نویسنده: BinaAli

  • This July In Shut Up & Sit Down!

    This July In Shut Up & Sit Down!


    Tom Brewster

    Tom: Hello Gamers; big and small and wide and tall. This is going to be a very brief ‘This Month In’ because July is, to quote myself right now, ‘Popping Off’! Let’s GET TO IT!

    The big event early this month is that we’ll be spilling every single bean on all our future plans in a summer update video and newsletter. The video itself will give you the rough idea; but if you’re a donor to the site the next newsletter in your inbox will be absolutely rammed with details about all the new plans we’re going to tinker with in the near future.

    Videos! We’re actually recording a bunch of reviews for the future, so you might see a small dip in the pace we’ve been setting recently, and a surge of content when the games we’re chatting about actually release. We will have a video very soon, though, for a game you couldn’t possibly predict! We’re also hoping to have recorded a bit of a convention report whilst we’re at RopeCon in Helsinki; so expect no video that week whilst we’re busy getting beaten by the Finns, and a bruised and bloody report soon after.

    Podcasts! We’ll be chatting about Golem, we’ll be rambling about My Island, we’ve got further thoughts about Iki, we’ve entered My Gold Mine, we’re taking on the Great Machine, and we’ve… Zoo Vadis’ed? So many games, lots of them good, and we’re jazzed to tell you more about them all. We’re also trying to record more in-person pods – they’re lovely for energy and ease and so I think, perhaps, going back to them might be the way forward.

    Streams we’re running will be kept continually pretty chill and inconsistent, as per usual. It’s fun to hang out exactly when I’ve the energy for it, and so far the slightly pottering pace has been perfect!

    That’s all for this month! Plenty to come very soon…

    What have you been up to, everybody?



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  • 20 of Our Most Anticipated Board Games in 2025

    20 of Our Most Anticipated Board Games in 2025


    At the start of each year, we take a look at what games are coming in the next twelve months. Some of these will inevitably slip into the next year and we’re really basing this on the publishers timelines. So, here are twenty games that we’re excited about that are slated for release this year.


    Galactic Cruise

    Publisher: Kinson Key Games
    Designer: T.K. King, Dennis Northcott, Koltin Thompson
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Everyone

    Galactic Cruise is a game that we’ve seen for almost 3 years as the team at Kinson Key Games has polished every part of this project. The final game will arrive to Kickstarter backers in Q1 and it’s pretty amazing. Players are building space cruises as they attract clients for out of this world travel.

    https://www.youtube.com/watch?v=x2lfjX05Xfc

    The artwork and iconography from Ian O’Toole really makes this game shine. Galactic Cruise is a game that is on everyone’s radar for good reason. Thankfully, the wait is almost over and I get most of the year to play this gem.

    Wine Cellar

    Publisher: 25th Century Games
    Designer: Andrew Stiles
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ric and Bob

    As trick-taking games become more and more popular, it’s good to see those that add solid creative twists. I’m a fan of the auction sub-genre, where the trick results impact the acquisition of different assets. That’s what you’ve got with Wine Cellar, a game originally designed by Andrew Stiles for an 18-card design contest. In this game, you’ll all be working to create the best wine collection, and each bottle scores differently based on its “age”… that is, its location in your collection.

    Wine Cellar Preview

    The little wine bottle cards aren’t everyone’s thing, but I love them. I like the look when they’re all lined up at the end of the game, ready for scoring. It also plays up to 8 people, and more people don’t necessarily stretch the game too long or too thin. With easy-to-learn rules and quick gameplay, I think this will end up as one of the more versatile titles in my collection.

    Deep Regrets

    Publisher: Tettix Games
    Designer: Judson Cowan
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan

    This dark and unsettling fishing game really impressed us when we previewed it in 2024. The artwork for Deep Regrets pulls you in as you try and balance your mental state during your time at sea. Players have to find ways to mitigate regret cards while still finding wild creatures at sea.

    Deep Regrets - depth levels

    This is Tettix Games second design and even at the prototype level, the game was really well made. Deep Regrets is a game that I understood better each time it hit the table and I’m itching for more. You can learn more in my preview from 2024.

    Azul Duel

    Publisher: Next Move Games
    Designer: Michael Kiesling
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan and Erin

    Do we need another version of Azul? Possibly. Azul Duel is built for a 2-player focused experience and we’re hearing good things from people who have played it. Azul (and its board game siblings) are pretty solid at most player counts. I’m not 100% sure that this game is necessary but it could surprise me.

    Azul Duel - image from Next Move Games

    Azul is a game that has made its way into so many game shelves. If Next Move Games can shake up the formula enough to stand out, Azul Duel may be a great purchase for Erin and I. Our 2-player focused selection of games is growing and we’ll be watching for this release before summer.

    Lairs

    Publisher: Kids Table Board Gaming
    Designer: Christopher Westmaas
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Ryan and Bob

    Lairs is a unique take on dungeon crawling for 2-players. Each player builds out the dungeon that their opponent has to move through. Using traps and monsters, players are trying to keep the other player from easily grabbing the loot and finding the exit. Erin and I had a great time trying the game out at Origins last summer prior to the Kickstarter campaign launch.

    Lairs by KTBG

    What makes Lairs so cool is that after playing the game, you’ll start opening new content that makes dungeons more dangerous and introduces new features. This game builds on itself the more you play. Lairs is a fun time and the KTBG crew has a great game on their hands as we head into 2025.

    Luthier

    Publisher: Paverson Games
    Designer: Dave Beck, Abe Burson
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ric

    I’m quite tired of fantasy, space and even nature-themed games. So it’s always nice to see a game asking me to do something I haven’t really done before. That’s what I’m seeing in Luthier. You’re a crafter of instruments, and you must manage your shop so that you build the strongest reputation.

    I haven’t gotten to dive into the rules and gameplay as much as I would like. However, from what I’ve seen, it provides the opportunity for those chain reaction decisions I love so much, where a choice lets you do something, which leads to another thing, and so on.

    The only thing holding me back from more excitement is the price. You’re getting a lot in the box, but $75 for retail is generally outside of my price range, no matter what I do. Here’s hoping I can find a good deal and/or unclaimed bag of cash in the near future…

    Speakeasy

    Publisher: Eagle-Gryphon Games
    Designer: Vital Lacerda
    Release Window: Q3/Q4 2025
    Excitement Level:
    Nominated by: Ryan and Bob

    One of my favorite gaming experiences of 2024 was playing Speakeasy with family and friends. This Vital Lacerda game quickly climbed my list of favorite games after just a single play. Players will align themselves with mobsters as they take over parts of Manhattan during the Prohibition Era.

    https://www.youtube.com/watch?v=1NFdymh6MKA

    Speakeasy has artwork from Ian O’Toole, incredible player boards, and a sprawling city to take over. The way Lacerda ties this game to the real world mobsters of the 1920’s brings so much depth to this game. Look for Speakeasy to hit a game table near you before the end of the year.

    Camping Season

    Publisher: SweaterBear Games
    Designer: Casey Mattes, Zoey Mattes
    Release Window: Q3/Q4 2025
    Excitement Level:
    Nominated by: Ryan

    I love the idea of managing a campground where people are going to adventure and make memories. Camping Season is a game that is supposed to simulate running the facilities where campers are choosing to vacation. I love the look of the game and just the idea of managing reservations and facilities sounds super fun to my messed up brain.

    The couple behind SweaterBear Games seems to love the great outdoors and the Kickstarter did really well back in October. I’m hoping this game can be found at retail after they fulfill orders to backers later this year. This is a game that is definitely on my radar going into the fall.

    Scoville 2nd Edition

    Publisher: Trick or Treat Studios
    Designer: Ed Marriott
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ryan

    This game made my 2024 most anticipated list but it looks like it will show up one more time before the game arrives. Scoville is a pepper farming game that I’ve always wanted to play but with it being out of print, I wasn’t willing to pay the inflated price.

    https://www.youtube.com/watch?v=JvmdMtztvfM

    Scoville is getting a brand new release from Trick or Treat Studios (Halloween, Blood Orders) and it has artwork from Vincent Dutrait. I’m so pumped to finally play this game and cannot wait for this new edition with its previously released expansion already in the box. Hopefully it will show up early in the year so that I get loads of time with the game in 2025.

    House of Fado

    Publisher: Eagle-Gryphon Games
    Designer: Vital Lacerda, João Quintela Martins
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ric

    When we played Speakeasy with Ryan, I was definitely a fan. However, I know that I will rarely be able to get a game that complex and that lengthy onto the table with my friends and family. It’s just not in the cards for me these days. Or the dice. Or the meeples.

    So that’s why I’m excited about the release of House of Fado from Eagle-Gryphon Games. Even before I knew it was a Lacerda co-design, I was drawn in by the artwork and concept, as was my wife (which is likely more important if I’m wanting the chance to play). There seem to be plenty of important choices to make as you control your restaurant, hoping to feature the best music to attract the most customers.

    A small box with big decisions and cool artwork? These days, that’s my sweet spot.

    Unmatched Adventures: Teenage Mutant Ninja Turtles

    Publisher: Restoration Games
    Designer: Lots of people
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Ryan and Ric

    You know that Unmatched has to show up on this list somewhere. Unmatched Adventures was a big hit for us in 2023 and when you throw the Ninja Turtles into the mix, oh snap! I’m excited to see how each of the turtles play against other Unmatched fighters. Restoration Games does such a great job of creating a co-op experience, and this time you’ll go toe-to-toe with Shredder and Krang.

    Unmatched: TMNT - image from Restoration Games

    TMNT is a license that so many people are excited for. It’s not often that an 80’s kid and their 19 year old kid are excited about the same game. Unmatched Adventures: TMNT should be arriving to Kickstarter backers at the tail-end of summer. Look for this to hit retail around fall of 2025.

    ULTRAMASSIVE

    Publisher: Studio Unknown
    Designer: Alex Greenberg & Jacob Phillips
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Phil

    I had the pleasure of being introduced to ULTRAMASSIVE at One Board Day and am quite eager to get this on the table at home. This strategy game invites you to take the role of a fledgling black hole with one simple goal: get BIGGER! This is carried out by manipulating two tracks on your player board, adding matter or antimatter and delivering it to the center to fuel your growth.

    Ultramassive from Studio Unknown

    Incorporating drafting, engine building and clever manipulation of player boards via wormholes and gravity, ULTRAMASSIVE presents itself as an excellent introduction to strategy gaming with enough complexity to keep veterans puzzling out new strategies. What I saw in my demo session seemed like a perfect match of theme to mechanics and I look forward to the final product.

    Botswana

    Publisher: 25th Century Games
    Designer: Reiner Knizia
    Release Window: Q3 2025
    Excitement Level:
    Nominated by: Ryan

    About 6 years ago, Bob Crowell introduced me to Quandary, an out of print game by Milton Bradley from Reiner Knizia. My immediate reaction was “how come this is out of print?!”. Eagle-Gryphon Games brought back the game under the title Botswana, then Wildlife Safari. This summer, 25th Century Games is bringing Botswana back into print with completely new artwork from the phenomenal Weberson Santiago.

    Botswana - image from 25th Century Games

    This is one of Reiner’s more simple designs with players placing an animal card and drafting one of the animal types from the center of the table. Once the cards of one animal type are all on the table, the game ends. Players get points based on the top card value for each animal type that they have. This is such a great filler game and with the new artwork, I cannot wait to introduce the family to Botswana.

    Power Creep

    Publisher: PNP Arcade Publishing
    Designer: Jason Greeno, Jason Tagmire
    Release Window: January 2025
    Excitement Level:
    Nominated by: Ric

    Print-and-play games are becoming the main thing I purchase on Kickstarter these days. They’re significantly cheaper, they take up way less room, and they often provide just as strong of a gameplay experience.

    Dungeon Pages stood out back in 2023 with its unique approach and solid gameplay. A fun recreation of a classic dungeon crawler, you used dice to help you navigate around, defeat enemies, and collect items. The base game came out with a few maps and characters, which you could mix and match together to your liking. Dangerous Space used the same format with some extra bells and whistles. I’ve played through both, and while they kicked my butt several times, I kept coming back to the games, hoping a better approach or character choice would improve my chances. 

    Power Creep promises to take the best parts of both games and make an even better overall experience. Plus, the creators are continuing with their year-long support option in which they’ll release a new map every week of 2025, along with a new character every month. I’ve not tried this out with the other titles, so I’m excited to start playing once the content begins delivering in January. 

    Spooktacular

    Publisher: Level 99 Games
    Designer: D. Brad Talton Jr.
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan

    Last summer I got to play a digital version of Spooktacular with a member of the Level 99 team. This game puts players in the role of monsters that are haunting a movie theater in the 80’s. Each monster has unique abilities and powers that will help you terrorize the patrons of the theater.

    Spooktacular from Level 99 Games

    Each monster has a movie poster tied to them and is a throwback to a movie monster from the past. I loved the flow of this game and was really impressed with the amount of player choices that come in the box. Level 99 Games has a hit on their hands and I’m ready to check out the final product when it becomes available later this year.

    Popcorn

    Publisher: iello
    Designer: Victor Saumont
    Release Window: Q2/Q3 2025
    Excitement Level:
    Nominated by: Ryan

    I love the theme of running a movie theater and trying to find the right movies to fit the audience. Popcorn is a bag building game where players will build their theater, then draw audience members from their bag to pair them with the right experience.

    Over nine rounds, players are building and even stealing patrons from other players using advertising. If this game is as fun as it sounds, this might be a “must buy” for us this year. It sounds a little like the tableau building game Funfair which is another favorite of mine.

    Eternal Decks

    Publisher: Hiroaki Yamamoto (self-published)
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ric

    I sometimes get sucked into scrolling through Kickstarter for an hour or two, seeing if I can find something awesome I’ve never heard of. That’s what happened with Eternal Decks. I didn’t see or hear ANYTHING about this title, but I’m hopeful it catches some attention once it hits tables early next year.

    Eternal Decks - beta version

    What you’ve got is a cooperative card-playing game in which you’re all working together to complete different stages. Along the way, you’ll have the chance to unlock an Eternal, which will add more cards to a player’s deck.

    I’m hopeful that the challenges will increase as you go from stage to stage, and that you’ll have to make important choices as to who gets what cards and when. I feel like there’s a lot of opportunity here for a special game built on an easy-to-learn rules set. We’ll get to find out early next year!

    Don’t Starve: The Board Game

    Publisher: Glass Cannon Unplugged
    Designer: Rafał Pieczyński
    Release Window: ?? 2025
    Excitement Level:
    Nominated by: Ryan

    My kids and I spent so many hours playing Don’t Starve on Playstation over the years. I’m really intrigued with how this game will play out as a tabletop experience. They have a solid track record of bringing video game content to the board game space which is promising.

    Don’t Starve: The Board Game should launch any time now on Kickstarter. I have some concern that we may not see this project on the table this calendar year. If you’re a fan of this digital game, chances are that you’ll be watching this project like we are.

    RA and Write

    Publisher: 25th Century Games
    Designer: Reiner Knizia
    Release Window: Q2 2025
    Excitement Level:
    Nominated by: Ryan and Erin

    Last year, we were excited to see a flip and write game associated with the classic bidding game RA. This new game from Dr Knizia is such a streamlined experience that is still rooted in the original game. RA and Write was one of our favorite games we played in 2024 and we’re excited to have the fully published game this coming year.

    RA and Write - Nile line

    While I’m (Ryan) a big fan of the original RA, Erin absolutely adores RA and Write. The bidding mechanic is removed and players are choosing their path from the cards that are rolled out each turn. Flipping out the third RA card will end the era, triggering scoring for that portion of the game. RA and Write should be here before the summer which means that this is probably the game you’ll see on our table all summer long.

    The Dark Quarter

    Publisher: Lucky Duck / Van Ryder Games
    Designer: Evan Derrick
    Release Window: Q1 2025
    Excitement Level:
    Nominated by: Ryan

    Way back in the year 2022, Lucky Duck and Van Ryder Games combined forces to create a game called The Dark Quarter. This narrative driven game brings players into the dark and seedy underbelly of New Orleans in the 1980’s. Raising over a million dollars through Kickstarter, this is a game that I’m excited to see finally arrive on the game table.

    The Dark Quarter box art

    Backers of the game will be receiving the game at the start of the year, with the game hitting retail later in the year. Lucky Duck has a proven track record with creating immersive experiences using a digital companion (Chronicles of Crime, Destinies). We’ll definitely be sharing our experience once this game finally hits our hot little hands.



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  • In Battlestar Galactica can a character use actions from cards while in the brig?

    In Battlestar Galactica can a character use actions from cards while in the brig?


    In Battlestar Galactica can a character use actions from cards while in the brig or is the sole action available to the character, during his turn, is to try to get out? Also can other action cards that have effects on rolling, crisis resolution, etc. be used? Thanks in advance for the help!



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  • Rebel Raiders Still Lives! – InsideGMT


    Some weeks ago, an enterprising YouTuber, Andrew Choong, with his delightful British accent, posted several videos singing eloquent praise of GMT’s Rebel Raiders on the High Seas: a seminal game of the American Civil War at sea and the major rivers of North America by Mark McLaughlin (Mark and I enjoyably teamed together on several GMT games over the years).

    First, readers should know that while Rebel Raiders on the High Seas is currently out of print and unavailable for purchase directly from GMT, the game remains available via the “after-market” and, most conveniently and importantly, can be electronically obtained for play via Vassal!

    Yes, the talented Joel Toppen, who most recently assisted Mark and I by creating a wonderful Vassal Module for Ancient Civilizations of the Middle East, authored a fine Rebel Raiders on the High Seas Vassal Module. Here’s the link to access it: Category:GMT Games – VassalThen there’s Joel’s detailed description of how the Module works: Rebel Raiders on the High Seas – Inside the Game

    Furthermore, Joel so enjoyed the game that he did this interesting and entertaining Review /Description /Retrospective After Action Report (of a December 1864 clutch Union win, “snatching victory from the jaws of defeat”, as Joel incredulously puts it) of playing the physical game: Rebel Raiders – Inside the Game

    Ah, but if the preceding entices you, dear reader, here are links to what Andrew Choong more recently released via YouTube!

    First is his two-part review of Rebel Raiders on the High Seas: Rebel Raiders on the High Seas – Introduction & Rebel Raiders on the High Seas ‐ Final thoughts.  Additionally, Andrew did a well-made TWO PART example of Rebel Raiders on the High Seas play: Rebel Raiders on the High Seas – One turn example of play (part 1) & Rebel Raiders on the High Seas – One turn example of play (concluding part)

    Not enough?  Well, here’s ANOTHER video from Andrew with his portrayal of an historic ACW naval engagement using Rebel Raiders on the High Seas: Ships of War – Episode 19, USS Hartford (1858) vs CSS Tennessee (1864)  

    Thank you Andrew and Joel for these video creations which so well show-case the game as well as your respective articulate, enthusiastic presentation skills, skills that could hopefully rekindle the GMT family’s interest in Rebel Raiders on the High Seas!




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  • Oddities: A Peculiar Card Game Preview

    Oddities: A Peculiar Card Game Preview


    Odd creatures are lurking in the woods. Your job is to collect these creatures and out score your opponents in this cutthroat card game from Twisted Branch Games. Let’s get to know these odd little creatures that make up this game.

    An Odd Collection

    Players are creating a tableau of cards from the carious woodland creatures they find during the game. Each round of Oddities is marked by a Season card which dictates which creatures they can collect in that round. Simple oddities are common and are the most common card that you’ll come across. Rare oddities have unique magical abilities that will help strengthen your collection.

    Oddities - card types

    At the start of your turn, draw the top card off the deck, adding a new card to your hand. Then, play a single action on your turn. You can “search” by drawing another card, “strengthen” by playing a card into your collection, “sabotage” lets you play a misfit oddity into another players collection, or you can “strike” which lets you play a quirk card.

    A players collection sits in front of them, scoring a single point for each oddity. Specific oddities give additional points and misfits will add a wrinkle to your collection. The sabotage action adds some “take that” to the game. Ultimately, players are racing to be the first one to have six points in their collection.

    Oddities - player hand

    Watch Out for the Misfits

    Oddities gameplay is a quick teach and easy to understand. Each card has an icon designation that makes it easy to recognize the card type. There are four different seasons in the game that get drawn at the start of the round. During the Winter season, only oddities with the Winter icon, or the “any season icon” can be played. Keeping a variety of oddities in your hand gives you the flexibility to play into your collection across the various rounds.

    Misfit cards can be played in any season and will target another player at the table. These cards are mostly inconvenient but can be removed through various rare oddity abilities or quirk effects.

    Oddities - quirk card

    Quirk cards are effects that immediately take place when they are played. Some of these cards can be down right mean when they wreak havoc on your collection. Some quirk cards can also protect your collection from your opponents.

    https://www.youtube.com/watch?v=_tIcQZ7bRIs

    Final Thoughts

    Oddities is a solid card game for families who are looking for a game that everyone can play. The cards are pretty straight-forward and the game supports up to eight players. Erin and I both enjoyed the game at two players, but noticed some balance issues. The team at Twisted Branch Games is addressing this by modifying the deck at that player count.

    Oddities - season cards

    I really enjoy the whimsical look of the creatures in Oddities. The game is cute and even my daughters remarked on the art throughout the game. We had the most fun with Oddities at three to five players (we didn’t play at the highest count). Since misfit and quirk cards can target your opponents, it was nice having a couple options when choosing who to target.

    If you’re looking for a fun easy to teach card game with charming artwork, Oddities is a game you should definitely check out.

    Oddities is being funded through Kickstarter by Twisted Branch Games. Check out the campaign that launches on February 2, 2025.

    A prototype of the game was provided for this coverage. Components and rules covered in this preview are not finalized. Read more about our preview policies at One Board Family.



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  • This August In Shut Up & Sit Down!

    This August In Shut Up & Sit Down!


    Tom Brewster

    Tom: AaaAA! CHAOS MONTH!

    I’ve been internally referring to August as ‘Big Month’ for the past few weeks but the more time I spend sort-of-planning-it-out the more I realise a better way to describe it might be ‘CHAOS MONTH’.

    We’ve got some videos planned! What are they, and when are they coming out? Science bears no answers.

    Podcasts? Oh yeah, we’ve got a few, and they’ll be near your ears… soon? Yeah, probably! Help.

    Please bear with us, for August is the month that we’re actually launching the studio stuff to donors at the same time as both Matt and Quinns taking time off. I’m truly laying the train track whilst it runs, Gromit-Style. Wish me luck!

    CHAOS MONTH!



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  • In Battlestar Galactica what can Helo do while he’s still not on the board?

    In Battlestar Galactica what can Helo do while he’s still not on the board?


    Helo can do anything other than move or take actions while stranded, i.e. he skips the Movement Step and the Action Step during his turn. He still does the Receive Skills and Crisis steps. He still participates in skill checks, can use his once per game ability, etc. Other than skipping Movement and Action, he can do anything any other player can do.



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  • Thunder Road: Vendetta – Carnival of Chaos Review

    Thunder Road: Vendetta – Carnival of Chaos Review


    Turbo Tina has invited your crew into the Carnival of Chaos! Players will smash, slam, and shoot their way to victory by collecting “scrap” that Turbo Tina awards each round. Carnival of Chaos is the fifth expansion for Thunder Road: Vendetta and can be played with the base game or the Maximum Chrome Edition.

    Welcome to the Carnival

    We’ve played a lot of Thunder Road: Vendetta in 2023 and 2024. This new expansion is essentially an arena battle that introduces new weapons and a reward system as you collect “scrap”. There are three roads that lead into the arena where the combat takes place. At the end of each round, a new Turbo Tina card is revealed.

    Carnival of Chaos - Turbo Tina

    This card will trigger Killer Pillars which will destroy any car that is parked on top of these tiles. It also adds a new immovable object that players have to avoid. Tina will award scrap to any vehicles that are on spotlight locations, and even give a new decree for the next round.

    Just like in the base game, players will shoot and slam one another, with dice dictating the outcome of the combat. For players who already know Thunder Road: Vendetta, there’s not a ton of new concepts here. Movement in the arena spaces is slightly different and takes a minute to get used to. I’ve taught this game to multiple TRV veterans and the movement trips people up the first couple turns. Sprinkled around the board are Party Favor tiles and Super-Weapon tokens. These are going to give you the boost you need to win.

    Carnival of Chaos - killer pillar

    The selection of Super-Weapons are fantastic. These cards attach to the vehicle that picked it up, giving them a new way to eliminate their opponent. A player with a Super-Weapon attached is a force to be reckoned with. Players who can slam opponents into Killer Pillars and maneuver gracefully around the arena are going to have fun with this expansion.

    Ready for Combat

    Restoration Games carried through the dystopian, Mad Max feel of Thunder Road into every area of the game. The art style and board layout is excellent and even the packaging sticks with the grindhouse visuals of the base game. You can tell that this expansion is essentially Mad Max Beyond Thunderdome without the IP license.

    Carnival of Chaos - car combat

    Since players cannot leave the arena once they enter, the game keeps players in close quarters. It forces players to interact and unlike the base game, players cannot just try to outrun their opponents.

    Slamming opponents at just the right time can launch an opponents vehicle out of the arena, into a Killer Pillar, or into position to get clobbered by the other players. While in the arena, rolling high numbers on the dice become less of a necessity. You’ll rely more on positioning and weapons each round.

    Carnival of Chaos also adds a fifth player color to the mix. The new team comes with three purple cars, dice, chopper, and purple dashboards. This allows you to play with up to five players across all different game modes with a standard team of 3 vehicles.

    Carnival of Chaos - purple player

    The Queen of Chaos

    Carnival of Chaos has a specific number of rounds. Each of the six Turbo Tina cards come out at the end of the round. The game ends when there are no more Turbo Tina cards to flip over in the deck OR when a single player has been eliminated from play. Having the Turbo Tina deck dictate the length of the game works really well. While six rounds is a great game length, it’s the start of the game that comes off a little dry.

    In the first round of the game, players have to travel up the three roadways that lead into the arena. This is made up of the regular road pieces that come with the base game. In my head, I see these cars rumbling toward this arena, ready for combat. In reality, it might take you two full turns to get to the center. Bad die rolls could even put you in the role of “spectator” for a couple rounds.

    Carnival of Chaos - arena

    It’s not uncommon for a player to have only two cars in the arena even into the start of the third round. That’s half-way through the game. In my first game, I felt like it had a pretty boring start. I felt validated when everyone else at the table mentioned it during clean up of the game.

    For a game mode that is called Carnival of Chaos, this is a bit of a let down. Once players have there cars in the arena, the gameplay is smooth and fun. But it honestly doesn’t feel any crazier than the base game. I think being confined to the arena is really what sets this game apart from the base game.

    Carnival of Chaos - party favor token

    While I rarely “house rule” games, we did make a slight change to the start of the game. When playing at the house, only start flipping Turbo Tina cards after at least two players have entered the arena. This is usually in the second round. This helps players to feel like they get a full six rounds of combat with their opponents.

    We Don’t Need Another Hero

    Carnival of Chaos adds a lot of cool items to one of my absolute favorite games. When it comes to reviewing expansions, the question I usually ask myself is “Does this make the original game better?”

    This is a tough one, and it depends on what you’re looking for in the game. I honestly believe that everything that comes in the Maximum Chrome edition will keep me busy for years. Carnival of Chaos offers a slightly different play mode that is interesting, but not incredibly memorable. If you’ve played through all the content in the Maximum Chrome box (or the separate expansions), you may be looking for a new mode of play. Carnival of Chaos is probably what you’re looking for.

    Carnival of Chaos - weapon

    I love the system and world that Restoration Games has created with Thunder Road: Vendetta. At this point, this is easily one of my favorite games of all time. Carnival of Chaos is a nice addition to the game, but not a necessity in my opinion.

    Thunder Road: Vendetta – Carnival of Chaos is available at your local game store, on the Restoration Games webstore or online through Amazon today.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Great addition of Super-Weapons and party favors
    • The arena forces up-close combat with players
    • Focus on collecting scrap add a new goal to the gameplay
    • Adds a fifth purple team to the mix

    Lows

    • Less chaos than the name would imply
    • Beginning of the game is very sluggish

    Complexity

    2 out of 5

    Time Commitment

    2.5 out of 5

    Replayability

    2.5 out of 5



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  • Congress of Vienna Goes Electric, 2025 Edition (with VASSAL!)  – InsideGMT


    Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – For those unaware, to familiarize this InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, available via GMT Games; InsideGMT has presented articles including a “Strategies for” series… (think of the old Avalon Hill General magazine’s “Perfect Plan” articles for that legendary company’s “classics”), “Game as History”: An Historical Introduction to the Congress of Vienna Period” as well as a four-part series entitled: “Meet the Statesmen of Congress of Vienna” and a host of other material such as game “After Action Reports”.  

    Use this link to access these articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx. This site includes a copy of the game’s full Rulebook as well as its shorter Quick Start Rules Summary.  As to the Congress of Vienna Vassal Module, it can be found using this link: Category:GMT Games – Vassal.  Isn’t it wonderful how many GMT games can be computer played using Vassal? 

    For Vassal is a wonderful way to game since it electronically duplicates all a game’s physical components, which in the case of Congress of Vienna, includes gameboard, dice, cards, various counters, pieces, rules and player aids to enable a four-player contest: one for each of the game’s Major Powers: France, Britain, Russia and Austria. 

    Without Vassal, the CoV Team’s efforts could not have been as comprehensive as they were.  Those aforementioned InsideGMT articles could not have been as impactful.  For that, an eternal debt of gratitude is owed to the very talented Joel Toppen, who back in 2020 created the initial foundational Congress of Vienna Vassal Module.  Designer Frank Esparrago, in turn, built and modified it through numerous iterations to ultimately reflect the game’s final Terry Leeds’ published graphics.  Through Vassal, CoV Play Testers could enjoy and contribute to the game from across the United States, Spain, United Kingdom, France, Luxembourg, the Czech Republic and Asia (Manila, Philippines and Shenzhen, China).  Fun stuff!    

    We now present a “walk through “of how Congress of Vienna was converted into its latest electronic form, specifically VASSAL for the physically published game to enable four players, without geographic constraint, to have a grand time experiencing all this wonderful game has to offer. 

    Furthermore, readers may note that due to the wonderful support of those ordering and hopefully now enjoying Congress of Vienna, the game is currently “OUT OF STOCK” (thank you!  thank you! thank you!). GMT will reintroduce CoV as a P500 Reprint offering within the next few months. You folks know how that system works, eh? For now, the game IS available to learn and play via Vassal.  Have fun!

    Here is Congress of Vienna Goes Electric 2025 Edition: starting with its “Game Set-Up” of course… so take it away Frank! 

    Note: If you would like to view any of the following screen illustrations (Figures) in a larger size, you can click on the image.  

    The first screen of CoV’s Vassal Module allows the choice of whether the game is to be conducted with players connected on-line or for an off-line contest by a single player or group using Vassal in lieu of the physical Congress of Vienna game.  During CoV’s on-line play testing, one of the team would unlock the game and the other players would connect with it using the team’s established Skype guidelines! 

    The next two screens, Figures 1 and 2 shown below, are mandatory to get a game underway (that is, they always appear and must be properly responded to before commencing play). The first screen allows you to choose the desired CoV Scenario. The first option is the Full Campaign Game 1813-1814 (for a maximum of 10 turns). The other menu-offered scenarios are shorter, with less turns and different historical set-ups, etc. (see Figure 1). 

    Figure 1.- Congress of Vienna Vassal Scenario Selection Setup: The screen above allows choice of a scenario to play. Details concerning each scenario, such as its victory conditions and any special rules, are within the game’s Playbook Section 17. An “Add Your Scenario?” is a “Sandbox” option still under development for subsequent release. It is not shown within the above Figure 1. The CoV Team has this feature bookmarked as a pending “work-in-progress”.

    Once this prompt is responded to, the following screen allows choosing sides (see Figure 2). It also facilitates selecting the option of a two or three player game. The final option is for playing Congress of Vienna solitaire (“Solo”), in which you manage all four Major Powers (per Playbook Sections 19-23). To fully experience the game’s solitaire offerings, you’ll need the large two-side printed Allied and French Bots which are included in the physical game.  

    Figure 2.- Congress of Vienna Vassal choosing side: This second screen of our CoV Module allows you to choose the number of players that will start the game. It is possible to play a game with a single player controlling two powers in a 3-players game, or a game with only two sides (e.g. the Allies of the Coalition against Napoleonic Imperial France). Finally, you can play a Solo game using either of the printed French or Allied Bots included with the physical Congress of Vienna game.

    When Vassal remains open after a scenario and player(s) by their respective Major Powers are selected; the Module’s Main Window of the entire gameboard appears (see Figure 3)!  

    Figure 3.- Congress of Vienna Vassal Main Window: We used Terry Leeds’s beautiful, yet wonderfully functional, game board graphics, but had to adapt them to a computer screen. As Terry’s design is meant to be viewed from a four-player zenithal position when placed upon a gaming table, it was converted to a single-player front-facing image for a computer screen viewing. To accomplish this, we altered the direction of the Military Map’s facing by rotating it 90º. We also added an area, on the screen’s far right, for trading cards. This was needed since in games with physical boards and cards, cards are traded between players face down without passing them through the game board! A nice elegant solution, eh?

    At this screen’s top are different buttons identifying CoV game components: two red and green buttons are located to its top left (surrounded with a dark blue rectangle). Both allow you to select an additional national card each turn to the player winning the Initial Environment Table’s turn start result (This is an achievement of creativity and Vassal programming virtuosity by the talented Joel Toppen!   Bravo and thanks Joel!).  

    Thereafter, this button allows you to draw the Initial Event Card through which each turn begins and to its right is the Character & Event Card Deck (both surrounded by a red rectangle in Figure 3). This last button directs you to the main driver of this Vassal game. Immediately to the right of this button are four buttons that open the hand of cards for each Major Power Player (Austria, Britain, France, and Russia).  Once a game is underway, these buttons can only be activated by the player who owns that Major Power. This requires privacy (except for a two/ three player contest or a Solo game). We put these four buttons inside an orange rectangle in Figure 3 above.  

    The Chart Folder button contains different player aids such as Congress of Vienna’s Detailed Sequence of Play, Battle DRM, Campaign Game VP Chart, Rules, etc…. Further to the right are the two electronic dice (surrounded by a dark red rectangle) which keep the game “alive” and for which we never used for other Vassal games.   

    This is a true technological marvel it seems to us (although a player frustrated by bad luck can’t throw these dice out an open window or smash one with a hammer to teach the other[s] a lesson… yes, such reactions are within the actual experience of some CoV Team members: readers may have other bad die rolling stories to share)!  

    To their right are other less important buttons allowing receipt of optional Handicap Cards or to remove Characters who may die during a game (this surrounded by a light green rectangle). In between these are the buttons and charts that facilitate electronic play for 2-players (see the following Figure 4 below).  

    On the left side of the screen top is the Clean Button. This activates the Vassal screen’s clearing of game components at the end of each turn.  It returns all markers and cards to their respective locations ready for use next turn. This is a clear, valuable, and appreciated advantage over physical face-to-face games as it eliminates potentially disastrous gameboard upset risk from pets and/or small children on the loose! 

    Finally, there’s the Help option located in the screen’s upper left corner (surrounded by a light green rectangle). This option opens a PDF file player aid (CoV Vassal Notes) which explains in detail the buttons and options of this Vassal Module for players through text and explanatory screen images. A new player is strongly encouraged to check out this PDF document once the Module is loaded, for it contains “How to” details beyond what this article encompasses.  

    The main window of the Congress of Vienna Vassal Module has components which do not fit on a screen without overly reducing their scale and legibility. Perhaps the most important feature is the Diplomacy Display (surrounded. by a red rectangle).  This is where the game’s 30 Issue Markers (diplomatic, military, economic and political), intrinsic to the game’s Diplomacy and Government Phases; are located at the beginning of each turn if available for player selection by not being initially placed on a Major Power’s Track or the Negotiating Table.  

    Figure 4.- Congress of Vienna’s Vassal Handicap Cards & Dead Characters Window: You can see the Handicap cards deck on the left. In the screen’s center are discarded Handicap cards. Although optional, these cards allow you to add more variability to games and/or are used to achieve balance between players with less experience with the game versus one or more CoV knowledgeable opponents. It’s nice having this “balance the playing field” capability, eh? On the right is the last card permanently removed from the game. In this example, it is the aging Kutuzov who has just died at the end of turn 1 (through an unfortunate die roll of 2 which precipitated his early demise!).

    At the bottom of Figure 3, flush left, there is a light brown Track (starting at 0 and ending at 80) to tabulate each Major Power’s VPs (indicated by a text box and light blue arrow). The Military Map (highlighted by a yellow rectangle) is where, during the War Phase, each army’s movement takes place and upon which battles are fought on the map’s different Fronts (A-G, including America’s War of 1812, depicted by a box rather than a Front of multiple spaces). The following Figure 7 features this map and explains some of its attributes. Congress of Vienna is certainly a game of diplomacy; but it is also a wargame! 

    On the bottom right of the Vassal screen is a vertical/horizontal scroll feature to block out the screen’s Diplomatic Section.  This enables viewing, without distraction, solely the entire Military Map. This comes in handy when resolving the Congress of Vienna War Phase. Additionally, two adjacent horizontal Tracks (orange for the Allies and light blue for France) allow Major Powers to record Military unit losses (cubes) during a battle via the DRM Battle Tracks.

    The screen’s right side is the Diplomacy Area (surrounded by a light blue rectangle). This is where the Diplomacy and Government Phases take place. There you’ll find the Negotiation Table, each Major Power’s National Track radiating from it, Diplomacy Round Tracker with the Turn Record and other game features. Also, each gameboard corner includes one of the four National Force Pools and other markers. Finally, the rightmost section of the Vassal screen contains the Card Trading Area where 2 players place cards to be traded between them during a Diplomacy Phase Round (this Card Trading Area does not exist on the physical board as players directly trade their cards without placing them on the board!). 

    We present in Figures 5 and 6, two key windows within the main window. Figure 5 below shows the Initial Event Card Window (this opens by clicking the appropriate button). In that window you can see the front and back of these cards. On the upper left screen side, the magnifying glass icons allow you to enlarge or reduce the magnification of these cards per viewing preference. The Figure 5 screen’s label, outline, and arrow are red in color.  

    Figure 5.- Congress of Vienna Vassal’s Initial Event Cards Window: As an example, you can see how the menu’s “Execute” option is used to open Initial Situation card A-2 for May 1813. This card’s instructions referencing additional player cards, Issues, and other markers are appropriately and automatically placed with this instruction in the players’ hands and upon the gameboard. The preceding turn’s card A-1, for March-April 1813, is to the screen’s right.

    In Figure 6, we show the Character & Event Game Cards Window. This window opens in the same manner as the previous one. Presented, as an example, are two cards: “Fouché” (#11) which is a CHARACTER CARD and a “Debating card” (#60) which is an Event card. Both are drawn from the same common deck for all players. 

    Figure 6.- Congress of Vienna’s Vassal Character & Event Game Cards Window: On the left is the Game Card Deck from which cards are drawn to constitute the players’ respective Card Hands. These cards are used and discarded during the Diplomacy and War Phases. This Draw Deck is to the left. In the middle are placed Debate Event card #60 as well as Character card #11, Fouche. Both are drawn from that deck as examples.

    Returning to Figure 5, if you click an Initial Event Card’s “Execute” option (which opens through a right mouse button click), all the card’s instructions are automatically completed… as if accomplished by a player MANUALLY! Designated cards go into the players’ hands, Issues placed upon the appropriate National Tracks/ Negotiation Table, additional units and Resources placed in each Military Map capital space or in the correct National Resource Stacks. Neat, eh?

    When you move the vertical and horizontal scroll and use the magnifying glass to expand the screen, you gain a complete single-screen view of the Military Map (see Figure 7). On this map are located the different Army Blocks that occupy their spaces.  These spaces constitute Battle Fronts, also known as Tracks. These are identified by a capital letter from A to G. In the below image, Track C’s British Army of Portugal is portrayed by a red block (a red arrow whose tip is in the lower left corner of the screen). This British Army begins turn 1 of a Congress of Vienna Campaign Game in the space of Portugal.  

    Figure 7’s Military Map Features’ ExamplesMilitary units (which are wooden cubes in the physical game are also simply referred to as “units”), belonging to the British Army of Portugal are indicated within the Army of Portugal Box through a red double arrow and rectangles at the screen’s lower left corner. This Box indicates this Army’s Campaign Game Turn 1 strength as four British (red), two Portuguese (dark red) and two Spanish (yellow) units: this is a respectable force of eight cubes representing approximately 160,000 soldiers! The number in the upper center of the Army Box is its maximum allowed size of ten units.  Its adversary, Track C’s French Army of Spain, located in the Leon space, contains six. 

    Figure 7.- Congress of Vienna Vassal’s Main Military Map Window: The explanations of this figure’s contents are found in the preceding paragraphs. To avoid need to rotate the screen, which would have been unavoidable by fully duplicating the published Congress of Vienna gameboard, we had to rotate the Military Map 90º clockwise and horizontally place the two DRM Battle Tracks at the bottom of the screen. Note the DRM Battle Tracks’ two pawns, orange for the Allies and blue for France. These are placed in their respective “zero” spaces, poised for use in resolving a game’s next battle. This orientation altered Terry Leeds’ graphic design for physical game play functionality through enabling easier visual use of the Vassal Screen on a computer.

    The British Force Pool portrays available British, Portuguese and Spanish units, as well as cylindrical British Fleets.  It is located at the lower right corner of the Figure 7 screen (indicated by a light violet arrow, rectangle and text). Additionally, the British player’s markers, which include Military Support, Resources, and Character Bonus Reminders, are displayed near this Force Pool Box. Furthermore, this Force Pool example contains an empty space where unbuilt Portuguese units are placed (as of turn 1, both are included in the Army of Portugal Box). 

    In Figure 8, we show an enlarged Window of the gameboard’s Diplomacy Area. At its center is the Negotiation Table (a square with rounded edges and yellow color border highlighting).  This is where most Issues begin in CoV game and from which the negotiations and ensuing debates of a turn move them. This is the part of the board where, as a player, you will spend most of your time during the Diplomacy Phase’s negotiations and debates.  It is also where, during the Government Phase, you’ll allocate your Resources on those Issues most vital to implementing your grand strategy for Congress of Vienna victory!  

    Figure 8.- Congress of Vienna Vassal Diplomacy Area’s Main Window: The explanation of this figure’s salient features is found in the paragraphs below. This image has been enlarged with Vassal’s magnifying glass function to show in greater detail the different elements of this key gameboard area.

    At the upper mid-left of this Vassal screen image is the Turn Record Track (surrounded by an orange rectangle).  This is where the Turn Marker is located. It is a black and orange marker with an hourglass symbol placed for a CoV Campaign Game’s first turn on its March-April 1813 space.                                                                              

    The Austrian National Track has been highlighted with a white rectangle in Figure 8. The nearby yellow pawn, which is a much larger gold pawn in the physical game, is used to designate the Major Power winner of an Initial Phase’s “Wager”.  This pawn is subsequently shifted during a turn to designate its Diplomacy Phase winner.  The winner goes last each Phase, so in this example, with the pawn by the Austrian Track, France would go first in clockwise order. The British Track is located beneath the Austrian Track.  

    Surrounded by colored rectangles are four important Record Tracks, each with a pawn to indicate its latest game status. On the right-side center of the Figure 8 is shown the Future Government of France Track, within has a dark blue pawn. This pawn is moved by its diplomatic Issue being won and financed with a Resource. 

    On the upper center of the image are the double Tracks (green and light red) of the Absolutism / Liberalism Record Tracks with their green and red pawns.  A successful pawn movement, in addition to a Resource expenditure, requires a successful die roll result of 4 or more to trigger its Track space’s indicated VP effect(s).  See Rulebook Section 12.4.5 for related details such as potential die roll result modifiers. 

    The Pax Britannica Track, with its red purple pawn at the bottom of screen, does not require a related Issue to be won for its pawn’s advancement, thereby winning Britain the entered space’s victory points.  Instead, the pawn advances if the British player fulfills the next Track space’s prerequisite(s) and rolls a die result of 4 or more.  That die roll may be modified per the Pax Britannica Track’s rule 12.4.11. 

    Finally, with Figure 9, we show a sample of the Allied side’s window used for Congress of Vienna’s Solitaire Game. Playbook Sections 19 through 23 describe the game’s solitaire play options.  The Solitaire French side’s window is similar! 

    Figure 9.- Congress of Vienna Vassal’s Allied CDGSM (Card Driven Game Solitaire Method) Window: You can see the usual five cards in the standard CDGSM Playmat (A to E positions) at the top with four additional decks at screen’s the bottom. In this example, it includes the PUMC Deck (Potentially Usable Military Card) where only the #31 KUTUZOV card has been placed thus far. In the bottom row’s center is Draw Deck C with 17 cards remaining available and, to its right, is the Leader Deck, where the Coalition’s Leader Cards of Czar Alexander for Russia, Austria’s Metternich, and Britain’s Castlereagh are initially placed. Finally, in the bottom row’s upper right side, the Transitory Deck has the face up cards for placing as PUMC as face down in draw deck if not PUMC, just after the Wager.

    Hopefully, the preceding encourages you to give Congress of Vienna’s Vassal Module a try with two, three, or a full roster of four players around a fun and friendly gaming table and/or versus its solitaire system. 

    Concluding Remarks by Congress of Vienna Assistant Designer/Editor, Fred SchachterThe preceding provides an overview, a “lay of the land” if you would, of how Congress of Vienna is electronically depicted using VASSAL. To reiterate, CoV’s Vassal Module may be downloaded via: Category:GMT Games – Vassal

    For a “How to Play CoV Solo” video, with its associated InsideGMT article, kindly reference: Background for the How to Play Congress of Vienna Solitaire Video | Inside GMT blog. Do note that Congress of Vienna’s two-side printed French and Allied Bots are provided with the physical game. 

     Others are here invited to provide CoV videos of their own regarding the game so we may all continue our Congress of Vienna journeys either directly or vicariously.  Hopefully, CoV’s Vassal Module, as well as the physical game, facilitates such creativity.  

    Please feel free to pose questions and/or feedback via the space InsideGMT provides for this purpose at this article’s conclusion.  Thanks for your interest! 


    Congress of Vienna VASSAL Module

    Previous Congress of Vienna InsideGMT Articles



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  • Disgraced House Review – One Board Family

    Disgraced House Review – One Board Family


    Clans of samurai cats are in a battle for dominance in this suitless trick-taking game from Shiny Pigeon Games. Be careful though, each season ends with a peace treaty, and showing too much force will bring disgrace to your clan. Let’s dig into this card game from designer Caner Cooperrider and see what sets it apart.

    Managing Your Clan

    Disgraced House feels familiar because it uses a standard trick-taking mechanic. What makes it unique is that there are no suits or trumps in the game and it’s solely based on numbers. Each envoy card, which makes up the majority of your hand, has two values on the card. The standard value is in black at the top of the card while the red value at the bottom of the card can be unlocked by using a fate token. With cards having two values, players have flexibility with each card as long as they have fate tokens that they can spend.

    Disgraced House - 3 person trick

    When a player leads, they can play a single card or pair with identical numbers. Followers have to play the same quantity of cards but there are rules on what numbers you can play. Followers have to play the same number or higher. If they cannot or choose not to beat the played cards, they have to play the lowest card(s) in their hand.

    Playing a high card(s) means that followers are going to be forced to play their highest cards or flush away the low cards in their hand. The twist here is that players need low cards for the final trick of the round.

    Disgraced House - envoy cards

    The Peace Treaty

    The final trick of each round is a single card trick called the Peace Treaty. Players will play the final card left in their hand but there will only be one loser in this trick. The player who played the highest card has used too much force during the Peace Treaty and becomes the disgraced house. All other players score points based on half the value of the card they played during the Peace Treaty. The Disgraced House will miss out on this bonus but is given a +1/-1 modifier card that they can use in the next round of the game.

    Disgraced House - peace treaty

    Players score a point for each trick they won during the round plus any bonus points they received during the Peace Treaty. This final trick of each round is really creative. Players who choose not to plan for the end of the round may miss out on a significant number of points.

    You also don’t want to hang on to cards that that have too low of a value. By holding on to a 0 value card, you’re guaranteed not to be the disgraced house, but you also don’t score any bonus points during the end of the round.

    Samurai Legends

    Disgraced House has one more trick up its sleeve in the format of Ally and Advisor cards. At the start of each round, players get one of each. The Ally card will go into your hand and gives a unique ability you can play during the round. The Advisor gives you an additional ability or scoring opportunity and this card sits on the table in front of the player for everyone to see.

    Disgraced House - advisor card

    Either of these cards can be discarded before the round starts to take a fate token from the supply. These fate tokens allow you to flip your envoy card during the round to the red value at the bottom of the card. More fate tokens means more flexibility during the round. These tokens roll over to future rounds so saving up over a series of rounds isn’t a bad strategy.

    Honor in Battle

    Disgraced House has enough twists during a round to keep everyone engaged. Players are trying to be the first to earn thirteen points. There’s even a catch up mechanic that gives players a free fate token when they are more than three points behind the lead player.

    I think the only thing that I’m lukewarm on is the cat theme of the game. The samurai cat artwork from Parker Simpson is gorgeous in every way. But, it’s not a theme that really drew me into the game. I’ve taught this game to dozens of people and the theme wasn’t a huge selling factor for them. Players really loved how rounds shifted as players utilize Ally and Advisor abilities and force cards from their opponents hands.

    Disgraced House - score track

    As each game advances, the hand sizes of the players decrease based on how close a player is to thirteen points. Rounds become faster with less cards in hand. Leading with a pair of cards will also limit the number of tricks that can be won which is another satisfying strategy.

    My very first game was at just 2-players and my expectations were low. Trick-taking games at just two is usually a bust. Disgraced House played really well at 2-players and can be played with up to six.

    At the five and six player counts, you play a variant of the game called “Crowded Court”. Players always receive six cards in the round and have a new option to “bow out” during the trick. The first player to do this can play any card(s) they want, intentionally losing the trick and playing their card(s) facedown, ignoring the high/low rules. Bowing out locks other players who play after you from doing this which can be really strategic. There’s even a team play variant in the game that we’ve not played yet, but I’m sure that we’ll dig into that one soon.

    Disgraced House - Ally card

    Final Thoughts

    Disgraced House does just enough to set itself apart from other trick-taking games in our collection. With each card having two values, fate tokens are incredibly important if you want options in your card play. This makes for dynamic gameplay and fun surprises during the game. In a year that was filled with trick-taking games, this one has flown under the radar because of its small print run. Thankfully, Shiny Pigeon Games is bringing this game to a broader audience with a larger print run through Kickstarter.

    I really enjoy Disgraced House and it’s a game that I love to teach. It hits the table more often because of how smooth it plays at just two players which has been a huge plus. Don’t miss out on this card game has it hits a broader audience in 2025!

    Join the Kickstarter campaign for Disgraced House when it launches this spring.

    This game was provided to us by the publisher for review. Read more about our review policies at One Board Family.

    Highs

    • Flexibility to play single or double card tricks
    • Plays surprisingly well at just 2-players
    • Peace Treaty phase in each round works really well
    • Great variety of Ally and Advisor cards

    Lows

    • Games with six players can overstay its welcome
    • Cat theme could be a hit or miss with players

    Complexity

    2 out of 5

    Time Commitment

    2 out of 5

    Replayability

    3 out of 5



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