برچسب: Tasks

  • Prescriptive Tasks & Workflows – Board Game Publishing — Pine Island Games

    Prescriptive Tasks & Workflows – Board Game Publishing — Pine Island Games



    A task becoming more prescriptive doesn’t mean that it’s less creative. Even though I now have more frameworks around sourcing illustration or graphic design – they are still creative processes. It’s just that I now know how to approach those tasks.

    By the same token, a lot of tasks are iterative. But having a framework for how to approach tasks helps us iterate more efficiently and come up with better products.

    I like this way of thinking about and framing the business. It makes it easier to approach less-well-defined problems, knowing that working through them will help me learn and level up my games publishing craft.

    The next time they crop up they won’t be nearly as scary.

     

    Passing it On

    My hope is that Pine Island Games will grow as a company, and that some day we’ll have in house partners who benefit from the experience I’m building now.

    It’s also why I write this blog.

    I want to help other indie publishers learn processes and methods that help them on their journeys. It’s my way of giving back to this community, which I owe so much to.

    A lot of articles are like this, a little more philosophical and less full of specific device, but I also try and provide some real concrete advice.

    Our Nuts & Bolts series is for instance bite sized prescriptive advice on tackling specific publishing problems. I recommend checking them out:

    Game & Product Design

    Publishing

    Marketing

    Graphic Design, Illustration, Packaging & Iconography

     

    What’s is a complicated problem that you’ve developed a prescriptive method to tackle?





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