برچسب: still

  • Lies of P is getting difficulty options, but devs assure that it’s still as hard

    Lies of P is getting difficulty options, but devs assure that it’s still as hard


    We recently attended a Q&A session at Lies of P Overture‘s preview event, where game director Choi Ji-won revealed that two easier difficulty levels are being added to the base game, alongside two harder modes for boss rush. While he assures us that the Bloodborne-esque, Victorian-themed adventure “is always [going to be] hard,” the move will open up the game to a whole slew of new players, while the additional boss rush difficulties challenge soulslike veterans.

    The topic of difficulty came up a few times during the session which, in many ways, makes sense. At its core, Lies of P is a soulslike game and, by definition, it’s supposed to be as hard as nails. Adding different challenge ratings somewhat flies in the face of the very essence of what these games are meant to be.

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    Choi confirms that the reasoning behind the decision is to open the game up to a wider player base in an attempt to capture the audience that likely wrote it off as being too much of a challenge. More people playing can only be a good thing and, given Lauren’s glowing Lies of P review, they won’t be disappointed.

    He also jokes that the game “is always difficult,” but states that titles like Lies of P aren’t about being needlessly difficult, but instead creating a sense of accomplishment in players when they finally “figure it out,” whether that be a tough boss or tricky area.

    On the opposite end of the spectrum, Lies of P’s boss rush mode is getting even harder, with two new difficulty settings that ramp the pressure up to eleven.  Defeating these fearsome foes will net you various exclusive rewards, so if you really want to prove that you are, in fact, Krat’s finest warrior, you can do so.

    A young boy with dark hair fires a bow at a monster in the sky as the Northern Lights shine

    But, while the difficulty changes are certainly the headliner, I had one question in mind:  why is Overture a prequel, and does it have anything to do with the multiple endings and not wanting to commit to which one was canon? I put this question to Choi.

    He confirms that Lies of P’s branching storyline has nothing to do with this decision. Instead, the reason Overture is a prequel is because there was a lot of content that simply didn’t make it into the base game. With Overture included, now Lies of P feels like a “complete version” of Choi and the team’s vision.

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    Lies of P Overture is set to release sometime in 2026 and will cost $29.99.  You can wishlist it here. A free update is also coming to the base game that will introduce a host of fresh features, including the aforementioned difficulty settings and a new Boss Rush mode.

    In the meantime, however, check out our list of all the best action games if you’re looking to get back into practice. Or, if you’re wondering where Overture fits in your gaming timeline, we have a rundown of all the upcoming PC games for 2025 and beyond.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Todd Howard acknowledges The Elder Scrolls 6 is actually still alive, despite the year-long radio silence since we last heard about it

    Todd Howard acknowledges The Elder Scrolls 6 is actually still alive, despite the year-long radio silence since we last heard about it


    While all the old and busted Elder Scrolls fans (all my coworkers) are excited and popping bottles around today’s The Elder Scrolls Oblivion Remake stream and shadow drop, those with an eye for the future may be happy to learn that Todd Howard took time to acknowledge that The Elder Scrolls 6 still exists! He was even so bold as to state that the team was working on it.

    The full quote, stated ahead of a plentiful feast of Oblivion Remaster news and footage, is as follows: “obviously we’re working on the 6th chapter here”.

    Wow. Fantastic. This is the biggest info drop we’ve had for The Elder Scrolls 6 since March 2024, when Bethesda confirmed that early builds of ES6 were out in the wild for testers to mess around with. They were even so generous as to hint at the game being fun, which y’know, you’d certainly hope so.

    Before that, of course, we had the scorching update courtesy of a former Skyrim designer, who said that we shouldn’t expect an update on ES6 until six months before release. That was in October 2023. Only a month before that Phil Spencer said that he believed ES6 was within five years of it’s release date! This sounded a touch comical at the time, but lo and behold, we’re nearing two years since he said it and there’s still precious little to go on.

    It’s worth noting that in terms of actual, concrete updates from Bethesda, there’s been crickets for years. Back in August 2023, the company confirmed development had started, roughly five years after the announcement during E3. I may be going out on a limb here, and feel free to call me nuts for suggesting as much, but do you reckon they may have announced the game a touch too early?

    Listen, all joking and snark aside, it’s good to see at least a faint sign of life from Elder Scrolls 6. It’s been so long. I was still at school when Elder Scrolls 6 was announced, and now I’m an adult with bills and bad habits and dating apps on my phone. Bethesda, probably still the most acclaimed first person RPG developer out there, I’m sure will do a cracking job at it. Just like, release some art or something? Liam Neeson had more concrete proof his daughter was alive in Taken than Elder Scrolls fans have for this game being real.

    Let us know below if you feel anything anymore, and how much student loan debt I’ll have by the time Elder Scrolls 6 comes out!





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  • Rebel Raiders Still Lives! – InsideGMT


    Some weeks ago, an enterprising YouTuber, Andrew Choong, with his delightful British accent, posted several videos singing eloquent praise of GMT’s Rebel Raiders on the High Seas: a seminal game of the American Civil War at sea and the major rivers of North America by Mark McLaughlin (Mark and I enjoyably teamed together on several GMT games over the years).

    First, readers should know that while Rebel Raiders on the High Seas is currently out of print and unavailable for purchase directly from GMT, the game remains available via the “after-market” and, most conveniently and importantly, can be electronically obtained for play via Vassal!

    Yes, the talented Joel Toppen, who most recently assisted Mark and I by creating a wonderful Vassal Module for Ancient Civilizations of the Middle East, authored a fine Rebel Raiders on the High Seas Vassal Module. Here’s the link to access it: Category:GMT Games – VassalThen there’s Joel’s detailed description of how the Module works: Rebel Raiders on the High Seas – Inside the Game

    Furthermore, Joel so enjoyed the game that he did this interesting and entertaining Review /Description /Retrospective After Action Report (of a December 1864 clutch Union win, “snatching victory from the jaws of defeat”, as Joel incredulously puts it) of playing the physical game: Rebel Raiders – Inside the Game

    Ah, but if the preceding entices you, dear reader, here are links to what Andrew Choong more recently released via YouTube!

    First is his two-part review of Rebel Raiders on the High Seas: Rebel Raiders on the High Seas – Introduction & Rebel Raiders on the High Seas ‐ Final thoughts.  Additionally, Andrew did a well-made TWO PART example of Rebel Raiders on the High Seas play: Rebel Raiders on the High Seas – One turn example of play (part 1) & Rebel Raiders on the High Seas – One turn example of play (concluding part)

    Not enough?  Well, here’s ANOTHER video from Andrew with his portrayal of an historic ACW naval engagement using Rebel Raiders on the High Seas: Ships of War – Episode 19, USS Hartford (1858) vs CSS Tennessee (1864)  

    Thank you Andrew and Joel for these video creations which so well show-case the game as well as your respective articulate, enthusiastic presentation skills, skills that could hopefully rekindle the GMT family’s interest in Rebel Raiders on the High Seas!




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  • In Battlestar Galactica what can Helo do while he’s still not on the board?

    In Battlestar Galactica what can Helo do while he’s still not on the board?


    Helo can do anything other than move or take actions while stranded, i.e. he skips the Movement Step and the Action Step during his turn. He still does the Receive Skills and Crisis steps. He still participates in skill checks, can use his once per game ability, etc. Other than skipping Movement and Action, he can do anything any other player can do.



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  • magic the gathering – Do exchanged creatures’ equipment still grant you benefits?

    magic the gathering – Do exchanged creatures’ equipment still grant you benefits?


    I’ve been thinking about building a Slicer, Hired Muscle commander deck where I load it up with equipment/auras and have it reap the “on attack/combat” benefits multiple times a turn cycle. The only problem: is this how it actually works?

    I know that if, for example, an equipment you control grants hexproof to an opponent’s creature, you still can’t target it since the creature has the keyword and you don’t control the creature (explained here). But is the general rule, therefore, that if an equipment/aura controlled by you grants a keyword or ability (i.e. “creature gains/has ‘X’”), it benefits the opponent, whereas if it doesn’t grant the keyword or ability it benefits you?

    As an example, take Diamond Pickaxe. It has:

    Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token.”

    So when an opponent attacks with my Slicer equipped with Diamond Pickaxe, who creates the treasure token? I assume the opponent, in this case, since the treasure creation is an ability given to the creature, which my opponent controls. On the other hand, I assume that if Slicer was instead equipped with a Bitterthorn, Nissa’s Animus, which says, in part:

    Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    then when Slicer attacks on my opponent’s turn, it’s still me that gets to search for a land, since the ability is on the equipment, which I control. Have I got the right understanding in both cases, and in either case, where is this addressed in the rules?



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