filler card game to suggest to anyone who has fifteen minutes and a couple friends to play with.

    Shallow Regrets is on Kickstarter through May 17, 2025. Check out the campaign today!

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • Star Gazers and Observatory Kickstarter Preview

    Star Gazers and Observatory Kickstarter Preview


    There are two new space-themed games coming to Kickstarter from 25th Century Games. Star Gazers is a tile-laying game with art from Vincent Dutrait while Observatory is a roll and write that has players mapping out the night sky.

    In this video preview, Phil and I talk about how each game plays and our thoughts after a couple of games. These are two very different space games that are worth checking out.

    https://www.youtube.com/watch?v=9tHIv8TPE_U

    You can checkout the Kickstarter campaign for Star Gazers and Observatory today.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front

    F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front


    The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.

    Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.

    “When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”

    Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.

    Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.

    Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.


    A pair of teammates battling in F1 25.
    Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters

    I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).

    Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.

    It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.

    Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.


    Callie Mayer in F1 25.
    Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA

    Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.

    While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.

    To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.

    Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.





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  • Oddities: A Peculiar Card Game Preview

    Oddities: A Peculiar Card Game Preview


    Odd creatures are lurking in the woods. Your job is to collect these creatures and out score your opponents in this cutthroat card game from Twisted Branch Games. Let’s get to know these odd little creatures that make up this game.

    An Odd Collection

    Players are creating a tableau of cards from the carious woodland creatures they find during the game. Each round of Oddities is marked by a Season card which dictates which creatures they can collect in that round. Simple oddities are common and are the most common card that you’ll come across. Rare oddities have unique magical abilities that will help strengthen your collection.

    Oddities - card types

    At the start of your turn, draw the top card off the deck, adding a new card to your hand. Then, play a single action on your turn. You can “search” by drawing another card, “strengthen” by playing a card into your collection, “sabotage” lets you play a misfit oddity into another players collection, or you can “strike” which lets you play a quirk card.

    A players collection sits in front of them, scoring a single point for each oddity. Specific oddities give additional points and misfits will add a wrinkle to your collection. The sabotage action adds some “take that” to the game. Ultimately, players are racing to be the first one to have six points in their collection.

    Oddities - player hand

    Watch Out for the Misfits

    Oddities gameplay is a quick teach and easy to understand. Each card has an icon designation that makes it easy to recognize the card type. There are four different seasons in the game that get drawn at the start of the round. During the Winter season, only oddities with the Winter icon, or the “any season icon” can be played. Keeping a variety of oddities in your hand gives you the flexibility to play into your collection across the various rounds.

    Misfit cards can be played in any season and will target another player at the table. These cards are mostly inconvenient but can be removed through various rare oddity abilities or quirk effects.

    Oddities - quirk card

    Quirk cards are effects that immediately take place when they are played. Some of these cards can be down right mean when they wreak havoc on your collection. Some quirk cards can also protect your collection from your opponents.

    https://www.youtube.com/watch?v=_tIcQZ7bRIs

    Final Thoughts

    Oddities is a solid card game for families who are looking for a game that everyone can play. The cards are pretty straight-forward and the game supports up to eight players. Erin and I both enjoyed the game at two players, but noticed some balance issues. The team at Twisted Branch Games is addressing this by modifying the deck at that player count.

    Oddities - season cards

    I really enjoy the whimsical look of the creatures in Oddities. The game is cute and even my daughters remarked on the art throughout the game. We had the most fun with Oddities at three to five players (we didn’t play at the highest count). Since misfit and quirk cards can target your opponents, it was nice having a couple options when choosing who to target.

    If you’re looking for a fun easy to teach card game with charming artwork, Oddities is a game you should definitely check out.

    Oddities is being funded through Kickstarter by Twisted Branch Games. Check out the campaign that launches on February 2, 2025.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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