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  • It’s time to switch to ultrawide gaming for a new outlook on your games, so we check out this 32:9 monster from Innocn

    It’s time to switch to ultrawide gaming for a new outlook on your games, so we check out this 32:9 monster from Innocn


    A new monitor is one of those purchases most people tend to make when their old one either packs in or they finally decide they want a bigger one.

    Over the years, I have had double-monitor and triple-monitor setups. I’ve toyed with portable monitors as a second screen and even projectors. Much of this has been led by my penchant for driving and flight simulations, where extra screen real estate can be beneficial. But the problem is, with working at the same desk as well, it also has to fit right for my writing needs, so that means dangling stuff at weird angles doesn’t always work for me.

    A couple of years ago, when the Samsung G9 came out, I really wanted one but simply couldn’t justify the cost – you can buy a first car for a teenager for that price – trust me, you can. As tech moves forward, though, we see a lot of prices coming down, especially in the TV and monitor spaces. The speed at which new panels are developed is pretty astounding. All this means that tech that was out of the price range of the masses not that long ago is now more than in reach.

    So, in this growing landscape of ultrawide monitors, the INNOCN 49Q1R stands out immediately — and not just because of its size. This is a 49-inch monitor aimed directly at users who want a huge, immersive workspace or gaming setup without the eye-watering price tag of some better-known brands. It’s still not exactly cheap, but compared to rivals like Samsung’s Odyssey G9 series, it’s priced pretty well at a good level. The big question is whether it delivers enough quality and performance to make it a worthwhile investment. The answer, after a couple of months of use for me, is a resounding yes, with a few caveats.

    Design and Build

    Unboxing the 49Q1R – and it is huge when it arrives. It’s not that it is heavy per se, but with the box and secure packing inside, a second pair of hands is useful to get it to its final resting spot. It’s hard not to be impressed, and possibly a little intimidated, by its sheer footprint.

    This is a 32:9 aspect ratio display with a resolution of 5120×1440, essentially two 27-inch 1440p monitors fused together by magic with no bezel gap. The curve (1800R) helps make that size manageable on a desk, though it still demands a fair amount of space — you’ll want a deep desk to get the full benefit without craning your neck. I have it on my Flexispot, and I dispensed with the previous monitor arm I was using and went with the included stand for ease – mainly because I couldn’t find an Allen key. This takes up a bit of desk real estate but is decent and allows height and swivel adjustment, and I had no problems getting it exactly where I wanted it.

    The build quality is solid enough. It’s not flashy — mostly matte plastic with minimal Innocn branding (while I’m on the subject, doesn’t it need an extra vowel – what do I know?) — but nothing feels cheap or flimsy.

    Ports are generous. You’ve got two HDMI 2.1 inputs, one DisplayPort 1.4, USB-C with 90W PD, and several USB-A ports for peripherals. The USB-C charging is a nice touch for laptop users, and it’s good to see full-fat HDMI 2.1 support for console gamers. They, like most monitors, are not the easiest to get to, and with the sense of this thing reaching around the back, it is not as simple as I would love it to be. A little breakout box would be a fabulous addition. I pre-empted future issues by attaching all the cables I might ever need before finishing the setup, but if I ever need to change it, it will be a pain, I know it will.

    As you can see in the image below, the screen is also backlit with some ambient lighting. This doesn’t change with what’s on screen and in practice, somewhat weirdly, even in a dark room, I don’t even notice it is on. I discovered it by accident when I was messing around the back a few weeks into this review. I don’t really understand how they are that dim.

    Image Quality

    This is where things get interesting. The 49Q1R is a low-cost OLED panel, and it delivers the sort of deep contrast you’d expect to pay a lot more for. Blacks are genuinely dark, and there’s decent colour pop out of the box. INNOCN rates it at 95% DCI-P3 coverage, and while we didn’t run lab-grade tests because nobody but the dorks really cares, it looks stunning in games that truly support the 32:9 aspect ratio on offer here.

    The amazing Blade-Runner-esque city builder Distopika, which you haven’t heard of but you need to buy on Steam immediately, is mind-blowingly beautiful spread across all 49 inches of screen.

    Having said that, I’ll be honest, the HDR setting didn’t do it for me. It seemed to wash things out, and I much preferred the 49Q1R’s normal settings. Still, HDR support is there, and in practice, it makes a subtle difference in well-lit scenes and games — just don’t expect OLED-style contrast or blooming-free highlights because you won’t get them. Corners have had to be cut somewhere for the price, and this is an example of that, perhaps.

    Productivity and Workflow

    For work, this monitor is a dream. The pixel density is the same as a 27-inch 1440p monitor, so text remains crisp, and you’ve got acres of horizontal space for multiple windows. Whether you’re video editing, coding, or juggling multiple browser tabs, the workflow advantage is immediate. I have Windows tracking analytics, Google Docs, Discord, and Plexamp up and running with plenty of space to spare. Windows 11 is much better equipped for snapping your windows into place where you want them these days, so fiddly resizing is a thing of the past.

    The panel also supports Picture-in-Picture mode, which effectively turns it into two separate displays. This is genuinely useful if you’re working across two machines, like a desktop and a laptop — you can keep both onscreen at once without any external switchers. You might think who does that, but I did and had a Raspberry Pi 5 in one window and my main PC in the other.

    One minor gripe: while the on-screen display is functional, the controls (located underneath the bezel) can be fiddly to use. It’s not a deal-breaker, but it’s one area where more premium monitors offer a smoother experience. You are restricted to a single button, which takes you into the menu. You will mostly use it for on/off, but if you are messing around with PiP or input modes, it can occasionally frustrate.

    Gaming Performance

    The 49Q1R supports up to 144Hz refresh rate with Adaptive Sync, and gaming on this thing is undeniably immersive. The wide field of view in racing sims and FPS titles feels genuinely next-gen, and you get the smoothness benefits of high refresh, assuming your GPU can handle pushing 5120×1440 at those frame rates.

    Input lag is low, and response times are decent, if not blistering. This isn’t a monitor aimed at esports pros, but for most gamers, me included, it’s plenty fast enough. There is a bit of smearing in dark transitions, but my eyes are so bad these days I barely notice — but nothing that ruins the experience.

    If you’re on a PS5 or Xbox Series X, you’ll want to double-check game support for ultrawide resolutions. Most console titles will fall back to 16:9 and leave black bars on the sides. PC gamers, meanwhile, will get the full benefit in titles that support 32:9, which not all do. When you find something that does it well, though, you will want to show off your new toy, and settings for 32:9 are becoming more readily available out of the box. This is more of a monitor you will be interested if you game on a PC though.

    Verdict

    The INNOCN 49Q1R gets such a lot right it still makes me smile. It offers a massive ultrawide experience with strong contrast, good colour accuracy, and solid gaming credentials — all at a price that undercuts the big names in the space by several hundred of your local dubloons. It’s also on sale at the moment in this iteration. You can pick one up for $799 or £586 directly from the manufacturer.

    It’s not perfect: HDR is limited, occasional smearing is present, and the physical footprint may be a challenge for smaller desks. But for the price, it’s madness. In the arena of new screens, you shouldn’t be afraid of going with a brand you may never have heard of. You are paying a premium for certain name tags, and, if funds are more limited, or you are simply more frugal with your cash but still want a close approximation of what you get from a Samsung, the INNOCN 49Q1R is highly recommended.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • What should I lead against this slam? [closed]


    My hand is K8643 4 AQ862 64. As West, I deal and pass. With E-W silent, N-S bid:

     N  S
    2D  2NT
    3D  6H
    

    What should I lead?



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  • This cryptic Minecraft teaser could be hinting at a big material update

    This cryptic Minecraft teaser could be hinting at a big material update


    Minecraft developer Mojang loves to keep players guessing when it comes to new updates, innovations, and content. Sure, we’ll eventually get a set of patch notes, a blog post, or a trailer revealing all, but it often throws some breadcrumbs around first. It seems to be at it again, because a cryptic new teaser on Minecraft’s Instagram page has left fans scratching their heads and cooking up some pretty wild theories – however, some science-savvy sleuths appear to have found a connection: copper.

    It’s been a busy old month for Minecraft updates and content drops already, with Vibrant Visuals certainly the highlight. Already a mainstay on our best PC games of all time list, Minecraft is now more beautiful than ever thanks to this visual overhaul. However, Mojang is wasting no time teasing what’s next, and there are plenty of educated guesses (and complete stabs in the dark) emerging though.

    In a new post on the official Minecraft Instagram account, Mojang shows a humble cave scene. But look a little closer, and you’ll see the letters ‘C’ and ‘U’ carved into the wall, and the numbers ‘2’ and ‘9’ on the floor. As well as these visual clues, a notification can also be seen saying: “Teleported Steve to 29, 11, 63.54.” The caption of the post also ties into this, simply reading: “/tp.”

    YouTube Thumbnail

    That’s a weird collection of clues, right? So let’s dive into some of the theories. First, a couple that I think you can disregard, due to them using only some of the available information. For anyone saying that ’29, 11′ is pointing to some kind of major update on November 29, I’d think again – that’s a long old time away. I also don’t believe those thinking that ‘C,’ ‘U,’ and ‘2’ mean that Caves Update 2 is on the way – the original Caves and Cliffs update, which came in two parts, rolled out during 2021. To the Minecraft fan claiming that ‘C U 2 9’ sounds like ‘see you tonight’ and was hopeful some huge news the same day, better luck next time. And finally, if you thought the ‘2’ was some kind of hint that Minecraft 2 might be announced on November 29, don’t get your hopes up.

    However, there’s one extremely solid (and extremely nerdy) theory that I think is bang on the money. From what I can see, this was first stated as part of a joint effort in the Instagram comments by ‘meowze_x’ and ‘charles__75,’ and they predict that this is all to do with some kind of update to copper.

    I know you don’t come to read this article for a science lesson, but bear with me. In the periodic table of elements, copper is represented by the symbol Cu. Its atomic number is 29, and it’s found in group 11 of the periodic table. Oh, and guess what copper’s atomic mass is: 63.546. So, that all ties in to the visual clues in the cave and the coordinates that Steve has been teleported to. We have a winner.

    Minecraft: A screenshot of an instagram post teasing a future Minecraft update

    Exactly what Mojang plans to do with copper is the next mystery. Maybe there will be new uses for copper as a material, or new items that you can craft out of it. Another theory is that the Copper Golem – a mob that lost in the final of the 2021 community mob vote and has become something of a niche Minecraft meme – could be added to the game. At this stage, we just don’t know, but it’s almost certainly something copper-related.

    We’ll of course keep you in the loop when Mojang finally confirms what it’s up to. In the meantime, check out our guides to the best Minecraft seeds and best Minecraft mods.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • What is this game called? Or is it probably a family game?


    I need help identifying a card game I was taught by someone. I remember most of the rules except the "war" part. We played with two people and I can’t remember if it’s only a two player game or not.

    Dealing
    Deal out the entire deck of cards face down. Each player will have half the deck. Players aren’t allowed to look at their hand throughout the game and they aren’t allowed to shuffle their hand. With this method you can start to memorize them over time.

    War
    The part I remember here is players flip their top card. The high card will win out and stay the main player until the other player can beat it out.

    This is why I need help identifying the game because I don’t remember if there was a "catch" to winning the war other than having a high card. I also remember the losing player is accumulating cards somehow since you win by emptying your hand.

    Discarding
    You can only discard by arranging the cards by suite. I can’t remember if it goes king -> ace or ace -> king. All I remember is each suit is organized in order to discard.

    You can put down as many as you can while doing your "random draw" since you aren’t allowed to see the cards you have the entire game.

    I don’t remember if only the main player can discard or if anyone can as the cards pop up. There was a specific rule for this as well.

    Winning the game
    Discard your whole hand first.

    The person knew the rules very well and it was definitely a game they had played many times before based on how they played. The only thing I remember about the game was it had an "and" in it like "king and robber" or something like that.

    I know there is a chance this is just a family game as well. Thank you for your help!



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  • What does this card mean in Everdell?

    What does this card mean in Everdell?


    This card confuses me. It’s from the second edition of Everdell.

    enter image description here
    What does it mean? It could be…

    1. Draw two meadow cards. Play one of them for one resource less than it would normally cost.

    2. Draw two meadow cards. Play one of them for one resource (likely less than the original cost of playing that item).

    3. Draw two meadow cards. Play one and gain a free resource. This seems unlikely, but isn’t that what paying -1 resources means?



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  • Ludology 335 Who’s This For?

    Ludology 335 Who’s This For?


    Welcome!

    Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

    We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

    On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

    Sarah’s segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we’re all familiar with.

    Stephanie’s segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

    We hope you enjoy the additional content!

    Our History

    We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

    Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

    Contact Us 

    Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

    You can also email us at hello@ludology.net.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    If you have questions that you’d like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

    Burning Questions for Ludology

    Burning Question

    Support the Show

    Ludology is made possible through the support and donations of listeners like you.

    We currently have 3 “First Listen” series that will go out to Patrons well in advance of the audio being released to the wider audience.

    • The Memories that Made Us (monthly) – memories about gaming experiences that helped shape the people that bring modern games to life
    • Tales from the Designer Toolbox (monthly) – tips and tricks from industry pros learned from both success and failure
    • Ludology Live – recordings from conventions around the world

    Patrons will also get extra consideration for any giveaways that we might have!

    Become a Ludology Patron

    Become a patron

    You can also make a one-time or monthly donation here. The link will take you to Erica’s account. People who donate in this way will not have access to the Patreon page – sorry!





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  • This Crystal of Atlan mechanic needs to be addressed ASAP

    This Crystal of Atlan mechanic needs to be addressed ASAP


    Crystal of Atlan cover with a dead battery in the middle

    Image via Nuverse / Remix by The Escapist

    No, you can’t fix this by swiping.

    Crystal of Atlan, the new free-to-play MMORPG by Nuverse, has only been out for one day, and yet the only topic players seem to be talking about is how much they hate the Energy / Stamina System. This system, while common in other free-to-play games, is forcing players to stop playing early, and there doesn’t seem to be a way to remedy this, not even if you swipe your Credit Card.

    Crystal of Atlan utilizes an Energy System, similar to those found in many free-to-play games, especially Facebook games, where each activity consumes a certain amount of Stamina. Once the Energy runs out, the players are forced to stop playing the game.

    Crystal of Atlan Energy System menu
    Screenshot by The Escapist

    You’re probably thinking that the game has a way to refill this annoying mechanic through items, and you’d be correct… kind of. Players can get Batteries, which, as the name suggests, replenish their Character Energy. There are three types of Batteries currently in the game, and each of them refills a different amount. Here’s the best part: You can’t buy these Batteries with real money. Players can get a few of them from non-premium loot crates and maybe one more from different exchanges, but even those who spend a lot of money won’t be able to avoid this roadblock.

    Have you tried Crystal of Atlan? Check out our Ultimate Crystal of Atlan Class Tier list if you need help picking your first class.

    Players on the official Crystal of Atlan Discord and Reddit have been extremely vocal about their feelings regarding the system. Some are posting memes about how ridiculous the Energy System is, while others are even saying how this will ultimately kill the game. Some are even saying they can run out of juice in under 10 minutes of playing the game.

    Crystal of Atlan shop showing the Battery icon
    You can only buy Batteries very late in the game. Screenshot by The Escapist

    Upon creating their first character, players have only 120 Character Energy and 70 Account Energy. That may sound like a lot, but each story mission in the game takes 5 Energy, and late-game activities take even more. The Character Energy replenishes daily, but the same can’t be said for the Account one. Once players make it to the endgame, they can unlock another Energy pool for the entire account, but that’s only if they are willing to put up with this entire system in the first place, which is literally preventing them from playing.

    We really like Crystal of Atlan, and we’d like to see it thrive, but if the Energy mechanic isn’t addressed, players will become frustrated and find a new game.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • This Oblivion Remastered mod turns Cyrodiil’s infamous goblin wars into dynamic gobbo chaos with a chance of automatically erupting into a fresh cross-map scrap every week

    This Oblivion Remastered mod turns Cyrodiil’s infamous goblin wars into dynamic gobbo chaos with a chance of automatically erupting into a fresh cross-map scrap every week


    OG Oblivion’s AI goblin wars are the stuff of legend. Oh, by the way, someone wrote in an obscure forum post or article you likely read after you thought you’d turned over every interesting stone in Cyrodiil, you can cause full-on goblin wars just by nicking their totems.

    Naturally, it’s not taken Oblivion Remastered modders long to turn their attention to making this cool system with some typical 2006 limitations into something with even more wacky potential that’s less reliant on you deciding to spend hours personally playing puppetmaster.

    Enter modder NaiadGirl’s ‘Enhanced Goblin Wars‘. While it’s not the first mod for the remaster to try its hand at improving the gobbo war mechanics – ImmortanJoel’s ‘Goblin Wars Remastered‘ scored that honour at a glance – it does look like the most detailed and expansive add-on for goblin fight club sickos right now.

    It makes the goblin wars dynamic rather than static. So, instead of there only being two goblin wars that start without your input in the base game, with any additional ones only happening if you personally get involved and trigger them by moving the seven different tribes’ totems around the map, the gobbos will now start fresh conflicts on their own.

    “Every 5 in-game days, a new Goblin War has a 20% chance to trigger,” NaiadGirl wrote, “Surrounded by shadow, sneaky goblin thieves steal a rival’s totem when no one’s watching, and place it in their respective lair. The War Chief of the wronged tribe will embark with a group of Greenskins to the opposition’s lair, and attempt to take back what is theirs! That is, if they’re able to cross Cyrodiil alive…whether they succeed or not, they’ll be causing trouble in the countryside and cities alike.”

    The mod also makes sure the goblins can pursue their totem no matter where in the world it ends up – even if that involves assaulting and breaking into the Imperial City itself, a tweak that’ll be endlessly helping if you still fancy nicking totems yourself to cause chaos.

    Plus, the modder’s included an optional Amulet of Goblin Friendship found near Vilverin, which as its name suggests will make every gobbo refrain from trying to bash your skull in. Very handy if you want to kick back with the popcorn and watch a goblin skirmish unfold from right up close, because the arena’s just too boujee a means of fulfilling your need to watch some NPCs have a bloody barney.

    It’s worth noting that the mod can add some extra complications to the quest Goblin Trouble by moving the totem it involves about, but NaiadGirl reckons it “shouldn’t be game-breaking” so long as the quest marker still points to the totem in its new location.

    Make sure to check out the rest of our cool Oblivion Remastered mod coverage, including our recent interview with the modder who managed to make the first ever tweak to its world just one day after release.





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  • Can anyone identify this Yukon solitaire variant?


    So since I was a kid my grandma has always been playing the same kind of solitaire. But no one knows the name. After some digging I found out it must be some form of Yukon.

    Deck:
    Standard 52 card deck with no jokers.

    Deal:
    7 rows, first card face up, then 6 cards face down, repeat til the base is filled face up.
    Then deal the rest of the cards on the six rows (face up) and let the first row stand alone with one card. (face up)

    Play:
    Same way as standard yukon, except you can only put the same type on each other in decending order: five of spades on six of spades etc.

    Goal:
    Build 4 foundations with ace at the foundation and building upwards from there in the same suit and type.

    I play this all the time and would love to know the name!



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  • No video review this week!

    No video review this week!


    Quintin Smith

    Tom: Good morning everybody, and a happy… THURSDAY? Oh no. I have overslept terribly.

    Listen, I can explain my tardiness. Each limb of Shut Up & Sit Down digitally assembled earlier in the week to chat about what exciting content we’re putting out, and all we had to show for it was a big collective moan. Well, that and the productive decision to not put out a video this week; sliding our schedule back a notch to make sure everything’s looking less exhausted. It’s ‘the year’, what else can we say?

    You can still expect a podcast on Friday – Quinns and I are going to have a little ramble about a smattering of solo RPGs that I’ve been playing over the past couple days and weeks. I think it’ll be a lot of fun, so keep your ears open so that one can crawl in and have itself a home.

    Normal video service will resume next week – and until then, stay hydrated! xx



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