برچسب: will

  • “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006

    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006


    Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy.

    There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye.

    One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail.

    I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she’s been finding modding the remaster as she’s made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her:

    VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games?

    Some Imperial Legion troops guarding an Oblivion gate in Oblivion Remastered.
    NaiadGirl’s been venturing into those pesky gates for a good while. | Image credit: NaiadGirl

    NaiadGirl: I’ve been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn’t help but be drawn in. I’ve been modding Bethesda games casually for over a decade now, but only recently took to making mods myself.

    My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster.

    VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector?

    NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can’t work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion.

    UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They’re all insanely impressive, and they make things possible that wouldn’t have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems.

    The modded Terminator in Oblivion Remastered.
    The last thing you ever see…provided you don’t make good use of that new sprint button. | Image credit: NaiadGirl

    VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut?

    NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you’re already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin.

    What’s better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks (at least two of them do), so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of the [OG Oblivion] Spell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything.

    Modding is a constant learning experience, and it’s so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn’t have to cut anything! It’s a simple mod at the end of the day, but one that was incredibly fun to put together.

    VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants?

    The modded Terminator looming over a corpse in Oblivion Remastered.
    The thread of prophecy has been severed. | Image credit: NaiadGirl

    NaiadGirl: I’ve been doing a lot of messing around with the Terminator in my latest playthrough. It’s tough, but not impossible to defeat (at least after the MQ is over!). Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn’t care where you might be, because it will find you.

    I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you!

    Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there’s feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it!

    You’ll need powerful equipment or a massive numbers advantage. I’m thinking I’ll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella.

    VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have?

    NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience (within reason, of course!). Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter.

    Like I’ve touched on, modding is a constant learning experience, and you’re always finding something new that you didn’t quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it’s not one to be rushed. Take your time, do your research, and make something amazing with the community at your side!

    Jauffre in Oblivion Remastered.
    We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247

    VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible?

    NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren’t officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven’t dropped the ball yet, and I would hope they wouldn’t now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later.

    If we do get official tools, modding is going to really pop off. You look at what we have now, and it’s only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I’m hoping for an expansion on the Oblivion Remastered Script Extender (OBSE64) if the official tools give way. That won’t stop me from trying to make something crazy, though.

    My next mod is focused on a pandemic outbreak. I’m very excited to continue my work on it, and share it with the world. I’m even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we’ll be making something beautiful together. Never stop making what you love.





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  • Helldivers 2 dev says it will call “100%” of the shots on its next game

    Helldivers 2 dev says it will call “100%” of the shots on its next game


    With Helldivers 2 still going strong, despite having to navigate some difficult moments since its launch last year, the top dog at developer Arrowhead has revealed that it is now exploring some “cool concepts” for its next game, which will also be “100%” funded by the Swedish studio. This confirms that Arrowhead won’t be continuing its partnership with Sony and Playstation for its next project, even though “there would be no Helldivers if it wasn’t for them.”

    Helldivers 2 is a brilliant and massively successful co-op game, and the partnership between Arrowhead and Playstation has, on the whole, worked out a treat. From Arrowhead’s perspective, the Playstation marketing machine and backing helped elevate Helldivers 2 to a place it maybe wouldn’t have gotten to without it. From Sony’s side, having Helldivers 2 in its slate helped spare its blushes in what was a rough time for its live service endeavors.

    However, it has caused some stumbling blocks – most notably the infamous review bombing that occurred after Sony tried to force Steam players into creating and linking Playstation account, something that was not only disliked but saw the game delisted from Valve’s storefront in dozens of countries due to them not having PSN support. This low point has fueled a narrative in some circles that Arrowhead would’ve been better off without Sony. But even though the studio’s head honcho has today confirmed it won’t be partnering with Sony (or anyone else, for that matter) in the development of its next game, it remains full of praise and gratitude.

    As was spotted by Forbes, a post in the Helldivers 2 Discord server by CEO Shams Jorjani reads: “The wonderful thing is that thanks to the amazing support of you fine people Arrowhead’s future is quite bright and we have the freedom to explore some really cool concepts that we couldn’t have otherwise. Game 6 (our next project) will happen the way it will happen thanks to you.” He adds that Arrowhead’s next game “is 100% funded by ourselves so we’ll call 100% of those shots.”

    YouTube Thumbnail

    Making clear his admiration for Sony, Jorjani also says that “Playstation are great. There would be no Helldivers if it wasn’t for them. We’re open to working with them again in the future. They are incredibly game/dev oriented. Solid partners. And this is me just saying it like it is. Not blowing smoke up their asses.”

    I’m excited to see what Arrowhead can do outside of the Helldivers universe, which I’m guessing is the direction it’s going in seeing as Sony isn’t on board for its next game. It’s shown it’s adept at building amazing, dynamic game worlds, so I could certainly see it tapping into that even more for future projects. Alternatively, given that Jorjani talks of having real “freedom” now, it could be something completely unexpected and unlike anything it’s done before.

    If you’re a big Helldivers fan, you should definitely check out our recommendations for the best space games and best multiplayer games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Black Ops 7 leak claims limited-time events will be paywalled

    Black Ops 7 leak claims limited-time events will be paywalled


    07/05/25 A representative working on behalf of Activision has contacted PCGamesN directly to confirm that this leak is not true.

    Call of Duty: Black Ops 7 is rumored to lock limited-time events, and the associated rewards, behind a battle pass paywall. That’s according to one recent leak and fans are, unsurprisingly, not happy about the possibility of having to pay to access these game modes.

    It’s long been rumored that Call of Duty: Black Ops 6 is getting a sequel, one which picks up the story of Call of Duty: Black Ops 2. However, one leak suggests this as-yet-unannounced FPS game’s multiplayer mode could feature an unwelcome change.

    Posting on X/Twitter, leaker The Ghost of Hope stated that Call of Duty: Black Ops 7 will feature more limited time events and game modes. Call of Duty: Black Ops 6’s events are a fun way of shaking things up, and they also offer exclusive player rewards. From Activision’s perspective, they help raise engagement with the game.

    But, according to the leaker, Call of Duty: Black Ops 7’s limited time events and modes won’t be free. “The only way to play the LTMs will be to have the battle pass unlike how it’s currently free for everyone.” So, most if not all of these modes will allegedly be exclusive to battle pass purchasers.

    A leak about Call of Duty: Black Ops 7.

    The Ghost of Hope has been on the money before and, if true, this could lose Activision a lot of goodwill. Call of Duty: Black Ops 6 has mixed reviews on Steam, and fans have a lot to say about this alleged move.

    Responses to the tweet range from skepticism through to boiling rage, some drawing comparisons between this alleged move and a recent Black Mirror episode. Your average Call of Duty player might not spend a fortune on battle passes and cosmetics, but if player numbers dwindle to such a point that the big spenders move away, Activision could have a problem.

    Call of Duty: Black Ops 7 has yet to be officially announced, but if you’re playing the current entry, we’ve got the best BO6 weapons and the best BO6 loadouts.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Murderbot’s TV adaption will feature major changes. I talked to the creators about how those decisions were made

    Murderbot’s TV adaption will feature major changes. I talked to the creators about how those decisions were made


    The Murderbot Diaries, Martha Wells’ popular series of darkly comedic science-fiction books, are coming to Apple TV+ in the form of a new series starring Alexander Skarsgård and created/written/directed by Chris Weitz and Paul Weitz. As with any adaptation, however, some pretty big changes are being made, and after watching the series, I wanted to know why. So when I got the chance to ask the creators, I did just that.

    For anyone who has read the first Murderbot novella, All Systems Red, you know that the book is both short and yet somehow packed full of wonderful story moments and character traits. The story of Murderbot, a hacked rogue security bot who just wants to be left alone to watch TV shows but ends up being a hero, should fit perfectly into the length for a TV series or film, leading to the idea that the Weitz brothers had the opposite challenge of most adaptations. Whereas most require changes by cutting down the storyline, Murderbot needed fleshing out. Of course, any of those changes went through Wells first, and it was important to respect the source material.

    “I think everything that’s in the book is in the show basically,” explained Paul Weitz. “We early on got in touch with Martha Wells kind of as fans and, so there are things that are added to the story, sort of like filling in the cracks, but anytime that we had an idea like that, we would call up Martha and say, ‘Hey, here’s what we’re thinking of, what do you think?’ And she’d either say, ‘Oh, that’s a cool idea’ or ‘Well, maybe think about this instead. That was a huge, huge relief.

    “I think that part of the thing for us was never feeling like we were like we were padding stuff,” he continued as he explained why they made the changes they did.

    To be clear, the series follows the first book’s story as a whole and does an incredible job adapting the tone and themes of the first novella, but there are a few major key moments that are different. This includes a very sudden and violent moment that’s a major change from the story. The Weitzs said they made such a big, impactful change to help maintain the tone of the books.

    “Well, one thing that Alexander was very conscious of, even more so in a way than we were, was that you don’t want things to thaw completely,” Chris Weitz said when discussing the change. “Possibly ever, but even to appear to thaw until the very end. So I think at the very point at which everybody’s thinking, ‘Oh, it might not want to look at us or give us a hug, but it’s part of the team.’ Murderbot does something which reminds everyone that it’s a being that has done violence and that that’s part of their experience and their DNA.”

    It wasn’t just the storyline of Murderbot that needed to be tweaked, however. The directors felt they should dive deeper into the lives of the rest of the characters, with particular attention given to fleshing out Garathin, who is played by David Dastmalchian.

    “Part of it, in a way, was looking at the characters in the book, which might not have much said about them, and being like, ‘OK, these people exist, so why are they behaving this way? Why are they doing this?’” explained Paul Weitz.

    “Doing a lot of work on that,” Chris Weitz commented. “Like, Garathin has a backstory in this, but we checked with Martha whether that was cool, and we also checked with David (Dastmalchian) whether that was cool because it’s trading on a little of his personal, you know, his personal experience. Just playing with the characters with utter respect and belief that they actually exist. (The characters) act in worthy ways, but they have neuroses, they have idiosyncrasies, and that was part of the interest (making changes).”

    Murderbot will premiere on Apple TV+ on May 16.


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  • Zelda: Breath of the Wild’s Nintendo Switch 2 edition will make you fork out for DLC separately, but hey, it’s not like you’ll already have spent a lot on other Switch 2 stuff

    Zelda: Breath of the Wild’s Nintendo Switch 2 edition will make you fork out for DLC separately, but hey, it’s not like you’ll already have spent a lot on other Switch 2 stuff


    Since Nintendo revealed its new console, the prices of Switch 2 itself, Mario Kart World and the Nintendo Switch 2 Welcome Tour have all discourses.

    There’s even been some spamming of ‘DROP THE PRICE’ by fans in Treehouse livestream chats and some subtweeting by Reggie Fils-Aimé about the Welcome Tour not being free. It’s ok though, it’s not like if you get the Switch 2 edition of Zelda: Breath of the Wild, you’ll have to buy the DLC/expansion pass separately. Oh no, hang on, you do.

    Nintendo has confirmed as much in a statement to IGN, saying: “The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition does not include The Legend of Zelda: Breath of the Wild Expansion Pass DLC. That DLC is available as a separate purchase.”

    Very to the point, but what it’ll mean for you depends on your current Breath of the Wild ownership status. If you already own the game on OG Switch as well as all its DLC, and opt to buy the $10 “upgrade pack” that turns it into the Switch 2 edition on that console, you’ll not need to buy the DLC again.

    However, if you don’t already own the DLC, just upgrading isn’t gonna hand it to you for free. The main folks affected by this are people who don’t own the game at all, and buy the Switch 2 edition, which will costs $70. Since it’s not included, they’ll end up paying $90 in total for Switch 2 Breath of the Wild plus DLC, since the game’s expansion pass costs $20.

    Is it that egregious a decision on its own? Not really, even if it’s kinda taking p**s with a game from 2017. However, when taken alongside all the other stuff I mentioned earlier, it does seem like Nintando kinda bumbling into kicking itself in the dick again from a PR perspective.

    Are you currently staring at your bank account wondering how you’re going to send half of your lide savings to Nintendo and still afford unimportant things like rent and food? Let us know below!





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