برچسب: time

  • Sony really won’t be putting new first party games on PlayStation Plus day one any time soon

    Sony really won’t be putting new first party games on PlayStation Plus day one any time soon


    Sony is sticking to its guns, and won’t be releasing its first party games day one on its PlayStation Plus subscription service.

    Speaking with GameFile, vice president of global services at PlayStation Nick Maguire said the company was “not looking to put games in day and date” on PS Plus, and will instead stick with its current way of doing things.

    This is, of course, very different from Xbox, which often puts big first party releases such as Indiana Jones and the Great Circle and many more on Game Pass from the get go.

    FBC: Firebreak Preview – How Does It Play And Is It Good? Watch on YouTube

    Sony, meanwhile, has added some third party games like the excellent Blue Prince and Stray to PS Plus on the same day as their initial launch. But the likes of God of War Ragnarök and Horizon Forbidden West – both from Sony’s first party studios – weren’t added to the service until around a year after their initial release.

    “Our strategy of finding four or five independent day-and-date titles – and using that to complement our strategy of bringing games in when they’re 12, 18 months old or older – that balance for us is working really well across the platform,” Maguire continued, before adding:

    “If there were six or seven great opportunities, then we would go for them as well.”

    When asked if the company had considered the benefit of putting its own first party live-service titles on PS Plus, with Concord – the debut game from Sony’s FireWalk Studios, which was taken offline just two weeks after its PS5 and PC debut – being used as an example, Maguire declined to give a specific comment. The Sony exec did say, however, that PS Plus has “proven itself to be a great way to introduce new players to franchises” when they arrive on the service.

    “There’s always going to be a moment for any game where there’s the right time for it to go into Plus, when it’s ready to reach a wider audience or… to find new fans or new parts of our platform that it hasn’t already reached,” Maguire said.

    This month, Remedy’s multiplayer Control spin-off FBC: Firebreak was available to all those on PlayStation Plus’ Extra and Premium tiers day one. However, even when included on a subscription service, some live-service games still flop. Square Enix‘s Foamstars, for example, failed to set the world alight despite being part of the PS Plus catalogue.

    Concord official image showing Star Child and other characters in a montage ahead of teal, white and black background
    Would Concord have faired better if it had released on PS Plus? | Image credit: Sony Interactive Entertainment

    Today’s comments echo what the exec stated back in 2023, when Maguire said putting games on to Sony’s subscription service “a bit later in the life cycle” is working for the company. Therefore, this will “continue to be [its] strategy moving forward,” Maguire said at the time.

    Earlier this month, meanwhile, Sony president Hideaki Nishino stated the company is open to adjusting the price of PlayStation Plus in the future, as it aims to “maximise profitability”.



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  • After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development

    After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development



    It’s now been five years since Ubisoft’s beleaguered Prince of Persia: Sands of Time remake was originally revealed, and a little over a year since the publisher last popped up to remind us all the project was still alive. But here we are again, 12 months on, with another brief update, this time letting fans know the remake remains “deep” in development.


    Ubisoft’s Sands of Time remake was initially unveiled back in September 2020, when it was expected to arrive in January the following year. However, after its announcement trailer was met with a less than positive reception, Ubisoft kicked off what would prove to be a succession of delays. Eventually, the project moved from its original developers Ubisoft Pune and Mumbai to Ubisoft Montreal, where it was seemingly rebooted from scratch, and last year brought the news it wouldn’t be ready for release until 2026.


    But while it seemed like Ubisoft might opt for radio silence until its remake was finally ready for its big re-reveal, the publisher has instead shared the briefest of updates today on social media, a little over a year since its last one. “Yep, we’re still deep in the game,” it wrote, “exploring, building, and ensuring the sands move with purpose.”

    Here’s what the Sands of Time remake looked like before it was rebooted from scratch.Watch on YouTube


    “This game is being crafted by a team that truly cares,” it continued, “and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.” And that’s pretty much all we’re getting for now, aside from an accompanying bit of art showing a glass palace against a pink sky. Ubisoft also pointed fans in the direction of series spin-off The Rogue Prince of Persia, from Dead Cells studio Evil Empire, which is set to leave early access this August.


    Ubisoft’s Sands of Time remake woes have continued to a tumultuous few years for the publisher, which has faced tumbling share prices and a number of high-profile flops in recent times, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises”, including – presumably – Prince of Persia.



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  • How To Find All Time Runes In Sea of Stars: Throes of the Watchmaker

    How To Find All Time Runes In Sea of Stars: Throes of the Watchmaker


    A time rune in Sea of Stars: Throes of the Watchmaker

    Screenshot captured by the Escapist

    Back in 2023, Sea of Stars was a critical and commercial hit, reminding gamers why SNES JRPGs like Chrono Trigger and Secret of Mana were as beloved as they are. Two years later, the game has free DLC. Throes of the Watchmaker, which includes a new collectible called Time Pieces.

    While Time Pieces are an entirely optional new item as you explore the clockwork circus of Horloge, they’re necessary to see and unlock everything the 8-10 hour DLC has to offer. If you want to acquire all 12 Time Runes, here’s how to find each of them.

    All Time Rune Locations In Sea of Stars: Throes of the Watchmaker

    An important thing to note is that while you’re searching throughout Horloge for the Time Runes, you most likely will not be collecting them in order. Some of these Time Runes are discovered naturally, while others will force you to engage in side quests or go to optional areas. With that in mind, here’s how to find all 12 Time Runes in Sea of Stars: Throes of the Watchmaker!

    • Time Rune #1: Found in Horloge in the southwest corner of town. You’ll have to defeat the three Wheels players to earn it. In order to challenge them, you must first find the Warlock figurine, which can be acquired in Were-Lake. However, in order to get it, you must have collected one of each type of Goodie Bag from the three lakes in Sea of Stars: Throes of the Watchmaker.
    • Time Rune #2: In Goodies Pond behind the waterfall.
    • Time Rune #3: In Rail Forest. After grappling onto the wall midway through the level, search the eastern side of the area until you find a hidden puzzle room.
    • Time Rune #4: Outside of Ivory Towers in the overworld.
    • Time Rune #5: In Ivory Towers, before entering the fourth tower, head south until you see a door. Enter it, then solve the light puzzle (you’ll have to make a shadow in the face of the Puppeteer to solve it).
    • Time Rune #6: In Horloge, solve the sliding block puzzle in the northeast of town (you’ll need to have completed Ivory Towers to access it).
    • Time Rune #7: To the east of Goodies Pond.
    • Time Rune #8: In Wolf Rock, after crossing the bridge, enter the cave to the east.
    • Time Rune #9: In Horloge, complete the combat challenge in the eastern tent.
    • Time Rune #10: To the north of Goodies Pond (you’ll need to have completed Ivory Towers to access it).
    • Time Rune #11: At the Big Top, after defeating Pantouf, find a small cave in the upper room to the right.
    • Time Rune #12: Complete Sea of Stars: Throes of the Watchmaker.

    Once you’ve collected all 12 Time Runes, make your way to the giant clock in Horlege, insert them all into the clock, and watch the secret cutscene play! Now you’ve fully completed the DLC!

    Sea of Stars is now available on PS4, PS5, Xbox Series X/S, Nintendo Switch, and Steam.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Roblox School Time Walkthrough Guide – Kit Tier List, Item Guide & More

    Roblox School Time Walkthrough Guide – Kit Tier List, Item Guide & More


    To beat Roblox School Time Chapter 1 you’ll need to know all the mechanics for each level as well as the best items and kits to use. I’m also going to walk you through each level and the best strategies for all of them. Here’s my complete School Time walkthrough guide, item guide, and kit tier list.

    School Time Beginner’s Guide

    To beat Roblox School Time you’ll have to go through a series of levels collecting different items in each one and bringing them to the art room to progress. The teacher Mrs. Klock and the principal Mr. Jenkins (starting level 2) will chase you and instantly knock you down on contact. Other players can revive you and then you have to heal with consumable items you find. Let’s start with some basic tips and tricks:

    • Disable Mrs. Klock and Mr. Jenkins: You can find and buy items to disable the teacher and principle like the bear trap snare that will stun them on contact or the paper ball you can throw to stun them by clicking on them with it equipped. Check out the full list of items below.
    • Coins & Gems: You’ll find coins each level that you can spend at the end of the level to buy items for the next day. Also, there are Gems to pick up which are used in the Lobby to unlock kits which are item presets that refresh each run and they also give you permanent movement speed and health boosts. Check out the best kits below.
    • Progression Items: In the first level you’ll need to pick up a certain number of planks and bring them to the art room to go to Day 2. This repeats for different items each day with Blueprints on Day 2 and so on. These items are randomly placed around the school and they even spawn during the level so keep looking. They’re hidden in various rooms on the floor and on the tables in classrooms but not in lockers which you need a key to open.
    • Red Arrows: Whenever you need to reach the art room go into any hallway and find the red arrows and then follow them. They’ll lead you to the art room which is helpful until you learn the level layout yourself.
    • Spread Out and Watch the Floor and Tables: The best strategy is to spread out into the cafeteria, gym field, and temple as well as the class rooms. Each day the level is the same so learn the layout and pay attention to the tables since the items can be on tables as well as the floor.
    • Certain Item Effects Persist: You can dig holes with Shovels to teleport around the level or place snares and these items persist throughout all levels so feel free to place them in earlier days so you can use them later as well. I recommend digging a Shovel hole near the art room so you can quickly come back to it.
    • Reviving Players: You can see a player who is downed through the walls so quickly rush to revive them before they run out of HP or else they’ll be eliminated and kicked from the game. You can drop healing items like Bandages and Medkits with Backspace to allow them to heal.
    • Max 10 Items: You can only carry 10 items at a time so use Bandages and drop Traps to free up space for better items.

    All Items Guide in School Time

    school time shop guide and all items
    Image by The Escapist

    You can find all of these items on the ground during each day in School Time or you can buy them at the end of a day. Below you’ll find a list of them all and a brief guide for each one on how best to use it or should you buy it.

    All Days Walkthrough in School Time

    all progression items in school time all days guide walkthrough
    Image by the Escapist

    When it comes to Roblox horror games School Time is pretty simple since there are no puzzles. You just collect all items each day, bring them to the art room, and avoid getting downed by the teacher and principal. That said, there’s a special mechanic each day so let me give you some tips for all of them:

    • Day 1 Tips: This day is really easy once you get a Trap, Soda, or Ball to escape when the teacher starts chasing you. Look for planks and bring them back to the art room, the red arrows will guide you. The most important part of Day 1 and any day for that matter is to always go to downed players to revive them. The more players pass the easier the later days will be. At the end of Day 1 and all days after you’ll get a shopping phase where you can buy the items we mentioned above. Make sure to stock up.
    • Day 2 Tips: This where Principal Jenkins shows up so you’re basically twice as likely to get chased. Just make good use of retreating, hiding, and using the escape/stun items and you’ll be fine. Always have at least one escape/stun item on you. If you don’t, don’t risk going into open spaces without cover.
    • Day 3 Tips: This is where both the teacher and principal can drink Soda for a speed boost. It’s more crucial than before to keep to the at least one escape/stun item strategy since they’ll catch you fast if you don’t have an escape plan.
    • Day 4 Tips: This is where certain lockers will have tentacles coming out of them that will damage and stun you on contact. You can still pass them by just make sure to walk on the furthest opposite side of the tentacle locker in a hallway. Otherwise, strategy from days before apply. Make sure to buy the Lantern at the end of Day 4 for Day 5.
    school time day 4 tentacle locker
    Image by The Escapist
    • Day 5 Tips: This is the last day where lights go out. Make sure you have a Lantern from one of the shopping phases before. Otherwise, strategies from Day 4 and before apply and nothing else changes.
    school time day 5 lights out
    Image by The Escapist

    Once you beat Day 5 you’ve beaten School Time Chapter 1. Congratulations! Now we wait for Chapter 2.

    School Time Kits Tier List

    school time kits tier list best kits
    Image by The Escapist

    You can buy all items from all kits eventually during the game so the best kits in School Time are the ones are that give you permanent bonuses or lots of coins. The permanent bonuses are useful for all days whereas the one-time items are a short term boost. Movement speed is much better than health as a stat boost so you’ll notice kits with it are ranked higher. Health isn’t that valuable since the teacher and principle one shot you anyway. Also, kits with coins are also powerful since you can establish a Shovel hole system earlier or be flexible in what you buy depending on how the game is going. You can check what all kits do in the lobby.

    That’s it for my complete School Time walkthrough guide with an item guide and kit tier list. Check out our Roblox guides page for more walkthroughs like our PETAPETA and 7 Days to Live guides.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • Spooky games for a scary time — The Treehouse

    Spooky games for a scary time — The Treehouse



    In Betrayal, players take on the role of characters exploring a spooky mansion. You begin the game in the entrance hall, comfortable in the knowledge that you’re all on the same side, and feeling ready for an adventure. The mansion slowly reveals its secrets as you explore, which (spolier alert) pretty much always include some truly daft architectural choices, given that the room tiles are drawn at random. Some rooms contain items (often useful stuff like weapons, etc), while others trigger creepy little events or, most excitingly, reveal omens. Each time an omen is appears, six dice are rolled, and if the total number that comes out is lower than the number of omens you’ve encountered so far… then it’s officially SPOOK TIME, because The Haunt is about to begin.

    This is the point at which Betrayal really comes into its own. The basic game comes with a book of 50 different scenarios which can trigger at this point. Which one you end up with is determined by the number on the omen card that tipped the balance, and which room it was found in (who’s to say a scary plot line can’t begin with a look-up table? Certainly not us!). The only thing the scenarios have in common is that they will pit one player (the traitor) against the rest. Who becomes the traitor is determined by the scenario, but whoever they are, they will now become the keeper of the Traitor’s Tome which will provide them with their new, secret win condition and let them know their new spooky powers.

    We’ve played a few games of Betrayal ourselves and had a LOT of discussions with people who’ve playing it at the Treehouse, and are always astonished at the variety of plot lines. Yes, some of them are better-designed from a gameplay point of view than others, but we’ve never been disappointed with the narrative that develops: this game has genuinely produced some of our favourite board game storylines. If you’re up for some super-nerdy viewing, check out this episode of Wil Wheaton’s Tabletop, which does a great job of demonstrating just how funny and unpredictable Betrayal can be!

    Pretty much the only downside to this game at the moment is that you do need at least three people to play it, and ideally 5-6 to experience it at it’s best. If you’re lucky enough to have the player count right now, we strongly recommend giving this one a go.



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  • A Universal Time Trello and Discord Links – Roblox [4.7]

    A Universal Time Trello and Discord Links – Roblox [4.7]


    A Universal Time (AUT) is an action/adventure game that blends elements from various popular shows, games, and anime, with strong inspiration from JoJo’s Bizarre Adventure. The game offers a deep and evolving combat system that rewards exploration and mastery. Follow along with our A Universal Time Trello and Discord guide to explore guides, item locations, and stand information.

    A Universal Time Trello and Discord Guide

    Here are all the A Universal Time links you need to start fighting in the big leagues:

    I’d recommend starting with the A Universal Time Trello since it works like a wiki filled with helpful content. There you can find details on:

    • All Game Mechanics
    • All Economy Guides
    • All Stands
    • All Abilities
    • All NPCs
    • All Quests
    • All Bosses
    • All Updates
    • All Skins
    • All Upcoming Updates
    • All Original/Universal Powers and Abilities
    • All Sub-Powers

    The A Universal Time Discord server is a great place to begin if you’re looking for more direct help. You can ask specific questions in the Questions channel and hear from Testers and experienced players. It’s also a good spot to share fun moments in the Media channel and chat with the community. Here’s what you can find on the Discord:

    • General Game Information
    • Popular Builds
    • Gameplay Guides
    • Community Insights
    • All Event NPC Locations
    • Community Rankings
    • Developer Notes
    • Direct Assistance

    The A Universal Time Discord is also a good place to stay updated on the game’s development. The announcements channel shares news about updates, and the sneak peeks offer a look at upcoming content. You’ll also see occasional updates directly from Universe Time Studio. Plus, it’s the easiest way to find the latest codes.

    That is all for our A Universal Time Trello and Discord guide. Check out our Roblox-related articles on our Roblox Page.


    The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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  • AwSHUX! The time is now!

    AwSHUX! The time is now!


    Quinns: Hello! Is everybody ready for a three day board game party? We don’t have cake, gifts or music, but we do have board games, card games and (checks notes) even more board games!

    The third ever AwSHUX, our free online edition of the SU&SD convention, starts today. Unconvinced? Don’t take my word for it – visit the official site RIGHT NOW and start exploring its many hype-filled chambers and unexpected offerings!

    Through that link you’ll find an Aladdin’s cave of content. There are treacherous piles of upcoming games, plenty of shiny new features, and even glimmering giveaways. Here’s a helpful list of what not to miss:

    • Over on our YouTube channel we have just this moment UNLEASHED six videos, each containing a bundle of previews of upcoming games, presented by Tom, Matt and myself. It’s ridiculous. Seriously, there are now hours of new SU&SD content for you to check out.
    • More than 30 hours’ of programming will soon start on our Twitch channel, which for the duration of AwSHUX resembles a SU&SD television channel! We’ve got panels, special guests, game shows, and an absolute boatload of programming where you can watch team SU&SD play unreleased games. Find the schedule in the above header image!
    • But SHUX isn’t just about looking at games, pawing at your monitor like a kitten at a window. This weekend you can play games free on Tabletopia – use the code SHUX2021AGAIN to get 7 days of free Gold Access! Here’s how to apply your coupon code.
    • Can’t find the game you want on Tabletopia? Try these other options: BGA (free), Sovranti (Platinum access through to Nov 30th 2021 with code SHUXfall21), Yucata (free), Boîte à Jeux (free), TTS (buy on steam).
    • Can’t find people to play with? This weekend, you can! If you just head over to the official AwSHUX Discord server you’ll find plenty of “open gaming” channels where you can find people just like you who are looking to set up a game. Alternatively, you can even have games taught to you by the publishers themselves in the #looking-for-demo channel!
    • Finally (and you can expect to hear a lot more about this on the site in the coming days), we’ve only gone and made another official stand alone SU&SD expansion for a game, this time the superb MonsDRAWsity with the fine folks at Deep Water Games. Here’s Tom announcing the project and the KS Notify Me page which I believe goes live on the 26th of this month, but if you’re just totally uncertain as to why you should be excited, you’ll find our podcast chat about Monsdrawsity on episode #123.

    And with that, let the organised fun COMMENCE!

    || Quick Links ||
    AwSHUX Code of Conduct | https://shuxshow.com/AwSHUXCoC
    Discord Server | https://discord.com/invite/JMTbXyhKSB
    24hr Livestream | https://twitch.tv/shutupandsitdown
    Stream Schedule | https://awshux.show/stage
    Events Schedule https://awshux.show/scheduleofevents
    YouTube | https://youtube.com/shutupandsitdown
    Giveaways | https://awshux.show/giveaways



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  • F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front

    F1 25 hands-on preview, part three: Braking Point 3 brings more Drive To Survive-ish drama, this time out front


    The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there’s a place – and an audience – for it.

    Drama’s always been part of the draw, don’t get me wrong, but it feels more central to how we all interact with our watching of cars going round in circles today. That’s for better or worse, depending on who you are, but if you’re looking for a bit of the dramz to spice up your Sundays, the third instalment of Braking Point in F1 25 sounds pretty promising.

    “When we introduced characters of Braking Point in ’21, and then when we introduced Konnersport – the team – back in ‘23, it was kind of really important to us that it felt authentic,” creative director Gavin Cooper explained when introing this year’s mode. “It didn’t feel realistic that those characters could come in and start winning championships right from the outset.”

    Braking Point 3 changes that. Konnersport is now at the front following a winter with some fresh investment and a strong opening test, set to take on the existing real-world frontrunners of F1. Cooper alluded to a “key event that happens early in the story which throws the team into chaos”, and from the brief bit I played, it looks like the ongoing drama of the Butler family long-time players’ll be familiar with is set to still be a key cog this time around.

    Following the events of Braking Point 2, Aiden Jackson and Callie Mayer are the driver pairing, and you’ll be able to choose which of them to race as for key races and events in the story.

    Codemasters says it’s put a bigger focus on this offering more player agency this time around, with some “different on-track objectives and narrative elements” popping up depending on who you pick. You’ll also get an “alternative ending” to the story depending on which you’ve raced as more often, so we’ll have to see whether those feel distinct enough to be worth trying both.


    A pair of teammates battling in F1 25.
    Jackson or Mayer – it’s your call. | Image credit: EA/Codemasters

    I picked Mayer for the first two events I got time to play through, one of which was just testing in Bahrain and took the form of your standard ‘do a few laps to get comfortable with the car and nail a certain lap time’ affair. The first proper race at Imola was a bit more exciting, with you being plunged into the action mid-race after losing ground in a turn one collision with a certain Dutch Red Bull driver (points for accuracy to Codemasters there).

    Starting from about seventh, the goal was to get back the podium by the chequered flag and earn some additional points by getting back past Verstappen prior to a certain lap in the process. Since this was the first bit of the game I played, I wanted to get a feel for the car and so opted for about the most minimalistic level of driver aids I can generally cope with alongside a pretty steep difficulty.

    It’s fair to say that with the cars up ahead already well strung out given the late stage of the race, I really struggled to make any ground. Knocking things back down made it thoroughly doable though, so more than anything, this was a lesson in how much the higher-level AI is tuned to face either folks running on rails with plenty of aids, or the elite of the elite.

    Codemasters says it’s rebalanced the difficulty levels this year, with the addition of a fourth hardness rung to the existing three supposedly having the aim of making it easier for everyone to find their ideal setting. However, in this brief hands-on, the cut-off between too hand and too easy did still seem to be missing in-between that’d constitute the exact best match for my pace. That said, such a thing is nearly impossible for developers to help you nail down without endless tweaking, since everyone’s pace will vary from track to track and condition to condition.


    Callie Mayer in F1 25.
    Where will Callie’s story lead? I’m quite keen to find out. | Image credit: EA

    Going back to the off-track drama of Braking Point, that new investment I mentioned has come from the mode’s long-time rich guy Davidoff Butler, father of both Callie Mayer and Devon Butler, the latter of whom is now a sort of team advisor after being forced to retire from racing in BP2. Jackson’s in there too, as is team boss Casper Akkerman, but it looks like the relationships between Davidoff and his kids are going to be key to a lot of the drama.

    While I’m not all that invested in the tale Braking Point’s been weaving to this point, I’m at least interested to see how this year’s edition advances Mayer’s story as a fictional first female F2 champion; now stepping up for a full season in the big time. Real-world F1, lest we forget, hasn’t had a female driver actually be entered for a full race weekend since Giovanna Amati back in 1992 (though there has been testing and development work done for teams much more recently by the likes of Jamie Chadwick, Jessica Hawkins, and Tatiana Calderón). Shout-out, also, to the all-female F1 Academy series that’s been a part of the F1 support series package for a good couple of years, now.

    To bring the tale to life, Codemasters has invested in some Nvidia Audio2Face facial animation tech, which feeds into a more detailed and realistic setup for press conferences and interviews, allowing you to actually watch your driver deliver the answer you’ve picked. Plus, once you’ve run through the story, you’re now given the option to import your Konnersport team into the MyTeam 2.0 mode, so you can carry on beyond the single season of Braking Point, though obviously in that mode’s regular team management fashion.

    Though, whether you’ll be engrossed enough to want to do that once you reach the end of Braking Point 3, or whether you’ll have had your fill of the Drive To Survive-ish drama, remains to be seen.





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