نویسنده: BinaAli

  • Is K-K-K-K-A-A-A-A-4-7 a valid hand in Dou Dizhu (aka "Fighting The Landlord")?


    QUESTION

    In dou dizhu, is K-K-K-K-A-A-A-A-4-7 assumed to be a standard hand type?

    BACKGROUND

    I understand the ‘飞机带小翼’ (i.e. “airplane with small wings”, or consecutive triplets with added cards, for example: K-K-K-A-A-A-4-7 ) hand type to be a valid hand by way of the Pagat rules and by Wikipedia.

    Wikipedia also refers to a hand type called ‘航天飞机带小翼’, or “space shuttle with small wings”, which consists of consecutive quads with added cards (e.g. K-K-K-K-A-A-A-A-4-7). I’m not sure where to find an official, standardized set of rules for dou dizhu because I don’t speak Chinese, so I’m trying to figure out if the quads thing is a regional variant.



    Source link

  • Why you should Tabletop Simulator — The Treehouse

    Why you should Tabletop Simulator — The Treehouse



    How about as a social experience?

    Here we come to a few ways TTS differs from a real table experience. The lack of visible social cues can, if you’re not already a close-knit group, lead to people talking over one another, as you have no way of telling when someone’s about to speak.

    You’ll also need a separate piece of software to talk to your fellow gamers. I highly recommend Discord as it’s straightforward to use and is available on PC, Android & iOS. If you already use Skype, Messenger or something else then you can also continue to use that. 

    I’ve used TTS to socialise. I’ve met new friends and used it to connect with old ones. Whilst TTS will never replace a “real” tabletop experience, it’s something different, not less. I think I’ll end up continuing to use it after all this is over as a way to play games from my own home with players I can’t normally get together with. It’s honestly better than I ever expected. 

    Who would you recommend it for?

    Really, almost anyone who is comfortable using a computer or is happy to learn. it’s quick and easy to learn if you have any level of competency using a PC and a breeze for anyone who would call themselves a “gamer”. I found my way around it in a few minutes and the community is always willing to offer any help or assistance you might need. 

    Find out more about Tabletop Simulator here.

    If you’ve enjoyed this content, you can show your appreciation with a small contribution here, which would be a big help to The Treehouse in this time of limited cash flow.



    Source link

  • Beasts & Diplomacy Board Game Preview


    This is a preview copy sent to us for our early opinions. No money exchanged hands. Some art, rules or components may change in the final game. You can follow the crowdfunding page here.

    Beasts & Diplomacy Board Game Preview

    Dragon Dawn Productions is quickly becoming one of my favourite publishers. They have made some amazing trick-taking games, the brilliantly intricate Factory 42, and my personal favourite, Beyond the Rift. I was excited to see what they had coming next, so jumped at the chance to play this preview copy of Beasts & Diplomacy from first time designer Mike Kribel.

    Mike also did the art, which was mostly done using an AI tool. Lots of work went into the art after the initial AI-generated images, but it is worth noting the origins. You can tell it is AI, but it looks incredible, as AI art can often do, but with that computer-generated feel. That said, when one person designs a game and does the art as well you can understand this being used. And in the current financial climate, this may become more and more common place. The most important thing, I feel, is that the publisher declares it. And any review or previewer too. So consider this AI mater ‘John D Claired’!

    Beasts & Diplomacy Board Game Preview

    OK, well what is this game all about? This is a card drafting, pattern matching, tableau-builder, with a point salad scoring system, fantasy theme, and incredibly quick game play. I have finished two player games in 25 minutes.

    Initially, it looks quite complicated. The rule book is good, but doesn’t look the most appealing, and its very long! But it reads well, with lots of explanations, and everything is laid out in a nice way. I learned it quite simply myself. But found I could teach it a lot quicker than I taught myself, or compared to how it looks. Let me give you the basics.

    Beasts & Diplomacy Board Game Preview

    The game runs over three days (rounds) and each day has five distinct phases. Dawn, morning, etc! The first thing you will do in the first phase is chose some quests. You are dealt two cards you need to pick one from, which will determine a large part about how you will score in the game. We found after a few game, that in this point salad of a game, the quests were the areas we scored this most in. So, pick wisely!

    Your choices will be based on two things: the score you get each time you complete the Quests mission, as shown on the top right, and the mission itself, as indicated by the icon on the bottom. Get used to icons; there are a lot in this game! They can come in many different guises, but generally, you just need to collect a certain thing. For example, the Herbitheon Quest rewards five points for every two sets of grass icons you collect in the game. Power rewards three points for completing a level two Diplomat card (more on them soon), and Elegance, that reward three points for every grey Beast you collect.

    Beasts & Diplomacy Board Game Preview

    Each round, you will get two more Quest cards to pick from, and you need to end with one more Quest in your possession than the previous round. This means you can discard the one you chose in round one to keep both of the Quests you were dealt in round two, if you like. By the end of the game, you will have three Quests to score from.

    The next phase is where players will draft cards. You start with four workers to do this with, and then in each subsequent round you will gain one additional worker to work with. At the start of this round you will place down six Diplomats, Traders, and Personnel cards, and 12 Beast card. Any remaining from previous rounds are discarded and replaced with a fresh batch each time. So, you wont know what is available until this point. Meaning you pick your first Quests a little blind! But some icons are more common that others, and there is a handy sheet to tell you all this information.

    Beasts & Diplomacy Board Game Preview

    You can make four free picks of any combination of the cards. But you will want to find Beasts that match your Quests icons, if possible, and then Traders that match the symbols of other beasts. You can sell to them, you see. They are looking for one fixed must-have attribute and two other nice-to-haves. If you can sell to a Trader with all matching, that’s a lot of Ore. You will need Ore later. You will also want to acquire Diplomats that are looking to be entertained by the Beasts you are acquiring, as they too will provide you with Ore. There will be six choices of Personnel cards that offer many rule-bending powers.

    The first few choices in each area, depending on player count, will reward you with King Favour tokens. Three of these, and you can exchange them for a King’s Medal. These will reward you with points at the end of the game. So, you will want to find the cards you need, in the areas that still have King Favour rewards, before the cards go, the spots go, and other players take what you need.

    Once you have made your choices, you can then discard two cards you don’t want or five Ore to move a worker and take another card. But this may leave you short on Ore for later in the round. The first player to pass gains one Ore, and when all players have passed, the game moves forward to the third phase, Noon.

    Beasts & Diplomacy Board Game Preview

    Players will now place down all Diplomat cards they have in their hand that they want to welcome to their play area. Place them down in a vertical pile, with the bottom part still visible, so you can see what type of Beast each Diplomat is looking to see.

    Play then moves to the afternoon in the fourth phase, where players will now play all the cards in their hands that they wish to play. Any Beasts introduced this way will instantly gain you Ore rewards for any Diplomat in your area looking for any matching symbols. You will also need to house all Beasts into an Environment, or your one starting Cage. Any new environment bought will cost three Ore. You can buy as many as you like, but you cannot leave any empty after this day is out. Any previously placed Beasts can be moved at this point, to maximize the efficiency of your environments, and any powers they have. You can now also sell any Beasts you wish to any Traders you acquired in the draft phase, instantly scoring the Ore from the matching symbols, and then placing the Trader into your completed trade pile for more end game scoring. Any Beasts you cannot sell to a Trader or house must be sold at its maintenance cost or two Ore, whichever is lower. You can also play any Personnel cards you wish to at this point to gain their powers. This is all turn in turn order so each player can watch what each player is up to!

    Beasts & Diplomacy Board Game Preview

    The Beasts you house have multiple symbols that may be required by your Quests and wanted by Traders and Diplomats, as seen on the right of the card. Each Beast has four attributes, a colour, and a Habitat symbol. It also has its end game points on the top left, and maintenance cost on the bottom left. You need to be looking at all these symbols on all cards as you play. And each round you have 30 new cards to study!

    When all players are done, the phase moves to the final fifth phase, Evening, where players will now count up and pay their current exhibitions’ maintenance cost, as shown by the maintenance cost seen on all Beasts and the environments that they are in. Some Personnel adding powers to your beasts may add to this too. If you cannot pay your costs, you must take actions to reduce your cards or gain more Ore. Once all players have paid their running costs, the round ends. Players will play three rounds/days and the person with the most points after three rounds is declared the winner.

    Beasts & Diplomacy Board Game Preview

    The game runs very smoothly through these five phases. The game board shows you what to do on the top left and there is this handy sheet to use for each player to reference. But after a few rounds, you will be flying through without the need of this. It is all quite intuitive. Draft cards, sell some of them. Collect the others for points. Everything is based around matching symbols on cards and find cards that work well together. Particularly the Quests. You will end the game with just three of these and the bulk of your points could come from these if you manage to fulfil them all a few times. Finding cards that work with your Quest, but also the cards you want to sell too, and the cards you want to impress to gain the much needed Ore is crucial. The better cards require more Ore per round to keep them running. But Ore is scarce. And getting more may mean you need to sell more. Each round you need to delicately balance these needs and find cards that fit all your goals. And of course all the other players will be trying to do the same thing!

    This game quickly becomes about hand management, tableau-building, and efficiency. Finding the best cards that work well together to maximize your Ore production and end game points. The player that can do that the best will win the game.

    If you enjoy pattern matching and efficiency based card game, then this could well be a winner for you.

    Beasts & Diplomacy Board Game Preview

    There are so many cards in this game. This handy guide will help you with working out what each one does. The symbology is clear, but sometimes the cards will have unique symbols, and if you only see that card once every three games or so, and play this game every few weeks, this guide will quickly become essential. I sometimes wonder why cards can’t just have written on them what they do. It’s not like the text on this sheet is much bigger than it would have been directly on the card!

    You can also see the frequency of each type of symbol on the game on the left of this. Very handy if you want to work out the likelihood of a certain thing coming up in your early games. And this is where the game can be a little frustrating. There is a small element of luck to this game. Sometimes the cards you need come up. Other times they don’t. They can be frustrating. But it’s a quick enough game for this not to matter too much. And as they tell you the percentages, you can manage your own risk and try to hedge your bets as best you can.

    This will be an interesting Kickstarter to follow. With all that is going on in the world right now with tariffs and shipping affecting productions like this, and the potential backlash to the AI, I will be hoping for a simple and successful process for this game. Because it is a lot of fun. It packs a lot into a short sub-hour game time. And I enjoy the challenge of trying to maximize the few cards I will get to use each game.



    Source link

  • a beginner’s guide — The Treehouse

    a beginner’s guide — The Treehouse



    Attention roleplayers, experienced and aspiring! If you’re currently craving adventure but are unable to get together with a group, expert Treehouse Dungeon Master Henry is here to help, with some advice on how to get started with online roleplaying platform Roll20

    Are you currently at an exciting moment in a tabletop roleplaying game, but unable to meet up with your group anytime in the near future? Or maybe you’ve suddenly found yourself with a lot of spare time and have always been intrigued by the idea of doing some pen and paper roleplaying with friends? Well, luckily for you, a while back some nerds decided to go and invent the internet, which has been further built upon (presumably lots more nerds were involved) until we’re at the point where roleplaying is now something that you can do from the comfort of your own home, without the need to meet people IRL!

    In my roundabout way, I’m coming to the point that I’ve been exploring Roll20, an online resource for hosting or joining roleplaying sessions. If your newsfeed is anything like mine then recently you’ll been inundated with suggestions and lists of ways to take your roleplaying game online. There seem to be many options, and while I do advise doing some research to find which one best suits your needs, I am here to relate what Roll20 was like for a first-time user, and give some advice on things that may not seem obvious from the outset.



    Source link

  • Can I cast adventures from my graveyard?


    Say I have a creature with Adventure in my graveyard, for example Murderous Rider, and something allowing me to cast creatures from my graveyard (for example Liliana, Untouched by Death ).
    Am I allowed to cast the adventure part of the card from my graveyard?

    What if I’m allowed to cast instant and sorceries instead of creatures?



    Source link

  • Friends & Family Expansion Board Game Review


    Mythwind: Friends & Family

    You’ll like this if you like: Stardew Valley, a hot cup of Coco with a blanket by the fire.

    This is the reviewer’s copy after I backed both of the Kickstarter’s for the base game and this expansion; but the publisher sent me a play mat and Sprite miniatures upgrade for free. See our review policy here. I have played the game with all four available characters, but there is a fifth expansion character I don’t have. I have played in solo mostly, but also two-player.

    If you want to read about how you play the base game and what we think of that, head here. The summary is, I love the game, and this love has only grown over time. I enjoy all the characters, although probably the Ranger the most. I have continued to enjoy unlocking and revealing new secrets and surprises as I have spent more and more time with this unique, relaxing, explorative, and never-ending game.

    Mythwind: Friends & Family Expansion Board Game Review

    How To Set Up Mythwind: Friends & Family

    OK, so what about this new expansion? The second for the game. Well, it adds a few modules that you can add to the game at your pleasure. But the star of the show is the new Friends and Family additional board. It sits to the right of the existing boards and can be added to any game at the end of any season. Slotted into anyone ongoing campaign, no worries at all.

    You will find inside the box a few revised building tokens. They link to these new friends you are about to make. Swap all the tokens out from your original building cards, including any buildings you may have already built. Then, for these buildings, the ones you have already constructed within your Village, add in the corresponding friend card to the new friends board. When you do this, read the back of the card for some flavour text about this new friend you just met. Now place the new Friendship tray alongside this, with the Child Dice, Heart Tokens, and all the new cards inside. There are a few other cards to update, such as a replacement Sun card for the Weather deck, which has some additional symbols on it. And the new Interaction cards and some character-specific cards if you are currently playing with the Ranger or Innkeeper.

    How To Set Up Mythwind: Friends & Family

    How To Play Mythwind: Friends & Family

    The main change is when you interact with one of the new building tokens that have a character depicted on them in your daytime action phase. When this action is done, you can then take the new Socialise action. Here, you can roll your Sprite and Villager dice to try and increase your level of friendship with the associated friend card. The card will show the roll you need to match or beat. This will be based on your player count and the current level of friendship you have with them. All Friends join the game as an Acquaintance. You can advance them all to Pal, Best Friend, and then Companion. All players joining in with this Socialise action can roll any of their hired workers to try and meet this requirement. If you do, place a Heart from the supply on the card. Each level of friendship will have a level of hearts required to advance that card to the next stage. If you fail, you simply do not add any hearts onto the card. All dice used this way are returned to their character afterwards, keeping the same number of pips shown on the die. They cannot be used for another action that day now. Any dice showing zero pips are rerolled at dusk as usual, and added back to the tower. When you meet a desired level of hearts, that card is immediately upgraded to the next level. Find the new card in the deck, replace the old one, and read the back of the new card. This will add some new flavour text.

    This upgrade will also come at a cost. The cost will depend upon which character you are playing, and the level of upgrade. It is shown in the rule book, but each character will have to give up some of their resources to do this. You can hold off paying this cost if you don’t want to, or cannot afford it yet.

    How To Set Up Mythwind: Friends & Family

    And the point of all this? Well, to get married, of course! Not all friends can get to this level, but they can all reach Companion status. It is shown on the front of each card what is possible for each new character. Companion is the top level and will be a unique ability to you and your village. When you use a town linked to a Companion, you can use this new ability.

    When buildings linked to Friends leave your Village, so too do the Friends, losing any unspent Hearts if present. But when you reach Marriage level, the Friend stays with you for life. When your marriage-eligible Friend becomes a companion, the new companion card will tell you to shuffle an adventure card from this new Expansion linked to that character into the adventure deck. Then, when you resolve that adventure, you can marry this friend. You will have a choice when you do this; you do not have to. I won’t show the cards here or go into it too much, as that would be a spoiler. But it is down to you. You can even say no for now, and then maybe change your mind later. But if you say yes, there are benefits coming your way.

    Any married friend will then have their card from the Friend board moved and placed face up near the player’s character board. They are now permanently linked with that player. Players can now use this companion using workers as usual during the day phase, taking advantage of their abilities. You can only ever marry one friend in the game. So choose wisely!

    Mythwind: Friends & Family Expansion Board Game Review

    Later on in the game, married players can have children. This will be activated through Event cards. Children come in the form of the above dice and can add extra workers during the day phase. You will roll your Child dice at Dawn and gain either an additional villager or sprite worker, or lose one coin. Like in real life, kids can help a lot! But they cost money!

    The other main addition in this expansion is the Interaction cards. These allow players to buy and sell goods to and from each other. During setup, gather the cards with the pictures of the characters that are in the current game and distribute them to their owners. Then, as a daytime town action, you can place your mini onto the card, the alignment is shown in the top right, and resolve an interaction instead. To do so, simply pay the cost shown on the top of the card; you pay to the other player, so this is a good way to keep money in the game between players, rather than giving it back to the bank all the time. Then, they will provide you with a good or service they specialize in. This will convert to town resources, money, skills, or other beneficial items.

    Mythwind: Friends & Family Expansion Board Game Review

    Is It Fun? Mythwind: Friends & Family Expansion Board Game Review

    I will always include this in the game when I play now. I have added everything in. I play mainly solo, so I won’t use the interaction cards as much, but I like them, and they work well. The main addition, though, is the Friendship Board and Tray. It feels like a lot to add, size and components-wise, as it is two whole new things to add to the table. But it really doesn’t change the game much and adds only a small additional amount of choice and time to the game. The changes are a little disappointing, I would say, at first. But like everything in Mythwind, good things come to those who wait. This is a slow build, and as it should be. These friends come as strangers. They build up to companions and then maybe even married partners with children. And then you get all the benefits and changes you wanted to see in this expansion. The challenge to get to marriage with each of the characters you are playing with in the game is a delightful, well-timed, and rewarding one. It may just initially seem like very little has happened. But that’s the point. It takes time to win people over, get to know them, and become their proper friend.

    It is worth noting as well that the game has taken a lot of care to be fully inclusive with this expansion. There are multiple pronouns within the new friends. It seems the designers have made a big effort to make everyone feel included and represented within the lore of this game.

    Mythwind: Friends & Family Expansion Board Game Review

    Much like the base game, everything in this expansion sets up and puts away very simply. I have heard some complaints about that, which confuse me, as it is all very quick and simple, just like the base game. There are some major printing issues, though, where characters have other characters’ text printed on the back of their cards. You need to work out who is mixed with whom and find the right card to read when you display the front of the other side of another card. It was all a bit confusing at first, but I have figured it out now. But it’s a shame a game of this production quality, that clearly has had so much heart and soul poured into it, has gone to print with so many drastic and frustrating printing errors.

    I would suggest the game needs to see future expansions focused more around two things: new characters and new events and adventures. This is the part of the game I sense is the most popular, and what I like most about it: developing and growing new characters, and going on new adventures, with new things happening in the town. I do think the Ranger could be expanded in an exciting way too. The expeditions they go on feel a little mechanical. I would be interested in an expansion just for that character where you get to move onto other new boards, discover new land, expand your town, and maybe even meet and interact with other nearby, and maybe even far away, towns and characters. That would be epically fun in this humble reviewer’s opinion.

    Mythwind: Friends & Family Expansion Board Game Review

    But if you are looking for new content for this game, and are a fan of the base game, I think you will find this fits seamlessly into your gameplay and enhances the multiplayer experience. The opportunities to become married with children, to gain additional dice, and additional benefits from your companions is a welcome one. Just do not expect it to have a big instant impact. Nothing else in this game does, so why should this? But I know that, and was still a little disappointed at first, and now I really like it. I just want you to go in with your eyes open unlike me! It is also a little disappointing that the friends do not have much impact on you until you become their companion. It feels like a missed opportunity to see some kind of benefit from the friends as you grow your relationship with them. This is why the score is a little lower, as I just wanted a bit more of an impact.



    Source link

  • The Treehouse teaches… The Crew

    The Treehouse teaches… The Crew



    Welcome back to our blog!

    The Treehouse is now open again following four months of COVID-19 lockdown, but despite being back at work our crack team of games gurus are still not able to flex their ‘gamesplaining’ muscles on shift, as we’ve had to temporarily suspend our teaching service for social distancing reasons.

    Not to be deterred, some of our team have put together the first in what will hopefully become a series of ‘quick teach’ videos on some of the games they’re excited about at the moment. Did we mention they also have some pretty mad video editing skills? What a clever lot.



    Source link

  • Is there a way to determine how much of a "fighting chance" I had?


    As a child, I was playing Monopoly in a local tournament against “Chuck” (the hero of some of my other game questions). Early on, he got a Monopoly of his namesake maroons: St. Charles Place, State Street, and Virginia Ave. After he acquired “stops” on all the other Monopolies, the game should have ended there except for one thing.

    Toward the end of the game, a bystander, a girl named Martha, urged Chuck to give me a “fighting chance.” He agreed to give me his defense to the Purple monopoly (Baltic and Mediterranean), in exchange for my defense to the orange Monopoly (St. James, Tennessee, New York). The other matters of note were that Chuck had hotels on the maroons, I had three railroads and one utility, and we each had about $1000 of cash.

    Through what quantitative analysis (Monte Carlo simulation, perhaps), can I determine how much of a “fighting chance” I had at this point? I would guess that I would win less than one game in a hundred, perhaps less than one in a thousand, but in a million trials, I should have one or more wins.



    Source link

  • The Treehouse teaches… Cobra Paw — The Treehouse

    The Treehouse teaches… Cobra Paw — The Treehouse



    If you like what you see, Cobra Paw is available to play in the Treehouse library where it has been a long-standing favourite. Or, you can get you hands on your very own copy from our shop using our shiny new ‘click and collect’ service… find it here.

    This video was produced by Matt Turner, Jenny Garner and Patrick Lickman. Check out Patrick’s website here for more examples of his great editing work. Music courtesy of Sounds Like An Earful.



    Source link

  • Any Monopoly Simulators That Estimate Win Chances from a Game State?


    I wonder if there are simulators that estimate the win probability in Monopoly, based on a given game-state. A game-state include the entire situation: properties, monopolies, houses, hotels, cash and the location of each player.

    Example: I won a game after giving an opponent the green monopoly in exchange for the maroons. I won the game because I had $1200 cash (and quickly built three houses on each) while my opponent had only $200 cash. (Consider the remaining properties to be "evenly" distributed, including two railroads and one utility for each person.) I would guess that the outcome might very well have been different if my opponent had the $1200, and I the $200.

    Probabilities in Monopoly isn’t a simulator, but it is a calculator that calculates the theoretical value of properties given various states of building development. The main thing that is missing is the role of players’ cash positions in win chances, because more cash means that you can develop faster than your opponents.

    Is there a simulator that can estimate win chances given the game state?



    Source link