برچسب: Ubisofts

  • After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development

    After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development



    It’s now been five years since Ubisoft’s beleaguered Prince of Persia: Sands of Time remake was originally revealed, and a little over a year since the publisher last popped up to remind us all the project was still alive. But here we are again, 12 months on, with another brief update, this time letting fans know the remake remains “deep” in development.


    Ubisoft’s Sands of Time remake was initially unveiled back in September 2020, when it was expected to arrive in January the following year. However, after its announcement trailer was met with a less than positive reception, Ubisoft kicked off what would prove to be a succession of delays. Eventually, the project moved from its original developers Ubisoft Pune and Mumbai to Ubisoft Montreal, where it was seemingly rebooted from scratch, and last year brought the news it wouldn’t be ready for release until 2026.


    But while it seemed like Ubisoft might opt for radio silence until its remake was finally ready for its big re-reveal, the publisher has instead shared the briefest of updates today on social media, a little over a year since its last one. “Yep, we’re still deep in the game,” it wrote, “exploring, building, and ensuring the sands move with purpose.”

    Here’s what the Sands of Time remake looked like before it was rebooted from scratch.Watch on YouTube


    “This game is being crafted by a team that truly cares,” it continued, “and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.” And that’s pretty much all we’re getting for now, aside from an accompanying bit of art showing a glass palace against a pink sky. Ubisoft also pointed fans in the direction of series spin-off The Rogue Prince of Persia, from Dead Cells studio Evil Empire, which is set to leave early access this August.


    Ubisoft’s Sands of Time remake woes have continued to a tumultuous few years for the publisher, which has faced tumbling share prices and a number of high-profile flops in recent times, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises”, including – presumably – Prince of Persia.



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  • Rainbow Six Siege X is live, and it’s already sparked a surge for Ubisoft’s FPS

    Rainbow Six Siege X is live, and it’s already sparked a surge for Ubisoft’s FPS


    It’s been nearly a decade since Ubisoft first launched Rainbow Six Siege. In the time since, the multiplayer FPS has improved enormously, attracting a devoted audience and cementing itself as one of the best options in a genre that also includes PUBG, Valorant, and Marvel Rivals. To keep that momentum going into its tenth year and beyond, Ubisoft has put out a sweeping overhaul of Siege with today’s launch of Rainbow Six Siege X. Even though it’s only been out for a few hours, this decision seems to have been a good one, as the game’s already attracted a massive player base and strong reviews on Steam.

    Rainbow Six Siege X takes the long-running FPS game‘s foundation and revitalizes it with a number of changes. Most immediately noticeable is a rework of its visuals, applied to five maps at the time of launch, and tweaks to the core design of the game, including the ability to shoot and destroy objects like pipes and fire extinguishers. The relaunch also offers a new 6v6 mode called Dual Front and allows previous Siege players to carry over their progress, receive rewards based on how long they’ve been playing, and keep their ability to get into modes from before X launched.

    So far, Siege X is going over well with players. Not only have its user reviews shot upward in the hours since launch, but it’s also hit its highest player count in more than a year. At the time of writing, the game has 134,366 active players, down from a 24-hour peak of 142,025 earlier today. That 24-hour peak represents the most active players since April, 2024, which reached 156,080.

    Rainbow Six Siege X is out now. You can download it for free on Steam right here.

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    Or, you can find more like it to play with our picks for the best co-op games and best multiplayer games on PC.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • XDefiant’s final hours have arrived, and I’m sad to see Ubisoft’s FPS go

    XDefiant’s final hours have arrived, and I’m sad to see Ubisoft’s FPS go


    XDefiant was a game that always had the odds stacked against it, despite the wealth of FPS experience on its development team and major IP like Far Cry and Assassin’s Creed it could lean on. Ubisoft was already on a run of putting out underperforming games. The general live service space is a brutal, unforgiving one. The demand for new, fresh content is painfully high. And then it had to face off against one of the best annual Call of Duty launches we’ve seen in years with Black Ops 6. When you lay everything out in such a way, a rapid shutdown – which arrives this week just over a year after launching – always seemed highly likely. Inevitable, to some. But that doesn’t mean it was a bad FPS game by any stretch. While not perfect, I’ll remember XDefiant as a game that provided me with a few months of fun and a welcome reminder of the glory days of Call of Duty.

    While I’m properly satisfied with Black Ops 6 right now, CoD had been something of a dull, uninspiring streak in the years prior. That’s my opinion, anyway. Modern Warfare 2, leading straight into a somewhat improved but still samey Modern Warfare 3, had me yearning for the golden era of the series. XDefiant was pitching itself as just that. Smaller and more traditional three-lane maps, slick gunplay, a refined loadout system, and some class-based abilities to master. Lovely.

    After some disappointing (and rather bizarre) setbacks in trying to get XDefiant out the door, the FPS game finally dropped in May last year, right when Modern Warfare 3 was really fizzling out. Even though it was suffering from some issues – the most notable being its dodgy hit registration – I was immediately gripped and enjoying the shooter that many had already written off.

    Season 1 was a blast, despite the technical gremlins. I knew that the hours I was sinking into it wouldn’t sustain, especially not with a new CoD on the horizon and other shooters like Destiny 2, Apex Legends, and The Finals all flailing their hands in the air, trying to regain my attention. But I could certainly see it entering my rotation of multiplayer titles going forward.

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    Alas, things quickly started to unravel towards the end of 2024. With Black Ops 6 breathing some new life into CoD and XDefiant still carrying some unresolved issues, players (myself included) began to drift away. The pressure was mounting on the team behind the game considerably, with reports in October (just after the launch of Season 2) claiming that XDefiant had just two seasons to show some progress and upwards momentum or face being canned. In reality, it got even less than that.

    In December, Ubisoft confirmed that it would be sunsetting XDefiant. On the same day as the announcement, it stripped the game from storefronts. However, anyone that had already downloaded it would get another six months to play its third and final season – which was, in effect, a massive content dump of everything that was waiting in the wings for future seasons.

    Knowing that today, June 2, would be the final full day of XDefiant before the plug is pulled at some point on June 3, I hopped on for a few final games ahead of this writeup. I expected to feel a pang of nostalgia, but to also acknowledge that its time has come. To be honest, I just felt sad. Despite having not played for months, I immediately settled back into XDefiant’s rhythm, such is its approachability compared to other FPS games. It felt smooth. It felt satisfying. It felt… bright, despite the impending darkness. Full of energy, even though it was hours from death.

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    With no player stats on hand, I can’t speak to whether there’s been a massive uplift in players returning, like myself, to give XDefiant a final send off. But all I can say is that it didn’t take me long at all to find matches, and I’m seeing lots of farewell posts online. For many, XDefiant will be another memed ‘Ubisoft flop,’ and I can understand why you might take that stance. However, despite its flaws, it did a lot of things right, and it deserved a longer run than it got. For me, it’s a game that was never going to ‘kill’ Call of Duty and its fellow FPS rivals, but it certainly taught them some valuable lessons when it came to not taking itself too seriously and drawing on the past in the right way.

    So, that’s the end of the line for XDefiant. You’ll be missed, old chum. Well, young chum, in truth. Whether you were an XDefiant enjoy or not, there are at least plenty of other free PC games and competitive multiplayer games to turn to instead.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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