نویسنده: BinaAli

  • Continue Research! — The Treehouse

    Continue Research! — The Treehouse



    Except when it isn’t. Because Reddit as a whole incorporates some less-than-inclusive viewpoints, it’s generally rare that I like what I see on the site. /r/boardgames suffers less from this than other areas, since board gaming isn’t the most politically charged subject, but it’s still an unfortunate feature of the website. On top of that, while Reddit’s news is comprehensive, it’s also ephemeral – it doesn’t serve as a really source of information much older than a couple of days. The threads are all archived, of course, but Reddit doesn’t make it easy to find them.

    Review Sites

    There are a ton of different board game review websites out there, so I thought I’d call out a few of the most popular and my personal favourites. The best reviewers in board gaming tend to follow the same rules as in other media – they clearly state their own view with the benefits of experience and authority, transparently admit their own blind spots (because everyone has them), and above all entertain their audiences.

    Shut Up & Sit Down are the kings, no question. Their videos are sheer delights of whimsy, mixed in with loveable personalities, maddeningly dumb running gags, and startling good insights into board gaming. Not everyone agrees with their reviews (they more often appeal to the newer gamer than the hardcore, particularly in their choice of game) but nobody can deny that the craft they put into their work is without equal.

    The Dice Tower, on the other hand, are certainly the reviewers closest to global recognition in gaming. Since 2005 Tom Vasel and co. have been a respected voice in the community, with their seals of approval and excellence gracing the cover of many modern games. In fact, publishers Arcane Wonders have released a line of games partnered with The Dice Tower called Dice Tower Essentials, games considered necessary for any collection. Their ideas are generally well-reasoned, and the sheer quantity of content they have produced makes for an enticing catalogue.

    No Pun Included follow more in the vein of Shut Up & Sit Down, with witty and likeable hosts at the fore of reviews and sketches. They’re also very willing to play with the form, meaning you never quite know what you’re going to get from an NPI review.

    Meeple Like Us do primarily written reviews, of mostly older games, but have a special focus on accessibility. Every week, as well as a typical review, they publish an “accessibility teardown”, detailing the various ways in which the game helps or hinders players with disabilities such as vision impairment, communication barriers, cognitive difficulties, and so on. The teardowns are remarkably detailed, and make for fascinating reading. When thinking of board gaming as a cohesive community, Meeple Like Us ought to be a pillar – or at least get more recognition than they currently do.

    This list could keep going, of course. There are no shortage of great content creators out there, as well as organisations and services dedicated to teaching people about gaming. But if I did this article would be a million words long. There’s a whole world out there to explore, but hopefully this gives you a place to start. And as always, the friendly staff of The Treehouse are always around to answer your questions. After all, it’s just our job!

    by Patrick Lickman



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  • How to play a quicker game of Monopoly?


    Is it possible to play a quicker game of monopoly that lasts under one hour on average with only two players? If so, how? I am not looking for anything that specific, but I need house rules that will speed the game up. By the way, I lost my Speed Die.



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  • The Treehouse Podcast for December 2018

    The Treehouse Podcast for December 2018


    After a PR disaster, the team fall in love with KeyForge, give some tips on the best family games for Christmas, and gamble their docks away in Port Royal.

    The Treehouse

    KeyForge on BoardGameGeek

    Port Royal on BoardGameGeek



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  • Is there a penalty for forgetting to draw?


    In a 2 player game, if a player forgets to draw from the stock and tables their first meld (without needing to draw the top discard), would there be a penalty? Or, once noticed could they then draw from the stock?



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  • The Treehouse Podcast for January 2019

    The Treehouse Podcast for January 2019


    After a mixup with head office, the team get cozy with Ex Libris, get frugal with a cheap-to-free board game collection, and get positively warlike with 7 Wonders.

    The Treehouse

    Ex Libris on BoardGameGeek

    Secret Hitler

    Wibbell on BoardGameGeek

    Monikers

    7 Wonders on BoardGameGeek



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  • What is the fastest way to get infinite mana in Historic?


    I’m looking for the combo using the fewest cards from the start of the game that allows you to generate unlimited mana using Historic-legal cards. It doesn’t have to be viable or practical, but I have two restrictions:

    1. No using Codie, Vociferous Codex, because I need to cast permanent spells for what I’m trying to pull off and Codie doesn’t allow that.
    2. The opening hand may be assumed. If a solution requires more than 7 cards, you may assume perfect results from random events. If it requires 7 or fewer cards it must be deterministic.

    I devised a method using 11 cards over 4 turns, requiring you to be on the draw and draw perfectly.

    1. Play Botanical Sanctum and tap it to cast Llanowar Elves
    2. Play Lotus Field, tap Sanctum to cast Stifle targeting Lotus Field’s trigger, and tap one Llanowar Elves to cast another
    3. Play an untapped land, tap everything to cast Chromatic Orrery, tap it for 5 to cast Irencrag Feat, then spend that mana to cast Nyxbloom Ancient
    4. Cast Circle of Dreams Druid and enchant it with Gauntlets of Light

    I’m sure this can be improved.



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  • The Treehouse Podcast for February 2019

    The Treehouse Podcast for February 2019


    After a trip through time, the team carefully balance their views of Tokyo Highway, fail to solve the problem of hype, and discuss the perfectly imperfect Dominion.

    The Treehouse

    Tokyo Highway

    Stonehenge and the Sun

    Gen7

    KeyForge

    Dominion



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  • How could you best run a limited event with only random bulk?


    I have over 2k of bulk cards that are a hassle to store. I’ve heard that I could donate them, but these cards are in English and where I live most kids/teens don’t speak the language. I’ve heard to sell them for like 10 bucks on eBay, but that just seems like a waste.

    Instead I wonder if there isn’t a more fun and creative way to get rid of them. I want to run a limited event in which my friends can just make a fun deck and bring the cards home. If you were going to run such an event, how would you do it?

    Here is what I’ve considered so far:

    1. My first thought was to make a cube, but there are too many cards to sort, enter into some collection app and then to find a way to create a cube. It would be a nightmare.
    2. My second idea was to do a draft, where we shuffle everything and make packs out of the cards(maybe bigger packs than 15 to make up for the randomness), but I just ran a draft in which people got 4 packs, and my friends complained it is hard to parse a strategy when you have that many cards.
    3. My last idea was to do a big sealed draw. Basically put all the cards into a bag and you draw the equivalent of 6 packs(90 cards) and then you have to make a deck. I think this helps with the problem of parsing all of the cards, because you should be able to pile them by colour and not consider a good part of them, but then you are still left with a lot of useless bulk in a way that draft kinda solves.

    For all of these ideas I’m also afraid it will he very difficult to make a strategy coalesce.

    Did anyone try to do something like this before? If so, what do you suggest?

    Here is my current idea for how to run the event. I will keep it up to date as your answers and comments help me refine it:

    1. Ask all my friends to bring their own trash bulk they don’t want(so this event will also work as a sort of exchange)
    2. Sort all the cards into a single mythics/rares land/color fixers and chase/signpost pile, the rest get sorted by color
    3. Randomize all the cards in each pile and deal a certain number for each player(not sure how many yet)
    4. Do a mythics/rare draft to start with, to help players find a strategy
    5. All players get to choose 2 colors and get the equivalent of two boosters for each
    6. Do a second mythic/rare draft to refine the strategy
    7. Do a second "sealed" pick where you choose 2 colors again and get two sealed packs
    8. At the end the players will have the equivalent of 6 packs and some good control over what they got



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  • Two can play at that game — The Treehouse

    Two can play at that game — The Treehouse



    Animal Upon Animal – If you want to ease your brain in gently or you’re simply in the mood for some good, old-fashioned fun, this is the game for you. Yes, it’s technically designed for small children and the components consist almost entirely of painted wooden animals, but that doesn’t stop it from being one of the most delightful games on our shelves. Basically reverse Jenga, Animal Upon Animal has a similar tension curve as the game progresses but is somehow much more forgiving, perhaps because with each successful move you’re left with a bigger and more awesome-looking animal tower! All the neighbouring tables will be jealous, take our word for it.

    Quarto/ Pentago – These both fall firmly into the ‘abstract strategy’ category we touched on earlier, but are straightforward enough to feel like a gentle brain teaser (or gentle-ish, depending on how seriously you’re taking it and how clever your opponent is) rather than a full-blown strategic showdown. Quarto is the more sophisticated cousin of Connect-4, whilst Pentago is noughts and crosses with a (literal) twist. The two games have approximately six rules between them, but both have enough depth to get your brain ticking over and ready for whatever comes next…

    Keeping things friendly

    So now you’re all warmed up and ready for something with a bit more weight behind it, but you’re here to have a nice time together and want to leave on speaking terms. Here are our top choices for whiling away a companionable hour or so if you’d prefer to keep things friendly…

    Patchwork – “A game of competitive quilting”. We usually open with this when we recommend Patchwork and watch the reaction, because those five words are often enough to either win someone over or put them off completely. If the description appeals, then you’re in for a treat, because as well as being about as endearing as it’s possible to be, Patchwork has enough depth to make for some really interesting decisions. On top of that, regardless of whether or not you win, you get the satisfaction of Tetrissing (yes, new word, we made it ourselves) together pieces to make your very own quilt and seeing it grow as the game goes on. Although it is a competitive game, it’s nigh-on impossible to play Patchwork aggressively, and the theme is just so soothing, so we’re pretty sure you’ll still be talking at the end. If you’re short on time, we’ve just got our hands on a copy of the newly-released Patchwork Express, which basically offers the same great game in under 20 minutes.

    Jaipur – This one is a slightly harder sell for the uninitiated: players are traders in an Arabian market place, trying to win the approval of the Sultan by accumulating more goods and (mysteriously all-important) camels than the other player in each of three rounds. It looks and sounds very dry, but Jaipur consistently appears on top 10 lists of two-player games, and hopefully once you’ve played it you’ll understand why. Again, this is very much a Euro-style game in that there’s no direct conflict (although you might spot some opportunities to scupper your opponent’s plans if you keep a careful eye out). If you give it a go, keep an eye out for the special panda camel. We have no idea why it’s there, but we’re always pleased to see it!

    Pandemic – If you’d prefer to remove the competitive aspect completely and work together against the game, there’s a whole world of cooperative games out there and pretty much all of them are great for two players. Pandemic helped to kickstart the whole genre when it appeared in 2008, and it has really stood the test of time. Players take on the role of a team of specialists trying to save humanity from four deadly viruses, racing against time to find the cures whilst travelling the world treating patients and trying to prevent outbreaks. The theme is so powerful that it’s impossible not to get drawn in, and it’s tricky enough to beat the game that you get to feel like heroes if you manage it, but will always have a memorable experience either way.

    Head to head

    Right. The gloves are off. You’re not here to mess around – there’s a score to settle. Here are our top games for times when taking part just won’t cut it.

    Cobra Paw – Any game based around grabbing is guaranteed to get the competitive juices flowing, and Cobra Paw is simple enough to let you get stuck straight in. Take turns to roll a pair of dice, then look for the domino that features the two symbols they show amongst all of those on the table and try to get to it first. If you succeed, put the domino in front of you. If you can collect six of them you’ve won, but be warned: dominoes in front of other players are still fair game. Maybe move your drinks before you start playing!

    Odin’s Ravens – This one doesn’t require physical speed to win, but involves a race nonetheless. Odin’s two ravens Hugin and Munin must fly around Midgard every day gathering information, and whoever gets back first to pass on their news first will be his good books. This is predominantly a card-based game with some beautiful artwork and component quality. Players discard cards to move their raven forward on a the track in the centre of the table, but can also invoke Loki to play tricks to speed their passage or slow down their opponent. A thoroughly thematic experience which always results in a nail-biting finale.



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  • Are the utilities worth buying?

    Are the utilities worth buying?


    In Monopoly, there are two utilities. They cost 150, and rent is 4x the dice roll if one utility is owned, or 10x the dice value if both are owned.

    2 cards: Electric Company and Water Works (descriptions summarized above)

    Are the utilities something I want to purchase if possible? Or are they junk? How valuable are they compared to the other properties on the board?



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