برچسب: you

  • Wahey, GTA 6 has finally gotten a trailer 2, and you can watch it here

    Wahey, GTA 6 has finally gotten a trailer 2, and you can watch it here


    GTA 6 has just gotten a second trailer. Yep, I repeat, trailer two is here, this is not a drill.

    Of course, it does come after the game’s release was delayed last week. After all the speculation it might be pushed back and Rockstar sticking to that vague Fall release window for ages, GTA 6‘ll be dropping on May 26, 2026.

    Watch on YouTube

    You can check out our latest look at it above.

    “We are very sorry that this is later than you expected,” Rockstar wrote in its Newswire post announcing the delay last week, “The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.

    “With every game we have released, the goal has always been to try and exceed your expectations, and Grand Theft Auto VI is no exception. We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve.

    This is a breaking story, so we’ll add more deets soon.





    Source link

  • Chaotic co-op FPS Mycopunk revealed, and you can try it right away

    Chaotic co-op FPS Mycopunk revealed, and you can try it right away


    While there’s still a huge appetite for competitive PvP shooters, we’re really in a golden age of co-op PvE experiences. Already you can play the likes of Helldivers 2, Space Marine 2, and Deep Rock Galactic, and the likes of Killing Floor 3 and FBC Firebreak will soon join the party. It’s a tough realm to break into, but Mycopunk is the latest to give it a go with a striking art style, surreal weapons with outrageous upgrades, and a humorous tone. Despite only just being revealed, you can try it out straight away thanks to a multiplayer demo that’s live right now on Steam.

    Given the prominence of Borderlands in the genre (and with the Borderlands 4 release date on the way in a few months too) a co-op FPS game with cel-shaded visuals might seem like an odd decision. But from what I’m initially seeing of Mycopunk, it’s doing plenty to make sure it stands out. Its overarching premise initially sounds quite Helldivers 2-y, as you’re part of a squad aboard a space station orbiting an infested planet that gears up, enters a drop pod, and blasts down to the surface. The threat you’re facing? Fungus. Out of control, deadly fungus. It’s corrupting the entire planet, its wildlife, and its technology, and you’re part of the clean-up crew.

    In squads of up to three players, you’ll head into battle with a loadout packed with futuristic weapons, tools, and abilities.  In what is one of the most novel-looking gunsmith systems I’ve seen, you can configure several mods into one gun using an almost Tetris-like minigame. Mods have different numbers of nodes presented in different shapes, and you’ve got to piece them all together like a puzzle on a grid with a limited number of spaces.

    While out on your mission, you’ll be mowing down fungal matter, bugs, and out-of-control robots as you look to stop the spread. You’ll also scavenge for resources that’ll go towards upgrading your gear. There’s also a light extraction element where you must return to your pod with everything you’ve gathered. While traversal happens mostly on-foot, there appears to also be environmental elements like jump pads and rails that add different dimensions, as well as vehicles.

    YouTube Thumbnail

     

    Content-wise, there’s an impressive amount on offer given this is the debut game from Pigeons at Play, but it’s the art style that I’m really digging. The robot designs, the weapon details, the grimy and corrupted environments – all of it looks great with its cel-shaded approach.

    The best part about Mycopunk is that, despite only being revealed for the first time today, you don’t have to wait to give it a go.

    A Steam demo for Mycopunk, with multiplayer support enabled, is available right now. You can download it here.

    For more, check out our list of the best co-op games and the best space games.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • Playtesting & Playtesters – everything you need to know — Pine Island Games

    Playtesting & Playtesters – everything you need to know — Pine Island Games



    Bringing a game to market is an expensive and time consuming proposition (follow along as we take Froggy Bazaar from an idea to publication & beyond). It’s easy to over-estimate the value of your game idea, and underestimate the value of the rest of the process of bringing a game to market.

    In short, even if your game rocks it isn’t worth it for anyone else to steal it.

    Stealing a game would also come with a lot of risk. The indie design community is small and close-knit. And indie game consumers likely wouldn’t be forgiving towards a publisher who stole another designer’s game.

    You do occasionally see successful games re-implemented like Cards Against Humanity broadly re-implemented Apples to Apples with NSFW content. But, I don’t know of any instances where an indie design was ripped off especially before publication.

    So, get to playtesting!

     

    Where to Find Playtesters

    I like to think of playtesting in a couple of categories each with a different audience, and with different goals. Where you go to find playtesters in each stage will vary. And, as you playtest more you’ll be sourcing playtesters more broadly outside of your immediate circle.

    Early Stage

    The earliest stages of playtesting you’ll be figuring out whether your game is fun and functional. This will mostly be playing by yourself and roping family and friends into games while you iterate on rules.

    Where to find early stage playtesters:

    Mid Stage

    As your game progresses you’ll be focused on developing the game, balancing it, and finding your audience. In some playtests you’ll be focused on getting feedback on specific mechanisms or interactions, in others you’ll want broad feedback, and in others you’ll be focused on what gamers your game gels with.





    Source link

  • Causing an opponent to cause you to discard?

    Causing an opponent to cause you to discard?


    Some abilities, such as Nullhide Ferox, like to be discarded by a spell or ability an opponent controls. I am seeking ways to proactively cause these abilities to trigger. A few ideas I had are…

    • In Yu-Gi-Oh!, there are cards similar to this, and there are text-changing effects obviously designed to pair with them. I have found some text-changing in MTG, but nothing related to discarding yet.
    • Exchanging control to an opponent of Siren of the Silent Song or Deadbridge Shaman, or similarly exchanging control of spells, but these combos require three specific cards to be drawn and are clunky.
    • Controlling an opponent…while they already have a discard option available, but they would have likely used it anyhow.
    • An ideal card might be something like an X-and-a-green Instant with an effect "search your library for creatures with the same name as each other with mana value X and put one of them onto the battlefield under each player’s control." This could grab, i.e., Acquisitions Expert. I thought something like this might exist, but I couldn’t find anything.

    Are there sensible (i.e., at most two drawn cards and four mana) strategies to use these abilities proactively, or are they only good for the sideboard? I am mostly interested in Pioneer format options.



    Source link

  • magic the gathering – Do exchanged creatures’ equipment still grant you benefits?

    magic the gathering – Do exchanged creatures’ equipment still grant you benefits?


    I’ve been thinking about building a Slicer, Hired Muscle commander deck where I load it up with equipment/auras and have it reap the “on attack/combat” benefits multiple times a turn cycle. The only problem: is this how it actually works?

    I know that if, for example, an equipment you control grants hexproof to an opponent’s creature, you still can’t target it since the creature has the keyword and you don’t control the creature (explained here). But is the general rule, therefore, that if an equipment/aura controlled by you grants a keyword or ability (i.e. “creature gains/has ‘X’”), it benefits the opponent, whereas if it doesn’t grant the keyword or ability it benefits you?

    As an example, take Diamond Pickaxe. It has:

    Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token.”

    So when an opponent attacks with my Slicer equipped with Diamond Pickaxe, who creates the treasure token? I assume the opponent, in this case, since the treasure creation is an ability given to the creature, which my opponent controls. On the other hand, I assume that if Slicer was instead equipped with a Bitterthorn, Nissa’s Animus, which says, in part:

    Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    then when Slicer attacks on my opponent’s turn, it’s still me that gets to search for a land, since the ability is on the equipment, which I control. Have I got the right understanding in both cases, and in either case, where is this addressed in the rules?



    Source link

  • Monster Hunter Wilds patch has stopped Nata from crashing your game, and your Hunter/Palico from sometimes not sounding like you expect them to

    Monster Hunter Wilds patch has stopped Nata from crashing your game, and your Hunter/Palico from sometimes not sounding like you expect them to


    Capcom has rolled out a fresh new update to all Monster Hunter Wilds players. The patch, version 1.010.01.00, follows on from the major release of Title Update 1, which arrived earlier this April.

    The main point of this new patch is to fix some of the known issues and bugs introduced with TU1, and solve a couple of other issues that have been lingering there for a while.

    The new Monster Hunter Wilds patch fixes the slightly hilarious bug that caused the game to crash when you spoke to Nata and specifically requested trading with Sekka. When the bug was first identified, Capcom asked players to just fire up the BBQ and wait before trying again. That is, thankfully, no longer necessary.

    With many Wilds players now firmly in the endgame, a lot of the focus has now shifted to the newly-introduced Arena Quests. As more of those quests are played, however, an unusual bug kept popping up. The bug caused the Powercharm and Armorcharm to be added to your pouch whenever you decided to bring them to the quest, but that has now been fixed.

    On the topic of Arena Quests, some require you to use specific weapons the game chooses for certain fights, but crafty players managed to break that and bring their own weapons – well, no more.

    Switching over to the slightly bizarre and unusual bugs, certain cutscenes – in some cases – go rogue and decide not to respect the voice pitch settings you’ve chosen for your Hunter and Palico. So, if you’ve not been skipping cutscenes, and noticed that your pals sound different, this is why – though you thankfully won’t have to worry about that anymore.


    Yes, sometimes your Palico sounds different. | Image credit: Capcom

    That one might only break your immersion, but one other cutscene bug actually caused a progression block involved your Palico refusing to get on the Seikret to progress the story, which has now been fixed, too.

    Patch 1.010.01.00 also brings a few other crash fixes caused by your choice of weapon and gear, alongside a fix to an issue that prevented players from being able to redo the Mizutsune assignment.

    As with any new patch, however, there remains a list of known issues, which Capcom has outlined in this blog post. You should check that page if you run into any issues after installing the patch. Until then, our Monster Hunter Wilds guide remains your faithful companion.





    Source link

  • New RPG Erenshor looks like classic MMOs, but there’s no grind and you play solo

    New RPG Erenshor looks like classic MMOs, but there’s no grind and you play solo


    What if you could play an MMO completely on your schedule? That’s the central thesis of new RPG Erenshor. It takes the style of Old School Runescape and the lived-in feeling of World of Warcraft, but flips these persistent virtual lands completely on their heads. Erenshor certainly looks like a classic MMORPG, with hundreds of ‘players’ questing and battling alongside you, but they’re not real people. Instead, this is a single-player game made to emulate the joys of ’90s MMOs, and it’s out now.

    As someone who’s spent hundreds of hours in Final Fantasy 14, Erenshor immediately caught my eye. It looks like OSRS at a glance thanks to the vast open world, dungeons, and ostensible players scurrying about, but it couldn’t be more different. Instead of playing with actual people, you’re accompanied by what developer Burgee Media calls ‘Simplayers.’ These NPCs progress independently, persistently exist in the world, and group up alongside you just as MMO players would – but they’re not actual players.

    You hunt monsters, complete quests, and earn mountains of gold just like WoW or Guild Wars, but it’s not in service of the grind. Instead, you’ll build a character just as you would in a single-player RPG.

    YouTube Thumbnail

    The first day you start up Erenshor and begin the tutorial (a right of passage in any MMO), that’s when the ‘server’ becomes ‘live.’ The NPCs will progress right alongside you, all in pursuit of growth. So if you find some armor or weapons you don’t need, you can give them to the NPCs to help them become more powerful. When you come to a particularly difficult raid or dungeon, you can then recruit these characters to fight alongside you, that gear still slumped over their shoulders or in their hands.

    Becoming part of the world in an MMO also means putting your quest to save the world aside, and Erenshor embraces this with open arms. If you want to simply explore, dig into the world’s history, or hunt for loot, you can do that. Burgee Media wants you to reexperience the feeling of playing a classic MMO, but without that same level of commitment.

    Burgee Media has launched Erenshor in Steam Early Access now, with a demo also available. You can get involved right here.

    If you’re looking for more, we’ve got all the new MMOs to watch out for, alongside the best multiplayer games to dive into with some friends.

    You can follow us on Google News for daily PC games news, reviews, and guides. We’ve also got a vibrant community Discord server, where you can chat about this story with members of the team and fellow readers.



    Source link

  • Zelda: Breath of the Wild’s Nintendo Switch 2 edition will make you fork out for DLC separately, but hey, it’s not like you’ll already have spent a lot on other Switch 2 stuff

    Zelda: Breath of the Wild’s Nintendo Switch 2 edition will make you fork out for DLC separately, but hey, it’s not like you’ll already have spent a lot on other Switch 2 stuff


    Since Nintendo revealed its new console, the prices of Switch 2 itself, Mario Kart World and the Nintendo Switch 2 Welcome Tour have all discourses.

    There’s even been some spamming of ‘DROP THE PRICE’ by fans in Treehouse livestream chats and some subtweeting by Reggie Fils-Aimé about the Welcome Tour not being free. It’s ok though, it’s not like if you get the Switch 2 edition of Zelda: Breath of the Wild, you’ll have to buy the DLC/expansion pass separately. Oh no, hang on, you do.

    Nintendo has confirmed as much in a statement to IGN, saying: “The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition does not include The Legend of Zelda: Breath of the Wild Expansion Pass DLC. That DLC is available as a separate purchase.”

    Very to the point, but what it’ll mean for you depends on your current Breath of the Wild ownership status. If you already own the game on OG Switch as well as all its DLC, and opt to buy the $10 “upgrade pack” that turns it into the Switch 2 edition on that console, you’ll not need to buy the DLC again.

    However, if you don’t already own the DLC, just upgrading isn’t gonna hand it to you for free. The main folks affected by this are people who don’t own the game at all, and buy the Switch 2 edition, which will costs $70. Since it’s not included, they’ll end up paying $90 in total for Switch 2 Breath of the Wild plus DLC, since the game’s expansion pass costs $20.

    Is it that egregious a decision on its own? Not really, even if it’s kinda taking p**s with a game from 2017. However, when taken alongside all the other stuff I mentioned earlier, it does seem like Nintando kinda bumbling into kicking itself in the dick again from a PR perspective.

    Are you currently staring at your bank account wondering how you’re going to send half of your lide savings to Nintendo and still afford unimportant things like rent and food? Let us know below!





    Source link