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  • What’s the highest score you can get in Pyramido: Forgotten Treasures?


    I have been playing some Pyramido: Forgotten Treasures (BGA | BGG) recently and while my personal best is at 122 points, I feel like there’s not a lot of room for improvement in a "real" match. On the other hand, I also feel like, in theory, it could likely get to around 140, if not more…

    What’s the highest possible score one could get on a multiplayer game? What about the highest score for a round?



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  • There’s now an Oblivion Remastered mod that lets you eat rocks

    There’s now an Oblivion Remastered mod that lets you eat rocks


    Thrempshs npmopw apnn Oblmpmphon Rmphstrpmshrd mphd aphmt etmphing rshks. Sorry, I’ve finished chewing. There’s now an Oblivion Remastered mod that lets you, the almighty Hero of Kvatch and saviour of the empire (well, in the short-term), eat rocks. Leave room for dessert – there are gemstones too.

    Yes, those of you currently shouting at your screen at home/on the train/in the car park of a supermarket, just like you could in Morrowind, the Elder Scrolls game that’s very good and also an endless source of interesting mechanics/quirks Bethesda should maybe bring back. Some people just like spears or having to search for key locations based on the kind of vague directions you get if you’re on holiday and ask a stranger who hates the fact you exist.

    Modder CephalonImp’s ‘Edible Gems‘ is one of those ‘does what it says on the tin’ sorts of mods. Inside that tin in this case are a variety of rocks, gems, and ores you’ll pick up as you roam around Cyrodiil like the fantasy equivalent of a gang of rambunctious teenagers on bikes.

    It turns 14 miscellaneous items into alchemy ingredients, meaning you can eat them to find out the new alchemical properties the modder’s added to them. Chow down on a gold nugget, and marvel at the aftertaste that’s a bit silency, a bit burdeny, a pinch weakness to shocky, and also packs just a hint of personality fortification. Then, ask Sheogorath to ring up Jamie Oliver, burp, and shout the words ‘Now that’s what I call real cuisine’ down the receiver.

    Maybe have three course meal of pearls as a starter, madness and iron ore with a sapphire garnish, then for dessert – for something a bit different – shove a bear pelt down your gullet, because the mod’ll let you eat raw animal hides too. Think of all the nutrition.

    CephalonImp’s even given several of these divine dishes the same cocktail of alchemical effects they had in Morrowind, because you can’t eat rocks in a fashion that isn’t lore-friendly (won’t somebody think of the immersion?).

    “Flawless and Flawed gem variants have also been removed, but all gems are now worth their Flawless values,” the modder added. See, you’re only getting top-draw grub here and also probably eating something you could have sold for a pretty penny – now that’s RPG choice and consequence, even if we’re not quite at the point of getting mods that make the pointy stuff you ingest inflict health damage a day later, to properly simulate the inevitable chaser to your ill-advised shot.

    Anyway, make sure you clean all the gravel off your plate, and check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff.



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  • How likely are you to lose because Fool’s Landing sinks into the abyss?


    Since I like probability questions, and tttpp brought it up, I figured it might be interesting to calculate how likely you are to lose on the first turn in Forbidden Island, because Fool’s Landing sinks into the abyss. This question is only interested in figuring the odds of losing the game during the first players turn. It would be slightly more difficult to figure the odds of losing during the first round, where each player has taken one turn at most. If this question gets enough attention, I might decide to ask that question and figure out the odds. To figure out the odds of losing, you will need to calculate the following:

    • What are the odds that the first player cannot shore up Fool’s Landing? (depends upon the first player’s character, their starting location, and Fool’s Landing location)
    • What are the odds that no player has received a Sandbag/Helicopter (depends upon number of players)
    • What are the odds that a Waters Rise card is drawn?
    • What are the odds that Fool’s Landing is redrawn after Waters Rise? (difficultly level effects this)

    What are the odds range of losing on the first turn for a 2-4 Player game? Calculate each individual component separately, and then provide a range of maximum/minimum odds of losing on the first turn based upon the individual components above. Assume the following:

    • The all players will attempt to shore up Fool’s Landing. (use Sandbags/Helicopter)
    • The default island map is used.
    • The first player and their character are randomly determined, per the rules.
    • Ignore the odds of losing because a player sinks into the abyss. (optional:)
    • Ignore the odds of losing because both tiles for a particular treasure sink into the abyss. (optional)

    Note: Calculate this if you want, but I am not uninterested in the minimal effect on the result of losing first turn.



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  • “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006

    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006


    Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy.

    There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye.

    One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail.

    I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she’s been finding modding the remaster as she’s made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her:

    VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games?

    Some Imperial Legion troops guarding an Oblivion gate in Oblivion Remastered.
    NaiadGirl’s been venturing into those pesky gates for a good while. | Image credit: NaiadGirl

    NaiadGirl: I’ve been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn’t help but be drawn in. I’ve been modding Bethesda games casually for over a decade now, but only recently took to making mods myself.

    My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster.

    VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector?

    NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can’t work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion.

    UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They’re all insanely impressive, and they make things possible that wouldn’t have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems.

    The modded Terminator in Oblivion Remastered.
    The last thing you ever see…provided you don’t make good use of that new sprint button. | Image credit: NaiadGirl

    VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut?

    NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you’re already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin.

    What’s better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks (at least two of them do), so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of the [OG Oblivion] Spell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything.

    Modding is a constant learning experience, and it’s so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn’t have to cut anything! It’s a simple mod at the end of the day, but one that was incredibly fun to put together.

    VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants?

    The modded Terminator looming over a corpse in Oblivion Remastered.
    The thread of prophecy has been severed. | Image credit: NaiadGirl

    NaiadGirl: I’ve been doing a lot of messing around with the Terminator in my latest playthrough. It’s tough, but not impossible to defeat (at least after the MQ is over!). Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn’t care where you might be, because it will find you.

    I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you!

    Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there’s feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it!

    You’ll need powerful equipment or a massive numbers advantage. I’m thinking I’ll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella.

    VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have?

    NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience (within reason, of course!). Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter.

    Like I’ve touched on, modding is a constant learning experience, and you’re always finding something new that you didn’t quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it’s not one to be rushed. Take your time, do your research, and make something amazing with the community at your side!

    Jauffre in Oblivion Remastered.
    We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247

    VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible?

    NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren’t officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven’t dropped the ball yet, and I would hope they wouldn’t now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later.

    If we do get official tools, modding is going to really pop off. You look at what we have now, and it’s only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I’m hoping for an expansion on the Oblivion Remastered Script Extender (OBSE64) if the official tools give way. That won’t stop me from trying to make something crazy, though.

    My next mod is focused on a pandemic outbreak. I’m very excited to continue my work on it, and share it with the world. I’m even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we’ll be making something beautiful together. Never stop making what you love.





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  • How could you best run a limited event with only random bulk?


    I have over 2k of bulk cards that are a hassle to store. I’ve heard that I could donate them, but these cards are in English and where I live most kids/teens don’t speak the language. I’ve heard to sell them for like 10 bucks on eBay, but that just seems like a waste.

    Instead I wonder if there isn’t a more fun and creative way to get rid of them. I want to run a limited event in which my friends can just make a fun deck and bring the cards home. If you were going to run such an event, how would you do it?

    Here is what I’ve considered so far:

    1. My first thought was to make a cube, but there are too many cards to sort, enter into some collection app and then to find a way to create a cube. It would be a nightmare.
    2. My second idea was to do a draft, where we shuffle everything and make packs out of the cards(maybe bigger packs than 15 to make up for the randomness), but I just ran a draft in which people got 4 packs, and my friends complained it is hard to parse a strategy when you have that many cards.
    3. My last idea was to do a big sealed draw. Basically put all the cards into a bag and you draw the equivalent of 6 packs(90 cards) and then you have to make a deck. I think this helps with the problem of parsing all of the cards, because you should be able to pile them by colour and not consider a good part of them, but then you are still left with a lot of useless bulk in a way that draft kinda solves.

    For all of these ideas I’m also afraid it will he very difficult to make a strategy coalesce.

    Did anyone try to do something like this before? If so, what do you suggest?

    Here is my current idea for how to run the event. I will keep it up to date as your answers and comments help me refine it:

    1. Ask all my friends to bring their own trash bulk they don’t want(so this event will also work as a sort of exchange)
    2. Sort all the cards into a single mythics/rares land/color fixers and chase/signpost pile, the rest get sorted by color
    3. Randomize all the cards in each pile and deal a certain number for each player(not sure how many yet)
    4. Do a mythics/rare draft to start with, to help players find a strategy
    5. All players get to choose 2 colors and get the equivalent of two boosters for each
    6. Do a second mythic/rare draft to refine the strategy
    7. Do a second "sealed" pick where you choose 2 colors again and get two sealed packs
    8. At the end the players will have the equivalent of 6 packs and some good control over what they got



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  • Why you should Tabletop Simulator — The Treehouse

    Why you should Tabletop Simulator — The Treehouse



    How about as a social experience?

    Here we come to a few ways TTS differs from a real table experience. The lack of visible social cues can, if you’re not already a close-knit group, lead to people talking over one another, as you have no way of telling when someone’s about to speak.

    You’ll also need a separate piece of software to talk to your fellow gamers. I highly recommend Discord as it’s straightforward to use and is available on PC, Android & iOS. If you already use Skype, Messenger or something else then you can also continue to use that. 

    I’ve used TTS to socialise. I’ve met new friends and used it to connect with old ones. Whilst TTS will never replace a “real” tabletop experience, it’s something different, not less. I think I’ll end up continuing to use it after all this is over as a way to play games from my own home with players I can’t normally get together with. It’s honestly better than I ever expected. 

    Who would you recommend it for?

    Really, almost anyone who is comfortable using a computer or is happy to learn. it’s quick and easy to learn if you have any level of competency using a PC and a breeze for anyone who would call themselves a “gamer”. I found my way around it in a few minutes and the community is always willing to offer any help or assistance you might need. 

    Find out more about Tabletop Simulator here.

    If you’ve enjoyed this content, you can show your appreciation with a small contribution here, which would be a big help to The Treehouse in this time of limited cash flow.



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  • Nier’s 2B is coming to The First Descendant, and is exactly what you think it is

    Nier’s 2B is coming to The First Descendant, and is exactly what you think it is



    Even if you’ve never touched a Nier game, I’d wager that you know exactly who 2B is. The iconic android has made myriad appearances in other games since Platinum released Nier: Automata in 2017, and the studio is showing absolutely no signs of slowing down. She’s already in Final Fantasy 14, Fall Guys, PUBG, Rainbow Six Siege, and a rhythm game excellently titled D4DJ Groovy Mix. Now, 2B is coming to The First Descendant.

    I’ll admit, I’m not entirely surprised to know that 2B is on her way to The First Descendant. Nier: Automata is the perfect fit for Nexon’s live-service looter shooter – it felt like it was just a matter of time. Still, the free Steam game has quite an event on the way, as Nexon details at TFD’s Pax East panel.

    “The community has been requesting this IP continuously, and we believe that it will match well with The First Descendant,” TFD producer Beomjun Lee says. “Although we’ve only shown some key images today, we will be sharing more details with a trailer showcasing our collaboration.”

    https://www.youtube.com/watch?v=tNdje4dwrD0

    “Unfortunately, the Nier: Automata collaboration will focus on decorations as we are in the process of solidifying the substance of our game. We decided to invest more in the content of Season 3 rather than other content related to the collaboration. However, in addition to the 2B and A2 outfits, we have prepared a damaged version of 2B with no skirt, with other motions and decorations as well.”

    Lee assures that it’ll be just a few months before the Nier: Automata collaboration comes to The First Descendant, even if Season 3 is more of a priority. As for The First Descendant’s next major overhaul, director Minseok Joo recently admitted in an open letter that “there’s not much to do” in the game right now.

    Nexon does have a plan for the game’s future, though. Instead of focusing on smaller updates, the team is putting almost all of its effort into Season 3, to make it “stronger and more complete.”

    We also have all the biggest upcoming PC games to keep an eye on in 2025. Otherwise, check out the best free PC games you can play today.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Wahey, GTA 6 has finally gotten a trailer 2, and you can watch it here

    Wahey, GTA 6 has finally gotten a trailer 2, and you can watch it here


    GTA 6 has just gotten a second trailer. Yep, I repeat, trailer two is here, this is not a drill.

    Of course, it does come after the game’s release was delayed last week. After all the speculation it might be pushed back and Rockstar sticking to that vague Fall release window for ages, GTA 6‘ll be dropping on May 26, 2026.

    Watch on YouTube

    You can check out our latest look at it above.

    “We are very sorry that this is later than you expected,” Rockstar wrote in its Newswire post announcing the delay last week, “The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.

    “With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve.

    This is a breaking story, so we’ll add more deets soon.





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  • Chaotic co-op FPS Mycopunk revealed, and you can try it right away

    Chaotic co-op FPS Mycopunk revealed, and you can try it right away


    While there’s still a huge appetite for competitive PvP shooters, we’re really in a golden age of co-op PvE experiences. Already you can play the likes of Helldivers 2, Space Marine 2, and Deep Rock Galactic, and the likes of Killing Floor 3 and FBC Firebreak will soon join the party. It’s a tough realm to break into, but Mycopunk is the latest to give it a go with a striking art style, surreal weapons with outrageous upgrades, and a humorous tone. Despite only just being revealed, you can try it out straight away thanks to a multiplayer demo that’s live right now on Steam.

    Given the prominence of Borderlands in the genre (and with the Borderlands 4 release date on the way in a few months too) a co-op FPS game with cel-shaded visuals might seem like an odd decision. But from what I’m initially seeing of Mycopunk, it’s doing plenty to make sure it stands out. Its overarching premise initially sounds quite Helldivers 2-y, as you’re part of a squad aboard a space station orbiting an infested planet that gears up, enters a drop pod, and blasts down to the surface. The threat you’re facing? Fungus. Out of control, deadly fungus. It’s corrupting the entire planet, its wildlife, and its technology, and you’re part of the clean-up crew.

    In squads of up to three players, you’ll head into battle with a loadout packed with futuristic weapons, tools, and abilities.  In what is one of the most novel-looking gunsmith systems I’ve seen, you can configure several mods into one gun using an almost Tetris-like minigame. Mods have different numbers of nodes presented in different shapes, and you’ve got to piece them all together like a puzzle on a grid with a limited number of spaces.

    While out on your mission, you’ll be mowing down fungal matter, bugs, and out-of-control robots as you look to stop the spread. You’ll also scavenge for resources that’ll go towards upgrading your gear. There’s also a light extraction element where you must return to your pod with everything you’ve gathered. While traversal happens mostly on-foot, there appears to also be environmental elements like jump pads and rails that add different dimensions, as well as vehicles.

    YouTube Thumbnail

     

    Content-wise, there’s an impressive amount on offer given this is the debut game from Pigeons at Play, but it’s the art style that I’m really digging. The robot designs, the weapon details, the grimy and corrupted environments – all of it looks great with its cel-shaded approach.

    The best part about Mycopunk is that, despite only being revealed for the first time today, you don’t have to wait to give it a go.

    A Steam demo for Mycopunk, with multiplayer support enabled, is available right now. You can download it here.

    For more, check out our list of the best co-op games and the best space games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



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  • Playtesting & Playtesters – everything you need to know — Pine Island Games

    Playtesting & Playtesters – everything you need to know — Pine Island Games



    Bringing a game to market is an expensive and time consuming proposition (follow along as we take Froggy Bazaar from an idea to publication & beyond). It’s easy to over-estimate the value of your game idea, and underestimate the value of the rest of the process of bringing a game to market.

    In short, even if your game rocks it isn’t worth it for anyone else to steal it.

    Stealing a game would also come with a lot of risk. The indie design community is small and close-knit. And indie game consumers likely wouldn’t be forgiving towards a publisher who stole another designer’s game.

    You do occasionally see successful games re-implemented like Cards Against Humanity broadly re-implemented Apples to Apples with NSFW content. But, I don’t know of any instances where an indie design was ripped off especially before publication.

    So, get to playtesting!

     

    Where to Find Playtesters

    I like to think of playtesting in a couple of categories each with a different audience, and with different goals. Where you go to find playtesters in each stage will vary. And, as you playtest more you’ll be sourcing playtesters more broadly outside of your immediate circle.

    Early Stage

    The earliest stages of playtesting you’ll be figuring out whether your game is fun and functional. This will mostly be playing by yourself and roping family and friends into games while you iterate on rules.

    Where to find early stage playtesters:

    Mid Stage

    As your game progresses you’ll be focused on developing the game, balancing it, and finding your audience. In some playtests you’ll be focused on getting feedback on specific mechanisms or interactions, in others you’ll want broad feedback, and in others you’ll be focused on what gamers your game gels with.





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