برچسب: the

  • Welcome to the Pathfinder Society! — The Treehouse

    Welcome to the Pathfinder Society! — The Treehouse



    The Lore, The Merrier

    Something that really excites me about Pathfinder is the sheer tonnage of setting information available. The home setting for Pathfinder is the world of Golarion, a setting that has been slowly built up over the last decade and a half of game design to encompass dozens of countries and hundreds of diverse settlements.

    In this campaign specifically, players are agents of the Pathfinder Society, a group of individuals empowered to explore the distant lands of the world, report on what they find, and cooperate to ensure the tenets of good are upheld. With the resources of the Pathfinder Society behind you you can be whisked to any number of far-away locations, so every session offers something totally new.

    High Society

    What makes Pathfinder Society so exciting is not just the chance to explore a fantasy world, but the structure of the games themselves. Unlike a normally roleplaying campaign, where you’re expected to show up regularly to experience every beat of the story, Pathfinder Society is a totally commitment-free experience.

    Every session is a standalone adventure, but put together they begin to point towards a larger metaplot. If you want to just attend once to try it out, you can do that! But if you start to attend multiple sessions, whether consecutively or with gaps in between, you’ll be able to level up your character and acquire exclusive treasures! You might play with new players every single time or find new friends to battle by your side through multiple sessions.

    I feel like this flexibility makes it a great fit for Treehouse Worlds. We’ve always thought of ourselves as a way to build up community through RPGs, and through regular Pathfinder sessions we’re hoping to do just that.

    Let The Adventure Begin!

    If you’re as excited by the idea of Pathfinder Society as I am, then we can’t wait to see you for our first sessions in October! If you already know your stuff, you can feel free to build a character beforehand – I recommend skimming through the Guide to Organised Play to see what is and isn’t accessible to your character.

    If you’d like a little bit more of a helping hand, we’ll be running a free character creation session on Thursday 6th October. You can attend this session whether you’re planning to play in Pathfinder Society or not – just as with the rest of the Society, there’s no prior commitment required. I’ll be taking you through the basics of the system in a chilled environment alongside your fellow players, and we’ll have rulebooks on hand to help you create characters. Find out more information here!

    Tickets for our sessions go on sale two weeks before the event date, so keep an eye out on our events calendar to get your seat at the table. And, as ever, you can get in contact with me and the other Treehouse Worlds GMS (as well as your fellow Pathfinders) on the Treehouse Worlds Discord server, where we’ve created a special channel for Pathfinder discussion.

    Pathfinder Society is a brilliant bold new chapter in the Treehouse Worlds story, and we’re hoping you’re just as excited to see it come to fruition!



    Source link

  • Watch the Skies in retrospect — The Treehouse

    Watch the Skies in retrospect — The Treehouse



    A Bollywood remake of Star Wars?

    As outside observers, we don’t feel equipped to do this one justice, so here’s the inside scoop from two of the players:

    “My personal favourite moment was announcing the release of our eight-hour epic Bollywood Star Wars rip-off over the tannoy as a way to cover up the fact that we (India) were going DEFCON 1 as part of our unsuccessful plan to nuke the moon!”

    “My absolute favourite moment on my team (India) was our plan to cover up the alien invasion by using code words related to a science fiction Bollywood film. We spent $10M to realise our hit movie “Space Sabers: the Return of the New Hope”, an eight-hour epic featuring a two-hour-long dance section, which additionally starred the Olympic gold medal-winning UK Prime minister. Getting that published in the newspaper and announcing it over the mic along with our move to DEFCON 1 made my evening.”

    And finally, a perspective from Russia…

    We feel this gives an insight into the incredible number and range of stories told during a single game of Watch the Skies: no two players will have had the same experience or viewed proceedings in the same way.

    “Once our chief Russian scientist (somehow) managed to negotiate getting direct access to the aliens, we immediately decided they were a force for good and that the Chinese team had been right in trying to protect the aliens from hostile interceptors. From then on, we basically decided that anyone still attacking them was a threat to humanity and decided we’d take any action up to and including deploying our nukes to neutralise unforgivably short-sighted anti-alien aggression.

    After we defended some alien landings in Siberia and China, and heard that the USA had gone to DEFCON 1 after our foreign minister was assassinated, we were certain that we, China and Japan were about to face a full combined-arms attack led by the US. Without much money left to spend on defence, we pre-committed to trying for a first strike on America to leave their government in chaos.

    It turned out (I think?!) that the aliens lied to us, no-one was immune to the space-plague, and the US never launched their nukes at us after a global espionage surge disarmed them, so the end of the game left the US functionally in chaos, a deadly alien plague spreading in Europe, and Russia probably facing a conventional army attack by most of the Western world in retaliation for incinerating San Franciso…”



    Source link

  • magic the gathering – Does Arc Spitter’s ability resolve if the equipped creature dies?

    magic the gathering – Does Arc Spitter’s ability resolve if the equipped creature dies?


    Arc Spitter‘s ability reads

    Equipped creature has “{1}: This creature deals 1 damage to target creature that’s blocking it.”

    I’m not sure what “target creature that’s blocking it” means when the equipped creature changes zones. Suppose my 1/1 blocks another 1/1 equipped with Arc Splitter. My opponent activates its ability, targeting my blocker, and in response I destroy the attacker. Does the damage ability resolve?

    Of course I’m aware of the basic principle that abilities on the stack are independent of their source (Does an ability resolve if the source of the ability leaves the battlefield?), but in this case the source’s zone change seems like it could affect the legality of the target.

    The key question seems to be, is my blocker still “blocking it (i.e., the attacking creature)”? If so, it’s a legal target and takes damage; if not, it’s an illegal target and the ability fizzles. 509.1g clearly says it’s still a blocking creature, but I’m not sure what rule specifies whether it’s blocking anything specific.

    My best guess is rule 608.2b, which reads in part:

    If the source of an ability has left the zone it was in, its last known information is used during this process [of checking whether its targets are legal].

    That clearly applies here, so we should use the LKI of the attacker, and maybe that includes the set of creatures blocking it. On the other hand, the blocker is still on the battlefield, so we should use its current information. It’s a blocking creature, but it isn’t blocking any other creatures.

    What should actually happen here and why?



    Source link

  • Roblox Beaks All Birds – The Escapist

    Roblox Beaks All Birds – The Escapist


    A picture of a Birds player aiming at birds from a first person view and the title at the top and bottom of the page

    Screenshot by The Escapist

    Don’t worry, you only need to capture them.

    Beaks is a new relaxing Roblox game where you’re in a lush, tranquil forest where you can frolick around, listen to the wonderful melodies of birds chirping… before you gun them down for profit. Other than making a profit from the poor birds you sell, Beaks has several bestiaries that are fun to fill out and we’re here to help you. Here are All Birds in Roblox Beaks.

    Beaks All Birds Beakwoods

    All the birds in this zone are pretty easy to get, so just don’t forget to aim at those that fly high in the air.

    Beaks All Birds Quill Lake

    Quill Lake currently has two birds that can’t yet be obtained. You can capture most of these on the main lake. The only exception is the Ashwing, which flies really high in the sky.

    Beaks All Birds Mt. Beaks

    Unlike all other birds in the game, all birds at Mt. Beaks fly super high. We definitely recommend you get the level 15 Hunting Rifle from Quill Lake before you start hunting here.

    Name Prefered Time Preferred Weather Average Value ($)
    Brown Creeper Day Sunny 44
    Harris Hawk Day Sunny 60
    Mountain Bluebird Day Rain 63
    Chikadee Day Fog 29
    Sparrowhawk Day Fog 98
    Buzzard Day Rain 99
    Snowfinch Day Fog 80
    Falcon Day Rain 176
    Harpy Eagle Day Rain 171
    Goshawk Day Fog 338
    Red Tailed Hawk Day Fog 462

    Beaks All Birds Deadlands

    Half of the birds still haven’t been added to Deadlands yet. Those that have are mostly just creepy versions of existing birds.

    Name Prefered Time Preferred Weather Average Value ($)
    ??? Night Sunny, Rain 40
    ??? Day Fog 41
    Crow Night Sunny 40
    Skeleton Crow Day Rain, Fog 56
    Skeleton Pidgeon Day Fog, Rain 125
    Skeletal Eagle Day Fog 189
    ??? Night Fog 500
    ??? Night Rain 409
    Ghost Hawk Day Rain 494

    That’s all there is to it. Once the new birds get added to the bestiaries, and after new zones get added, we’ll update the list. In the meantime, check out our Beaks codes for some cool in-game freebies.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



    Source link

  • playing cards – Variations of the game rubamazzo/rubamazzetto

    playing cards – Variations of the game rubamazzo/rubamazzetto


    In the game of rubamazzetto the cards are shuffled and four are placed on the table and then distributed among the players to the left, so each player has three cards. Each player takes a turn. When a card on the table matches the player can sweep it by placing their card above the card and taking it. Same goes if a sum of cards on the table sums up to a player card. The player can also take the other player’s pile if the top card matches the player card by placing the card on top of it and taking it (hence, the Italian name, ruba mazzetto AKA Steal Cards). There cards are placed back on the table when they finish and each player keeps on taking a card until all cards on the table are gone. At the end, the player with most cards wins.

    I wonder what variations of this game exist.

    Thanks.



    Source link

  • How exactly does the timing of "Saga Enchantment" spells work?

    How exactly does the timing of "Saga Enchantment" spells work?


    Two rounds ago, I cast the saga The First Eruption.

    Before I draw a new card, there are two lore counters on it.
    I draw the card, and a new lore token is added, causing the third ability of the saga to trigger.
    This third triggered ability goes on the stack.
    Before the ability resolves, I cast Clockspinning, indicating that I intend to use it by removing a lore counter (the third one, obviously) from the Saga.

    The stack should therefore be formed as follows:

    • On top, Clockspinning, causing the removal of a lore counter, which resolves first;
    • Below that, the trigger of the third ability of the Saga.

    When all of this will be resolved, finally there is the check of the exact number of lore counters on The Saga.

    The Saga will not be sacrificed, because after the check the number of the lore counters is not three yet.

    This way I think I will be able to use the third ability of the Saga a second time.

    Is this a correct analysis?



    Source link

  • LARP Comes to the Treehouse! — The Treehouse

    LARP Comes to the Treehouse! — The Treehouse



    If you had to give an elevator pitch to attract new players into LARPing, what would you say?

    Erin: At its core, LARP is about coming together with other people and exploring a story that none of you could tell alone. People come for lots of different reasons: wanting to act out a role; looking for something more immersive than tabletop or videogames; making music or other performances; crafting flashy costumes. But strip all of that away and there’s no feeling quite like your heartbeat racing as you wait to see the consequences of your actions, or just sitting back and bathing in the atmosphere of a group of people creating a world together.

    For those who picture LARPing as wearing costumes in a field, please could you explain a bit about chamber LARPs – what do these involve, and what do players spend their time doing during a game?

    Jon: The focus is generally on social interactions, which might be very political and strategic or just hanging out as your characters. There’s also space for very personal storytelling, one of the central themes of Changeling is having your life turned completely upside down by a magical, incomprehensible experience, and trying to make sense of what to do next. 

    That said, all those things are often possible in “field” LARPs too, so I suppose the biggest difference is that there are fewer rules, and no dramatic combat or spell-slinging. Problems are more likely to be solved with discussion, negotiation, and problem-solving.



    Source link

  • Long-awaited The Division 2 Battle for Brooklyn DLC finally gets a release date

    Long-awaited The Division 2 Battle for Brooklyn DLC finally gets a release date


    The Division 2 fans have been waiting for the new Battle for Brooklyn DLC for quite some time. While there’ve been plenty of live service seasons and updates to keep players entertained, it’s been just over five years since the first story expansion landed. That’s made the setbacks and delays it experienced particularly painful, but soon, the wait comes to an end. The Division 2 Battle for Brooklyn release date has been locked in.

    Battle for Brooklyn has been pushed back a couple of times now – most recently, it was booted out of Ubisoft’s Year 6 roadmap for The Division 2 and pushed into the upcoming slate for Year 7. Taking players back to some new and familiar New York streets, all with an autumnal atmosphere, the co-op game‘s new expansion has been highly anticipated. Now we know much more about it, and while crisp blue skies, cascading brown leaves, and some relatively peaceful residents may make Battle for Brooklyn seem a bit tame at first, it’s anything but.

    Those living at the Bridge settlement have done a pretty good job in rebuilding after the hurricane that ravaged New York in the previous expansion. But they’re still in need of protection, and that’s where you (and some notable characters like Theo Parnell, Agent Hoskins, and Dr. Jessica Kandel) come in.

    Your main opposition in Battle of Brooklyn are the Cleaners, who have managed to mass-produce a lethal weapon that some endgame grinders will recognize from the Paradise Lost Incursion mission. Now all wielding the power of the Purple Flame, they can dish out lethal, fiery attacks that also stack on a new status effect, corrosion, which gradually lowers your max armor over time. The longer you stay in battle, the less armor capacity you’ll have when it comes to replenishing it.

    YouTube Thumbnail

    Smart Cover also returns from The Division 1 as a reworked skill that will let you pick from either a Precision or Fortified variant, giving different benefits to anyone positioned behind the cover points. Precision Smart Cover provides buffs to weapon handling and damage and auto-reloads your guns after swapping, while Fortified Smart Cover grants you extra armor, resistances, and stagger immunity.

    In its reveal stream for Battle of Brooklyn, creative director Yannick Banchereau says that the new DLC will give fans around six to ten hours of playtime – so it’s not a monster. However, there still seems to be plenty packed in, with four new Control Points, 12 overworld activities, eight Hunter Riddles, ten bounty locations, and a new collectible bounties set. As mentioned, we now know when this heavily delayed expansion will be launching.

    The Division 2 Battle for Brooklyn DLC release date has been locked in for Tuesday, May 27.

    The showcase for the new DLC also shared updates on Year 7 of The Division 2, which aims to massively improve the onboarding process for new players, add more depth to the endgame loop, and further expand its seasonal content offerings.

    For more, check out some of the best multiplayer games on PC right now. To plan your gaming schedule around the new expansion for The Division 2, head to our upcoming PC games guide.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • Todd Howard acknowledges The Elder Scrolls 6 is actually still alive, despite the year-long radio silence since we last heard about it

    Todd Howard acknowledges The Elder Scrolls 6 is actually still alive, despite the year-long radio silence since we last heard about it


    While all the old and busted Elder Scrolls fans (all my coworkers) are excited and popping bottles around today’s The Elder Scrolls Oblivion Remake stream and shadow drop, those with an eye for the future may be happy to learn that Todd Howard took time to acknowledge that The Elder Scrolls 6 still exists! He was even so bold as to state that the team was working on it.

    The full quote, stated ahead of a plentiful feast of Oblivion Remaster news and footage, is as follows: “obviously we’re working on the 6th chapter here”.

    Wow. Fantastic. This is the biggest info drop we’ve had for The Elder Scrolls 6 since March 2024, when Bethesda confirmed that early builds of ES6 were out in the wild for testers to mess around with. They were even so generous as to hint at the game being fun, which y’know, you’d certainly hope so.

    Before that, of course, we had the scorching update courtesy of a former Skyrim designer, who said that we shouldn’t expect an update on ES6 until six months before release. That was in October 2023. Only a month before that Phil Spencer said that he believed ES6 was within five years of it’s release date! This sounded a touch comical at the time, but lo and behold, we’re nearing two years since he said it and there’s still precious little to go on.

    It’s worth noting that in terms of actual, concrete updates from Bethesda, there’s been crickets for years. Back in August 2023, the company confirmed development had started, roughly five years after the announcement during E3. I may be going out on a limb here, and feel free to call me nuts for suggesting as much, but do you reckon they may have announced the game a touch too early?

    Listen, all joking and snark aside, it’s good to see at least a faint sign of life from Elder Scrolls 6. It’s been so long. I was still at school when Elder Scrolls 6 was announced, and now I’m an adult with bills and bad habits and dating apps on my phone. Bethesda, probably still the most acclaimed first person RPG developer out there, I’m sure will do a cracking job at it. Just like, release some art or something? Liam Neeson had more concrete proof his daughter was alive in Taken than Elder Scrolls fans have for this game being real.

    Let us know below if you feel anything anymore, and how much student loan debt I’ll have by the time Elder Scrolls 6 comes out!





    Source link

  • Galactic Cruise – A Slow & Steady Kickstarter Race to the Stars — Pine Island Games

    Galactic Cruise – A Slow & Steady Kickstarter Race to the Stars — Pine Island Games



    Edward “TK” King and co-designer Dennis Northcott started their publication journey for Galactic Cruise around the same time I started our journey with Nut Hunt. I remember fondly the early days of us on the Board Game Design Lab Facebook page talking design tips, sharing prototype pictures, and learning the ins and outs of bringing a game to market.

    We took different routes with our games – where I spent about 18 months developing Nut Hunt and bringing it to market, TK, Dennis & team (Koltin Thompson who I haven’t interacted with as much) have had a much more measured approach and expects to launch Galactic Cruise on Kickstarter in the first quarter of 2024.

    I’m extremely proud of what Ed and team have accomplished. A solid 6 months ahead of launching the Kickstarter they already have over 3,000 followers on the page, the game was a hit at Gen Con, and they’ve built a great game with a great community.





    Source link