برچسب: Quests

  • “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

    “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”


    If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form – The Elder Scrolls 4 not being short on stuff to do – but of course modders were always going to add to that.

    We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.

    The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for – be it assassin, warrior, thief, gladiator, or mage – in a way that’s perfect for roleplaying.

    So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he’s created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:

    VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?

    ColdTyrant: I’ve been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted – the game absolutely blew me away and had a fundamental effect on myself and my creativity. I’ve been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.

    I had been following the rumors of an ‘Oblivion Remake’ since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it’s been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.

    Naturally, after I’d already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players’ experiences further.

    The Imperial City in Oblivion Remastered.
    Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247

    VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?

    ColdTyrant: When I decided it was time to start modding Remastered, I really wasn’t sure where to start. I’ve always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea – what if *I* was the bad guy?

    I started re-learning Oblivion’s scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon’s Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically – a proof of concept to myself, and it’s a bit light on content and needs a big update (I’m working on this!).

    After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I’d be able to create with what I’d discovered, my ideas really began to run wild.

    Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I’d finish one feature I’d think of another, then get to work on it – then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I’d wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.

    A Mythic Dawn member in Oblivion Remastered.
    Who wouldn’t want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247

    VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?

    ColdTyrant: So, with modding the original Oblivion, it’s a lot simpler – anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he’d just be there!

    Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.

    What this means in layman’s terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well… that’s not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.

    Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you’ll have problems.

    Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us – so Bob the Mage can exist in Oblivion Remastered.

    A mage in Oblivion Remastered.
    Ok, so this particular mage isn’t called Bob, but you get the picture. | Image credit: Bethesda/VG247

    However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.

    So ideally, we’ll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play – no requirements. But for Remastered – for now – you’ll always need UE4SS and TesSyncMapInjector.

    VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?

    ColdTyrant: The ‘radiant quest system’ I’ve designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I’d released so far.

    When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself – I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.

    I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion’s Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood – Infinitum was born, and the series kicked off.

    The player accepting a Dark Brotherhood contract in Oblivion Remastered.
    Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant

    As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they’re interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.

    If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!

    Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my ‘No Creeper’ optional version), and I totally get it – but I love Morrowind just as much as Oblivion and Skyrim, and I’m sure any Morrowind player is aware of the “meme” of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn’t he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!

    VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods – are there any complex ideas you’ve not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?

    ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process – but given the complexity of the hybrid engine, I’m not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.

    As far as my plans – the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild – Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.

    Modded elixir crafting in Oblivion Remastered.
    Since we had our chat, ColdTyrant’s released his Mages Guild mod, so you can try it right after you’re done reading. | Image credit: Bethesda/ColdTyrant

    Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I’m hoping people really enjoy it!

    Once the main Infinitum Series is complete, I’ll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I’ve been writing up, that I think people will really love!

    As far as whether or not I’ve tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can’t use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.

    I think there is a high ceiling for learning and getting into more complex scripting if you’ve never done it before, but really, the sky is the limit when it comes to Bethesda modding – there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda’s single-player masterpieces.

    As time marches on, I’m really excited to see the things people continue to pump out for Oblivion Remastered. It’s really exciting to see what people can come up with!



    Source link

  • All Roblox Beaks Quests Guide

    All Roblox Beaks Quests Guide


    Beaks just had its first major update, and with it came Quests. These are completely optional, but still a great way to earn some extra XP, currency, and even darts. We’re going to tell you how to start and complete every single one in this All Roblox Beaks Quests Guide.

    All Benny Beaks Quests in Roblox Beaks

    A Beaks player is looking at Benny Beaks who has a green arrow above their head
    Screenshot by The Escapist

    When you first start playing the game, you’ll be at Beakwoods Camp. On the Right of the sign, you should see Benny Beaks, who has a few tutorial quests for you. Even if you already have a high-level character in Beaks, you should still do these because they take less than a few minutes, and they give you a bunch of darts. You have to finish these in order.

    Capture 10 birds Quest

    A Beaks player is starting the first tutorial quest
    Screenshot by The Escapist

    Just like it sounds. Equip your gun and capture 10 birds. Any will do, so feel free to capture 10 Pidgeons or 10 Parrots, which are all over the place. Go back and talk to Benny when you’ve captured 10.

    Reward: 50 Coins, 20 XP

    The Bird Collector

    A Beaks player is doing the Bird Collector Quest
    Screenshot by The Escapist

    After catching your 10 birds, Benny tells you to sell them to the Bird Collector. Walk up to the Bird Bazaar NPC (it’s just next to you), and ask to sell all your birds (or if you want to keep a few, just sell 10). Return to Benny for your reward.

    Reward: 50 Coins, 20 XP

    The Dartsmith

    A Beaks player is browsing the new Darts menu
    Screenshot by The Escapist

    This is actually a great way to see how the Beaks developers reworked the Dartsmith. Before the update, you had to pay 200 Coins to get around 4-5 random darts. Now, you can pick the darts you need, and buy them in sets from just one to up to 10.

    Visit the Dartsmith who is next to the notice board and craft any dart. We recommend you get 10 Iron Darts, but you only really need one for the quest. Return to Benny for your reward.

    Reward: 15 Steel Darts, 100 Coins, 25 XP

    The Gunsmith

    A Beaks player is looking at purchasable guns from the Gunsmith
    Screenshot by The Escapist

    This one can take a few minutes. You need to have 1,500 Coins to buy the Hunter Rifle from the Gunsmith at Beakwoods. So, go into the field and start gunning down birds and then selling them to the Bird Collector. This is a great way to learn the loop of the game. Once you have 1,500 Coins, buy the gun from the Gunsmith. Return to Benny for your reward.

    Now, if you already bought the Hunter Rifle before the quest was added, simply talk to the Gunsmith, then unequip and equip the Hunter Rifle again. You won’t get the progress, but with your Hunter Rifle equipped, talk to Benny, and that should finish the quest.

    Reward: 30 Steel Darts, 20 Smoke Darts, 300 Coins, 100 XP

    All Jimmy Quests in Roblox Beaks

    A Beaks player is talking to an NPC Jimmy
    Screenshot by The Escapist

    Jimmy is the innocent-looking NPC just outside Beakwoods camp (on your way to Quill Lake). He has a few quests that further teach you about different kinds of birds.

    Jimmy’s First Quest!

    A Beaks player is doing Jimmy's First Quest and gunning down birds
    Screenshot by The Escapist

    Jimmy wants you to collect 5 common and 2 uncommon birds. You’ve probably already figured out that birds like Parrots and Pigeons are really common, while Bulbuls, Sparrows, and Goldflinches are somewhat uncommon (but you really shouldn’t have a problem finding two of them). Once you capture the birds, talk to Jimmy for your reward and next quest.

    Reward: 50 Coins, 25 XP

    Beakwood’s Rare Birds!

    A Beaks player has accepted the Second Jimmy Quest
    Screenshot by The Escapist

    Jimmy wants you to catch 3 rare birds. Rare birds (in Beakwoods) include: Crossbills, Woodpeckers, and Hummingbirds. Out of all of these, Crossbills and Hummingbirds are the easiest to notice. Just look for anything blue flying around or anything red flying somewhat high. If you can’t see them right away, try to shoot some common birds until these rare ones eventually spawn. It shouldn’t take you too long. Return to Jimmy for your reward and one more quest.

    Reward: 75 Coins, 50 XP

    Beakwood’s Mutated Birds!

    A Beaks player has captured a mutated bird
    Screenshot by The Escapist

    Jimmy wants you to capture 3 mutated birds in Beakwoods. These can be of any rarity, so even 3 mutated Pidgeons are good. For this one, just look for any bird with weird colors or glowing eyes and gun it down. It shouldn’t take you much longer than the Rare Birds quest. Once you gun down the 3 mutated birds, report to Jimmy for your reward.

    Reward: 30 Smoke Darts, 75 Coins, 50 XP

    All Moon Quests in Roblox Beaks

    Moon from Beaks is giving a quest to the player
    Screenshot by The Escapist

    Just before you arrive at the Quill Lake sign, you should spot Moon the Beakwoods Guardian.

    Moon’s Quest

    Beakwoods Bestiary is completely filled with info on all the birds
    Screenshot by The Escapist

    Moon wants you to complete the Beakwoods bestiary. Honestly, out of all bestiaries, the Beakwoods one is likely the easiest. Simply shoot birds until you fill it out (don’t forget about the birds that fly high above the trees) and return to Moon.

    Reward: 25 Smoke Darts, 20 Golden Darts, 250 Coins, 100 XP

    All Star Quests in Roblox Beaks

    A Beaks player is talking to the NPC Star
    Screenshot by The Escapist

    When you reach Quill Lake, you can find Star (Quill Guardian) standing on one of the elevated piers. She actually gives you a choice between two quests, and you can even repeat one (but you probably shouldn’t).

    Lake Birds

    Quill Lake Bestiary from Beaks
    Screenshot by The Escapist

    Getting into some tougher quests. What you need to do is complete the Quill Lake Bestiary. Refer to our Roblox Beaks All Birds Guide for a list of all birds in the game. When you have the full bestiary, return to Star, and you can then accept the other quest. We recommend you pair this quest with other ones (such as Garden of Eden) because it can take a while.

    Reward: 25 Golden Darts, 20 Smoke Darts, 20 Steel Darts, 25 Iron Darts, 1,000 Coins, 500 XP

    The Wishing Well

    A Beaks player is pulling out a bio-luminous bird from the Wishing Well
    Screenshot by The Escapist

    This one is entirely luck-dependent. You need to use a regular bird on a Wishing Well and (hopefully) get the Bio-Luminous mutation on this same bird. Refer to our Ultimate Roblox Beaks Beginner’s Guide to learn where the Wishing Well is. Essentially, grab any common bird (a Swan worked for us) and dunk them until you get the Bio-Luminous Mutation. Needless to say, this can take a while, so just be patient and if you get bored, just go and do something else. It’s RNG after all.

    Note: this quest is repeatable (for some reason)

    Reward: No reward (because reasons)

    All Laken Quests in Roblox Beaks

    A Beaks player is talking to Laken NPC
    Screenshot by The Escapist

    Find Laken in Quill Lake, who is just under the Camp NPC.

    Garden of Eden

    You need to capture 10 vibrant birds that reflect the beauty of nature. What the game actually means is that it wants 10 birds with nature-like mutations. These are the Cherry and the Mossy Mutation. This can take a while, so we recommend you pair it with the

    All Vito Quests in Roblox Beaks

    A Beaks player is talking to  Vito the NPC
    Screenshot by The Escapist

    Vito the Quill Lake Veteran is stationed in Silverstone Camp (the place where you can get the Night and Thermal Vision Goggles).

    Big Birds of Quill

    Vito’s first quest is for you to capture bigger birds. Pretty much, anything bigger than a Swan is considered a big bird on Quill Lake. So go and hunt down Flamingos, Storks, Sandhill Cranes, Pelicans, and Great Egrets. This shouldn’t take you too long.

    Reward: 750 Coins, 500 XP

    The Wishing Well (Vito)

    A Beaks player is using the Wishing Well
    Screenshot by The Escapist

    After you finish the quest above, Vito wants you to “sacrifice” a bird to the Wishing Well, so go and do just that. Simply put ANY bird into the wishing well, and once it comes back, you’ll get the progress. Simple as that.

    Reward: 100 Coins, 75 XP

    Double Trouble

    A Beaks player is doing the Double Trouble quest
    Screenshot by The Escapist

    Vito wants you to capture 5 different species of birds, each with two different mutations. Honestly, just do this one as you do any other quest because you should get it naturally. We recommend you just shoot everything at Quill Lake, and eventually you should have all of them. You can also just go for the common birds like Swans, Black Swans, Ducks, Parrots, and Pidgeons and just focus on them until you capture two versions of each.

    Reward: 25 Smoke Darts, 25 Claw Darts, 15 Longshot Darts, 750 Coins

    All Alex Quests in Roblox Beaks

    A Beaks player is talking to  the Alex NPC
    Screenshot by The Escapist

    Alex the Wanderer is an NPC on the cliff above the Mount Beaks campsite.

    Eye on the Skies

    A Beaks player is about to buy Binoculars
    Screenshot by The Escapist

    Alex wants you to buy your first set of binoculars. You can buy Binoculars from the Glider merchant. Night Vision Goggles or the Thermal Vision Goggles do not count as Binoculars (we thought we could get away with them). A regular pair of Binoculars costs 1,500 Coins, and an Advanced pair of Binoculars goes for 2,500. You only need the basic ones. Buy it and take it back to Alex for your reward.

    Reward: 100 Coins, 50 XP

    A Small Ask!

    A Beaks player is shooting at Mt Beaks birds
    Screenshot by The Escapist

    Alex wants you to capture 10 small birds at Mt Beaks. Believe it or not, this actually isn’t that straightforward. Most Mountain Beaks birds are huge and fly really high. Only occasionally can you see the really tiny birds, and they tend to stick low. So simply aim around the trees until you spot them. These include birds like the Chickadee, the Mountain Bluebird, the Brown Creeper, and the Snowfinch. Once you capture 10 small birds, report to Alex for your reward.

    Reward: 25 Claw Darts, 50 Longshot Darts, 250 Coin, 100 XP

    Spot gold in the sky!

    A Beaks player is looking at a gold bird in the sky
    Screenshot by The Escapist

    So, here’s a ridiculous one. You need to capture 10 (or 5) high-flying birds with a Golden or Gold-spotted mutation. Here’s where we would post info on how to do it… IF WE HAD ANY! The quest is bugged. Yep, we took down several Golden and Gold-Spotted birds that were definitely flying high, but none of them counted towards the progression. Many other players have been complaining about this, so it’s only a matter of time before it’s fixed. It also seems like this quest is preventing further quest progression.

    Reward: 50 Golden Darts, 25 Crystal Darts, 500 Coins, 250 XP

    Those are all the quests we have so far. We’ll keep updating the list as we discover the rest. In the meantime, check out our Beaks codes, and to stay up to date with Beaks, check out our Official Beaks Trello and Discord Links.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link