برچسب: Raiders

  • What do raiders attack if there are multiple targets in the same category?


    The rules for activating raiders say:

    When activated, each Cylon raider carries out only one of the
    actions listed below, taking only the first action that it is able
    to perform (in numerical priority, with “Attack a Viper” taking
    the highest priority and “Attack Galactica” taking the lowest)

    1. Attack a Viper:
      area. It attacks an unmanned viper if able; otherwise it attacks a piloted viper.
    2. If there are no vipers in its area, the Destroy Civilian Ship:
      raider destroys one civilian ship in its area. The current
      player chooses a civilian ship in the area and flips it over.
      The resources listed on its face are lost, and the token is
      removed from the game.

    These rules leave ambiguous which ship is targeted within these categories. Which ship do raiders attack when there are multiple ships that can be targeted that are different? This can happen in two cases I’m aware of:

    1. There are multiple piloted vipers in the same space area (which matters for who gets sent to sickbay if there is a hit)
    2. There is an unpiloted viper and an unpiloted assault raptor in the same space area (the rules for assault raptors say they are treated as vipers, so these are both unpiloted vipers from a priority standpoint, and this matters in terms of difficulty to hit)



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  • Rebel Raiders Still Lives! – InsideGMT


    Some weeks ago, an enterprising YouTuber, Andrew Choong, with his delightful British accent, posted several videos singing eloquent praise of GMT’s Rebel Raiders on the High Seas: a seminal game of the American Civil War at sea and the major rivers of North America by Mark McLaughlin (Mark and I enjoyably teamed together on several GMT games over the years).

    First, readers should know that while Rebel Raiders on the High Seas is currently out of print and unavailable for purchase directly from GMT, the game remains available via the “after-market” and, most conveniently and importantly, can be electronically obtained for play via Vassal!

    Yes, the talented Joel Toppen, who most recently assisted Mark and I by creating a wonderful Vassal Module for Ancient Civilizations of the Middle East, authored a fine Rebel Raiders on the High Seas Vassal Module. Here’s the link to access it: Category:GMT Games – VassalThen there’s Joel’s detailed description of how the Module works: Rebel Raiders on the High Seas – Inside the Game

    Furthermore, Joel so enjoyed the game that he did this interesting and entertaining Review /Description /Retrospective After Action Report (of a December 1864 clutch Union win, “snatching victory from the jaws of defeat”, as Joel incredulously puts it) of playing the physical game: Rebel Raiders – Inside the Game

    Ah, but if the preceding entices you, dear reader, here are links to what Andrew Choong more recently released via YouTube!

    First is his two-part review of Rebel Raiders on the High Seas: Rebel Raiders on the High Seas – Introduction & Rebel Raiders on the High Seas ‐ Final thoughts.  Additionally, Andrew did a well-made TWO PART example of Rebel Raiders on the High Seas play: Rebel Raiders on the High Seas – One turn example of play (part 1) & Rebel Raiders on the High Seas – One turn example of play (concluding part)

    Not enough?  Well, here’s ANOTHER video from Andrew with his portrayal of an historic ACW naval engagement using Rebel Raiders on the High Seas: Ships of War – Episode 19, USS Hartford (1858) vs CSS Tennessee (1864)  

    Thank you Andrew and Joel for these video creations which so well show-case the game as well as your respective articulate, enthusiastic presentation skills, skills that could hopefully rekindle the GMT family’s interest in Rebel Raiders on the High Seas!




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