برچسب: Treehouse

  • Introducing… The Treehouse Blog + Podcast! — The Treehouse

    Introducing… The Treehouse Blog + Podcast! — The Treehouse



    Here at The Treehouse we’re lucky enough to have staff who enjoy what they do. Our front-of-house team all share a love for games and a desire to share this with the world, not to mention a massive amount of expert knowledge on the subject, which is only building and developing as time goes on. 

    As we approach our first birthday, some of our staff have decided that recommending and teaching games to customers in the cafe just isn’t enough of an outlet for their enthusiasm. So, they’ve decided to create both a brand new blog and a Treehouse podcast to share their thoughts on all things games-related with the world.

    Introducing Patrick Lickman and Matt Turner, the instigators behind what you’re about to read/ hear. They’ll no doubt be familiar to many of you who’ve visited the cafe, as they’ve been with us from the start and are here rather a lot! Patrick is the main author behind the blog, while they’re very much co-conspirators on the podcast.

    If you find the results suspiciously professional for a first-time effort, that’s because Matt is something of a podcast veteran, with 185+ episodes of his excellent Life’s a Pitch podcast already under his belt. The Treehouse podcast will also be featuring other members of our team, starting with lovely games guru Jenny episode one. 

    We hope you enjoy their efforts! If you like what you hear, please subscribe wherever you get your podcasts. If you have any feedback for us on the content, we’d love to hear from you via Facebook or Twitter, or by email at contact@treehousesheffield.com.

    Happy reading and listening!

    The Treehouse xx



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  • The Treehouse Podcast for September 2018

    The Treehouse Podcast for September 2018


    After an emergency call from the leaders of the world, the team discuss the adorable area control game Bunny Kingdom, give some tips on teaching games to the uninitiated, and guest game guru Jenny Garner brings in Patchwork.

    The Treehouse

    Bunny Kingdom on BoardGameGeek

    Patchwork on BoardGameGeek



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  • The Treehouse Podcast for October 2018

    The Treehouse Podcast for October 2018


    After a touching father-son moment, the team sing the praises of Century: Eastern Wonders, interview megagame designer Jon Gracey, and guest game guru (and local astronaut) Joe Bernard brings in the surprisingly sleek Small World.

    Links:

    The Treehouse

    Century: Eastern Wonders on BoardGameGeek

    Jon Gracey on Twitter

    Small World on BoardGameGeek





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  • Looking for Group — The Treehouse

    Looking for Group — The Treehouse



    Even if I did have magical telekinetic board gaming powers, I wouldn’t know how to use them. Sure, I could cheat at games, cause havoc with components, and shuffle every deck of Dominion at the same time, but I wouldn’t make any friends doing it. And without friends, board gaming isn’t much fun.

    Board games are intensely social, almost by definition. Solo games do exist, but they’re still fairly niche, and as standard, games require communication between multiple people in the same room. That isn’t true of all hobbies – some can be done solo (fitness, art) and others can be done online (video games, arguing). And while online adaptations of games and applications like Tabletopia are gaining ground, the vast majority of board gaming is still done in person.

    This is, by and large, a good thing. This isn’t about to become a society-is-dying-because-internet post, but it’s undeniably pleasant to treat board gaming as a means of bringing people together face-to-face. This is something that as a hobby it does perhaps uniquely well, and a feeling that it’s tough to replicate online. The big downside to this aspect is that it introduces a prerequisite for participation: having a group to play with.

    Maybe you just moved to a new city and you don’t know anyone. Maybe your friends are not the board-gaming type (much as I want to convert everyone I know, I’ve come to accept that some people just… don’t like games). Or perhaps the problem is even worse – you do have gaming friends, but you’re all so busy with other things that it’s impossible to get together to play. This is normally Kevin’s fault. Damn it, Kevin.

    At The Treehouse, we’ve thought about this quite a bit. People come in semi-regularly to ask if we have a way to find them some players, and over the last year we’ve tried a few different methods of helping them out.

    Before The Treehouse opened, owners Ruth & Andy hosted a monthly board games evening called Across the Board at the Showroom Cinema, for exactly this purpose. Each month would have  a theme, from “Go Team!” (cooperative games) to “Art & Design” or my personal favourite, “Crime!”.



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  • The Treehouse Podcast for November 2018

    The Treehouse Podcast for November 2018


    After a tour through victory, the team discuss strategy and lasers in Khet, recall their experiences with escape rooms, and guests Ruth and Andy Haigh bring us deep underground in Sub Terra.

    Links:

    The Treehouse

    Khet on BoardGameGeek

    The Great Escape Game

    Sub Terra on BoardGameGeek



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  • Continue Research! — The Treehouse

    Continue Research! — The Treehouse



    Except when it isn’t. Because Reddit as a whole incorporates some less-than-inclusive viewpoints, it’s generally rare that I like what I see on the site. /r/boardgames suffers less from this than other areas, since board gaming isn’t the most politically charged subject, but it’s still an unfortunate feature of the website. On top of that, while Reddit’s news is comprehensive, it’s also ephemeral – it doesn’t serve as a really source of information much older than a couple of days. The threads are all archived, of course, but Reddit doesn’t make it easy to find them.

    Review Sites

    There are a ton of different board game review websites out there, so I thought I’d call out a few of the most popular and my personal favourites. The best reviewers in board gaming tend to follow the same rules as in other media – they clearly state their own view with the benefits of experience and authority, transparently admit their own blind spots (because everyone has them), and above all entertain their audiences.

    Shut Up & Sit Down are the kings, no question. Their videos are sheer delights of whimsy, mixed in with loveable personalities, maddeningly dumb running gags, and startling good insights into board gaming. Not everyone agrees with their reviews (they more often appeal to the newer gamer than the hardcore, particularly in their choice of game) but nobody can deny that the craft they put into their work is without equal.

    The Dice Tower, on the other hand, are certainly the reviewers closest to global recognition in gaming. Since 2005 Tom Vasel and co. have been a respected voice in the community, with their seals of approval and excellence gracing the cover of many modern games. In fact, publishers Arcane Wonders have released a line of games partnered with The Dice Tower called Dice Tower Essentials, games considered necessary for any collection. Their ideas are generally well-reasoned, and the sheer quantity of content they have produced makes for an enticing catalogue.

    No Pun Included follow more in the vein of Shut Up & Sit Down, with witty and likeable hosts at the fore of reviews and sketches. They’re also very willing to play with the form, meaning you never quite know what you’re going to get from an NPI review.

    Meeple Like Us do primarily written reviews, of mostly older games, but have a special focus on accessibility. Every week, as well as a typical review, they publish an “accessibility teardown”, detailing the various ways in which the game helps or hinders players with disabilities such as vision impairment, communication barriers, cognitive difficulties, and so on. The teardowns are remarkably detailed, and make for fascinating reading. When thinking of board gaming as a cohesive community, Meeple Like Us ought to be a pillar – or at least get more recognition than they currently do.

    This list could keep going, of course. There are no shortage of great content creators out there, as well as organisations and services dedicated to teaching people about gaming. But if I did this article would be a million words long. There’s a whole world out there to explore, but hopefully this gives you a place to start. And as always, the friendly staff of The Treehouse are always around to answer your questions. After all, it’s just our job!

    by Patrick Lickman



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  • The Treehouse Podcast for December 2018

    The Treehouse Podcast for December 2018


    After a PR disaster, the team fall in love with KeyForge, give some tips on the best family games for Christmas, and gamble their docks away in Port Royal.

    The Treehouse

    KeyForge on BoardGameGeek

    Port Royal on BoardGameGeek



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  • The Treehouse Podcast for January 2019

    The Treehouse Podcast for January 2019


    After a mixup with head office, the team get cozy with Ex Libris, get frugal with a cheap-to-free board game collection, and get positively warlike with 7 Wonders.

    The Treehouse

    Ex Libris on BoardGameGeek

    Secret Hitler

    Wibbell on BoardGameGeek

    Monikers

    7 Wonders on BoardGameGeek



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  • The Treehouse Podcast for February 2019

    The Treehouse Podcast for February 2019


    After a trip through time, the team carefully balance their views of Tokyo Highway, fail to solve the problem of hype, and discuss the perfectly imperfect Dominion.

    The Treehouse

    Tokyo Highway

    Stonehenge and the Sun

    Gen7

    KeyForge

    Dominion



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  • Two can play at that game — The Treehouse

    Two can play at that game — The Treehouse



    Animal Upon Animal – If you want to ease your brain in gently or you’re simply in the mood for some good, old-fashioned fun, this is the game for you. Yes, it’s technically designed for small children and the components consist almost entirely of painted wooden animals, but that doesn’t stop it from being one of the most delightful games on our shelves. Basically reverse Jenga, Animal Upon Animal has a similar tension curve as the game progresses but is somehow much more forgiving, perhaps because with each successful move you’re left with a bigger and more awesome-looking animal tower! All the neighbouring tables will be jealous, take our word for it.

    Quarto/ Pentago – These both fall firmly into the ‘abstract strategy’ category we touched on earlier, but are straightforward enough to feel like a gentle brain teaser (or gentle-ish, depending on how seriously you’re taking it and how clever your opponent is) rather than a full-blown strategic showdown. Quarto is the more sophisticated cousin of Connect-4, whilst Pentago is noughts and crosses with a (literal) twist. The two games have approximately six rules between them, but both have enough depth to get your brain ticking over and ready for whatever comes next…

    Keeping things friendly

    So now you’re all warmed up and ready for something with a bit more weight behind it, but you’re here to have a nice time together and want to leave on speaking terms. Here are our top choices for whiling away a companionable hour or so if you’d prefer to keep things friendly…

    Patchwork – “A game of competitive quilting”. We usually open with this when we recommend Patchwork and watch the reaction, because those five words are often enough to either win someone over or put them off completely. If the description appeals, then you’re in for a treat, because as well as being about as endearing as it’s possible to be, Patchwork has enough depth to make for some really interesting decisions. On top of that, regardless of whether or not you win, you get the satisfaction of Tetrissing (yes, new word, we made it ourselves) together pieces to make your very own quilt and seeing it grow as the game goes on. Although it is a competitive game, it’s nigh-on impossible to play Patchwork aggressively, and the theme is just so soothing, so we’re pretty sure you’ll still be talking at the end. If you’re short on time, we’ve just got our hands on a copy of the newly-released Patchwork Express, which basically offers the same great game in under 20 minutes.

    Jaipur – This one is a slightly harder sell for the uninitiated: players are traders in an Arabian market place, trying to win the approval of the Sultan by accumulating more goods and (mysteriously all-important) camels than the other player in each of three rounds. It looks and sounds very dry, but Jaipur consistently appears on top 10 lists of two-player games, and hopefully once you’ve played it you’ll understand why. Again, this is very much a Euro-style game in that there’s no direct conflict (although you might spot some opportunities to scupper your opponent’s plans if you keep a careful eye out). If you give it a go, keep an eye out for the special panda camel. We have no idea why it’s there, but we’re always pleased to see it!

    Pandemic – If you’d prefer to remove the competitive aspect completely and work together against the game, there’s a whole world of cooperative games out there and pretty much all of them are great for two players. Pandemic helped to kickstart the whole genre when it appeared in 2008, and it has really stood the test of time. Players take on the role of a team of specialists trying to save humanity from four deadly viruses, racing against time to find the cures whilst travelling the world treating patients and trying to prevent outbreaks. The theme is so powerful that it’s impossible not to get drawn in, and it’s tricky enough to beat the game that you get to feel like heroes if you manage it, but will always have a memorable experience either way.

    Head to head

    Right. The gloves are off. You’re not here to mess around – there’s a score to settle. Here are our top games for times when taking part just won’t cut it.

    Cobra Paw – Any game based around grabbing is guaranteed to get the competitive juices flowing, and Cobra Paw is simple enough to let you get stuck straight in. Take turns to roll a pair of dice, then look for the domino that features the two symbols they show amongst all of those on the table and try to get to it first. If you succeed, put the domino in front of you. If you can collect six of them you’ve won, but be warned: dominoes in front of other players are still fair game. Maybe move your drinks before you start playing!

    Odin’s Ravens – This one doesn’t require physical speed to win, but involves a race nonetheless. Odin’s two ravens Hugin and Munin must fly around Midgard every day gathering information, and whoever gets back first to pass on their news first will be his good books. This is predominantly a card-based game with some beautiful artwork and component quality. Players discard cards to move their raven forward on a the track in the centre of the table, but can also invoke Loki to play tricks to speed their passage or slow down their opponent. A thoroughly thematic experience which always results in a nail-biting finale.



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