Yesterday, Build A Rocket Boy – the studio helmed by Rockstar North president Leslie Benzies – showed off some gameplay from the GTA-ish, Cyberpunk-ish, FarCry map editor-ish action thriller MindsEye, which is set to let you shoot a bunch of evil AI robots. Now, BARB’s co-ceo has claimed that there’s a real life “concerted effort to trash the game and the studio” going on, involving evil bots.
Yep, he seemingly just suggested these things were the case via some responses to players on the game’s Discord server, as you’d expect an exec to casually do.
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Mark Gerhard, the co-ceo in question, goes by the handle MMG in the server, and was asked during a bit of back and forth about the game with fans: “Do you think that all the people who reacted negatively were financed by someone?” He responded: “100%”
Naturally, folks were a bit taken aback by an exec at a studio seemingly suggesting negative reception for a game had been paid for in some fashion, but Gerhard went on to add: “doesn’t take much to guess who”. A user in the server was quick to comment: “a co-CEO for a studio implying another studio is paying previewers to talk negatively about your game is an absolutely wild comment to make in a public environment in any situation”, to which the exec replied: “Not wild when it’s true…..”
Image credit: VG247Image credit: VG247
Fans and content creators in the server who’d expressed criticism of MindsEye or Build A Rocket Boy then started to question whether Gerhard might be talking about them, leading the co-ceo to respond to such questions being asked about a user with the handle Cyber Boi.
“Folks I never said Cyber Boi was being paid by anyone,” Gerhard wrote, “I just said that there is a concerted effort by some people that don’t want to see Leslie or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio. Its pretty easy to see the bots and the repeated replies to any content that we put out.”
GTA YouTuber GameRoll then asked him directly: “So just to clarify – you believe that individuals, be it content creators or otherwise, have been paid off to criticise Mindseye?” “No I never said that,” Gerhard responded, “I do KNOW that there are bot farms posting negative comments and dislikes.”
VG247 has reached out to Build A Rocket Boy and MindsEye publisher IO Interactive for comment.
Are you keen to give MindsEye a go when it arrives on June 10? Let us know below!
Thrempshs npmopw apnn Oblmpmphon Rmphstrpmshrd mphd aphmt etmphing rshks. Sorry, I’ve finished chewing. There’s now an Oblivion Remastered mod that lets you, the almighty Hero of Kvatch and saviour of the empire (well, in the short-term), eat rocks. Leave room for dessert – there are gemstones too.
Yes, those of you currently shouting at your screen at home/on the train/in the car park of a supermarket, just like you could in Morrowind, the Elder Scrolls game that’s very good and also an endless source of interesting mechanics/quirks Bethesda should maybe bring back. Some people just like spears or having to search for key locations based on the kind of vague directions you get if you’re on holiday and ask a stranger who hates the fact you exist.
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Modder CephalonImp’s ‘Edible Gems‘ is one of those ‘does what it says on the tin’ sorts of mods. Inside that tin in this case are a variety of rocks, gems, and ores you’ll pick up as you roam around Cyrodiil like the fantasy equivalent of a gang of rambunctious teenagers on bikes.
It turns 14 miscellaneous items into alchemy ingredients, meaning you can eat them to find out the new alchemical properties the modder’s added to them. Chow down on a gold nugget, and marvel at the aftertaste that’s a bit silency, a bit burdeny, a pinch weakness to shocky, and also packs just a hint of personality fortification. Then, ask Sheogorath to ring up Jamie Oliver, burp, and shout the words ‘Now that’s what I call real cuisine’ down the receiver.
Maybe have three course meal of pearls as a starter, madness and iron ore with a sapphire garnish, then for dessert – for something a bit different – shove a bear pelt down your gullet, because the mod’ll let you eat raw animal hides too. Think of all the nutrition.
CephalonImp’s even given several of these divine dishes the same cocktail of alchemical effects they had in Morrowind, because you can’t eat rocks in a fashion that isn’t lore-friendly (won’t somebody think of the immersion?).
“Flawless and Flawed gem variants have also been removed, but all gems are now worth their Flawless values,” the modder added. See, you’re only getting top-draw grub here and also probably eating something you could have sold for a pretty penny – now that’s RPG choice and consequence, even if we’re not quite at the point of getting mods that make the pointy stuff you ingest inflict health damage a day later, to properly simulate the inevitable chaser to your ill-advised shot.
Anyway, make sure you clean all the gravel off your plate, and check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff.
If you’ve spent any amount of time on the internet as of late, you’ll have seen the big game on everyone’s mind: Marathon. It’s Bungie‘s next big release, and last week, the whole world was able to sit down and gorge themselves on new gameplay footage. The game looks pretty darn good, if I say so myself. It looks as though we might be getting a new avenue for that Bungie quality that has kept fans loyal all these years. But, some are skeptical. There’s good reason why, but after weighing up both sides, I’m still moving forward with optimism when it comes to Marathon.
I was shocked to find myself excited at the gameplay trailer. I have struggled more with extraction shooters than I’d care to admit. I came too late to Escape from Tarkov, only dipping my toes in when cheating issues were at their problematic height, and what time un-murdered I did spend in the game felt largely unappealing. The Forever Winter nearly won me over, with its doomed future of a world in the midst of permanent robot holocaust, but once the aesthetics wore off I grew tired of scavenging for scraps. This happened over and over, and each time I just could feel the same hooks others had in me. It seemed to me that it wasn’t meant to be.
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Yet, for some reason, Marathon has caught my interest. I am not a diehard Destiny fan. I played a bit of the game for work, and have enjoyed the odd exotic quest here and there, but I’ve never dropped more than a month or so into the game at a time, with yearly chasms between my sessions. I have always admired the work Bungie has done from afar, though, and I think maybe it’s some of that Bungie magic that could make all the difference. I should clarify straight away, I’m not referring to the magic that execs seem to believe their staff can use to put out a growing game while slashing budgets. I refer – of course – to the talent of their artists, combat designers, and countless others.
What we saw from recent Marathon gameplay is exactly what I expected from Bungie. A game that’s visually stunning, and not just in a “look at all that raytracing” kind of stunning. I mean like a real distinct art direction. There’s no game really out there at the moment that gives off the same vibe, certainly not one with Bungie’s budget. When hopping into a new genre and taking on the big hitters that’ve already fostered a community, you can’t just push out something that’ll blend into the crowd.
I mean look at this. You can’t say it’s not unique, and intriguing to look at. | Image credit: Bungie
The weapons, environments, and the characters themselves all scream out “hey look, I’m something new”. It all blends together an obvious futuristic aesthetic with hints of retro tech here and there. It’s set in what looks to be this far-future space dystopia, sure. But it contrasts that with a vibrancy that pops out and drowns out the sort of dreary misery you’d see from other developers looking to make a game in a similar setting.
The artists at Bungie have, through the Destiny series, proven that when given freedom to push the boundaries in a new setting that they can really release some extraordinary work. From the small glimpse we have, I’m getting that same wanderlust I felt back when I saw The Hive for the first time.
Then there’s the action we see. Tight, fast, co-operative first person shooting that makes good use of the setting with interesting abilities and quirky takes on modern weaponry. The gameplay trailer is sure to emphasize that Bungie is bringing its “best-in-class first person multiplayer action to the forefront”, and yeah while that stuck me as a little self-congratulatory for my British sensibilities this pat on the back isn’t exactly undeserved. Destiny has had absolutely killer PvP for years upon years. Many players don’t care for the raids and narrative Destiny is better known for (instead sticking to the Crucible), and it’s hard to argue they’re in the wrong for doing so.
This will only help Marathon. The extraction shooters we have right now are predominantly military sims, or at least somewhat grounded in realistic gunplay. What Bungie has is decades of sci-fi FPS experience that it can use to make sure Marathon doesn’t just look like something fresh, but that it feels like something fresh too. That, I feel, will be the bigger reason folks will stick around rather than hop back into more senior titles in the genre.
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Bungie also has ample three player team experience too, which can only help with Marathon. | Image credit: Bungie
I think the game looks totally solid, I think Bungie has earned some trust when it comes to creating a FPS that feels good to play, especially in a futuristic setting. What I do concede may be the game’s biggest barrier is its price point. Look, it’s no secret that live service games have a hard time gaining a significant following. That’s been the case for years, as evidenced by an ever-growing graveyard of admirable attempts that have come out and wasted away.
It’s likely worse now than it’s ever been, with a potential recession coming on, consoles and PC parts potentially getting more expensive, and everyone pinching pennies. It’s not an easy thing to sell people on a multiplayer only game with no offline single player content whatsoever. Titanfall struggled to do it, and that was a game so good it should have defined a generation.
Here’s my counter argument. Bungie, through Destiny 2, certainly has had practice rolling out an engaging narrative through limited-time major updates. While many out there will jump into a major expansion, play the new raid and dip out, those who stick around know that the team can keep interesting threads going. These aren’t just for story nerds too, interesting new game modes come hot and ready from Bungie’s oven all the time. This, in spite of multiple waves of layoffs and a reduction in Destiny 2’s scope.
If there’s any FPS company out there who I believe has a good shot at actually making a live service extraction shooter with compelling enough updates to warrant a buy-in, it’s Bungie. Now, this is something the Marathon team will have to prove to people, and continue proving for months. I surely hope they’ve got staff working hard on post-launch plans as we speak. If they can walk the walk, with Marathon looking how it’s looking, I’ve got to say I’m officially excited for Marathon. Past experiences aside.
What if you could play an MMO completely on your schedule? That’s the central thesis of new RPG Erenshor. It takes the style of Old School Runescape and the lived-in feeling of World of Warcraft, but flips these persistent virtual lands completely on their heads. Erenshor certainly looks like a classic MMORPG, with hundreds of ‘players’ questing and battling alongside you, but they’re not real people. Instead, this is a single-player game made to emulate the joys of ’90s MMOs, and it’s out now.
As someone who’s spent hundreds of hours in Final Fantasy 14, Erenshor immediately caught my eye. It looks like OSRS at a glance thanks to the vast open world, dungeons, and ostensible players scurrying about, but it couldn’t be more different. Instead of playing with actual people, you’re accompanied by what developer Burgee Media calls ‘Simplayers.’ These NPCs progress independently, persistently exist in the world, and group up alongside you just as MMO players would – but they’re not actual players.
You hunt monsters, complete quests, and earn mountains of gold just like WoW or Guild Wars, but it’s not in service of the grind. Instead, you’ll build a character just as you would in a single-player RPG.
The first day you start up Erenshor and begin the tutorial (a right of passage in any MMO), that’s when the ‘server’ becomes ‘live.’ The NPCs will progress right alongside you, all in pursuit of growth. So if you find some armor or weapons you don’t need, you can give them to the NPCs to help them become more powerful. When you come to a particularly difficult raid or dungeon, you can then recruit these characters to fight alongside you, that gear still slumped over their shoulders or in their hands.
Becoming part of the world in an MMO also means putting your quest to save the world aside, and Erenshor embraces this with open arms. If you want to simply explore, dig into the world’s history, or hunt for loot, you can do that. Burgee Media wants you to reexperience the feeling of playing a classic MMO, but without that same level of commitment.
Burgee Media has launched Erenshor in Steam Early Access now, with a demo also available. You can get involved right here.
If you’re looking for more, we’ve got all the new MMOs to watch out for, alongside the best multiplayer games to dive into with some friends.
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