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  • Everything we know about the FromSoftware game

    Everything we know about the FromSoftware game


    A figure faces a massive winged orb with tentacles in a surreal sky - from The Duskbloods

    Image credit: Nintendo / FromSoftware

    ⚠️ This page mixes confirmed information with industry rumors and speculation. We’ll keep it updated as new details and leaks come to light.

    The Duskbloods is an upcoming multiplayer Souls game by FromSoftware that has a lot in common with Bloodborne. The game will be coming to the Nintendo Switch 2 in 2026 and was originally revealed during April 2025’s Nintendo Direct presentation, to a lot of hype from fans of the genre. 

    Below, we’ll reveal everything there is to know about The Duskbloods, including when we think its release window is likely to be, what the game is about, and if it’s a traditional Souls adventure, or something new. We’ll also address whether or not it’s connected to any other Soulsborne game. 


    The Escapist recaps 

    • The Duskbloods is a Soulslike adventure coming to the Nintendo Switch 2.
    • The game will be a Switch 2 exclusive.
    • The Duskbloods will be focused on PvP and PvE multiplayer.
    • It is not connected to Bloodborne, despite sharing some visual similarities. 
    • The Duskbloods release date will be sometime in 2026.

    When could The Duskbloods be released?

    The Duskbloods is set to be released at some point during 2026.

    Nintendo hasn’t revealed a Duskbloods release window yet, but we’d expect the game to come out at some point during the second half of 2026.

    So expect The Duskbloods‘ release date to be sometime between summer and the winter holiday season of 2026. Of course, the release date is likely to be revealed well before then, and we’ll confirm it here once it is. 

    Are The Duskbloods pre-orders and price live?

    No, the storefront for The Duskbloods pre-orders is not live yet.

    It will likely be updated when the game’s release date is revealed. While we don’t have any concrete information from Nintendo as to when that will be, expect The Duskbloods pre-orders to go live anytime between now and early 2026. 

    Regarding The Duskbloods‘ price, Nintendo hasn’t revealed it yet. However, based on current pricing for brand-new Nintendo Switch 2 games, we’d estimate that price point will be approximately £64.95 / $69.99. We’ve seen this most recently with the launch of Donkey Kong Bananza, which forgoed the higher asking rate of Mario Kart World

    The Duskbloods platforms

    The Duskbloods will be released on the Nintendo Switch 2, with the trailer saying, “Only on Nintendo Switch 2” at the end. 

    It won’t be released on the original Nintendo Switch, PlayStation, or Xbox consoles. 

    The game is also unlikely to be released on PC, unless Nintendo permits it at a later date. However, this isn’t something Nintendo typically does with its first-party games. 

    The Duskbloods trailer & gameplay analysis

    At first glance, The Duskbloods gameplay looks a lot like Bloodborne, with the trailer showing a dark world that’s overrun by monsters that need hunting down. These will include some massive and terrifying boss encounters, something FromSoftware is well known for. 

    The Duskbloods trailer showed some of these monsters, and as the game is primarily a multiplayer experience, players will likely need to work together to take down these mighty beasts. 

    The trailer also shows an art style that’s reminiscent of Code Vein, with the player characters being creatures similar to vampires. It also made a point of showing off some character examples, confirming that players will be able to make a variety of builds that are associated with the Souls games. 

    Players will be able to make strength-focused warriors in heavy armor, to lighter, more dexterity-focused characters like gunslingers, and many more. The game is also likely to have builds suited to casters, just like previous FromSoftware games have. 

    What is The Duskbloods about?

    Like many of FromSoftware’s other games, The Duskbloods is set in a bleak, decaying world that has fallen on hard times, but could be revived by a hero. The gothic world is eerily similar to the one seen in Bloodborne and is also based on a dark interpretation of Victorian Europe. 

    The game’s story is focused on a group of warriors known as the “Bloodsworn,” who are taking part in a forbidden hunt known as the “First Blood”, now that the “Twilight of Humanity” has begun. 

    Having been given superhuman powers by their blood, the Bloodsworn must go out into the night and face down the hellish creatures that have started infecting the world. Each player will assume the role of a Bloodsworn as they battle against the darkness – and each other. 

    Ask The Escapist

    Is Duskbloods a Switch 2 exclusive?

    Yes, The Duskbloods is only going to be available on Nintendo’s Switch 2 console.

    Is The Duskbloods a sequel to Bloodborne?

    No, The Duskbloods is not a sequel to Bloodborne.

    However, it will be a spiritual successor to Bloodborne in many ways, featuring a similar dark style and art design. The world that The Duskbloods is set in looks reminiscent of Yharnam, with the buildings, weapons, and even clothing of the characters resembling those from Bloodborne.

    The game’s trailer also reveals that The Duskbloods shares themes with Bloodborne, such as the moon, and that blood contains both power and a curse. These were both key elements in Bloodborne’s story, and the trailer confirms that The Duskbloods will continue to explore such ideas.  

    Is The Duskbloods going to be open world?

    FromSoftware hasn’t confirmed if The Duskbloods is going to feature an open world or not.

    It’s more likely that The Duskbloods will feature a smaller but interconnected world like the ones seen in the Dark Souls series and Bloodborne, rather than a fully open world like the one seen in Elden Ring

    Is Duskbloods made by Miyazaki?

    Yes. The Duskbloods developer and director will indeed be Hidetaka Miyazaki.

    So, expect the game to feature his usual grimdark style, and for it to have some elements in common with his previous games, such as Elden Ring, Dark Souls, and Bloodborne

    We also put money on the character Patches showing up at some point in the game, as he did in so many other Souls games directed by Miyazaki.

    Is Duskbloods a Soulsborne game?

    Yes, The Duskbloods trailer reveals that it will contain many gameplay elements, especially the combat, that mark it as a Soulsborne title. However, the game will focus on multiplayer over single-player exploration. 


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Postal 2 Redux upgrades the controversial FPS, but won’t “lose the soul”

    Postal 2 Redux upgrades the controversial FPS, but won’t “lose the soul”


    22 years since the original ‘graced’ our screens, Postal 2 Redux is set to bring back the beloved, bad-taste FPS, courtesy of Flat2VR Studios and Running With Scissors. There’s unquestionably a fondness for this controversial classic; head to Steam, and you’ll find Postal 2 with a 96%-positive rating from over 100,000 user reviews. People know what they’re getting into, and in that sense it certainly delivers. Speaking exclusively to PCGamesN, Flat2VR CIO and co-founder Harry ‘Skeeva’ Skigis tells us how the developer decided what parts needed to change, and the importance of preserving its brash, crass essence.

    There are lots of modern picks among our best FPS games, but there’s also been a notable resurgence for ‘boomer shooters’ that harken back to the ’90s and early ’00s, or come from that era originally. Postal 2 slots neatly into that lineup alongside classics such as Doom and Duke Nukem 3D, or modern takes such as Dusk and Ultrakill. “There’s the nostalgia angle, but more than that, boomer shooters were refined experiences that focused on doing one thing right: making the player feel powerful but challenged, while having fun,” Skigis muses.

    That sense of instant action is something people crave at times, he says. “There have been some world-class narrative games the last 20 years, but sometimes I just want to shoot something and have a thrilling experience.” Flat2VR describes Redux as ‘preservation with purpose,’ but justifying a remaster means deciding which elements of the original should stay and what you’re going to change.

    YouTube Thumbnail

    Skigis was eager to build out the likes of interior locations to feel more full and representative of the lore, for example, but the visuals needed a lighter touch. “We don’t want fancy graphics just for the sake of it, but rather something that feels fresh and updated, while somehow also very familiar,” he remarks. “It’s easy to end in an uncanny valley or lose the soul of the game; part of the charm was the quirkiness.”

    While we’ve arguably seen an increasing ‘maturity’ across some games in recent years, Skigis is adamant that there’s still very much a demand for more vulgar and ‘shocking’ experiences, pointing to the huge success of Grand Theft Auto 5 as an example. “For some players, having those elements of shock can be cathartic; for others, it will leave them with thoughts for reflection. Games should be interesting and discussed; they are not just products to consume.

    “We shouldn’t be placing limits on what can and cannot be made,” Skigis continues, “as expression is one of the most important freedoms to protect. Players want a wide range of experiences. In some cases, these games can be violent, but ‘non-violent’ games can do just as well. Having a wide range of options is important for players so they can make their own choices.”

    Postal 2 Redux - graphics comparison on a dark street.

    Flat2VR says it’s aware of potential issues in regions including Germany and New Zealand that have particular content restrictions. While it intends to push hard to bring the game to a worldwide audience, it admits that it cannot guarantee Postal 2 Redux (and the separate VR project) will be available everywhere. It doesn’t intend to change anything, however, stating that the PC version will remain uncensored even if other platform holders request tweaks.

    With the Postal 2 Redux Kickstarter currently in pre-launch, Flat2VR says it’s currently expecting the game to arrive in 2026. While there will be some additional content, this will depend on stretch goals; while multiplayer and co-op is likely to fall on this list, the studio notes that it “doesn’t feel like Postal if you can’t cross streams with your friends.” It’s also worth noting that the remaster won’t be a free upgrade like the 20th-anniversary update, but the developer promises it’ll be “worth every penny.”

    In closing, Skigis tells us he believes Postal is special because it offers players freedom to find what they want. “It doesn’t ask you to play a certain way. It doesn’t judge you for your actions. The game is about you. In a lot of modern games, it feels like you are playing on rails narratively. In Postal, you are the Postal Dude, but it’s more like you are cosplaying him rather than watching his life. It’s a crazy world out there in Paradise, AZ; go and have fun!”

    Postal 2 Redux - Graphics comparsion of a backyard lot.

    Flat2VR and Running With Scissors are aiming to launch Postal 2 Redux in 2026. You can follow the Kickstarter campaign here, with additional stretch goals based on the total count reached. These include a Postal 4 outfit for the Dude, new moves for Mike J when you piss on him, full Steamworks support for modders, and the Super-Fun Pigeon Hunter Mission (for real this time).

    While we wait for its arrival, take a look through the best classic PC games you can still play today, or make sure your experiences really shine with an upgrade to the best gaming monitor in 2025.

    Additional reporting by Ed Smith for PCGamesN.



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  • magic the gathering – How does “other than enchanted creature” (and ideally some broader category of effect phrases) use last known information?

    magic the gathering – How does “other than enchanted creature” (and ideally some broader category of effect phrases) use last known information?


    Suppose Player A’s Sporogenic Infection enters enchanting Player B’s Nine-Lives Familiar, and its ETB triggered ability is put onto the stack targeting Player B. Player B responds by casting Back to Nature, destroying Sporogenic Infection. When Sporgenic Infection’s ETB triggered ability resolves, can Player B sacrifice Nine-Lives Familiar?

    The best candidate for relevant rule seems to be…

    608.2h If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it’s in the public zone it was expected to be in; if it’s no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object’s last known information. See rule 113.7a. If an ability states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.

    I am unclear on the how to apply the phrase “requires information from a specific object.” In my own attempt to arrive at an answer, two distinctions arose…

    • About which object(s) does the effect require information? Does it look at the creature and view “being enchanted by Sporogenic Infection” as information about that creature? Does it look at the enchantment and view “enchanting Nine-Lives familiar” as information about that enchantment? Does it look at both the creature and the enchantment?

    • Does the phrase “other than enchanted creature” refer to whichever object(s) the effect ultimately looks at intensionally or extensionally, for example, in the case that the effect will look at just the creature, does the effect say “hey game, give me information about Nine-Lives Familiar” (intensional) or “hey game, give me information about the creature which has the property of being enchanted by Sporogenic Infection”?

    If the creature is the sole object of query, and if “other than enchanted creature” refers intensionally, then Nine-Lives Familiar is in the public zone it is expected to be in, thus its current information should be used, and as it is no longer enchanted by Sporogenic Infection, it should be legal for Player B to sacrifice Nine-Lives Familiar. If the creature is the sole object of query, but if instead “other than enchanted creature” refers extensionally, then the game will not find any creature which has the property of being enchanted by Sporogenic Infection, and will have to use last known information to find the creature which has that property, and thus it should be illegal for Player B to sacrifice Nine-Lives Familiar. By similar logic, if the enchantment is the object of focus, then regardless of the intensional VS extensional distinction, it should be illegal for Player B to sacrifice Nine-Lives Familiar. If both the creature and the enchantment are objects of query, then more explanation may be warranted.

    What is the right way to interpret and apply this rule? An ideal answer would obviously describe the mechanics which address the broadest category of phrases possible, but if such consistency is not to be found, then at least how does it apply to the phrase “other than enchanted creature” as in the above case?



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  • Everything to know about the anime soulslike sequel

    Everything to know about the anime soulslike sequel


    ⚠️ This page mixes confirmed information with industry rumors and speculation. We’ll keep it updated as new details and leaks come to light.

    Code Vein 2 is the sequel to the Soulslike game that saw a group of vampires hack, slash, and bloodsuck their way through a post-apocalyptic sci-fi wasteland. Much like last time, they’re going to slay monsters and save the world in style, but as with any game that’s inspired by Dark Souls, things aren’t going to be easy. 

    Below, we’ll gather all the Code Vein 2 news in one place, including the game’s most likely release window, what you need to know about the gameplay, and what platforms it will be released on. We’ll also answer some frequently asked questions about Code Vein 2, such as addressing if it’s part of the God Eater franchise or if it’s just an anime Dark Souls game. 


    The Escapist recaps 

    • Code Vein 2 is an anime Soulslike game coming sometime in 2026.
    • There’s no official Code Vein 2 release date as of yet.
    • The game will feature a deep character creation system.
    • The AI partner system will return from the first game. 
    • Code Vein 2 will be released on PS5, Xbox Series X/S, and PC.

    When could Code Vein 2 be released?

    No official Code Vein 2 release date has been confirmed yet by Bandai Namco, but the game is slated to be released in 2026.

    While the developers haven’t confirmed when in 2026 the game will be released, we’d estimate that the Code Vein 2 release window is likely to be during the second half of the year, between June and December 2026. 

    Are Code Vein 2 pre-orders and price live?

    No. Code Vein 2 pre-orders are not yet available on any of the digital storefronts. 

    However, this is likely to change soon after Bandai Namco, the Code Vein 2 developer, announces an official release date. 

    We’ll also most likely learn about the different Code Vein 2 editions, too, when this happens, such as if there will be a limited or collector’s edition of the game.

    As for the Code Vein 2 price, this also hasn’t been confirmed yet. However, we can take an educated guess based on what new games are going for currently. So, we’d estimate that Code Vein 2 will cost approximately $59.99 / £64.99.

    Of course, this price isn’t set in stone until it’s confirmed by Bandai Namco. 

    Code Vein 2 platforms

    Code Vein 2 is set to be released on the PlayStation 5, Xbox Series X/S, and PC via Steam. 

    There’s been no word on a PS4 or Xbox One version as of yet, but as the game is releasing in 2026, a last-gen version may be unlikely. 

    While Bandai Namco hasn’t announced Code Vein 2 for Switch 2, the company’s relationship with Nintendo means one isn’t out of the question, at least eventually. 

    Code Vein 2 trailer & gameplay analysis

    The Code Vein 2 trailer shows the new protagonist killing a creepy figure made of wax and candles, only for her to transform into a more ordinary-looking vampire (on account of her red eyes). This figure then extends her hand to the protagonist, and they leave together.

    This, and some of the gameplay footage, suggests that Code Vein 2 features the partner system from the original game, allowing players to explore and take on bosses with an AI ally. 

    This mechanic makes the Code Vein 2 gameplay less punishing than other Soulslikes, but the sequel is still likely to be very challenging, just like the first game could be in spots. 

    The trailer shows both figures going back in time and suggests that history could be changed to save the world from ruin. So, we expect that this will play into the death and rebirth mechanic that Soulslike games often have, explaining why characters can continuously die and try again. 

    Finally, the trailer shows some epic new boss encounters, which fans of the first game are likely very keen to take on in battle.

    How is Code Vein different from other Soulslikes?

    Code Vein is a traditional Soulslike experience and is heavily inspired by FromSoftware’s Dark Souls games, but it also borrows from Bandai Namco’s anime franchise, God Eater, particularly its art style and several gameplay mechanics. 

    The first Code Vein game allowed players to explore and take on bosses with an AI ally, something that eliminated the need for co-op multiplayer if players wanted to roll solo, but it also made the game less difficult than games like Dark Souls or Nioh.

    The original game also didn’t feature any PvP multiplayer, like an invasion mechanic, something that has become synonymous with Soulslike games and adds to their crushing difficulty. While co-op play is likely to return in Code Vein 2, PvP is unlikely to be added, unless the developers say otherwise. 

    Ask The Escapist 

    Will Code Vein 2 have character creation?

    Yes. Code Vein 2 will feature a deep character creation system that expands on the one from the first game. 

    So players can look forward to making their own unique vampire and letting them loose on the post-apocalyptic world. 

    Players will be unable to create their own AI partner, but they will be able to customize a range of existing NPC characters that will fight alongside them. 

    Is Code Vein a sequel to God Eater?

    No. While the Code Vein and God Eater franchises are both developed by Bandai Namco and feature a similar art style, each is set in its own distinct continuity. 

    However, don’t be surprised to see ideas, items, and characters from God Eater potentially pop up in Code Vein 2 as playable skins and upgrades. This is something Bandai Namco often does between its IPs.

    Is Code Vein a spin-off?

    No. Code Vein is an original franchise, developed by Bandai Namco, that features a group of vampires trying to survive in a ravaged post-apocalyptic version of Earth. 

    The game has a lot in common with other Soulslike games and action adventures like God Eater, but Code Vein is its own unique franchise and not a spin-off of any other.

    Is Code Vein just anime Dark Souls?

    While Code Vein is heavily inspired by FromSoftware’s Souls series, and is absolutely a Soulslike game, it’s much more than just anime Dark Souls.
     
    Its anime art style gives it a very different and less gritty feel than Dark Souls games have. While Dark Souls is often subtle, understated, restrained, and grimdark, Code Vein is flashy, loud, colorful, and overtly stylish. 

    In truth, Code Vein often has more in common with games like Devil May Cry and Nioh than it does Dark Souls, Bloodborne, or Elden Ring. Code Vein 2 gameplay is also likely to reflect this.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Destiny 2 dev apologizes for missing details in The Edge of Fate patch notes

    Destiny 2 dev apologizes for missing details in The Edge of Fate patch notes


    Bungie has apologized for the missing information in its Destiny 2 The Edge of Fate patch notes, and promised that it’s trying to get these details out as soon as possible. Players are reporting plenty changes that need to be addressed in the game, which they’ve had to end up guessing at due to a lack of official confirmation. There’s no exact timeframe for when Bungie will get the info out just yet, but the team at least assures that it never intentionally brings “stealth nerfs” to the game.

    On Tuesday July 15, Bungie released the Destiny 2 update 9.0.0.1 patch notes. These were some of the biggest the studio has ever published, covering The Edge of Fate expansion, new Portal feature, Seasonal Hub, gear changes, and more. One of the best FPS games on PC has completely changed, and the patch notes need to fully reflect that.

    That said, players have been noticing that the notes don’t completely show some of the free Steam game‘s biggest alterations. So the community has been making lists of what’s different in the game, especially around the Warlock Destiny 2 class. That’s why principal communications manager Dylan ‘dmg 04’ Gafner is addressing the missing patch notes, and outlining what Bungie plans to do.

    “For the last few days, teams have been reviewing player reports and auditing changes to identify gaps in our patch notes article. We’re looking to get details out ASAP on the missed notes, and seriously – many apologies here,” Gafner writes.

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    “I’ve said it before, but we never intend to ship ‘stealth nerfs’ in Destiny 2. I understand this has happened a few times before, too – and it stands to show that a few of our processes need improvement. We would be completely out of our minds if we thought we could slip something under the rug without players noticing. We’re committed to clear and honest comms, and never wish to deviate from that. This was one of (if not the) longest patch notes submissions we’ve had, and while we hoped we had every bullet buttoned up, we fully acknowledge we missed on some big ones here.

    “I don’t have a specific timeline yet on when we’ll get the exacts out. Warlock changes are a big one, but there’s more we’ll be getting straightened out too. Some exotic ammo backpack changes were also not detailed enough – we had notes on how ammo was changing all up with a broad rebalancing line, but no specific bullets for things like Queenbreaker.”

    Destiny 2 Edge of Fate missing patch notes

    From what I’m seeing online, The Edge of Fate and Destiny 2’s systematic changes have split the community. Some find the Portal quite messy, for example, but I appreciate how it breaks up the PvE and PvP activities you can do. I think the newest expansion makes now the ideal time to jump in, even if the game can still be a nightmare to navigate at times. If you want to dive in now, we’ve got the cheapest deal for The Edge of Fate we could find online.

    If you’re thinking about diving back into the game with The Edge of Fate, we’ve got all the best Destiny 2 settings and Destiny 2 system requirements, to make sure your rig is up to the task.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Is This Goodbye? – The TouchArcade Show #602 – TouchArcade


    In this week’s episode of The TouchArcade Show, we talk about the site’s closure and what that will mean moving forward. We plan to still do this here podcast, but there are a few logistical things to figure out first. Most likely we will be pivoting to have our Patreon be the new home of the podcast, so be sure to at least join up as a free member over on our Patreon so that you’ll be sure to get any news or updates regarding the future of the show. And, just because it wouldn’t be a TouchArcade Show without off-topic banter, we weigh in on the hock tua girl’s new gig and give you our thoughts about all of Apple’s new gadgets that were launched this month. And we read emails!

    Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected]. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

    As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


    Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
    RSS Feed: The TouchArcade Show

    Direct Link: TouchArcadeShow-602.mp3

     



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  • Everything we know about the upcoming soulslike

    Everything we know about the upcoming soulslike


    Team Ninja’s devilishly difficult samurai souls-like is back, and it’s bigger and bloodier than ever. Revealed during PlayStation’s June 2025 State of Play, the Nioh 3 announcement confirmed what many hoped was coming: a brutal, faster, and more ambitious sequel. PS5 players even got hands-on time via a limited-time demo. 

    While that has now passed, the Nioh 3 news cycle is just getting started. Nioh 3 introduces open-field zones, dual-style combat stances, and new yokai-related hijinks. Whether you’re here for the masochist punishment or the Japanese folklore setting, the next in the franchise promises a defining step forward in Team Ninja’s samurai saga. 


    The Escapist recaps

    • Nioh 3 release window is set for early 2026.
    • PS5 demo ran June 4–18, 2025, but it is now now offline.
    • Dual-style combat: Samurai & Ninja stances.
    • Open-field exploration replaces linear maps.
    • The game will launch day one on PS5 and PC (Steam).

    When could Nioh 3 be released?

    The Nioh 3 release window is officially confirmed as early 2026, according to the PlayStation Blog and the June 2025 State of Play event. 

    That places the Nioh 3 release date somewhere between January and March, barring any major delays. From what was observed by the state of the demo, it’s not hard to speculate that a Q1 launch seems highly likely.

    While it’s not clear when Nioh 3 will get a more specific release date, Gamescom and Tokyo Game Show are likely candidates. Given Team Ninja’s tight marketing windows in the past, expect a steady rollout of more content and previews over the coming months.

    A character from Nioh 3 in an action pose leaps towards a large, mythical creature amidst a scenic landscape with trees and structures
    Nioh is full of surprising enemies, meaning you never know what you’ll see when you round a corner. Image credit: Team Ninja

    Expected Nioh 3 Price & pre-orders

    Nioh 3 pre-orders aren’t live yet, but they will likely appear when the game receives its full release date.. 

    Completing the demo (now expired) rewarded players with a special Crimson Kabuto Helmet, which will be available in the full game. Whether there will be more demos or chances to get the cosmetics in the future is not currently known.

    Expect various editions, with collector’s bundles and digital bonuses, especially if Koei Tecmo repeats its strategy from Nioh 2’s launch. With that in mind, we expect this to be a full-priced $69.99 release. 

    Nioh 3 Platforms

    Confirmed Nioh 3 platforms on day one are PlayStation 5 and PC via Steam. This is a first for the series—Nioh 1 and 2 both launched on PlayStation first before trickling over to PC months later. There’s no PS4 version planned, and Team Ninja hasn’t announced any plans for an Xbox release either.

    Nioh 3 trailer & gameplay breakdown 

    https://www.youtube.com/watch?v=KXGm-JaxY54

    The official Nioh 3 trailer set the tone perfectly: fast, vicious, and stylish. Combat has evolved with a new dual-style system, letting you switch in real-time between a heavy, defensive Samurai stance and a fast, evasive Ninja stance. This gives players more tools than ever to control the pace and flow of each battle.

    The transition to open-field zones is another big shift. Gone are the segmented, mission-based maps. Instead, Nioh 3 offers larger, interconnected areas filled with side paths, minibosses, yokai ambushes, and hidden gear

    The demo also gave players a taste of the character creator, with promises of full customization at launch. All of these points suggest a faster, more flexible, and even deadlier evolution of the classic Nioh formula, especially with the inclusion of a double-jump, giving Nioh 3 some serious Sekiro: Shadows Die Twice vibes. 

    What is the Nioh series about?

    Nioh is an action RPG series developed by Team Ninja and set in a dark, mythologized version of Japan’s war-torn Sengoku era. The games blend the historical with the supernatural, pitting players against legendary samurai and grotesque yokai.

    The gameplay is known for being brutally difficult. You’ll need to master parries, Ki (stamina) management, and weapon stances to survive. Nioh has always rewarded patience, precision, and planning. With each entry, Team Ninja has expanded on that core, adding more weapons, systems, and now—in Nioh 3—more space to explore and fight.

    Nioh (2017) had you play as real-life Englishman turned samurai, William Adams. You were in pursuit of an evil sorcerer, all while fighting off hordes of yokai in a fictional retelling of Adams’ involvement in the unification of Japan before the Edo period.

    Nioh 2 (2020) was set earlier in Japan in the late 1500s, acting as a prequel to some of the events of Nioh, where you play a Hidechiyo, a half-human half yokai, who can be customized by the player, trying to uncover the secrets of their past.

    A dramatic confrontation in a dimly lit forest scene, featuring armed characters from Nioh 3 with weapons, showcasing tension and stealthy maneuvering
    You’ll be able to embody a Ninja – or a Samurai – in Nioh 3. Image credit: Team Ninja

    Ask The Escapist

    Is Team Ninja making Nioh 3?

    Yes. Team Ninja—the original studio behind Nioh and Nioh 2—is developing Nioh 3, once again led by director Fumihiko Yasuda. It’s a proper sequel with all the original DNA intact, not a reboot or spin-off.

    Is Nioh 3 open world?

    Not quite. While it’s not a seamless open world like Elden Ring or Ghost of Tsushima, Nioh 3 uses an “open-field” structure. Think larger, interconnected areas with multiple objectives and plenty of reasons to explore. It’s a step up in scale and freedom compared to the mission-based zones of previous entries.

    Will Nioh 3 have multiplayer?

    Yes. Multiplayer is returning in Nioh 3, including co-op features like Visitor Summons and Expedition Missions. Team Ninja hasn’t detailed PvP yet, but given past games, it’s very likely. Whether helping friends or summoning assistance, multiplayer remains central to the Nioh formula.

    Is there a Nioh 3 demo?

    There was, for a limited time. The Nioh 3 demo was available exclusively on PS5 from June 4 to June 18, 2025. It offered early access to new mechanics, an open-field zone, and a character creator. Completing the demo unlocked a reward for the full game. No second demo has been announced, but a wider beta before release isn’t out of the question.

    References

    1. https://blog.playstation.com/2025/06/04/nioh-3-announced-for-ps5-limited-time-demo-available-today/ 

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  • The Hubris Histories – Book 1: Historical Overview – InsideGMT


    Hubris – Twilight of the Hellenistic World takes one to three players twenty-two centuries back in time to the Ancient Eastern Mediterranean. This period is often little known, obscured by the great epopees of Alexander the Great (that preceded it), Hannibal (that took place simultaneously) or Julius Caesar (that followed it). It was nonetheless pivotal to world history.
    Let’s explore it a little bit…

    The situation in 220 BCE

    In 220 BCE, the Greek and Macedonian world forged by Alexander and his Successors is still essentially the predominant region of the Western World, and is dominated by three great dynasties descended from the most successful of the Successors: in Macedon the Antigonids, heirs to Antigonos Monophtalmos (‘the One-Eyed’) and his no less famous son Demetrios Poliorketes (‘the Besieger’); in Egypt the Lagids or Ptolemies, heirs to Ptolemaios (I) Sôter (‘the Saviour’); and in Syria and Babylonia the Seleucids, heirs to Seleukos (I) Nikator (‘the Victorious’). The fortunes of these dynasties have been very contrasted however in recent years.

    Macedon, still barely recovered from the exertions and manpower drain consecutive to the great conquests and establishing of the new Macedonian kingdoms in the East, has been beset by the growing assertiveness of new leagues of Greek cities in Aitolia and Achaia, and the relentless pressure of barbarians on its northern borders. However, under the masterful leadership of Antigonos III Dôsôn (‘the Caretaker’), the kingdom has been able to secure its borders and, leveraging the threat of a resurgent Sparta under king Kleomenes III, build an alliance with the Achaian League in the Peloponnese and reestablish Macedonian hegemony in Greece. Dôsôn however died abruptly shortly after his great victory at Sellasia against Kleomenes, leaving the throne to an untested youth, his nephew Philippos (V).

    In contrast, the power of the Lagids has grown continuously over the past half-century, leveraging the prodigious wealth of Egypt into a far-reaching sea empire, controlling the seas all the way to the straits between Europe and Asia through a network of bases and the largest navy of its day. On land, the approaches to the Delta are secured by a strong glacis in Koile Syria (modern Israel, Palestine, Lebanon and southern Syria) and the great fortress of Pelousion on the easternmost mouth of the Nile. Through its diplomats and mercenaries, Egyptian gold is everywhere, more powerful than armies. The third king Ptolemaios (Evergetes – ‘the Benefactor’) has recently died though after a long and successful reign, leaving the throne to his young son Ptolemaios IV Philopator (‘who loves his father’), who is reputed to care more about his pleasures and luxuries than military glory…

    Finally, the Seleucids rule theoretically over the largest of the successor kingdoms, from Asia Minor (Western Turkey) to modern Iran, but brutal family rivalries and centrifugal tendencies among subject peoples have been dogging them for decades. Only three years earlier, their young king Seleukos III Keraunos (‘Thunderbolt’) has been assassinated while campaigning in Asia Minor against the upstart king Attalos II of Pergamon, precipitating yet another crisis. The army tried to proclaim his cousin Achaios, who was with him, king, but he preferred to support the younger brother of Seleukos, Antiochos, who was acting as viceroy in Babylonia. Not all major officers agreed with him though, with the governor of the Upper Satrapies (Iran), Molon, proclaiming himself king upon hearing the news. The early years of Antiochos III’s reign were thus dominated by the simultaneous struggles against the usurper Molon, the encroachments of Attalos and, to top things off, a war launched unwisely against Lagid Koile Syria under the dangerous influence of his Chief Minister Hermeias. Three years later, Molon has been eliminated, Asia Minor secured by Achaios, and Hermeias disposed of. However, Antiochos and Achaios have now fallen out, with the latter eventually claiming the royal diadem in Asia Minor. And the war with Egypt is still dragging on with not much to show for it…

    Hubris Map, Year 220 BCE

    The Fourth Syrian War and the battle of Raphia

    In 219, Antiochos manages to pull off a brilliant stunt, subverting several high-ranking Lagid officers, including the disgruntled governor of Koile Syria, Theodotos, who had thwarted his 221 invasion. With several major cities opening their gates to his army, Antiochos quickly ousts the new Ptolemaic commander, Nikolaos, and proceeds to subdue all Ptolemaic territories east of the Sinai, precipitating a major crisis for Ptolemaios IV, who was relying on the strong defenses of the satrapy and is not ready to meet Antiochos’s army in the field.

    However, his canny Chief Minister, Sosibios, achieves marvels. On the one hand, he initiates peace proceedings with Antiochos to gain his king time. On the other, he brings all the mercenary generals and troops that he can find to Egypt and undertakes an unprecedented measure by training a native Egyptian phalanx to supplement the small royal army.

    Thus reinforced, Sosibios abruptly ends the diplomatic talks the next year and Ptolemaios marches across the Sinai with his new army to face Antiochos at Raphia in 217 in what remained the largest battle of the age: 75,000 Ptolemaic troops (with 73 African war elephants) facing 68,000 Seleucid troops (with 102 Indian war elephants). Antiochos’s impetuous cavalry charge on his right wing quickly crushes Ptolemaios’s left wing while the latter’s African elephants prove no match for the larger Indian elephants. However, Antiochos fails to maintain control of the pursuit and Ptolemaios can rally his center and, victorious on his right wing, rout the Seleucid army. Antiochos must concede defeat and give back all his gains in Koile Syria. He will be back…

    Philippos and the Aitolians

    At the same time that Antiochos is trying for Koile Syria, Philippos V finds his rule challenged by these eternal enemies of Macedon, the Aitolian League and Sparta, under their new king Lykourgos. The young king proves equal to the task, demonstrating an untiring activity from Thessaly where Aitolian bands are raiding, down to the Southern Peloponnese, where he crushes Sparta as his uncle had done a few years before. Most of the action however is concentrated in western Greece and the central Peloponnese, where Philippos has to bolster his Achaian and Acarnanian allies against repeated Aitolian inroads.

    Philippos spends most of his time in the Peloponnese, strengthening his relationship with the old Achaian strategos Aratos, long a resolute adversary of Macedon, and his son. This angers a number of senior Macedonian officials, led by his Chief Minister Apelles. Eventually, the tension boils over into open confrontation, when the Macedonian army comes to the edge of mutiny over spoils of war, and is only resolved with Philippos eliminating Apelles and his clique in 218.

    The following year, after a campaign on the northern border of Macedon where Dardanian tribes were threatening, Philippos captures Phtiotic Thebes, the key Aitolian strongpoint in southern Thessaly, empties it and installs a Macedonian colony. He then takes ship again to relieve Aitolian pressure on Achaia, threatening another key Aitolian place in Naupaktos, where a peace conference encouraged by Ptolemaios IV finally succeeds in bringing the war to an end.

    Shortly thereafter, Philippos finds himself at odds with his erstwhile ally the Illyrian warlord Scerdilaidas and builds a fleet to operate in the Adriatic. However this brings him into contact with a newcoming power: the Republic of Rome.

    Rome enters the Scene

    In 229-228, an upsurge of piracy under Queen Teuta led Rome, fresh off its victory over Carthage in the First Punic War, to intervene in Illyria, installing a protectorate around the city of Apollonia. Ten years later, Demetrios of Pharos, an Illyrian Greek whom Rome had placed to control the area, proves too ambitious and Roman forces cross the Adriatic again to oust him. He quickly finds refuge at the court of Philippos, becoming one of his main advisors. For the time being however, Philippos dares not add another enemy to an already long list and stays his hand in Illyria.

    The situation changes dramatically however during the following years when Hannibal Barca, leading a Carthaginian army from Spain, invades Italy from Gaul, igniting the Second Punic War. He then proceeds to win a stunning string of victories against Rome on Italian soil. After his great victory at Cannae, he appears poised to defeat the upstart Latin republic. In 215, Philippos concludes an alliance with Hannibal where both parties agree to work together against Rome. However, before he can strike in Illyria, Philippos is compelled to hasten to the Peloponnese again where the Messenians are challenging Macedonian hegemony.

    In 214, Philippos sails to the Adriatic and moves against Apollonia. The Roman answer, despite the ongoing war with Hannibal, is swift and decisive, defeating Philippos’s army who must burn his ships and withdraw over the mountains into Makedonia. Over the next few years, as Rome is unable to field a significant army across the sea, Philippos establishes his domination over the Illyrian interior but is unable to capture Apollonia.

    The situation changes again though in 211 when Rome makes agreements with the Aitolians, Pergamon, Spartan and Skerdilaidas. Soon, with the support of the Roman navy and limited legionary forces, Philippos and his allies find themselves hard pressed everywhere. He manages still to beat the Aitolians and Attalos of Pergamon so badly that they refuse to face him in the field for the rest of the war, and slowly strengthens his positions before carrying the war to the Aitolian heartland, sacking their federal sanctuary at Thermon, while the new Achaian strategos Philopoemen crushes the Spartans at the battle of Mantinea.

    When Attalos, threatened at home by king Prusias of Bithynia, withdraws from Greece, the Aitolians beg Rome for a more significant involvement but the republic is unable to comply. The Aitolians then elect to make what peace they can with Philippos. The next year, Rome sends Sempronius in Illyria, but this is too little, too late, and as Philippos closes on Apollonia, Rome makes peace in turn, abandoning most of Illyria to Macedon with definite ill grace…

    A new Alexander

    Meanwhile, with his back secured by the peace sworn with Ptolemaios IV, Antiochos III wastes no time ending the uneasy truce which had been prevailing with his rebel cousin Achaios. After an arduous but systematic campaign, he has him penned in the great fortress of Sardeis in Lydia by 214. A lengthy siege begins, from which the ever resourceful Sosibios tries to extract Achaios through the agency of a pair of Cretan agents. However, as the Ancient Greeks were wont to say, one should never trust a Cretan, let alone two, and a double cross results in a hopeful Achaios falling in the hands of his cousin, who has him promptly executed.

    Next, Antiochos, more intent than ever to restore the full extent of the kingdom created by his ancestor Seleukos, campaigns decisively in Armenia, imposing a more compliant satrap, before embarking on extensive preparations for a great expedition in the Upper Satrapies. In 210, he expertly forces the passes of the Elburz mountains into Hyrkania and Parthyene, and quickly forces the submission of the Parthian king Arsakes.

    The following year, he triumphs on the Arios river of the heavy cavalry of king Euthydemos of Bactria, and soon has him besieged in another great fortress, that of Baktra. However, forcing Euthydemos’s surrender proves more difficult than expected, and after more than two years, Antiochos and Euthydemos come to an agreement, recognizing Antiochos’s at least nominal suzerainty, and providing him with cash, elephants and Kataphraktoi (armored cavalry).

    Antiochos then, consciously emulating Alexander’s exploits during his Anabasis (‘Voyage in the high interior’), returns to the West by way of Karmania and the Persian Gulf, claiming for himself the glorious epithet ‘Megas’ (‘the Great’) hitherto only bestowed on Alexander…

    The Lagid Collapse

    Antiochos’s return to the Mediterranean shores may have been prompted by information that Ptolemaios IV’s health was failing, meaning that the peace sworn between the two kings after Raphia was about to expire. Ptolemaios dies in 204, his death kept a secret for several months as his successor is only 6 years old. A ferocious struggle at the Alexandrian court results, with Sosibios and his ally Agathokles eliminating the queen-mother Arsinoe and sending many potential rivals away. Sosibios himself dies shortly therafter, leaving Agathokles sole regent, a responsibility he would soon prove woefully inadequate at…

    While Ptolemaic officials try frantically to forestall war by attempting to seal a marriage alliance with Philippos of Macedon, he and Antiochos ready for war. In desperation, the Ptolemaic court tries an appeal to Rome, denouncing a conspiracy of Macedon and Syria to dismantle the Lagid empire, but Rome is not yet sufficiently interested in the affairs of the East, and too busy anyway with the final stages of the struggle against Hannibal to care.

    In 202, Philippos launches a campaign with a large army and fleet in the region of the Straits between Europe and Asia, capturing many Ptolemaic-held cities, while Antiochos marches along the desert road and captures Damaskos. Soon, the toxic nature of the Lagid court is demonstrated again as another governor of Koile Syria, Ptolemaios son of Thraseas (no known relationship to the ruling dynasty) defects to Antiochos. In 200, after more frantic recruiting of mercenaries and the recalling of overseas garrisons, a Ptolemaic army under the Aitolian condottiere Skopas counterattacks in Koile Syria, but is utterly defeated at the battle of Panion by Antiochos, ably seconded by his grown-up sons.

    In the Aegean, Philippos’s successes alarm Rhodes and Pergamon, who oppose him at sea. In 201, after an indecisive naval battle near Chios, Philippos finds himself stranded in Karia, where his army is supplied by Zeuxis, the Seleucid viceroy in Sardeis. The following year, he threatens Pergamon itself and pursues his seizing of Ptolemaic strongholds on both sides of the Straits.

    The Second Macedonian War and the battle of Kynoskephalai

    However, with Hannibal’s defeat at Zama in 202, and the ensuing surrender of Carthage, Rome’s energies are freed to, at long last, turn East and settle accounts with the king of Macedon. Seizing the pretext of a dispute between Athens and Philippos, Rome declares war in 200, promptly landing a full consular army in Illyria. While the legions probe Macedonian defenses in the interior, the fleet joins with Rhodes’s and Pergamon’s and lays to waste the major Macedonian base of Chalkis on the island of Euboia, one of the so-called ‘Fetters of Greece’. Arriving too late on the scene, Philippos vents his anger on Athens, but is soon compelled to withdraw to Makedonia to prepare it for war, leaving Roman envoys ply the Greek cities and leagues for support.

    The following year, the Roman general Galba tries a decisive thrust from Apollonia up the Aous valley into Upper Makedonia, but is frustrated by Philippos’s skilled defense of the passes. In 198, a new Roman consul, T. Quinctius Flamininus arrives in Greece with veterans and tries another route, this time from Epeiros, with similar results. Flamininus hence shifts his focus to Thessalia through the lands of the Aitolians, whose alliance he renews, making a show of “freeing” Greek cities from Macedonian garrisons.

    In 197, Philippos, feeling the pressure of northern barbarians, and seeing his support among the Greeks become more fragile by the day, tries to force a decision and seeks a decisive battle. He finds it in an unexpected manner at Kynoskephalai in Thessalia, where a meeting skirmish escalates into a full-blown battle. While initially successful, the Macedonian army is ultimately undone by Roman tactical flexibility on the rough terrain of the Kynoskephalai ridge and routs.

    At the ensuing peace negotiations, Rome refuses to destroy Macedon, as urged by the Aitolians, but forces it to relinquish all its garrisons in Greece as well as control of Thessalia, which had been Macedonian for 150 years, since Philippos II’s reign. Philippos must also pay a heavy war indemnity and deliver his second son, Demetrios, as hostage. Flamininus refuses to install Roman garrisons in place of the Macedonian, and within a year all Roman troops are gone from Greece.

    The Syrian War and the battle of Magnesia

    While Philippos was learning to his expense the extent of the new threat coming from the West, Antiochos was leading follow-up campaigns by land and by sea to round up the remaining Ptolemaic possessions along the coast of Asia Minor, up to Ionia. When Philippos, hard pressed by the Romans, withdrew from the Straits, Antiochos moved in and was soon campaigning across the straits in Thrake. Once more, he appeared bent on restoring the full extent of the dominion of his glorious ancestor Seleukos Nikator. Maybe he should have been mindful of Seleukos’s fate once he crossed into Europe…

    As Antiochos is busy campaigning against the wild Thracian tribes and restoring the ruined Greek cities on the European shore, a Roman delegation meets him and delivers an ultimatum, asking him to withdraw from Europe and to free the Greek cities of Asia. Unsurprisingly, the Great King is not ready to listen to such pretentions from Italian barbarians, though he is careful to avoid an immediate clash. Roughly at the same time, envoys of the Aitolians, still resentful of what they see as Roman ingratitude, bring him enticing promises of a warm welcome should he cross to Greece, which the envoys describe as wary of foreign hegemony…

    Eventually, the temptation proves too great and Antiochos, known for his daring ways, rolls the dice in 192, taking ship with a picked contingent to cross the Aegean and land in Central Greece. He soon finds that the Aitolians are not quite able to fulfill all their promises, but he is nonetheless able to establish himself in Euboia, Boiotia and Thessalia before the winter. He even tweaks Philippos’s noise by making a show of giving proper burial to the Macedonian dead at Kynoskephalai which had apparently been laying in the open since the battle. This results in Philippos throwing his lot with the Romans…

    Hubris Map, Year 192 BCE

    The following year, Consul Acilius Glabrio arrives in Thessalia with an army, and is joined by Philippos, who uses this opportunity to retrieve many places in Thessalia. Antiochos, still without his main body of troops delayed by storms in their crossing from Asia, withdraws to the famous pass of the Thermopylai. There, the Aitolians prove unable to protect the flanking routes in the mountain, dooming the Seleucid force to a fate not dissimilar to Leonidas’s three centuries ago. Antiochos is however able to escape and join his main army in Asia.

    While the Romans proceed to punish the Aitolians for what they perceive as treachery, the Roman fleet, reinforced by Rhodian and Pergamene squadrons, faces off against the Seleucid navy to try to gain control of the Straits crossings. The Seleucid admiral Polyxenidas, himself a Rhodian, manages to hold off the coalition’s navies for a number of months, but eventually succumbs to superior numbers. A bizarre episode occurs during that period when the famous Hannibal, who had, after being compelled to flee Carthage, found refuge at Antiochos’s court, is tasked by Antiochos to arm and lead a reinforcing fleet from Phenicia, only to be intercepted and beaten back by the Rhodians, proving less of a genius at sea than on land.

    With the crossings to Asia secured, a reinforced Roman army led nominally by Consul Lucius Cornelius Scipio, brother to Hannibal’s nemesis Publius Cornelius Scipio Africanus, who accompanies his brother as ‘advisor’, crosses in 190 from Thrake and relieves their ally king Eumenes II of Pergamon who was besieged in his high citadel. The allied army then moves South to Lydia where Antiochos awaits them on a field of his own choosing at Magnesia-near-the-Sipylon with an army drawn from his entire empire, totaling 72,000 men as well as elephants and even scythed chariots to oppose the Scipios’ 25,000 Romans and Pergamenes. Antiochos’s elite phalanx and heavy Kataphraktoi cavalry are initially successful, putting an entire legion to flight, but his unorthodox deployment of his elephants, mixed with the phalanx, eventually backfires, and Eumenes is able to force a decision on his wing, precipitating the rout of the vast Seleucid host. Recognizing his defeat, Antiochos agrees in 188 at the Peace of Apameia to evacuate all Asia Minor West of the Taurus mountains, which is promptly divided by Rome between his Pergamene and Rhodian allies.

    Troubled successions

    The following year, Antiochos is killed in a military adventure in Elymais in western Iran where he was trying to seize the treasures of a local sanctuary, probably to face the crushing war indemnities imposed by Rome. His eldest son, also named Antiochos, having disappeared under foggy circumstances some years before, he is succeeded by his second son Seleukos IV Philopator, while his third son Mithradates, renamed Antiochos after the death of his eldest brother, is hostage in Rome.

    In Macedon, Philippos’s second son Demetrios has been released as a reward to his father’s good behavior during the war with Antiochos, but retains upon his return to the court at Pella strong ties to his new Roman friends. Soon, the Macedonian court splits between followers of Philippos’s eldest son Perseus, who favors confrontation with Rome, and those of the youngest son Demetrios, who preaches amity. The old king is torn but a conspiracy by Demetrios is uncovered and Philippos has his son killed. However, the whole affair is soon revealed to be a plot by Perseus. Heartbroken, Philippos considers disowning Perseus in favour of his cousin Antigonos, a relative of Dôsôn, but he dies before he can make it a reality. Perseus then moves swiftly to secure his hold on the throne, and soon engages into a major diplomatic effort to restore Macedonian standing in Greece.

    In Egypt, the reign of young king Ptolemaios V has been marred by repeated coups to secure the regency and an enduring native rebellion in Upper Egypt, with native pharaohs ruling in Thebes, the old capital, for many years. It is only in 186 that Ankhwennefer, the last of these native pharaohs is captured by Komanos, a Galatian general in Lagid employ, completing the reconquest of Upper Egypt, though sporadic rebellions will keep popping up in the Delta for years.

    In 180, Ptolemaios V is assassinated by courtiers who apparently feared that he was planning to confiscate their properties to finance a new Syrian War to recover Koile Syria. His widow Kleopatra (I) Syra, daughter of Antiochos III, becomes regent for their 6-years old son Ptolemaios VI Philometor (‘who loves his mother’), but dies in 176, prompting a new period of instability at the top of the Lagid kingdom.

    That same year, Antiochos is replaced as hostage in Rome by Demetrios, the oldest son of Seleukos IV. With the support of Eumenes II of Pergamon, Antiochos soon seeks to destabilize the rule of his brother, who is assassinated the following year by his minister Heliodoros. A confused and bloody sequence of events in Antioch sees Antiochos prevailing as Antiochos IV Epiphanes (‘God manifest’).

    Hubris Map, Year 176 BCE

    The Third Macedonian War and the battle of Pydna

    In Greece, the resurgence of Macedon under Perseus raises some disquiet in Rome, fed by the activism of king Eumenes II of Pergamon, who is worried that the young Macedonian king might seek in Asia Minor the aggrandizement denied to him in Greece by Roman guarantee of the Greek cities. Tensions ramp up after Eumenes escapes a possibly criminal rockslide while traveling through Delphi on his way back from Rome. Perseus’s envoys in Rome are unable to get heard, and when Roman troops are freed from an ongoing conflict in Spain, Rome proceeds to isolate Macedon diplomatically before declaring war on a flimsy pretext in 171.

    However, decades of relative peace appear to have blunted the sharp edge of the Roman military machine, and the initial campaign by consul Publius Licinius Crassus in Thessalia meets near disaster at the hands of Perseus’s renewed army at the battle of Kallinikos. Perseus does not press his advantage, hoping for a peaceful settlement, but Rome will have nothing short of complete surrender. In 170, with the southern routes into Makedonia secured by Perseus, the new consul, A. Hostilius Mancinus, tries to force his way up the Aous valley, but is repulsed twice with heavy losses.

    Impatience mounts in Rome, and the consul for 169, Marcus Philippus, takes care to reinforce and train his army before trying the Thessalian passes again, without more success. The following year, Lucius Aemilius Paullus, son of the consul killed at Cannae in 216, takes command and finally, through a freakish turn of events, manages to turn Perseus’s positions, leading to a decisive battle at Pydna. Again, initial success of the phalanx proves unsustainable, and Perseus must surrender.

    This time, Rome proves unforgiving and dissolves the centuries-old Macedonian kingdom, breaking it up into four impotent republics. Perseus and his family are brought in chains to Rome to be exhibited at Aemilius’s triumph, and the last Antigonids then disappear from history…

    The Sixth Syrian War and the Day of Eleusis

    Meanwhile, the chronic instability of the Lagid court has reached new heights, with Ptolemaios VI’s younger brother, later known as Ptolemaios (VIII) Physkon (‘the Fat-bellied’) pushing for a share of power, splitting the court into two rival factions. The Ptolemaic court looks to a new war in Syria to restore a sense of unity, but in late 170, Antiochos IV, himself eager for glory to cement his rule, steals a march on the Ptolemaic army and crushes it in the Sinai. He then seizes Pelousion, the key to Egypt by ruse (or treason?), and immediately moves on the Delta.

    A new coup puts Komanos, the victor of Ankhwennefer, and another general, Kineas, in power in Alexandria, while both rival Ptolemies enter negotiations with Antiochos, trying to make their case. Eventually, Ptolemaios VI recognizes Antiochos as his overlord, who grants him control of the territory under his control in Egypt. At the news, the populace in Alexandria rises in anger, proclaiming the younger Ptolemaios as sole king. While Antiochos blockades the city, Ptolemaios sends envoys to Rome pleading for help. Unable to capture the city before the winter, Antiochos returns to Syria to winter, leaving Ptolemaios VI in charge in the old capital of Memphis. However, Philometor promptly negotiates a reconciliation with his brother.

    In the spring of 168, Antiochos sends a naval expedition to attack the Ptolemaic island of Kypros, destroying the Ptolemaic fleet and seizing the island, betrayed – once more – by its Ptolemaic governor. Meanwhile, Antiochos reenters Egypt with fire and sword and soon establishes a tight siege of Alexandria. After the Antigonids, the end of another Successor dynasty appears certain, when a Roman delegation headed by Caius Popilius Laenas, a friend of Antiochos’s from his time as a hostage in Rome, lands to meet the king on the beach of Eleusis, a suburb of Alexandria. As Antiochos walks to greet him, Popilius, reminding him of the recent fate of Perseus’s kingdom, demands he immediately evacuate all of Egypt. Taken aback, Antiochos tries to play for time, but Popilius draws with his stick a circle in the sand around the feet of the king, demanding an answer before he leaves this circle. Aghast, Antiochos submits and agrees to withdraw, putting an end to the war, and, beyond it, to the last hope of a Hellenistic kingdom standing up to Rome…

    The agony of the Seleucid kingdom, fallen prey to unending dynastic struggles and progressively deprived of its rich Iranian and Mesopotamian provinces by the increasingly assertive power of the Parthians under king Mithradates I, would be prolongated until 63 when Pompey the Great deposed the last Seleucid pretenders, now reduced to squabble over Syria itself, as part of his campaign in the East. The kingdom of the Ptolemies would last 33 more years until its last queen, the famous Kleopatra VII Philopator, committed suicide after the failure of her bid to restore the grandeur of her kingdom through her alliance with Marcus Aurelius, but apart for this last flareup, it had become effectively a Roman vassal since this fateful day at Eleusis in 168…

    Now that you have read through this overview of the history of the twilight decades of the Hellenistic kingdoms, you have surely realized that the actions of individual kings, generals and diplomats are driving the narrative of the period. Accordingly, Hubris’s game engine is built around these leaders, as I am going to present in the next installment of these Histories…




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  • Putting the Operation in TacOps – InsideGMT


    In previous installments of this series we spent a lot of time on how the game works on the tactical scale, from the Dynamic Hexes and Counters and the Simple Structure of the action system, to how the opposition bot uses Contact to Contest Control. We began bridging the gap between the tactical and operational scales in our discussion of how Roguelikes and the OODA Loop influenced the campaign model. The game has been designed to provide a unique and challenging experience for players across the individual scenarios, while also modeling the relationship between those tactical engagements and the broader operational picture.

    One of the reasons the Battle of Ortona was a perfect first entry into the system is because it is a fairly isolated battle. A single allied division against two axis divisions (one replacing the other), with clear territorial starting and ending positions and a linear timeline of the progress across the whole operation. There are records from both military and civilian sources that allow for quantitative and qualitative views into the battle, which inform how the dynamics are represented in the game.

    The Canadian First Infantry Division Organizational Sheet with the HQ counters from division down to brigade to regiment. This tracks their casualties to reflect effective strength alongside the estimated casualties inflicted on the Germans.

    At no time during the Battle of Ortona was the whole division engaged with the enemy. Individual engagements only grew larger than company sized with reinforcements.  At the operational scale the game is about managing the logistics so that those company platoons engage and defend with the support and positional advantages needed to take and hold their territorial objectives.

    The logistics are challenging. Getting armor across the Moro River when the Germans have already hit the bridges with artillery fire. Not stretching too far too fast to avoid falling out of range of friendly artillery support. Rotating formations so as not to push any of them past their breaking point. These dynamics are modeled into the mechanics of the operational system, such that the full campaign could be played through. without pulling out an engagement map. and still provide engaging play with a strong level of historical tension. As soon as the campaign rules were in a strong place, I put that theory to the test and was pleased to find that the model held together exceptionally.

    The game comes with two point to point operational maps, one is of the Regional area just outside the town, while the other is the Urban area in the town itself. Many of the point-to-point positions on these maps correspond to the locations on the engagement maps. During the full campaign game players can choose to play a single engagement on each map based on the operational positions of units when they make that decision. Action between those engagements are resolved with a system that compliments the action system of the tactical engagements.

    The operational maps use HQ and Formation counters to represent forces on both sides. The player deploys formations from Regiment HQ’s, deployed from Brigade HQ’s, deployed from the Canadian First Infantry Division HQ. This forms a logistical supply chain as players try to move first across the regional approach, to finally take Ortona proper. It is up to the player to move the formations and their support into positions that provide the advantage needed to complete objectives. Of course the enemy gets a turn as well, and may disrupt those plans.

    PLAYTEST ART NOT FINAL: The point-to-point operational maps. On the left is the regional map showing HQs from the Canadian 1st Infantry Division opposing the unknown forces from the German 90th Panzergrenadierdivision across the Moro river. On the right is the urban map in the town of Ortona where the first Canadian infantry are just entering the town as defended by the German 1st Fallschirmjägerdivision.

    Most of the mechanics for operational play are very similar to those in the tactical engagement. Both sides have activation phases which are played in an order determined by initiative, using the same Resolve Roll of 1d6 and 2d8 from the tactical rules. Where turns for the tactical engagements are measured in minutes of time, turns for the operational campaign cover a half a day of activities across the whole front. Limits on activations will determine how much of that front will be able to use the initiative to act. The player uses those activations to activate locations and take an action that moves formations and/or attacks adjacent enemies. There is also the opportunity to use artillery fire on locations in range. The Germans have their own guns which will target deployed units, as will their formations which use a hidden movement mechanic that does not reveal their strength until the time of engagement.

    PLAYTEST ART NOT FINAL: Division Sheet from mid campaign showing the status of the Regiments. Single slashes represent deployed units, while x’s indicate the casualties suffered. HQ markers on the sheet are considered in the rear while the missing ones are deployed on the map. On the left are tracking of available replacements and approximate German casualties. Filled like this means that the Canadians just pushed the 90th Panzergrenadierdivision to their break point and they are about to be reinforced.

    “I shall always regret deeply, very deeply, there ever had to be casualties. Casualties cannot be separated from battles. A commander at any level cannot shirk unpleasant decisions, whether he be corporal or general or any rank in between. If he does shirk such decisions, he is unfit to command in battle.”

    – Major General Christopher Vokes 1st Canadian Division

    A crucial part of the design for the campaign are casualties. Casualties are tracked across the campaign as a measure of effectiveness for the division and the individual regiments. There is a lot of ground to be covered and sustaining combat effectiveness for the full campaign is necessary to achieve success. German casualties are tracked as well, making it possible to shatter the opposing divisions through attrition. Indeed the Germans will replace their initial division if the allies are able to render them ineffective. If they do the same to the replacement division fast enough they could force a full withdrawal which would represent the highest level victory. The risk in attempting this however is that engaging the enemy too aggressively puts your own units at risk of taking heavy casualties themselves. The player has to be smart about when and how they choose to engage, never losing sight of the big picture.

    PLAYTEST ART NOT FINAL: December 10 and 13 on the regional maps of the campaign as the Canadian 1st Infantry Division first works to secure their positions across the Moro then prepares to face off at The Gully.
    PLAYTEST ART NOT FINAL: December 15-16. Note how far the Canadian HQ’s are from the town (upper right corner) as the German 1st Fallschirmjägerdivision takes over the area, contesting Canadian positions near The Gully. They hold the Canadians off for three days of intense fighting before pulling back to prepare to defend the town.

    A recent play of the campaign highlighted the challenge the campaign presents. While the German resistance on the regional map was strong I was able to coordinate the strength to push them back into the town ahead of the historical date. In the turns leading up to this however, I was so focused on the fighting at the front, I failed to take the time to coordinate the positions of my HQs in reserve and support formations (armor and artillery). It wasn’t until two days after the first infantry arrived in Ortona proper, that the armor support was able to reach the town limits. This slowed the infantry momentum down and allowed the Germans to continue to build defenses. Those defenses were able to delay the Canadians long enough to prevent them from progressing to the north end of the town in the historical timeframe.

    PLAYTEST ART NOT FINAL: It isn’t until Christmas Eve that proper armor support is able to make it into the town proper, and even with that support by December 27th they have not made it to the Cathedral in the north. German armor and anti-tank defenses were able to slow the progress.
    PLAYTEST ART NOT FINAL: The Division Sheet on December 28th, showing the heavy casualties suffered by the Canadians. The 48th Highlander and Carlton & York Regiments have lost over a third of their effective strength each. While the Germans have yet to reach their breaking point.

    The story of this play can be seen in the Division Sheet. Canadians suffered casualties that seriously hampered multiple regiments. The Germans took their share of casualties as well, but critically their defenses held when they needed to. The play was full of drama and tension even without playing out any full engagements. Having tested the range of historical results from individual engagements, combined with what is being reflected at the operational scale, players will be able to play through the complete Battle of Ortona and face both the tactical and operational challenges exhibited by the history.


    More Solitaire TacOps: Ortona InsideGMT Articles



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  • Here’s the cheapest way to buy Destiny 2 Edge of Fate

    Here’s the cheapest way to buy Destiny 2 Edge of Fate


    Oh, Destiny 2, my beloved. Like a toxic relationship, it keeps me coming back for more. While I’m not huge on the seasonal content between each major expansion, ever since Destiny’s original release back in 2014, I’ve been in love with the world. After the explosive finale of the Light and Darkness Saga, Destiny 2’s Edge of Fate is bringing us into a new era – one that you can already grab on sale.

    The Final Shape, which was the last expansion of the previous saga, cemented Destiny 2 as one of my favorite FPS games, but I can’t deny and pretend that I wasn’t disinterested in the epilogue. The three seasons, Echoes, Revenant, and Heresy, looked great, but after such an incredible end to a decade-long saga, I took a break.

    However, I can feel the call of the Traveler pulling me back, and with The Fate Saga opening up Destiny’s universe even more, I’m excited. For one, Destiny 2’s builds have changed with the introduction of Armor 3.0, as well as the new gear tier system, something that delivers major changes to the game for new and veteran players.

    However, those are both free updates. Edge of Fate is the paid expansion, and despite Destiny’s overarching universe being massive in lore, we’re only just seeing the edge of our home’s solar system. The DLC delivers a new story, giving you the first taste of Destiny 2’s latest saga, alongside an interesting area to visit, as well as fresh gear to unlock.

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    If you’re keen to play Destiny 2 Edge of Fate, you can grab it for just $34.79 / £30.44 at Fanatical, a 13% discount on the typical price. You don’t need to wait around for a Steam sale to grab a bargain.

    Alternatively, if you’re a Destiny 2 diehard like me, you can always opt for the Destiny 2 Year of Prophecy Ultimate Edition, which includes Edge of Fate, the upcoming Renegades DLC, and a bunch of other goodies like Star Wars-inspired armor sets. That’s just $86.99 / £73.94 at Fanatical right now, which also works out at 13% off.

    Before setting off into Destiny 2 Edge of Fate, you should get a reminder on the Destiny 2 classes. Personally, I’m sticking with my Warlock for my first playthrough. Also, now’s your chance to finally spend time optimizing your game, so check our Destiny 2 best settings guide.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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